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https://github.com/woodpecker-ci/woodpecker.git
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86 lines
1.6 KiB
Go
86 lines
1.6 KiB
Go
package engine
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import (
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"sync"
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"github.com/drone/drone/model"
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)
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type pool struct {
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sync.Mutex
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nodes map[*model.Node]bool
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nodec chan *model.Node
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}
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func newPool() *pool {
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return &pool{
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nodes: make(map[*model.Node]bool),
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nodec: make(chan *model.Node, 999),
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}
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}
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// Allocate allocates a node to the pool to
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// be available to accept work.
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func (p *pool) allocate(n *model.Node) bool {
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if p.isAllocated(n) {
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return false
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}
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p.Lock()
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p.nodes[n] = true
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p.Unlock()
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p.nodec <- n
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return true
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}
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// IsAllocated is a helper function that returns
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// true if the node is currently allocated to
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// the pool.
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func (p *pool) isAllocated(n *model.Node) bool {
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p.Lock()
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defer p.Unlock()
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_, ok := p.nodes[n]
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return ok
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}
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// Deallocate removes the node from the pool of
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// available nodes. If the node is currently
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// reserved and performing work it will finish,
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// but no longer be given new work.
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func (p *pool) deallocate(n *model.Node) {
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p.Lock()
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defer p.Unlock()
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delete(p.nodes, n)
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}
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// List returns a list of all model.Nodes currently
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// allocated to the pool.
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func (p *pool) list() []*model.Node {
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p.Lock()
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defer p.Unlock()
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var nodes []*model.Node
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for n := range p.nodes {
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nodes = append(nodes, n)
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}
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return nodes
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}
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// Reserve reserves the next available node to
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// start doing work. Once work is complete, the
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// node should be released back to the pool.
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func (p *pool) reserve() <-chan *model.Node {
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return p.nodec
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}
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// Release releases the node back to the pool
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// of available nodes.
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func (p *pool) release(n *model.Node) bool {
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if !p.isAllocated(n) {
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return false
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}
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p.nodec <- n
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return true
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}
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