package queue import ( "context" "errors" ) var ( // ErrCancel indicates the task was cancelled. ErrCancel = errors.New("queue: task cancelled") // ErrNotFound indicates the task was not found in the queue. ErrNotFound = errors.New("queue: task not found") ) // Task defines a unit of work in the queue. type Task struct { // ID identifies this task. ID string `json:"id,omitempty"` // Data is the actual data in the entry. Data []byte `json:"data"` // Labels represents the key-value pairs the entry is lebeled with. Labels map[string]string `json:"labels,omitempty"` // Task IDs this task depend Dependencies []string // Dependency's exit status DepStatus map[string]string // RunOn failure or success RunOn []string } // ShouldRun tells if a task should be run or skipped, based on dependencies func (t *Task) ShouldRun() bool { if runsOnFailure(t.RunOn) && runsOnSuccess(t.RunOn) { return true } if !runsOnFailure(t.RunOn) && runsOnSuccess(t.RunOn) { for _, status := range t.DepStatus { if StatusSuccess != status { return false } } return true } if runsOnFailure(t.RunOn) && !runsOnSuccess(t.RunOn) { for _, status := range t.DepStatus { if StatusSuccess == status { return false } } return true } return false } func runsOnFailure(runsOn []string) bool { for _, status := range runsOn { if status == "failure" { return true } } return false } func runsOnSuccess(runsOn []string) bool { if len(runsOn) == 0 { return true } for _, status := range runsOn { if status == "success" { return true } } return false } // InfoT provides runtime information. type InfoT struct { Pending []*Task `json:"pending"` WaitingOnDeps []*Task `json:"waiting_on_deps"` Running []*Task `json:"running"` Stats struct { Workers int `json:"worker_count"` Pending int `json:"pending_count"` WaitingOnDeps int `json:"waiting_on_deps_count"` Running int `json:"running_count"` Complete int `json:"completed_count"` } `json:"stats"` Paused bool } // Filter filters tasks in the queue. If the Filter returns false, // the Task is skipped and not returned to the subscriber. type Filter func(*Task) bool // Queue defines a task queue for scheduling tasks among // a pool of workers. type Queue interface { // Push pushes a task to the tail of this queue. Push(c context.Context, task *Task) error // Push pushes a task to the tail of this queue. PushAtOnce(c context.Context, tasks []*Task) error // Poll retrieves and removes a task head of this queue. Poll(c context.Context, f Filter) (*Task, error) // Extend extends the deadline for a task. Extend(c context.Context, id string) error // Done signals the task is complete. Done(c context.Context, exitStatus string, id string) error // Error signals the task is complete with errors. Error(c context.Context, id string, err error) error // Error signals the task is complete with errors. ErrorAtOnce(c context.Context, id []string, err error) error // Evict removes a pending task from the queue. Evict(c context.Context, id string) error // Evict removes a pending task from the queue. EvictAtOnce(c context.Context, id []string) error // Wait waits until the task is complete. Wait(c context.Context, id string) error // Info returns internal queue information. Info(c context.Context) InfoT // Stops the queue from handing out new work items in Poll Pause() // Starts the queue again, Poll returns new items Resume() }