// Copyright (c) 1996 James Clark, 1999 Matthias Clasen // See the file COPYING for copying permission. // Include all header files for systems that support pre-compiled headers. #include "Allocator.h" #include "ArcEngine.h" #include "Attribute.h" #include "Attributed.h" #include "Boolean.h" #include "CharMap.h" #include "CharsetDecl.h" #include "CharsetInfo.h" #include "CmdLineApp.h" #include "CodingSystem.h" #include "CodingSystemKit.h" #include "ConsoleOutput.h" #include "ContentState.h" #include "ContentToken.h" #include "CopyOwner.h" #include "DescriptorManager.h" #include "Dtd.h" #include "ElementType.h" #include "Entity.h" #include "EntityApp.h" #include "EntityCatalog.h" #include "EntityDecl.h" #include "EntityManager.h" #include "ErrnoMessageArg.h" #include "ErrorCountEventHandler.h" #include "Event.h" #include "EventsWanted.h" #include "ExtendEntityManager.h" #include "ExternalId.h" #include "GenericEventHandler.h" #include "Hash.h" #include "HashTable.h" #include "HashTableItemBase.h" #include "IList.h" #include "IListBase.h" #include "IListIter.h" #include "IListIterBase.h" #include "IQueue.h" #include "ISet.h" #include "ISetIter.h" #include "IdentityCodingSystem.h" #include "InputSource.h" #include "Link.h" #include "LinkProcess.h" #include "List.h" #include "ListIter.h" #include "LiteralStorage.h" #include "Location.h" #include "Lpd.h" #include "Markup.h" #include "Message.h" #include "MessageArg.h" #include "MessageBuilder.h" #include "MessageEventHandler.h" #include "MessageFormatter.h" #include "MessageReporter.h" #include "Mode.h" #include "NCVector.h" #include "Named.h" #include "NamedResource.h" #include "NamedResourceTable.h" #include "NamedTable.h" #include "Notation.h" #include "NotationStorage.h" #include "OpenElement.h" #include "Options.h" #include "OutputByteStream.h" #include "OutputCharStream.h" #include "Owner.h" #include "OwnerTable.h" #include "ParserApp.h" #include "ParserOptions.h" #include "PointerTable.h" #include "PosixStorage.h" #include "Ptr.h" #include "RangeMap.h" #include "Resource.h" #include "RewindStorageObject.h" #include "SOEntityCatalog.h" #include "Sd.h" #include "SdText.h" #include "SearchResultMessageArg.h" #include "SgmlParser.h" #include "ShortReferenceMap.h" #include "StdioStorage.h" #include "StorageManager.h" #include "StringC.h" #include "StringOf.h" #include "StringResource.h" #include "SubstTable.h" #include "Syntax.h" #include "Text.h" #include "TypeId.h" #include "URLStorage.h" #include "UnivCharsetDesc.h" #include "Vector.h" #include "XcharMap.h" #include "config.h" #include "constant.h" #include "macros.h" #include "rtti.h" #include "sptchar.h" #include "types.h" #include "xnew.h" #ifdef SP_MULTI_BYTE #include "EUCJPCodingSystem.h" #include "Fixed2CodingSystem.h" #include "Fixed4CodingSystem.h" #include "SJISCodingSystem.h" #include "UnicodeCodingSystem.h" #include "UTF8CodingSystem.h" #include "UTF16CodingSystem.h" #ifdef WIN32 #include "Win32CodingSystem.h" #endif #endif /* SP_MULTI_BYTE */ #include "EventGenerator.h" #include "ParserEventGeneratorKit.h" #include "SGMLApplication.h" #include "ArcProcessor.h" #include "CatalogEntry.h" #include "CharsetRegistry.h" #include "EquivClass.h" #include "EventQueue.h" #include "Group.h" #include "Id.h" #include "InternalInputSource.h" #include "LpdEntityRef.h" #include "MarkupScan.h" #include "ModeInfo.h" #include "NameToken.h" #include "NumericCharRefOrigin.h" #include "OutputState.h" #include "Param.h" #include "Parser.h" #include "ParserMessages.h" #include "ParserState.h" #include "Partition.h" #include "Priority.h" #include "Recognizer.h" #include "SdFormalError.h" #include "SrInfo.h" #include "StorageObjectPosition.h" #include "TokenMessageArg.h" #include "Trie.h" #include "TrieBuilder.h" #include "Undo.h" #include "token.h"