woodpecker/vendor/google.golang.org/grpc/balancer_v1_wrapper.go
6543 75513575be
Use go's vendoring (#284)
* store dependency's in git

* since we vendor ... rm tech-depts

* aad make target 'vendor' to update vendor folder (manual task)
2021-08-30 19:14:04 +02:00

334 lines
9 KiB
Go

/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpc
import (
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/resolver"
)
type balancerWrapperBuilder struct {
b Balancer // The v1 balancer.
}
func (bwb *balancerWrapperBuilder) Build(cc balancer.ClientConn, opts balancer.BuildOptions) balancer.Balancer {
bwb.b.Start(opts.Target.Endpoint, BalancerConfig{
DialCreds: opts.DialCreds,
Dialer: opts.Dialer,
})
_, pickfirst := bwb.b.(*pickFirst)
bw := &balancerWrapper{
balancer: bwb.b,
pickfirst: pickfirst,
cc: cc,
targetAddr: opts.Target.Endpoint,
startCh: make(chan struct{}),
conns: make(map[resolver.Address]balancer.SubConn),
connSt: make(map[balancer.SubConn]*scState),
csEvltr: &balancer.ConnectivityStateEvaluator{},
state: connectivity.Idle,
}
cc.UpdateState(balancer.State{ConnectivityState: connectivity.Idle, Picker: bw})
go bw.lbWatcher()
return bw
}
func (bwb *balancerWrapperBuilder) Name() string {
return "wrapper"
}
type scState struct {
addr Address // The v1 address type.
s connectivity.State
down func(error)
}
type balancerWrapper struct {
balancer Balancer // The v1 balancer.
pickfirst bool
cc balancer.ClientConn
targetAddr string // Target without the scheme.
mu sync.Mutex
conns map[resolver.Address]balancer.SubConn
connSt map[balancer.SubConn]*scState
// This channel is closed when handling the first resolver result.
// lbWatcher blocks until this is closed, to avoid race between
// - NewSubConn is created, cc wants to notify balancer of state changes;
// - Build hasn't return, cc doesn't have access to balancer.
startCh chan struct{}
// To aggregate the connectivity state.
csEvltr *balancer.ConnectivityStateEvaluator
state connectivity.State
}
// lbWatcher watches the Notify channel of the balancer and manages
// connections accordingly.
func (bw *balancerWrapper) lbWatcher() {
<-bw.startCh
notifyCh := bw.balancer.Notify()
if notifyCh == nil {
// There's no resolver in the balancer. Connect directly.
a := resolver.Address{
Addr: bw.targetAddr,
Type: resolver.Backend,
}
sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
} else {
bw.mu.Lock()
bw.conns[a] = sc
bw.connSt[sc] = &scState{
addr: Address{Addr: bw.targetAddr},
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
return
}
for addrs := range notifyCh {
grpclog.Infof("balancerWrapper: got update addr from Notify: %v", addrs)
if bw.pickfirst {
var (
oldA resolver.Address
oldSC balancer.SubConn
)
bw.mu.Lock()
for oldA, oldSC = range bw.conns {
break
}
bw.mu.Unlock()
if len(addrs) <= 0 {
if oldSC != nil {
// Teardown old sc.
bw.mu.Lock()
delete(bw.conns, oldA)
delete(bw.connSt, oldSC)
bw.mu.Unlock()
bw.cc.RemoveSubConn(oldSC)
}
continue
}
var newAddrs []resolver.Address
for _, a := range addrs {
newAddr := resolver.Address{
Addr: a.Addr,
Type: resolver.Backend, // All addresses from balancer are all backends.
ServerName: "",
Metadata: a.Metadata,
}
newAddrs = append(newAddrs, newAddr)
}
if oldSC == nil {
// Create new sc.
sc, err := bw.cc.NewSubConn(newAddrs, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", newAddrs, err)
} else {
bw.mu.Lock()
// For pickfirst, there should be only one SubConn, so the
// address doesn't matter. All states updating (up and down)
// and picking should all happen on that only SubConn.
bw.conns[resolver.Address{}] = sc
bw.connSt[sc] = &scState{
addr: addrs[0], // Use the first address.
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
} else {
bw.mu.Lock()
bw.connSt[oldSC].addr = addrs[0]
bw.mu.Unlock()
oldSC.UpdateAddresses(newAddrs)
}
} else {
var (
add []resolver.Address // Addresses need to setup connections.
del []balancer.SubConn // Connections need to tear down.
)
resAddrs := make(map[resolver.Address]Address)
for _, a := range addrs {
resAddrs[resolver.Address{
Addr: a.Addr,
Type: resolver.Backend, // All addresses from balancer are all backends.
ServerName: "",
Metadata: a.Metadata,
}] = a
}
bw.mu.Lock()
for a := range resAddrs {
if _, ok := bw.conns[a]; !ok {
add = append(add, a)
}
}
for a, c := range bw.conns {
if _, ok := resAddrs[a]; !ok {
del = append(del, c)
delete(bw.conns, a)
// Keep the state of this sc in bw.connSt until its state becomes Shutdown.
}
}
bw.mu.Unlock()
for _, a := range add {
sc, err := bw.cc.NewSubConn([]resolver.Address{a}, balancer.NewSubConnOptions{})
if err != nil {
grpclog.Warningf("Error creating connection to %v. Err: %v", a, err)
} else {
bw.mu.Lock()
bw.conns[a] = sc
bw.connSt[sc] = &scState{
addr: resAddrs[a],
s: connectivity.Idle,
}
bw.mu.Unlock()
sc.Connect()
}
}
for _, c := range del {
bw.cc.RemoveSubConn(c)
}
}
}
}
func (bw *balancerWrapper) HandleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
bw.mu.Lock()
defer bw.mu.Unlock()
scSt, ok := bw.connSt[sc]
if !ok {
return
}
if s == connectivity.Idle {
sc.Connect()
}
oldS := scSt.s
scSt.s = s
if oldS != connectivity.Ready && s == connectivity.Ready {
scSt.down = bw.balancer.Up(scSt.addr)
} else if oldS == connectivity.Ready && s != connectivity.Ready {
if scSt.down != nil {
scSt.down(errConnClosing)
}
}
sa := bw.csEvltr.RecordTransition(oldS, s)
if bw.state != sa {
bw.state = sa
}
bw.cc.UpdateState(balancer.State{ConnectivityState: bw.state, Picker: bw})
if s == connectivity.Shutdown {
// Remove state for this sc.
delete(bw.connSt, sc)
}
}
func (bw *balancerWrapper) HandleResolvedAddrs([]resolver.Address, error) {
bw.mu.Lock()
defer bw.mu.Unlock()
select {
case <-bw.startCh:
default:
close(bw.startCh)
}
// There should be a resolver inside the balancer.
// All updates here, if any, are ignored.
}
func (bw *balancerWrapper) Close() {
bw.mu.Lock()
defer bw.mu.Unlock()
select {
case <-bw.startCh:
default:
close(bw.startCh)
}
bw.balancer.Close()
}
// The picker is the balancerWrapper itself.
// It either blocks or returns error, consistent with v1 balancer Get().
func (bw *balancerWrapper) Pick(info balancer.PickInfo) (result balancer.PickResult, err error) {
failfast := true // Default failfast is true.
if ss, ok := rpcInfoFromContext(info.Ctx); ok {
failfast = ss.failfast
}
a, p, err := bw.balancer.Get(info.Ctx, BalancerGetOptions{BlockingWait: !failfast})
if err != nil {
return balancer.PickResult{}, toRPCErr(err)
}
if p != nil {
result.Done = func(balancer.DoneInfo) { p() }
defer func() {
if err != nil {
p()
}
}()
}
bw.mu.Lock()
defer bw.mu.Unlock()
if bw.pickfirst {
// Get the first sc in conns.
for _, result.SubConn = range bw.conns {
return result, nil
}
return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
}
var ok1 bool
result.SubConn, ok1 = bw.conns[resolver.Address{
Addr: a.Addr,
Type: resolver.Backend,
ServerName: "",
Metadata: a.Metadata,
}]
s, ok2 := bw.connSt[result.SubConn]
if !ok1 || !ok2 {
// This can only happen due to a race where Get() returned an address
// that was subsequently removed by Notify. In this case we should
// retry always.
return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
}
switch s.s {
case connectivity.Ready, connectivity.Idle:
return result, nil
case connectivity.Shutdown, connectivity.TransientFailure:
// If the returned sc has been shut down or is in transient failure,
// return error, and this RPC will fail or wait for another picker (if
// non-failfast).
return balancer.PickResult{}, balancer.ErrTransientFailure
default:
// For other states (connecting or unknown), the v1 balancer would
// traditionally wait until ready and then issue the RPC. Returning
// ErrNoSubConnAvailable will be a slight improvement in that it will
// allow the balancer to choose another address in case others are
// connected.
return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
}
}