// Copyright (c) 1994 James Clark // See the file COPYING for copying permission. #include "splib.h" #ifdef SP_MANUAL_INST #define SP_DEFINE_TEMPLATES #include "Owner.h" #include "CopyOwner.h" #include "Vector.h" #include "NCVector.h" #include "Ptr.h" #include "IList.h" #include "IQueue.h" #include "List.h" #include "OwnerTable.h" #include "PointerTable.h" #include "HashTable.h" #include "HashTableItemBase.h" #include "StringOf.h" #include "IListIter.h" #include "ListIter.h" #include "NamedResourceTable.h" #undef SP_DEFINE_TEMPLATES #include #include "Attribute.h" #include "Attributed.h" #include "CharsetDecl.h" #include "ContentToken.h" #include "Dtd.h" #include "ElementType.h" #include "Entity.h" #include "EntityCatalog.h" #include "EntityManager.h" #include "EquivClass.h" #include "Event.h" #include "Hash.h" #include "HashTable.h" #include "HashTableItemBase.h" #include "InputSource.h" #include "LinkProcess.h" #include "Lpd.h" #include "LpdEntityRef.h" #include "Markup.h" #include "NamedResource.h" #include "NamedTable.h" #include "Named.h" #include "NameToken.h" #include "OpenElement.h" #include "OutputState.h" #include "Recognizer.h" #include "Sd.h" #include "SdText.h" #include "SdFormalError.h" #include "SrInfo.h" #include "StringResource.h" #include "Syntax.h" #include "Text.h" #include "Trie.h" #include "Undo.h" #include "Boolean.h" #include "types.h" #include "Id.h" #ifdef SP_NAMESPACE namespace SP_NAMESPACE { #endif __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(Ptr) __instantiate(ConstPtr) __instantiate(CopyOwner) __instantiate(CopyOwner) __instantiate(CopyOwner) __instantiate(CopyOwner) __instantiate(NCVector >) __instantiate(Vector >) __instantiate(NCVector >) __instantiate(Vector) __instantiate(`HashTableItem') __instantiate(`HashTable') __instantiate(`HashTableItem') __instantiate(`HashTable') __instantiate(IList) __instantiate(IList) __instantiate(IList) __instantiate(IList) __instantiate(IList) __instantiate(IList) __instantiate(IList) __instantiate(IQueue) __instantiate(IQueue) __instantiate(`OwnerTable') __instantiate(`OwnerTableIter') __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(Owner) __instantiate(`PointerTableIter') __instantiate(`PointerTable') __instantiate(`PointerTable,StringC,Hash,NamedResourceKeyFunction>') __instantiate(`PointerTableIter,StringC,Hash,NamedResourceKeyFunction>') __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) __instantiate(Vector) // we really just want to test if size_t == unsigned int #if !defined(SIZEOF_SIZE_T) || !defined(SIZEOF_UNSIGNED_INT) || (SIZEOF_SIZE_T != SIZEOF_UNSIGNED_INT) __instantiate(Vector) #endif __instantiate(NamedTable) __instantiate(NamedTableIter) __instantiate(IListIter) __instantiate(IListIter) __instantiate(NamedResourceTable) __instantiate(NamedResourceTable) __instantiate(NamedResourceTableIter) __instantiate(NamedResourceTableIter) __instantiate(ConstNamedResourceTableIter) __instantiate(ConstNamedResourceTableIter) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector > >) __instantiate(Vector) __instantiate(Vector >) __instantiate(Vector >) __instantiate(Vector) __instantiate(`PointerTable') __instantiate(`PointerTableIter') __instantiate(`OwnerTable') __instantiate(`OwnerTableIter') __instantiate(IList) #ifdef SP_NAMESPACE } #endif #endif /* SP_MANUAL_INST */