use cstr_core::CString; use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl::display::Display; use lvgl::style::Style; use lvgl::widgets::{Arc, Label, LabelAlign}; use lvgl::{self, Align, Color, Part, State}; use lvgl::{LvError, Widget}; use lvgl_sys; use parking_lot::Mutex; use std::sync::Arc as SyncArc; use std::thread; use std::time::{Duration, Instant}; fn mem_info() -> lvgl_sys::lv_mem_monitor_t { let mut info = lvgl_sys::lv_mem_monitor_t { total_size: 0, free_cnt: 0, free_size: 0, free_biggest_size: 0, used_cnt: 0, max_used: 0, used_pct: 0, frag_pct: 0, }; unsafe { lvgl_sys::lv_mem_monitor(&mut info as *mut _); } info } fn main() -> Result<(), LvError> { println!("meminfo init: {:?}", mem_info()); run_arc_demo()?; println!("meminfo end: {:?}", mem_info()); Ok(()) } fn run_arc_demo() -> Result<(), LvError> { lvgl::init(); let embedded_graphics_display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("Arc Example", &output_settings); let shared_native_display = SyncArc::new(Mutex::new(embedded_graphics_display)); let display = Display::register_shared(&shared_native_display)?; let mut screen = display.get_str_act()?; let mut screen_style = Style::default(); screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255))); screen_style.set_radius(State::DEFAULT, 0); screen.add_style(Part::Main, &mut screen_style)?; // Create the arc object let mut arc = Arc::new()?; arc.set_size(150, 150)?; arc.set_align(&mut screen, Align::Center, 0, 10)?; arc.set_start_angle(135)?; arc.set_end_angle(135)?; let mut loading_lbl = Label::new()?; loading_lbl.set_text(CString::new("Loading...").unwrap().as_c_str())?; loading_lbl.set_align(&mut arc, Align::OutTopMid, 0, -10)?; loading_lbl.set_label_align(LabelAlign::Center)?; let mut loading_style = Style::default(); loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0))); loading_lbl.add_style(Part::Main, &mut loading_style)?; let mut angle = 0; let mut forward = true; let mut i = 0; // LVGL timer thread thread::spawn(|| { let interval = Duration::from_millis(5); loop { thread::sleep(interval); lvgl::tick_inc(interval); } }); 'running: loop { if i > 270 { forward = if forward { false } else { true }; i = 1; println!("mem info running: {:?}", mem_info()); } angle = if forward { angle + 1 } else { angle - 1 }; arc.set_end_angle(angle + 135)?; i += 1; lvgl::task_handler(); { let eg_display = shared_native_display.lock(); window.update(&eg_display); } for event in window.events() { match event { SimulatorEvent::Quit => break 'running, _ => {} } } thread::sleep(Duration::from_millis(15)); } Ok(()) }