package database import ( . "github.com/drone/drone/pkg/model" "github.com/russross/meddler" ) // Name of the Build table in the database const buildTable = "builds" // SQL Queries to retrieve a list of all Commits belonging to a Repo. const buildStmt = ` SELECT id, commit_id, slug, status, started, finished, duration, created, updated, stdout, buildscript FROM builds WHERE commit_id = ? ORDER BY slug ASC ` // SQL Queries to retrieve a Build by id. const buildFindStmt = ` SELECT id, commit_id, slug, status, started, finished, duration, created, updated, stdout, buildscript FROM builds WHERE id = ? LIMIT 1 ` // SQL Queries to retrieve a Commit by name and repo id. const buildFindSlugStmt = ` SELECT id, commit_id, slug, status, started, finished, duration, created, updated, stdout, buildscript FROM builds WHERE slug = ? AND commit_id = ? LIMIT 1 ` // SQL Queries to fail all builds that are running or pending const buildFailUnfinishedStmt = ` UPDATE builds SET status = 'Failure' WHERE status IN ('Started', 'Pending') ` // SQL Queries to delete a Commit. const buildDeleteStmt = ` DELETE FROM builds WHERE id = ? ` // Returns the Build with the given ID. func GetBuild(id int64) (*Build, error) { build := Build{} err := meddler.QueryRow(db, &build, buildFindStmt, id) return &build, err } // Returns the Build with the given slug. func GetBuildSlug(slug string, commit int64) (*Build, error) { build := Build{} err := meddler.QueryRow(db, &build, buildFindSlugStmt, slug, commit) return &build, err } // Creates a new Build. func SaveBuild(build *Build) error { return meddler.Save(db, buildTable, build) } // Deletes an existing Build. func DeleteBuild(id int64) error { _, err := db.Exec(buildDeleteStmt, id) return err } // Returns a list of all Builds associated // with the specified Commit ID and branch. func ListBuilds(id int64) ([]*Build, error) { var builds []*Build err := meddler.QueryAll(db, &builds, buildStmt, id) return builds, err } // FailUnfinishedBuilds sets status=Failure to all builds // in the Pending and Started states func FailUnfinishedBuilds() error { _, err := db.Exec(buildFailUnfinishedStmt) return err }