#![no_std] //! ILI9341 Display Driver //! //! ### Usage //! //! To control the display you need to set up: //! //! * Interface for communicating with display ([display-interface-spi crate] for SPI) //! * Configuration (reset pin, delay, orientation and size) for display //! //! ```ignore //! let iface = SPIInterface::new(spi, dc, cs); //! //! let mut display = Ili9341::new( //! iface, //! reset_gpio, //! &mut delay, //! Orientation::Landscape, //! ili9341::DisplaySize240x320, //! ) //! .unwrap(); //! //! display.clear(Rgb565::RED).unwrap() //! ``` //! //! [display-interface-spi crate]: https://crates.io/crates/display-interface-spi use embedded_hal::delay::DelayNs; use embedded_hal::digital::OutputPin; use display_interface::DataFormat; use display_interface::WriteOnlyDataCommand; #[cfg(feature = "graphics")] mod graphics_core; pub use embedded_hal::spi::MODE_0 as SPI_MODE; pub use display_interface::DisplayError; type Result = core::result::Result; /// Trait that defines display size information pub trait DisplaySize { /// Width in pixels const WIDTH: usize; /// Height in pixels const HEIGHT: usize; } /// Generic display size of 240x320 pixels pub struct DisplaySize240x320; impl DisplaySize for DisplaySize240x320 { const WIDTH: usize = 240; const HEIGHT: usize = 320; } /// Generic display size of 320x480 pixels pub struct DisplaySize320x480; impl DisplaySize for DisplaySize320x480 { const WIDTH: usize = 320; const HEIGHT: usize = 480; } /// For quite a few boards (ESP32-S2-Kaluga-1, M5Stack, M5Core2 and others), /// the ILI9341 initialization command arguments are slightly different /// /// This trait provides the flexibility for users to define their own /// initialization command arguments suitable for the particular board they are using pub trait Mode { fn mode(&self) -> u8; fn is_landscape(&self) -> bool; } /// The default implementation of the Mode trait from above /// Should work for most (but not all) boards pub enum Orientation { Portrait, PortraitFlipped, Landscape, LandscapeFlipped, } impl Mode for Orientation { fn mode(&self) -> u8 { match self { Self::Portrait => 0x40 | 0x08, Self::Landscape => 0x20 | 0x08, Self::PortraitFlipped => 0x80 | 0x08, Self::LandscapeFlipped => 0x40 | 0x80 | 0x20 | 0x08, } } fn is_landscape(&self) -> bool { match self { Self::Landscape | Self::LandscapeFlipped => true, Self::Portrait | Self::PortraitFlipped => false, } } } /// Specify state of specific mode of operation pub enum ModeState { On, Off, } /// There are two method for drawing to the screen: /// [Ili9341::draw_raw_iter] and [Ili9341::draw_raw_slice] /// /// In both cases the expected pixel format is rgb565. /// /// The hardware makes it efficient to draw rectangles on the screen. /// /// What happens is the following: /// /// - A drawing window is prepared (with the 2 opposite corner coordinates) /// - The starting point for drawint is the top left corner of this window /// - Every pair of bytes received is intepreted as a pixel value in rgb565 /// - As soon as a pixel is received, an internal counter is incremented, /// and the next word will fill the next pixel (the adjacent on the right, or /// the first of the next row if the row ended) pub struct Ili9341 { interface: IFACE, reset: RESET, width: usize, height: usize, landscape: bool, } impl Ili9341 where IFACE: WriteOnlyDataCommand, RESET: OutputPin, { pub fn new( interface: IFACE, reset: RESET, delay: &mut DELAY, mode: MODE, _display_size: SIZE, ) -> Result where DELAY: DelayNs, SIZE: DisplaySize, MODE: Mode, { let mut ili9341 = Ili9341 { interface, reset, width: SIZE::WIDTH, height: SIZE::HEIGHT, landscape: false, }; // Do hardware reset by holding reset low for at least 10us ili9341.reset.set_low().map_err(|_| DisplayError::RSError)?; let _ = delay.delay_ms(1); // Set high for normal operation ili9341 .reset .set_high() .map_err(|_| DisplayError::RSError)?; // Wait 5ms after reset before sending commands // and 120ms before sending Sleep Out let _ = delay.delay_ms(5); // Do software reset ili9341.command(Command::SoftwareReset, &[])?; // Wait 5ms after reset before sending commands // and 120ms before sending Sleep Out let _ = delay.delay_ms(120); ili9341.set_orientation(mode)?; // Set pixel format to 16 bits per pixel ili9341.command(Command::PixelFormatSet, &[0x55])?; ili9341.sleep_mode(ModeState::Off)?; // Wait 5ms after Sleep Out before sending commands let _ = delay.delay_ms(5); ili9341.display_mode(ModeState::On)?; Ok(ili9341) } } impl Ili9341 where IFACE: WriteOnlyDataCommand, { fn command(&mut self, cmd: Command, args: &[u8]) -> Result { self.interface.send_commands(DataFormat::U8(&[cmd as u8]))?; self.interface.send_data(DataFormat::U8(args)) } fn write_iter>(&mut self, data: I) -> Result { self.command(Command::MemoryWrite, &[])?; use DataFormat::U16BEIter; self.interface.send_data(U16BEIter(&mut data.into_iter())) } fn write_slice(&mut self, data: &[u16]) -> Result { self.command(Command::MemoryWrite, &[])?; self.interface.send_data(DataFormat::U16(data)) } fn set_window(&mut self, x0: u16, y0: u16, x1: u16, y1: u16) -> Result { self.command( Command::ColumnAddressSet, &[ (x0 >> 8) as u8, (x0 & 0xff) as u8, (x1 >> 8) as u8, (x1 & 0xff) as u8, ], )?; self.command( Command::PageAddressSet, &[ (y0 >> 8) as u8, (y0 & 0xff) as u8, (y1 >> 8) as u8, (y1 & 0xff) as u8, ], ) } /// Configures the screen for hardware-accelerated vertical scrolling. pub fn configure_vertical_scroll( &mut self, fixed_top_lines: u16, fixed_bottom_lines: u16, ) -> Result { let height = if self.landscape { self.width } else { self.height } as u16; let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines; self.command( Command::VerticalScrollDefine, &[ (fixed_top_lines >> 8) as u8, (fixed_top_lines & 0xff) as u8, (scroll_lines >> 8) as u8, (scroll_lines & 0xff) as u8, (fixed_bottom_lines >> 8) as u8, (fixed_bottom_lines & 0xff) as u8, ], )?; Ok(Scroller::new(fixed_top_lines, fixed_bottom_lines, height)) } pub fn scroll_vertically(&mut self, scroller: &mut Scroller, num_lines: u16) -> Result { scroller.top_offset += num_lines; if scroller.top_offset > (scroller.height - scroller.fixed_bottom_lines) { scroller.top_offset = scroller.fixed_top_lines + (scroller.top_offset + scroller.fixed_bottom_lines - scroller.height) } self.command( Command::VerticalScrollAddr, &[ (scroller.top_offset >> 8) as u8, (scroller.top_offset & 0xff) as u8, ], ) } /// Draw a rectangle on the screen, represented by top-left corner (x0, y0) /// and bottom-right corner (x1, y1). /// /// The border is included. /// /// This method accepts an iterator of rgb565 pixel values. /// /// The iterator is useful to avoid wasting memory by holding a buffer for /// the whole screen when it is not necessary. pub fn draw_raw_iter>( &mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: I, ) -> Result { self.set_window(x0, y0, x1, y1)?; self.write_iter(data) } /// Draw a rectangle on the screen, represented by top-left corner (x0, y0) /// and bottom-right corner (x1, y1). /// /// The border is included. /// /// This method accepts a raw buffer of words that will be copied to the screen /// video memory. /// /// The expected format is rgb565. pub fn draw_raw_slice(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u16]) -> Result { self.set_window(x0, y0, x1, y1)?; self.write_slice(data) } /// Change the orientation of the screen pub fn set_orientation(&mut self, mode: MODE) -> Result where MODE: Mode, { self.command(Command::MemoryAccessControl, &[mode.mode()])?; if self.landscape ^ mode.is_landscape() { core::mem::swap(&mut self.height, &mut self.width); } self.landscape = mode.is_landscape(); Ok(()) } /// Fill entire screen with specfied color u16 value pub fn clear_screen(&mut self, color: u16) -> Result { let color = core::iter::repeat(color).take(self.width * self.height); self.draw_raw_iter(0, 0, self.width as u16, self.height as u16, color) } /// Control the screen sleep mode: pub fn sleep_mode(&mut self, mode: ModeState) -> Result { match mode { ModeState::On => self.command(Command::SleepModeOn, &[]), ModeState::Off => self.command(Command::SleepModeOff, &[]), } } /// Control the screen display mode pub fn display_mode(&mut self, mode: ModeState) -> Result { match mode { ModeState::On => self.command(Command::DisplayOn, &[]), ModeState::Off => self.command(Command::DisplayOff, &[]), } } /// Invert the pixel color on screen pub fn invert_mode(&mut self, mode: ModeState) -> Result { match mode { ModeState::On => self.command(Command::InvertOn, &[]), ModeState::Off => self.command(Command::InvertOff, &[]), } } /// Idle mode reduces the number of colors to 8 pub fn idle_mode(&mut self, mode: ModeState) -> Result { match mode { ModeState::On => self.command(Command::IdleModeOn, &[]), ModeState::Off => self.command(Command::IdleModeOff, &[]), } } /// Set display brightness to the value between 0 and 255 pub fn brightness(&mut self, brightness: u8) -> Result { self.command(Command::SetBrightness, &[brightness]) } /// Set adaptive brightness value equal to [AdaptiveBrightness] pub fn content_adaptive_brightness(&mut self, value: AdaptiveBrightness) -> Result { self.command(Command::ContentAdaptiveBrightness, &[value as _]) } /// Configure [FrameRateClockDivision] and [FrameRate] in normal mode pub fn normal_mode_frame_rate( &mut self, clk_div: FrameRateClockDivision, frame_rate: FrameRate, ) -> Result { self.command( Command::NormalModeFrameRate, &[clk_div as _, frame_rate as _], ) } /// Configure [FrameRateClockDivision] and [FrameRate] in idle mode pub fn idle_mode_frame_rate( &mut self, clk_div: FrameRateClockDivision, frame_rate: FrameRate, ) -> Result { self.command(Command::IdleModeFrameRate, &[clk_div as _, frame_rate as _]) } } impl Ili9341 { /// Get the current screen width. It can change based on the current orientation pub fn width(&self) -> usize { self.width } /// Get the current screen heighth. It can change based on the current orientation pub fn height(&self) -> usize { self.height } } /// Scroller must be provided in order to scroll the screen. It can only be obtained /// by configuring the screen for scrolling. pub struct Scroller { top_offset: u16, fixed_bottom_lines: u16, fixed_top_lines: u16, height: u16, } impl Scroller { fn new(fixed_top_lines: u16, fixed_bottom_lines: u16, height: u16) -> Scroller { Scroller { top_offset: fixed_top_lines, fixed_top_lines, fixed_bottom_lines, height, } } } /// Available Adaptive Brightness values pub enum AdaptiveBrightness { Off = 0x00, UserInterfaceImage = 0x01, StillPicture = 0x02, MovingImage = 0x03, } /// Available frame rate in Hz pub enum FrameRate { FrameRate119 = 0x10, FrameRate112 = 0x11, FrameRate106 = 0x12, FrameRate100 = 0x13, FrameRate95 = 0x14, FrameRate90 = 0x15, FrameRate86 = 0x16, FrameRate83 = 0x17, FrameRate79 = 0x18, FrameRate76 = 0x19, FrameRate73 = 0x1a, FrameRate70 = 0x1b, FrameRate68 = 0x1c, FrameRate65 = 0x1d, FrameRate63 = 0x1e, FrameRate61 = 0x1f, } /// Frame rate clock division pub enum FrameRateClockDivision { Fosc = 0x00, FoscDiv2 = 0x01, FoscDiv4 = 0x02, FoscDiv8 = 0x03, } #[derive(Clone, Copy)] enum Command { SoftwareReset = 0x01, MemoryAccessControl = 0x36, PixelFormatSet = 0x3a, SleepModeOn = 0x10, SleepModeOff = 0x11, InvertOff = 0x20, InvertOn = 0x21, DisplayOff = 0x28, DisplayOn = 0x29, ColumnAddressSet = 0x2a, PageAddressSet = 0x2b, MemoryWrite = 0x2c, VerticalScrollDefine = 0x33, VerticalScrollAddr = 0x37, IdleModeOff = 0x38, IdleModeOn = 0x39, SetBrightness = 0x51, ContentAdaptiveBrightness = 0x55, NormalModeFrameRate = 0xb1, IdleModeFrameRate = 0xb2, }