Set style for different bar components #14

Merged
jakubclark merged 1 commit from Set-style-for-different-bar-components into master 2020-05-31 18:52:06 +00:00
2 changed files with 46 additions and 3 deletions
Showing only changes of commit c44a941f62 - Show all commits

View file

@ -3,7 +3,7 @@ use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::widgets::{Bar, Label};
use lvgl::widgets::{Bar, BarComponent, Label};
use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, Object, Style, UI};
use lvgl_sys;
use std::sync::{mpsc, Arc, Mutex};
@ -41,6 +41,19 @@ fn main() -> Result<(), String> {
bar.set_range(0, 100);
bar.set_value(0, Animation::OFF);
// Set the indicator style for the bar object
let mut ind_style = Style::new();
ind_style.set_body_main_color(Color::from_rgb((100, 245, 0)));
ind_style.set_body_grad_color(Color::from_rgb((100, 245, 0)));
bar.set_bar_style(BarComponent::Indicator, ind_style);
// Set the background style for the bar object
let mut bg_style = Style::new();
bg_style.set_body_grad_color(Color::from_rgb((255, 255, 255)));
bg_style.set_body_main_color(Color::from_rgb((255, 255, 255)));
bg_style.set_body_radius(0);
bar.set_bar_style(BarComponent::Background, bg_style);
let mut loading_lbl = Label::new(&mut screen);
loading_lbl.set_text("Loading...");
loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10);

View file

@ -1,6 +1,6 @@
use crate::support::Animation;
use crate::support::{NativeObject, ObjectX};
use crate::support::{Animation, NativeObject, ObjectX, Style};
use crate::Object;
use alloc::boxed::Box;
use core::ptr;
use lvgl_sys;
@ -32,4 +32,34 @@ impl Bar {
lvgl_sys::lv_bar_set_value(self.core.raw().as_mut(), value, anim.into());
}
}
/// Set the style, for the given `BarComponent`
pub fn set_bar_style(&mut self, component: BarComponent, style: Style) {
let boxed = Box::new(style.raw);
unsafe {
lvgl_sys::lv_bar_set_style(
self.core.raw().as_mut(),
component.into(),
Box::into_raw(boxed),
);
}
}
}
/// The different components, of a bar object.
pub enum BarComponent {
/// The background of the bar.
Background,
/// The indicator of the bar.
/// This is what moves/changes, depending on the bar's value.
Indicator,
}
impl From<BarComponent> for lvgl_sys::lv_bar_style_t {
fn from(component: BarComponent) -> Self {
match component {
BarComponent::Background => lvgl_sys::LV_BAR_STYLE_BG as u8,
BarComponent::Indicator => lvgl_sys::LV_BAR_STYLE_INDIC as u8,
}
}
}