mch2022-template-app/components/renze-graphics/driver_framebuffer_orientation.cpp

201 lines
4.9 KiB
C++
Raw Normal View History

2022-01-11 23:53:38 +00:00
/*
* The functions in this file translate coordinates between
* the point-of-view of the user and the point-of-view of the
* buffer in memory when changing the orientation of the framebuffer
* or the orientation of a compositor window.
*
* Additionally the functions in this file allow for setting and
* querying the orientation for both the global framebuffer and
* for each of the compositor windows.
*/
#include "include/driver_framebuffer_internal.h"
#define TAG "fb-orientation"
/* Variables */
enum Orientation globalOrientation;
/* Private functions */
inline enum Orientation* _getOrientationContext(Window* window)
{
if (window == NULL) {
//No window provided, use global context
return &globalOrientation;
} else {
//Window provided, use window context
return &window->orientation;
}
}
inline void _getSizeContext(Window* window, int16_t* width, int16_t* height)
{
if (window == NULL) {
//No window provided, use global context
*width = FB_WIDTH;
*height = FB_HEIGHT;
} else {
//Window provided, use window context
*width = window->width;
*height = window->height;
}
}
/* Public functions */
enum Orientation driver_framebuffer_get_orientation(Window* window)
{
enum Orientation *orientation = _getOrientationContext(window);
return *orientation;
}
void driver_framebuffer_set_orientation(Window* window, enum Orientation newOrientation)
{
enum Orientation *orientation = _getOrientationContext(window);
*orientation = newOrientation;
}
uint16_t driver_framebuffer_get_orientation_angle(Window* window)
{
enum Orientation *orientation = _getOrientationContext(window);
switch (*orientation) {
#ifdef CONFIG_DRIVER_FRAMEBUFFER_FLIP
case portrait:
return 270;
case reverse_landscape:
return 0;
case reverse_portrait:
return 90;
default:
case landscape:
return 180;
#else
case portrait:
return 90;
case reverse_landscape:
return 180;
case reverse_portrait:
return 270;
default:
case landscape:
return 0;
#endif
}
}
void driver_framebuffer_set_orientation_angle(Window* window, uint16_t angle)
{
enum Orientation *orientation = _getOrientationContext(window);
#ifdef CONFIG_DRIVER_FRAMEBUFFER_FLIP
switch (angle % 360) {
case 270:
*orientation = portrait;
break;
case 0:
*orientation = reverse_landscape;
break;
case 90:
*orientation = reverse_portrait;
break;
default:
*orientation = landscape;
break;
}
#else
switch (angle % 360) {
case 90:
*orientation = portrait;
break;
case 180:
*orientation = reverse_landscape;
break;
case 270:
*orientation = reverse_portrait;
break;
default:
*orientation = landscape;
break;
}
#endif
}
bool driver_framebuffer_orientation_apply(Window* window, int16_t* x, int16_t* y)
{
enum Orientation *orientation = _getOrientationContext(window);
int16_t width, height;
_getSizeContext(window, &width, &height);
if (*orientation == portrait || *orientation == reverse_portrait) { //90 degrees
int16_t t = *y;
*y = *x;
*x = (width-1)-t;
}
if (*orientation == reverse_landscape || *orientation == portrait) { //180 degrees
*y = (height-1)-*y;
*x = (width-1)-*x;
}
return (*x >= 0) && (*x < width) && (*y >= 0) && (*y < height);
}
void driver_framebuffer_orientation_revert(Window* window, int16_t* x, int16_t* y)
{
enum Orientation *orientation = _getOrientationContext(window);
int16_t width, height;
_getSizeContext(window, &width, &height);
//printf("Orientation revert %u, %u\n", *x, *y);
if (*orientation == reverse_landscape || *orientation == portrait) { //90 degrees
int16_t t = *x;
*x = *y;
*y = (width-1)-t;
}
if (*orientation == portrait || *orientation == reverse_portrait) { //180 degrees
*y = (height-1)-*y;
*x = (width-1)-*x;
}
}
void driver_framebuffer_orientation_revert_square(Window* window, int16_t* x0, int16_t* y0, int16_t* x1, int16_t* y1)
{
enum Orientation *orientation = _getOrientationContext(window);
int16_t width, height;
_getSizeContext(window, &width, &height);
if (*orientation == reverse_landscape || *orientation == portrait) { //90 degrees
int16_t tx0 = *x0;
int16_t ty0 = *y0;
*x0 = width-*x1-1;
//printf("x0 = %d - %d - 1\n", width, *x1);
*y0 = height-*y1-1;
//printf("y0 = %d - %d - 1\n", height, *y1);
*x1 = width-tx0-1;
//printf("x1 = %d - %d - 1\n", width, tx0);
*y1 = height-ty0-1;
//printf("y1 = %d - %d - 1\n", height, ty0);
}
if (*orientation == portrait || *orientation == reverse_portrait) { //180 degrees
int16_t tx0 = *x0;
int16_t tx1 = *x1;
int16_t ty1 = *y1;
*x0 = *y0;
*y0 = width-tx1-1;
*x1 = ty1;
*y1 = width-tx0-1;
}
}
void driver_framebuffer_get_orientation_size(Window* window, int16_t* width, int16_t* height)
{
enum Orientation *orientation = _getOrientationContext(window);
if ((*orientation == portrait) || (*orientation == reverse_portrait)) {
_getSizeContext(window, height, width); //Swapped
} else {
_getSizeContext(window, width, height); //Normal
}
}