gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11utils.cpp
Seungha Yang fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00

549 lines
16 KiB
C++

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include "gstd3d11_private.h"
#include <windows.h>
#include <versionhelpers.h>
GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
#ifndef GST_DISABLE_GST_DEBUG
#define GST_CAT_DEFAULT ensure_debug_category()
static GstDebugCategory *
ensure_debug_category (void)
{
static gsize cat_gonce = 0;
if (g_once_init_enter (&cat_gonce)) {
gsize cat_done;
cat_done = (gsize) _gst_debug_category_new ("d3d11utils", 0,
"d3d11 utility functions");
g_once_init_leave (&cat_gonce, cat_done);
}
return (GstDebugCategory *) cat_gonce;
}
#else
#define ensure_debug_category() /* NOOP */
#endif /* GST_DISABLE_GST_DEBUG */
static void
_init_context_debug (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
g_once_init_leave (&_init, 1);
}
}
/**
* gst_d3d11_handle_set_context:
* @element: a #GstElement
* @context: a #GstContext
* @adapter_index: a DXGI adapter index
* @device: (inout) (transfer full): location of a #GstD3D11Device
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D11 capable elements.
*
* Retrieve's the #GstD3D11Device in @context and places the result in @device.
* @device is accepted if @adapter_index is equal to -1 (accept any device)
* or equal to that of @device
*
* Returns: whether the @device could be set successfully
*
* Since: 1.22
*/
gboolean
gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
gint adapter_index, GstD3D11Device ** device)
{
const gchar *context_type;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_context_debug ();
if (!context)
return FALSE;
context_type = gst_context_get_context_type (context);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
const GstStructure *str;
GstD3D11Device *other_device = NULL;
guint other_adapter_index = 0;
/* If we had device already, will not replace it */
if (*device)
return TRUE;
str = gst_context_get_structure (context);
if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
&other_device, "adapter", G_TYPE_UINT, &other_adapter_index,
NULL)) {
if (adapter_index == -1 || (guint) adapter_index == other_adapter_index) {
GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
element, "Found D3D11 device context");
*device = other_device;
return TRUE;
}
gst_object_unref (other_device);
}
}
return FALSE;
}
/**
* gst_d3d11_handle_set_context_for_adapter_luid:
* @element: a #GstElement
* @context: a #GstContext
* @adapter_luid: an int64 representation of DXGI adapter LUID
* @device: (inout) (transfer full): location of a #GstD3D11Device
*
* Helper function for implementing #GstElementClass.set_context() in
* D3D11 capable elements.
*
* Retrieve's the #GstD3D11Device in @context and places the result in @device.
* @device is accepted only when @adapter_index is equal to that of @device
*
* Returns: whether the @device could be set successfully
*
* Since: 1.22
*/
gboolean
gst_d3d11_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context, gint64 adapter_luid, GstD3D11Device ** device)
{
const gchar *context_type;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_context_debug ();
if (!context)
return FALSE;
context_type = gst_context_get_context_type (context);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
const GstStructure *str;
GstD3D11Device *other_device = NULL;
gint64 other_adapter_luid = 0;
/* If we had device already, will not replace it */
if (*device)
return TRUE;
str = gst_context_get_structure (context);
if (gst_structure_get (str, "device", GST_TYPE_D3D11_DEVICE,
&other_device, "adapter-luid", G_TYPE_INT64,
&other_adapter_luid, NULL)) {
if (adapter_luid == other_adapter_luid) {
GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
element, "Found D3D11 device context");
*device = other_device;
return TRUE;
}
gst_object_unref (other_device);
}
}
return FALSE;
}
static void
context_set_d3d11_device (GstContext * context, GstD3D11Device * device)
{
GstStructure *s;
guint adapter = 0;
guint device_id = 0;
guint vendor_id = 0;
gboolean hardware = FALSE;
gchar *desc = NULL;
gint64 adapter_luid = 0;
g_return_if_fail (context != NULL);
g_object_get (G_OBJECT (device), "adapter", &adapter, "device-id", &device_id,
"vendor-id", &vendor_id, "hardware", &hardware, "description", &desc,
"adapter-luid", &adapter_luid, NULL);
GST_CAT_LOG (GST_CAT_CONTEXT,
"setting GstD3D11Device(%" GST_PTR_FORMAT
") with adapter %d on context(%" GST_PTR_FORMAT ")",
device, adapter, context);
s = gst_context_writable_structure (context);
gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device,
"adapter", G_TYPE_UINT, adapter,
"adapter-luid", G_TYPE_INT64, adapter_luid,
"device-id", G_TYPE_UINT, device_id,
"vendor-id", G_TYPE_UINT, vendor_id,
"hardware", G_TYPE_BOOLEAN, hardware,
"description", G_TYPE_STRING, GST_STR_NULL (desc), NULL);
g_free (desc);
}
/**
* gst_d3d11_handle_context_query:
* @element: a #GstElement
* @query: a #GstQuery of type %GST_QUERY_CONTEXT
* @device: (transfer none) (nullable): a #GstD3D11Device
*
* Returns: Whether the @query was successfully responded to from the passed
* @device.
*
* Since: 1.22
*/
gboolean
gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
GstD3D11Device * device)
{
const gchar *context_type;
GstContext *context, *old_context;
g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
_init_context_debug ();
GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
if (!device)
return FALSE;
gst_query_parse_context_type (query, &context_type);
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
return FALSE;
gst_query_parse_context (query, &old_context);
if (old_context)
context = gst_context_copy (old_context);
else
context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d11_device (context, device);
gst_query_set_context (query, context);
gst_context_unref (context);
GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
" on %" GST_PTR_FORMAT, device, query);
return TRUE;
}
static gboolean
pad_query (const GValue * item, GValue * value, gpointer user_data)
{
GstPad *pad = (GstPad *) g_value_get_object (item);
GstQuery *query = (GstQuery *) user_data;
gboolean res;
res = gst_pad_peer_query (pad, query);
if (res) {
g_value_set_boolean (value, TRUE);
return FALSE;
}
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
return TRUE;
}
static gboolean
run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
{
GstIterator *it;
GstIteratorFoldFunction func = pad_query;
GValue res = { 0 };
g_value_init (&res, G_TYPE_BOOLEAN);
g_value_set_boolean (&res, FALSE);
/* Ask neighbor */
if (direction == GST_PAD_SRC)
it = gst_element_iterate_src_pads (element);
else
it = gst_element_iterate_sink_pads (element);
while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
gst_iterator_resync (it);
gst_iterator_free (it);
return g_value_get_boolean (&res);
}
static void
run_d3d11_context_query (GstElement * element, GstD3D11Device ** device)
{
GstQuery *query;
GstContext *ctxt = NULL;
/* 1) Query downstream with GST_QUERY_CONTEXT for the context and
* check if downstream already has a context of the specific type
*/
query = gst_query_new_context (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
if (run_query (element, query, GST_PAD_SRC)) {
gst_query_parse_context (query, &ctxt);
if (ctxt) {
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
gst_element_set_context (element, ctxt);
}
}
/* 2) although we found d3d11 device context above, the context might not be
* expected/wanted one by the element (e.g., belongs to the other GPU).
* Then try to find it from the other direction */
if (*device == NULL && run_query (element, query, GST_PAD_SINK)) {
gst_query_parse_context (query, &ctxt);
if (ctxt) {
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
gst_element_set_context (element, ctxt);
}
}
if (*device == NULL) {
/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
* the required context type and afterwards check if a
* usable context was set now as in 1). The message could
* be handled by the parent bins of the element and the
* application.
*/
GstMessage *msg;
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting need context message");
msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
gst_element_post_message (element, msg);
}
gst_query_unref (query);
}
/**
* gst_d3d11_ensure_element_data:
* @element: the #GstElement running the query
* @adapter: preferred DXGI adapter index, pass adapter >=0 when
* the adapter explicitly required. Otherwise, set -1.
* @device: (inout): the resulting #GstD3D11Device
*
* Perform the steps necessary for retrieving a #GstD3D11Device
* from the surrounding elements or from the application using the #GstContext mechanism.
*
* If the contents of @device is not %NULL, then no #GstContext query is
* necessary for #GstD3D11Device retrieval is performed.
*
* Returns: whether a #GstD3D11Device exists in @device
*
* Since: 1.22
*/
gboolean
gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
GstD3D11Device ** device)
{
guint target_adapter = 0;
g_return_val_if_fail (element != NULL, FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_context_debug ();
if (*device) {
GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
return TRUE;
}
run_d3d11_context_query (element, device);
if (*device)
return TRUE;
if (adapter > 0)
target_adapter = adapter;
/* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */
*device = gst_d3d11_device_new (target_adapter,
D3D11_CREATE_DEVICE_BGRA_SUPPORT);
if (*device == NULL) {
GST_ERROR_OBJECT (element,
"Couldn't create new device with adapter index %d", target_adapter);
return FALSE;
} else {
GstContext *context;
GstMessage *msg;
/* Propagate new D3D11 device context */
context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d11_device (context, *device);
gst_element_set_context (element, context);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting have context (%p) message with D3D11 device context (%p)",
context, *device);
msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
gst_element_post_message (GST_ELEMENT_CAST (element), msg);
}
return TRUE;
}
/**
* gst_d3d11_ensure_element_data_for_adapter_luid:
* @element: the #GstElement running the query
* @adapter_luid: an int64 representation of DXGI adapter LUID
* @device: (inout): the resulting #GstD3D11Device
*
* Perform the steps necessary for retrieving a #GstD3D11Device
* from the surrounding elements or from the application using the #GstContext mechanism.
*
* If the contents of @device is not %NULL, then no #GstContext query is
* necessary for #GstD3D11Device retrieval is performed.
*
* Returns: whether a #GstD3D11Device exists in @device
*
* Since: 1.22
*/
gboolean
gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid, GstD3D11Device ** device)
{
g_return_val_if_fail (element != NULL, FALSE);
g_return_val_if_fail (device != NULL, FALSE);
_init_context_debug ();
if (*device) {
GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
return TRUE;
}
run_d3d11_context_query (element, device);
if (*device)
return TRUE;
/* Needs D3D11_CREATE_DEVICE_BGRA_SUPPORT flag for Direct2D interop */
*device = gst_d3d11_device_new_for_adapter_luid (adapter_luid,
D3D11_CREATE_DEVICE_BGRA_SUPPORT);
if (*device == NULL) {
GST_ERROR_OBJECT (element,
"Couldn't create new device with adapter luid %" G_GINT64_FORMAT,
adapter_luid);
return FALSE;
} else {
GstContext *context;
GstMessage *msg;
/* Propagate new D3D11 device context */
context = gst_context_new (GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
context_set_d3d11_device (context, *device);
gst_element_set_context (element, context);
GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
"posting have context (%p) message with D3D11 device context (%p)",
context, *device);
msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
gst_element_post_message (GST_ELEMENT_CAST (element), msg);
}
return TRUE;
}
/**
* gst_d3d11_luid_to_int64:
* @luid: A pointer to LUID struct
*
* Converts from a LUID to a 64-bit signed integer.
* See also Int64FromLuid method defined in
* windows.devices.display.core.interop.h Windows SDK header
*
* Since: 1.22
*/
gint64
gst_d3d11_luid_to_int64 (const LUID * luid)
{
LARGE_INTEGER val;
g_return_val_if_fail (luid != nullptr, 0);
val.LowPart = luid->LowPart;
val.HighPart = luid->HighPart;
return val.QuadPart;
}
gboolean
_gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
const gchar * file, const gchar * function, gint line)
{
#ifndef GST_DISABLE_GST_DEBUG
gboolean ret = TRUE;
if (FAILED (hr)) {
gchar *error_text = NULL;
error_text = g_win32_error_message ((guint) hr);
/* g_win32_error_message() doesn't cover all HERESULT return code,
* so it could be empty string, or null if there was an error
* in g_utf16_to_utf8() */
gst_debug_log (cat, GST_LEVEL_WARNING, file, function, line,
NULL, "D3D11 call failed: 0x%x, %s", (guint) hr,
GST_STR_NULL (error_text));
g_free (error_text);
ret = FALSE;
}
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
if (device) {
gst_d3d11_device_d3d11_debug (device, file, function, line);
gst_d3d11_device_dxgi_debug (device, file, function, line);
}
#endif
return ret;
#else
return SUCCEEDED (hr);
#endif
}