package builtin import ( "database/sql" "github.com/drone/drone/pkg/types" ) type Buildstore struct { *sql.DB } func NewBuildstore(db *sql.DB) *Buildstore { return &Buildstore{db} } // Build gets a build by ID func (db *Buildstore) Build(id int64) (*types.Build, error) { return getBuild(db, rebind(stmtBuildSelect), id) } // BuildNumber gets the specified build number for the // named repository and build number func (db *Buildstore) BuildNumber(repo *types.Repo, seq int) (*types.Build, error) { return getBuild(db, rebind(stmtBuildSelectBuildNumber), repo.ID, seq) } // BuildLast gets the last executed build for the // named repository. func (db *Buildstore) BuildLast(repo *types.Repo, branch string) (*types.Build, error) { return getBuild(db, rebind(buildLastQuery), repo.ID, branch) } // BuildList gets a list of recent builds for the // named repository. func (db *Buildstore) BuildList(repo *types.Repo, limit, offset int) ([]*types.Build, error) { return getBuilds(db, rebind(buildListQuery), repo.ID, limit, offset) } // AddBuild inserts a new build in the datastore. func (db *Buildstore) AddBuild(build *types.Build) error { tx, err := db.Begin() if err != nil { return err } defer tx.Rollback() // extract the next build number from the database row := tx.QueryRow(rebind(buildNumberLast), build.RepoID) if row != nil { row.Scan(&build.Number) } build.Number = build.Number + 1 // increment err = createBuild(tx, rebind(stmtBuildInsert), build) if err != nil { return err } for _, job := range build.Jobs { job.BuildID = build.ID err := createJob(tx, rebind(stmtJobInsert), job) if err != nil { return err } } return tx.Commit() } // SetBuild updates an existing build and build jobs. func (db *Buildstore) SetBuild(build *types.Build) error { tx, err := db.Begin() if err != nil { return err } defer tx.Rollback() err = updateBuild(tx, rebind(stmtBuildUpdate), build) if err != nil { return err } for _, job := range build.Jobs { err = updateJob(tx, rebind(stmtJobUpdate), job) if err != nil { return err } } return tx.Commit() } // KillBuilds updates all pending or started builds // in the datastore settings the status to killed. func (db *Buildstore) KillBuilds() error { var _, err1 = db.Exec(rebind(buildKillStmt)) if err1 != nil { return err1 } var _, err2 = db.Exec(rebind(jobKillStmt)) return err2 } // SQL query to retrieve the latest builds across all branches. const buildListQuery = ` SELECT * FROM builds WHERE build_repo_id = ? ORDER BY build_number DESC LIMIT ? OFFSET ? ` // SQL query to retrieve the most recent build. // TODO exclude pull requests const buildLastQuery = ` SELECT * FROM builds WHERE build_repo_id = ? AND build_commit_branch = ? ORDER BY build_number DESC LIMIT 1 ` // SQL statement to cancel all running builds. const buildKillStmt = ` UPDATE builds SET build_status = 'killed' WHERE build_status IN ('pending', 'running'); ` // SQL statement to cancel all running build jobs. const jobKillStmt = ` UPDATE jobs SET job_status = 'killed' WHERE job_status IN ('pending', 'running'); ` // SQL statement to retrieve the latest sequential // build number for a build const buildNumberLast = ` SELECT MAX(build_number) FROM builds WHERE build_repo_id = ? `