[options] girs_directories = ["../gir-files", "../gst-gir-files"] library = "GstAudio" version = "1.0" min_cfg_version = "1.8" work_mode = "normal" concurrency = "send+sync" generate_safety_asserts = true single_version_file = true generate_display_trait = false external_libraries = [ "GLib", "GObject", "Gst", "GstBase", ] generate = [ "GstAudio.AudioDitherMethod", "GstAudio.AudioNoiseShapingMethod", "GstAudio.AudioResamplerMethod", "GstAudio.AudioFormatFlags", "GstAudio.AudioLayout", "GstAudio.AudioChannelPosition", "GstAudio.StreamVolume", "GstAudio.StreamVolumeFormat", "GstAudio.AudioSink", "GstAudio.AudioSrc", "GstAudio.AudioBaseSink", "GstAudio.AudioBaseSrc", ] manual = [ "GObject.Object", "Gst.AllocationParams", "Gst.Allocator", "Gst.ClockTimeDiff", "Gst.Element", "Gst.Format", "Gst.TagList", "Gst.TagMergeMode", "GstBase.BaseSink", "GstBase.BaseSrc", "GstAudio.AudioClippingMeta", "GstAudio.AudioFormatInfo", "GstAudio.AudioInfo", "GstAudio.AudioMeta", "GstAudio.AudioRingBufferSpec", ] [[object]] name = "Gst.Object" # For renaming the trait... status = "manual" trait_name = "GstObjectExt" [[object]] name = "Gst.Caps" status = "manual" ref_mode = "ref" [[object]] name = "Gst.Buffer" status = "manual" ref_mode = "ref" [[object]] name = "Gst.ClockTime" status = "manual" conversion_type = "scalar" [[object]] name = "GstAudio.AudioBuffer" status = "manual" [[object.function]] name = "map" # Readable and writable variant dealing with mutability rename = "from_buffer_readable" [[object]] name = "GstAudio.AudioFormat" status = "generate" [[object.derive]] name = "Debug, Eq, PartialEq, Hash" [[object.member]] name = "s16" # Platform dependant manual = true [[object.member]] name = "u16" # Platform dependant manual = true [[object.member]] name = "s24_32" # Platform dependant manual = true [[object.member]] name = "u24_32" # Platform dependant manual = true [[object.member]] name = "s32" # Platform dependant manual = true [[object.member]] name = "u32" # Platform dependant manual = true [[object.member]] name = "s24" # Platform dependant manual = true [[object.member]] name = "u24" # Platform dependant manual = true [[object.member]] name = "s20" # Platform dependant manual = true [[object.member]] name = "u20" # Platform dependant manual = true [[object.member]] name = "s18" # Platform dependant manual = true [[object.member]] name = "u18" # Platform dependant manual = true [[object.member]] name = "f32" # Platform dependant manual = true [[object.member]] name = "f64" # Platform dependant manual = true [[object.function]] name = "to_string" # This has an Unknown field that may return NULL or "UNKNOWN" manual = true [object.function.return] nullable = false [[object.function]] name = "fill_silence" # Function does not belong in AudioFormat but AudioFormatInfo. # Manual implementation is available, and glib argument conversion # is broken. manual = true [[object.function]] name = "get_info" # Result is not nullable, function does effectively the same # as AudioFormatInfo::from_format() ignore = true [[object.function]] name = "build_integer" # Use custom AudioEndianness enum manual = true [[object]] name = "GstAudio.AudioStreamAlign" status = "generate" [[object.function]] name = "process" # bool does not signal error manual = true [[object]] name = "GstAudio.AudioDecoder" status = "generate" manual_traits = ["AudioDecoderExtManual"] [[object.function]] name = "finish_frame" manual = true [[object.function]] name = "finish_subframe" manual = true [[object.function]] name = "negotiate" manual = true [[object.function]] name = "set_output_caps" manual = true [[object.function]] name = "set_output_format" manual = true [[object.function]] name = "get_allocator" manual = true [[object.function]] name = "proxy_getcaps" [object.function.return] nullable = false [[object.function]] name = "allocate_output_buffer" [object.function.return] nullable_return_is_error = "Failed to allocate output buffer" [[object]] name = "GstAudio.AudioEncoder" status = "generate" manual_traits = ["AudioEncoderExtManual"] [[object.function]] name = "finish_frame" manual = true [[object.function]] name = "negotiate" manual = true [[object.function]] name = "set_output_format" manual = true [[object.function]] name = "get_allocator" manual = true [[object.function]] name = "get_latency" manual = true [[object.function]] name = "proxy_getcaps" [object.function.return] nullable = false [[object.function]] name = "allocate_output_buffer" [object.function.return] nullable_return_is_error = "Failed to allocate output buffer" [[object]] name = "GstAudio.AudioRingBufferFormatType" status = "generate" [[object.member]] name = "mpeg2_aac_raw" version = "1.12" [[object.member]] name = "mpeg4_aac_raw" version = "1.12" [[object.member]] name = "flac" version = "1.12" [[object]] name = "GstAudio.AudioFlags" status = "generate" [[object.member]] name = "none" ignore = true [[object]] name = "GstAudio.AudioPackFlags" status = "generate" [[object.member]] name = "none" ignore = true