woodpecker/vendor/github.com/uudashr/gocognit/gocognit.go

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package gocognit
import (
"fmt"
"go/ast"
"go/token"
"golang.org/x/tools/go/analysis"
"golang.org/x/tools/go/analysis/passes/inspect"
"golang.org/x/tools/go/ast/inspector"
)
// Stat is statistic of the complexity.
type Stat struct {
PkgName string
FuncName string
Complexity int
Pos token.Position
}
func (s Stat) String() string {
return fmt.Sprintf("%d %s %s %s", s.Complexity, s.PkgName, s.FuncName, s.Pos)
}
// ComplexityStats builds the complexity statistics.
func ComplexityStats(f *ast.File, fset *token.FileSet, stats []Stat) []Stat {
for _, decl := range f.Decls {
if fn, ok := decl.(*ast.FuncDecl); ok {
stats = append(stats, Stat{
PkgName: f.Name.Name,
FuncName: funcName(fn),
Complexity: Complexity(fn),
Pos: fset.Position(fn.Pos()),
})
}
}
return stats
}
// funcName returns the name representation of a function or method:
// "(Type).Name" for methods or simply "Name" for functions.
func funcName(fn *ast.FuncDecl) string {
if fn.Recv != nil {
if fn.Recv.NumFields() > 0 {
typ := fn.Recv.List[0].Type
return fmt.Sprintf("(%s).%s", recvString(typ), fn.Name)
}
}
return fn.Name.Name
}
// recvString returns a string representation of recv of the
// form "T", "*T", or "BADRECV" (if not a proper receiver type).
func recvString(recv ast.Expr) string {
switch t := recv.(type) {
case *ast.Ident:
return t.Name
case *ast.StarExpr:
return "*" + recvString(t.X)
}
return "BADRECV"
}
// Complexity calculates the cognitive complexity of a function.
func Complexity(fn *ast.FuncDecl) int {
v := complexityVisitor{
name: fn.Name,
}
ast.Walk(&v, fn)
return v.complexity
}
type complexityVisitor struct {
name *ast.Ident
complexity int
nesting int
elseNodes map[ast.Node]bool
calculatedExprs map[ast.Expr]bool
}
func (v *complexityVisitor) incNesting() {
v.nesting++
}
func (v *complexityVisitor) decNesting() {
v.nesting--
}
func (v *complexityVisitor) incComplexity() {
v.complexity++
}
func (v *complexityVisitor) nestIncComplexity() {
v.complexity += (v.nesting + 1)
}
func (v *complexityVisitor) markAsElseNode(n ast.Node) {
if v.elseNodes == nil {
v.elseNodes = make(map[ast.Node]bool)
}
v.elseNodes[n] = true
}
func (v *complexityVisitor) markedAsElseNode(n ast.Node) bool {
if v.elseNodes == nil {
return false
}
return v.elseNodes[n]
}
func (v *complexityVisitor) markCalculated(e ast.Expr) {
if v.calculatedExprs == nil {
v.calculatedExprs = make(map[ast.Expr]bool)
}
v.calculatedExprs[e] = true
}
func (v *complexityVisitor) isCalculated(e ast.Expr) bool {
if v.calculatedExprs == nil {
return false
}
return v.calculatedExprs[e]
}
// Visit implements the ast.Visitor interface.
func (v *complexityVisitor) Visit(n ast.Node) ast.Visitor {
switch n := n.(type) {
case *ast.IfStmt:
return v.visitIfStmt(n)
case *ast.SwitchStmt:
return v.visitSwitchStmt(n)
case *ast.TypeSwitchStmt:
return v.visitTypeSwitchStmt(n)
case *ast.SelectStmt:
return v.visitSelectStmt(n)
case *ast.ForStmt:
return v.visitForStmt(n)
case *ast.RangeStmt:
return v.visitRangeStmt(n)
case *ast.FuncLit:
return v.visitFuncLit(n)
case *ast.BranchStmt:
return v.visitBranchStmt(n)
case *ast.BinaryExpr:
return v.visitBinaryExpr(n)
case *ast.CallExpr:
return v.visitCallExpr(n)
}
return v
}
func (v *complexityVisitor) visitIfStmt(n *ast.IfStmt) ast.Visitor {
v.incIfComplexity(n)
if n := n.Init; n != nil {
ast.Walk(v, n)
}
ast.Walk(v, n.Cond)
pure := !v.markedAsElseNode(n) // pure `if` statement, not an `else if`
if pure {
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
} else {
ast.Walk(v, n.Body)
}
if _, ok := n.Else.(*ast.BlockStmt); ok {
v.incComplexity()
ast.Walk(v, n.Else)
} else if _, ok := n.Else.(*ast.IfStmt); ok {
v.markAsElseNode(n.Else)
ast.Walk(v, n.Else)
}
return nil
}
func (v *complexityVisitor) visitSwitchStmt(n *ast.SwitchStmt) ast.Visitor {
v.nestIncComplexity()
if n := n.Init; n != nil {
ast.Walk(v, n)
}
if n := n.Tag; n != nil {
ast.Walk(v, n)
}
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitTypeSwitchStmt(n *ast.TypeSwitchStmt) ast.Visitor {
v.nestIncComplexity()
if n := n.Init; n != nil {
ast.Walk(v, n)
}
if n := n.Assign; n != nil {
ast.Walk(v, n)
}
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitSelectStmt(n *ast.SelectStmt) ast.Visitor {
v.nestIncComplexity()
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitForStmt(n *ast.ForStmt) ast.Visitor {
v.nestIncComplexity()
if n := n.Init; n != nil {
ast.Walk(v, n)
}
if n := n.Cond; n != nil {
ast.Walk(v, n)
}
if n := n.Post; n != nil {
ast.Walk(v, n)
}
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitRangeStmt(n *ast.RangeStmt) ast.Visitor {
v.nestIncComplexity()
if n := n.Key; n != nil {
ast.Walk(v, n)
}
if n := n.Value; n != nil {
ast.Walk(v, n)
}
ast.Walk(v, n.X)
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitFuncLit(n *ast.FuncLit) ast.Visitor {
ast.Walk(v, n.Type)
v.incNesting()
ast.Walk(v, n.Body)
v.decNesting()
return nil
}
func (v *complexityVisitor) visitBranchStmt(n *ast.BranchStmt) ast.Visitor {
if n.Label != nil {
v.incComplexity()
}
return v
}
func (v *complexityVisitor) visitBinaryExpr(n *ast.BinaryExpr) ast.Visitor {
if (n.Op == token.LAND || n.Op == token.LOR) && !v.isCalculated(n) {
ops := v.collectBinaryOps(n)
var lastOp token.Token
for _, op := range ops {
if lastOp != op {
v.incComplexity()
lastOp = op
}
}
}
return v
}
func (v *complexityVisitor) visitCallExpr(n *ast.CallExpr) ast.Visitor {
if callIdent, ok := n.Fun.(*ast.Ident); ok {
obj, name := callIdent.Obj, callIdent.Name
if obj == v.name.Obj && name == v.name.Name {
// called by same function directly (direct recursion)
v.incComplexity()
}
}
return v
}
func (v *complexityVisitor) collectBinaryOps(exp ast.Expr) []token.Token {
v.markCalculated(exp)
switch exp := exp.(type) {
case *ast.BinaryExpr:
return mergeBinaryOps(v.collectBinaryOps(exp.X), exp.Op, v.collectBinaryOps(exp.Y))
case *ast.ParenExpr:
// interest only on what inside paranthese
return v.collectBinaryOps(exp.X)
default:
return []token.Token{}
}
}
func (v *complexityVisitor) incIfComplexity(n *ast.IfStmt) {
if v.markedAsElseNode(n) {
v.incComplexity()
} else {
v.nestIncComplexity()
}
}
func mergeBinaryOps(x []token.Token, op token.Token, y []token.Token) []token.Token {
var out []token.Token
if len(x) != 0 {
out = append(out, x...)
}
out = append(out, op)
if len(y) != 0 {
out = append(out, y...)
}
return out
}
const Doc = `Find complex function using cognitive complexity calculation.
The gocognit analysis repots functions or methods which the complexity is over
than the specified limit.`
// Analyzer reports a diagnostic for every function or method which is
// too complex specified by its -over flag.
var Analyzer = &analysis.Analyzer{
Name: "gocognit",
Doc: Doc,
Requires: []*analysis.Analyzer{inspect.Analyzer},
Run: run,
}
var (
over int // -over flag
)
func init() {
Analyzer.Flags.IntVar(&over, "over", over, "show functions with complexity > N only")
}
func run(pass *analysis.Pass) (interface{}, error) {
inspect := pass.ResultOf[inspect.Analyzer].(*inspector.Inspector)
nodeFilter := []ast.Node{
(*ast.FuncDecl)(nil),
}
inspect.Preorder(nodeFilter, func(n ast.Node) {
fnDecl := n.(*ast.FuncDecl)
fnName := funcName(fnDecl)
fnComplexity := Complexity(fnDecl)
if fnComplexity > over {
pass.Reportf(fnDecl.Pos(), "cognitive complexity %d of func %s is high (> %d)", fnComplexity, fnName, over)
}
})
return nil, nil
}