use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl::style::Style; use lvgl::widgets::{Btn, Label}; use lvgl::{self, Align, Color, DisplayDriver, Event, Part, State, Widget, UI}; use lvgl_sys; use std::sync::{mpsc, Arc, Mutex}; use std::thread::sleep; use std::time::Duration; fn main() -> Result<(), String> { let mut display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("Bar Example", &output_settings); let mut ui = UI::init().unwrap(); // Implement and register your display: let display_driver = DisplayDriver::new(&mut display); ui.disp_drv_register(display_driver); // Create screen and widgets let mut screen = ui.scr_act(); let mut screen_style = Style::default(); screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0))); screen.add_style(Part::Main, screen_style); // Create the button let mut button = Btn::new(&mut screen); button.set_align(&mut screen, Align::InLeftMid, 30, 0); button.set_size(180, 80); let mut btn_lbl = Label::new(&mut button); btn_lbl.set_text("Click me!"); button.on_event(|_, event| { if let lvgl::Event::Clicked = event { println!("Clicked!"); } }); let threaded_ui = Arc::new(Mutex::new(ui)); let (stop_ch, read_ch) = mpsc::channel(); let closure_ui = threaded_ui.clone(); let tick_thr = std::thread::spawn(move || loop { let period = Duration::from_millis(5); // Needs to be called periodically for LittlevGL internal timing calculations. closure_ui.lock().unwrap().tick_inc(period); sleep(period); if read_ch.try_recv().is_ok() { break; } }); 'running: loop { threaded_ui.lock().unwrap().task_handler(); window.update(&display); for event in window.events() { match event { SimulatorEvent::MouseButtonUp { mouse_btn: _, point, } => { println!("Clicked on: {:?}", point); // Send a event to the button directly threaded_ui .lock() .unwrap() .event_send(&mut button, Event::Clicked); } SimulatorEvent::Quit => break 'running, _ => {} } } sleep(Duration::from_millis(25)); } stop_ch.send(true).unwrap(); tick_thr.join().unwrap(); Ok(()) }