gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11_private.h
Seungha Yang fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00

114 lines
5.2 KiB
C

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11_fwd.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include "gstd3d11format.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D11_FORMAT_SUPPORT (gst_d3d11_format_support_get_type())
GType gst_d3d11_format_support_get_type (void);
void gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
void gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
if (obj) { \
(obj)->Release (); \
(obj) = NULL; \
} \
} G_STMT_END
#define MAKE_FORMAT_MAP_YUV(g,d,r0,r1,r2,r3) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
#define MAKE_FORMAT_MAP_YUV_FULL(g,d,r0,r1,r2,r3,f) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
(D3D11_FORMAT_SUPPORT) (f) }
#define MAKE_FORMAT_MAP_RGB(g,d) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
static const GstD3D11Format _gst_d3d11_default_format_map[] = {
MAKE_FORMAT_MAP_RGB (BGRA, B8G8R8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGBA, R8G8B8A8_UNORM),
MAKE_FORMAT_MAP_RGB (BGRx, B8G8R8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGBx, R8G8B8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGB10A2_LE, R10G10B10A2_UNORM),
MAKE_FORMAT_MAP_RGB (RGBA64_LE, R16G16B16A16_UNORM),
MAKE_FORMAT_MAP_YUV (AYUV, UNKNOWN, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (AYUV64, UNKNOWN, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (VUYA, AYUV, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (NV12, NV12, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (NV21, UNKNOWN, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P010_10LE, P010, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P012_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P016_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (YV12, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y42B, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I422_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I422_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_16LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
/* GRAY */
/* NOTE: To support conversion by using video processor,
* mark DXGI_FORMAT_{R8,R16}_UNORM formats as known dxgi_format.
* Otherwise, d3d11 elements will not try to use video processor for
* those formats */
MAKE_FORMAT_MAP_RGB (GRAY8, R8_UNORM),
MAKE_FORMAT_MAP_RGB (GRAY16_LE, R16_UNORM),
MAKE_FORMAT_MAP_YUV_FULL (Y410, Y410, R10G10B10A2_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
};
#undef MAKE_FORMAT_MAP_YUV
#undef MAKE_FORMAT_MAP_YUV_FULL
#undef MAKE_FORMAT_MAP_RGB
#define GST_D3D11_N_FORMATS G_N_ELEMENTS(_gst_d3d11_default_format_map)
G_END_DECLS