use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl::widgets::{Bar, BarComponent, Label, LabelAlign}; use lvgl::{self, Align, Animation, Border, Color, DisplayDriver, Event, Object, Style, UI}; use lvgl_sys; use std::sync::{mpsc, Arc, Mutex}; use std::thread::sleep; use std::time::Duration; fn main() -> Result<(), String> { let mut display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("Bar Example", &output_settings); let mut ui = UI::init().unwrap(); // Implement and register your display: let display_driver = DisplayDriver::new(&mut display); ui.disp_drv_register(display_driver); // Create screen and widgets let mut screen = ui.scr_act(); let mut screen_style = Style::default(); screen_style.set_body_main_color(Color::from_rgb((255, 255, 255))); screen_style.set_body_grad_color(Color::from_rgb((255, 255, 255))); screen_style.set_body_radius(0); screen.set_style(screen_style); // Create the bar object let mut bar = Bar::new(&mut screen); bar.set_size(175, 50); bar.set_align(&mut screen, Align::Center, 0, 20); bar.set_range(0, 100); bar.set_value(0, Animation::OFF); // Set the indicator style for the bar object let mut ind_style = Style::default(); ind_style.set_body_main_color(Color::from_rgb((100, 245, 0))); ind_style.set_body_grad_color(Color::from_rgb((100, 245, 0))); bar.set_bar_style(BarComponent::Indicator, ind_style); // Set the background style for the bar object let mut bg_style = Style::default(); bg_style.set_body_grad_color(Color::from_rgb((255, 255, 255))); bg_style.set_body_main_color(Color::from_rgb((255, 255, 255))); bg_style.set_body_radius(0); bg_style.set_body_border_part(Border::TOP); bg_style.set_body_border_width(1); bar.set_bar_style(BarComponent::Background, bg_style); let mut loading_lbl = Label::new(&mut screen); loading_lbl.set_text("Loading..."); loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10); loading_lbl.set_label_align(LabelAlign::Center); let mut loading_style = Style::default(); loading_style.set_text_color(Color::from_rgb((0, 0, 0))); loading_lbl.set_style(loading_style); let threaded_ui = Arc::new(Mutex::new(ui)); let (stop_ch, read_ch) = mpsc::channel(); let closure_ui = threaded_ui.clone(); let tick_thr = std::thread::spawn(move || loop { let period = Duration::from_millis(5); closure_ui.lock().unwrap().tick_inc(period); sleep(period); if read_ch.try_recv().is_ok() { break; } }); let mut i = 0; 'running: loop { if i > 100 { i = 0; threaded_ui .lock() .unwrap() .event_send(&mut loading_lbl, Event::Clicked) } bar.set_value(i, Animation::OFF); i += 1; sleep(Duration::from_millis(25)); threaded_ui.lock().unwrap().task_handler(); window.update(&display); for event in window.events() { match event { SimulatorEvent::Quit => break 'running, _ => {} } } } stop_ch.send(true).unwrap(); tick_thr.join().unwrap(); Ok(()) }