// Generated by gir (https://github.com/gtk-rs/gir @ 05fe12c0b7e7) // from gir-files (https://github.com/gtk-rs/gir-files @ b827978e7d18) // from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git @ 41039dbe0d8d) // DO NOT EDIT #include "manual.h" #include #include int main() { printf("%s;%zu;%zu\n", "GstGLAPI", sizeof(GstGLAPI), alignof(GstGLAPI)); printf("%s;%zu;%zu\n", "GstGLAllocationParams", sizeof(GstGLAllocationParams), alignof(GstGLAllocationParams)); printf("%s;%zu;%zu\n", "GstGLAsyncDebug", sizeof(GstGLAsyncDebug), alignof(GstGLAsyncDebug)); printf("%s;%zu;%zu\n", "GstGLBaseFilter", sizeof(GstGLBaseFilter), alignof(GstGLBaseFilter)); printf("%s;%zu;%zu\n", "GstGLBaseFilterClass", sizeof(GstGLBaseFilterClass), alignof(GstGLBaseFilterClass)); printf("%s;%zu;%zu\n", "GstGLBaseMemory", sizeof(GstGLBaseMemory), alignof(GstGLBaseMemory)); printf("%s;%zu;%zu\n", "GstGLBaseMemoryAllocator", sizeof(GstGLBaseMemoryAllocator), alignof(GstGLBaseMemoryAllocator)); printf("%s;%zu;%zu\n", "GstGLBaseMemoryAllocatorClass", sizeof(GstGLBaseMemoryAllocatorClass), alignof(GstGLBaseMemoryAllocatorClass)); printf("%s;%zu;%zu\n", "GstGLBaseMemoryError", sizeof(GstGLBaseMemoryError), alignof(GstGLBaseMemoryError)); printf("%s;%zu;%zu\n", "GstGLBaseMemoryTransfer", sizeof(GstGLBaseMemoryTransfer), alignof(GstGLBaseMemoryTransfer)); printf("%s;%zu;%zu\n", "GstGLBaseSrc", sizeof(GstGLBaseSrc), alignof(GstGLBaseSrc)); printf("%s;%zu;%zu\n", "GstGLBaseSrcClass", sizeof(GstGLBaseSrcClass), alignof(GstGLBaseSrcClass)); printf("%s;%zu;%zu\n", "GstGLBuffer", sizeof(GstGLBuffer), alignof(GstGLBuffer)); printf("%s;%zu;%zu\n", "GstGLBufferAllocationParams", sizeof(GstGLBufferAllocationParams), alignof(GstGLBufferAllocationParams)); printf("%s;%zu;%zu\n", "GstGLBufferAllocator", sizeof(GstGLBufferAllocator), alignof(GstGLBufferAllocator)); printf("%s;%zu;%zu\n", "GstGLBufferAllocatorClass", sizeof(GstGLBufferAllocatorClass), alignof(GstGLBufferAllocatorClass)); printf("%s;%zu;%zu\n", "GstGLBufferPool", sizeof(GstGLBufferPool), alignof(GstGLBufferPool)); printf("%s;%zu;%zu\n", "GstGLBufferPoolClass", sizeof(GstGLBufferPoolClass), alignof(GstGLBufferPoolClass)); printf("%s;%zu;%zu\n", "GstGLColorConvert", sizeof(GstGLColorConvert), alignof(GstGLColorConvert)); printf("%s;%zu;%zu\n", "GstGLColorConvertClass", sizeof(GstGLColorConvertClass), alignof(GstGLColorConvertClass)); printf("%s;%zu;%zu\n", "GstGLConfigCaveat", sizeof(GstGLConfigCaveat), alignof(GstGLConfigCaveat)); printf("%s;%zu;%zu\n", "GstGLConfigSurfaceType", sizeof(GstGLConfigSurfaceType), alignof(GstGLConfigSurfaceType)); printf("%s;%zu;%zu\n", "GstGLContext", sizeof(GstGLContext), alignof(GstGLContext)); printf("%s;%zu;%zu\n", "GstGLContextClass", sizeof(GstGLContextClass), alignof(GstGLContextClass)); printf("%s;%zu;%zu\n", "GstGLContextError", sizeof(GstGLContextError), alignof(GstGLContextError)); printf("%s;%zu;%zu\n", "GstGLDisplay", sizeof(GstGLDisplay), alignof(GstGLDisplay)); printf("%s;%zu;%zu\n", "GstGLDisplayClass", sizeof(GstGLDisplayClass), alignof(GstGLDisplayClass)); printf("%s;%zu;%zu\n", "GstGLDisplayType", sizeof(GstGLDisplayType), alignof(GstGLDisplayType)); printf("%s;%zu;%zu\n", "GstGLFilter", sizeof(GstGLFilter), alignof(GstGLFilter)); printf("%s;%zu;%zu\n", "GstGLFilterClass", sizeof(GstGLFilterClass), alignof(GstGLFilterClass)); printf("%s;%zu;%zu\n", "GstGLFormat", sizeof(GstGLFormat), alignof(GstGLFormat)); printf("%s;%zu;%zu\n", "GstGLFramebuffer", sizeof(GstGLFramebuffer), alignof(GstGLFramebuffer)); printf("%s;%zu;%zu\n", "GstGLFramebufferClass", sizeof(GstGLFramebufferClass), alignof(GstGLFramebufferClass)); printf("%s;%zu;%zu\n", "GstGLMemory", sizeof(GstGLMemory), alignof(GstGLMemory)); printf("%s;%zu;%zu\n", "GstGLMemoryAllocator", sizeof(GstGLMemoryAllocator), alignof(GstGLMemoryAllocator)); printf("%s;%zu;%zu\n", "GstGLMemoryAllocatorClass", sizeof(GstGLMemoryAllocatorClass), alignof(GstGLMemoryAllocatorClass)); printf("%s;%zu;%zu\n", "GstGLMemoryPBO", sizeof(GstGLMemoryPBO), alignof(GstGLMemoryPBO)); printf("%s;%zu;%zu\n", "GstGLMemoryPBOAllocator", sizeof(GstGLMemoryPBOAllocator), alignof(GstGLMemoryPBOAllocator)); printf("%s;%zu;%zu\n", "GstGLMemoryPBOAllocatorClass", sizeof(GstGLMemoryPBOAllocatorClass), alignof(GstGLMemoryPBOAllocatorClass)); printf("%s;%zu;%zu\n", "GstGLOverlayCompositor", sizeof(GstGLOverlayCompositor), alignof(GstGLOverlayCompositor)); printf("%s;%zu;%zu\n", "GstGLOverlayCompositorClass", sizeof(GstGLOverlayCompositorClass), alignof(GstGLOverlayCompositorClass)); printf("%s;%zu;%zu\n", "GstGLPlatform", sizeof(GstGLPlatform), alignof(GstGLPlatform)); printf("%s;%zu;%zu\n", "GstGLQuery", sizeof(GstGLQuery), alignof(GstGLQuery)); printf("%s;%zu;%zu\n", "GstGLQueryType", sizeof(GstGLQueryType), alignof(GstGLQueryType)); printf("%s;%zu;%zu\n", "GstGLRenderbuffer", sizeof(GstGLRenderbuffer), alignof(GstGLRenderbuffer)); printf("%s;%zu;%zu\n", "GstGLRenderbufferAllocationParams", sizeof(GstGLRenderbufferAllocationParams), alignof(GstGLRenderbufferAllocationParams)); printf("%s;%zu;%zu\n", "GstGLRenderbufferAllocator", sizeof(GstGLRenderbufferAllocator), alignof(GstGLRenderbufferAllocator)); printf("%s;%zu;%zu\n", "GstGLRenderbufferAllocatorClass", sizeof(GstGLRenderbufferAllocatorClass), alignof(GstGLRenderbufferAllocatorClass)); printf("%s;%zu;%zu\n", "GstGLSLError", sizeof(GstGLSLError), alignof(GstGLSLError)); printf("%s;%zu;%zu\n", "GstGLSLProfile", sizeof(GstGLSLProfile), alignof(GstGLSLProfile)); printf("%s;%zu;%zu\n", "GstGLSLStage", sizeof(GstGLSLStage), alignof(GstGLSLStage)); printf("%s;%zu;%zu\n", "GstGLSLStageClass", sizeof(GstGLSLStageClass), alignof(GstGLSLStageClass)); printf("%s;%zu;%zu\n", "GstGLSLVersion", sizeof(GstGLSLVersion), alignof(GstGLSLVersion)); printf("%s;%zu;%zu\n", "GstGLShader", sizeof(GstGLShader), alignof(GstGLShader)); printf("%s;%zu;%zu\n", "GstGLShaderClass", sizeof(GstGLShaderClass), alignof(GstGLShaderClass)); printf("%s;%zu;%zu\n", "GstGLStereoDownmix", sizeof(GstGLStereoDownmix), alignof(GstGLStereoDownmix)); printf("%s;%zu;%zu\n", "GstGLSyncMeta", sizeof(GstGLSyncMeta), alignof(GstGLSyncMeta)); printf("%s;%zu;%zu\n", "GstGLTextureTarget", sizeof(GstGLTextureTarget), alignof(GstGLTextureTarget)); printf("%s;%zu;%zu\n", "GstGLUpload", sizeof(GstGLUpload), alignof(GstGLUpload)); printf("%s;%zu;%zu\n", "GstGLUploadClass", sizeof(GstGLUploadClass), alignof(GstGLUploadClass)); printf("%s;%zu;%zu\n", "GstGLUploadReturn", sizeof(GstGLUploadReturn), alignof(GstGLUploadReturn)); printf("%s;%zu;%zu\n", "GstGLVideoAllocationParams", sizeof(GstGLVideoAllocationParams), alignof(GstGLVideoAllocationParams)); printf("%s;%zu;%zu\n", "GstGLViewConvert", sizeof(GstGLViewConvert), alignof(GstGLViewConvert)); printf("%s;%zu;%zu\n", "GstGLViewConvertClass", sizeof(GstGLViewConvertClass), alignof(GstGLViewConvertClass)); printf("%s;%zu;%zu\n", "GstGLWindow", sizeof(GstGLWindow), alignof(GstGLWindow)); printf("%s;%zu;%zu\n", "GstGLWindowClass", sizeof(GstGLWindowClass), alignof(GstGLWindowClass)); printf("%s;%zu;%zu\n", "GstGLWindowError", sizeof(GstGLWindowError), alignof(GstGLWindowError)); return 0; }