// Copyright (c) 1994 James Clark // See the file COPYING for copying permission. #ifndef OutputState_INCLUDED #define OutputState_INCLUDED 1 #ifdef __GNUG__ #pragma interface #endif #include "Location.h" #include "IList.h" #include "Link.h" #include "Boolean.h" #include "types.h" #include "EventsWanted.h" #ifdef SP_NAMESPACE namespace SP_NAMESPACE { #endif struct OutputStateLevel : public Link { OutputStateLevel(); Boolean hasPendingRe() const; char state; // should be OutputState::State unsigned long reSerial; Location reLocation; }; class EventHandler; class Allocator; class OutputState { public: OutputState(); void init(); void handleRe(EventHandler &, Allocator &, const EventsWanted &, Char, const Location &); void noteRs(EventHandler &, Allocator &, const EventsWanted &); void noteMarkup(EventHandler &, Allocator &, const EventsWanted &); void noteData(EventHandler &, Allocator &, const EventsWanted &); void noteStartElement(Boolean included, EventHandler &, Allocator &, const EventsWanted &); void noteEndElement(Boolean included, EventHandler &, Allocator &, const EventsWanted &); private: OutputState(const OutputState &); // undefined void operator=(const OutputState &); // undefined enum State { afterStartTag, afterRsOrRe, afterData, pendingAfterRsOrRe, pendingAfterMarkup }; IList stack_; OutputStateLevel &top(); Char re_; unsigned long nextSerial_; friend struct OutputStateLevel; }; inline Boolean OutputStateLevel::hasPendingRe() const { return int(state) >= int(OutputState::pendingAfterRsOrRe); } inline OutputStateLevel &OutputState::top() { return *stack_.head(); } #ifdef SP_NAMESPACE } #endif #endif /* not OutputState_INCLUDED */