mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
1bf237e767
... with d3d11 desktop capture device provider Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1103>
424 lines
12 KiB
C++
424 lines
12 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "d3d11device.h"
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#include <wrl.h>
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#include <mutex>
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using namespace Microsoft::WRL;
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static gboolean use_keyed_mutex = FALSE;
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static gboolean use_nt_handle = FALSE;
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static gchar *texture_foramt = nullptr;
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static gchar *uri = nullptr;
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static GMainLoop *loop = nullptr;
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static gboolean visible = FALSE;
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static HWND hwnd = nullptr;
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std::mutex lock;
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/* Device handles */
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ComPtr<ID3D11Device> device;
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ComPtr<ID3D11DeviceContext> context;
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ComPtr<IDXGIFactory2> factory;
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/* SwapChain resources */
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ComPtr<IDXGISwapChain1> swapchain;
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ComPtr<ID3D11RenderTargetView> rtv;
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/* Shard texture resources */
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ComPtr<ID3D11Texture2D> shared_texture;
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ComPtr<ID3D11ShaderResourceView> srv;
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ComPtr<IDXGIKeyedMutex> keyed_mutex;
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HANDLE shared_handle = nullptr;
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UINT misc_flags = 0;
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static void
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on_begin_draw (GstElement * videosink, gpointer user_data)
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{
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std::lock_guard<std::mutex> lk (lock);
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GstElement *sink = GST_ELEMENT (user_data);
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gboolean ret = TRUE;
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HRESULT hr;
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/* Windows was destroyed, nothing to draw */
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if (!hwnd)
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return;
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if (!shared_handle) {
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gst_printerrln ("Shared handle wasn't configured");
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exit (-1);
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}
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g_signal_emit_by_name (sink,
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"draw", shared_handle, misc_flags, 0, 0, &ret);
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if (!ret) {
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gst_printerrln ("Failed to draw on shared handle");
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if (loop)
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g_main_loop_quit (loop);
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return;
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}
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/* Acquire sync */
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if (keyed_mutex) {
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hr = keyed_mutex->AcquireSync (0, INFINITE);
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if (FAILED (hr)) {
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gst_printerrln ("Failed to acquire sync");
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exit (-1);
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}
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}
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ID3D11RenderTargetView *render_target_view = rtv.Get();
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context->OMSetRenderTargets (1, &render_target_view, nullptr);
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ID3D11ShaderResourceView *shader_resource = srv.Get();
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context->PSSetShaderResources (0, 1, &shader_resource);
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context->DrawIndexed (6, 0, 0);
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if (keyed_mutex)
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keyed_mutex->ReleaseSync (0);
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swapchain->Present (0, 0);
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}
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static void
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on_resize (void)
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{
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std::lock_guard<std::mutex> lk (lock);
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ComPtr<ID3D11Texture2D> backbuffer;
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rtv = nullptr;
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HRESULT hr = swapchain->ResizeBuffers (0,
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/* Specify zero width/height to use the size of current client area */
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0, 0,
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/* Reuse configured format */
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DXGI_FORMAT_UNKNOWN,
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0);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't resize swapchain");
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exit(-1);
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}
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hr = swapchain->GetBuffer (0, IID_PPV_ARGS (&backbuffer));
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't get backbuffer from swapchain");
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exit(-1);
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}
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hr = device->CreateRenderTargetView (backbuffer.Get(), nullptr, &rtv);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't get ID3D11RenderTargetView from backbuffer");
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exit(-1);
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}
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D3D11_TEXTURE2D_DESC desc;
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backbuffer->GetDesc(&desc);
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D3D11_VIEWPORT viewport;
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viewport.TopLeftX = 0;
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viewport.TopLeftY = 0;
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viewport.Width = desc.Width;
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viewport.Height = desc.Height;
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viewport.MinDepth = 0.0f;
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viewport.MaxDepth = 1.0f;
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context->RSSetViewports (1, &viewport);
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}
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static LRESULT CALLBACK
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window_proc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message) {
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case WM_DESTROY:
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{
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std::lock_guard<std::mutex> lk (lock);
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hwnd = NULL;
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if (loop)
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g_main_loop_quit (loop);
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break;
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}
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case WM_SIZE:
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on_resize ();
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break;
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default:
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break;
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}
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return DefWindowProc (hWnd, message, wParam, lParam);
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}
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static gboolean
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bus_msg (GstBus * bus, GstMessage * msg, GstElement * pipeline)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ASYNC_DONE:
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/* make window visible when we have something to show */
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if (!visible && hwnd) {
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ShowWindow (hwnd, SW_SHOW);
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visible = TRUE;
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}
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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break;
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case GST_MESSAGE_ERROR:{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (msg, &err, &dbg);
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g_printerr ("ERROR %s \n", err->message);
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if (dbg != NULL)
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g_printerr ("ERROR debug information: %s\n", dbg);
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g_clear_error (&err);
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g_free (dbg);
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g_main_loop_quit (loop);
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break;
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}
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default:
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break;
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}
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return TRUE;
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}
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static gboolean
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msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
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{
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MSG msg;
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if (!PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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return G_SOURCE_CONTINUE;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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return G_SOURCE_CONTINUE;
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}
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gint
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main (gint argc, gchar ** argv)
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{
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GstElement *pipeline, *sink;
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GstStateChangeReturn sret;
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WNDCLASSEX wc = { 0, };
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HINSTANCE hinstance = GetModuleHandle (NULL);
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GIOChannel *msg_io_channel = NULL;
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RECT wr = { 0, 0, 320, 240 };
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ComPtr<ID3D11SamplerState> sampler;
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ComPtr<ID3D11PixelShader> ps;
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ComPtr<ID3D11VertexShader> vs;
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ComPtr<ID3D11InputLayout> layout;
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ComPtr<ID3D11Buffer> vertex;
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ComPtr<ID3D11Buffer> index;
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HRESULT hr;
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GOptionEntry options[] = {
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{"use-keyed-mutex", 0, 0, G_OPTION_ARG_NONE, &use_keyed_mutex,
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"Allocate shared texture with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX flag",
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NULL},
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{"use-nt-handle", 0, 0, G_OPTION_ARG_NONE, &use_nt_handle,
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"Allocate shared texture with D3D11_RESOURCE_MISC_SHARED_NTHANDLE flag",
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NULL},
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{"texture-format", 0, 0, G_OPTION_ARG_STRING, &texture_foramt,
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"texture format to test, supported arguments are { BGRA, RGBA, RGB10A2_LE }",
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NULL},
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{"uri", 0, 0, G_OPTION_ARG_STRING, &uri,
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"URI to test (if unspecified, videotestsrc will be used)",
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NULL},
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{NULL}
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};
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GOptionContext *option_ctx;
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gboolean ret;
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GError *error = nullptr;
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DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM;
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option_ctx = g_option_context_new ("d3d11videosink shard-texture example");
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g_option_context_add_main_entries (option_ctx, options, NULL);
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g_option_context_add_group (option_ctx, gst_init_get_option_group ());
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ret = g_option_context_parse (option_ctx, &argc, &argv, &error);
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g_option_context_free (option_ctx);
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if (!ret) {
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g_printerr ("option parsing failed: %s\n", error->message);
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g_clear_error (&error);
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exit (1);
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}
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if (g_strcmp0 (texture_foramt, "RGBA") == 0) {
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gst_println ("Use DXGI_FORMAT_R8G8B8A8_UNORM (RGBA) format");
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format = DXGI_FORMAT_R8G8B8A8_UNORM;
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} else if (g_strcmp0 (texture_foramt, "RGB10A2_LE") == 0) {
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gst_println ("Use DXGI_FORMAT_R10G10B10A2_UNORM (RGB10A2_LE) format");
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format = DXGI_FORMAT_R10G10B10A2_UNORM;
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} else {
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gst_println ("Use DXGI_FORMAT_B8G8R8A8_UNORM format");
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format = DXGI_FORMAT_B8G8R8A8_UNORM;
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}
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/* NT handle needs to be used with keyed mutex */
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if (use_nt_handle) {
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misc_flags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
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} else if (use_keyed_mutex) {
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misc_flags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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} else {
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misc_flags = D3D11_RESOURCE_MISC_SHARED;
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}
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gst_println ("Use keyed-mutex: %d, use_nt_handle: %d", use_keyed_mutex,
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use_nt_handle);
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/* 1) Prepare window */
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wc.cbSize = sizeof (WNDCLASSEX);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = (WNDPROC) window_proc;
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wc.hInstance = hinstance;
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wc.hCursor = LoadCursor (NULL, IDC_ARROW);
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wc.lpszClassName = TEXT ("GstD3D11VideoSinkSharedTextureExExample");
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RegisterClassEx (&wc);
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AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
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hwnd = CreateWindowEx (0, wc.lpszClassName,
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TEXT ("GstD3D11VideoSinkSharedTextureExExample"),
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT,
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wr.right - wr.left, wr.bottom - wr.top, (HWND) NULL, (HMENU) NULL,
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hinstance, NULL);
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/* 2) Prepare D3D11 device */
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hr = prepare_d3d11_device (&device, &context, &factory);
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if (FAILED (hr)) {
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gst_printerrln ("D3D11 device is unavailable");
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return -1;
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}
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hr = prepare_shader (device.Get(), context.Get(), &sampler,
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&ps, &vs, &layout, &vertex, &index);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't setup shader");
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return -1;
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}
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/* 3) Prepare SwapChain */
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DXGI_SWAP_CHAIN_DESC1 desc = { 0, };
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desc.Width = 0;
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desc.Height = 0;
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desc.Format = format;
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desc.Stereo = FALSE;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = 2;
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desc.Scaling = DXGI_SCALING_NONE;
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
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hr = factory->CreateSwapChainForHwnd (device.Get(), hwnd, &desc,
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nullptr, nullptr, &swapchain);
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if (FAILED (hr)) {
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gst_printerrln ("IDXGISwapChain1 is unavailable");
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return -1;
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}
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/* 4) Create shared texture */
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/* Texture size doesn't need to be identical to that of backbuffer */
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hr = prepare_shared_texture (device.Get(), 1280, 720,
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format, misc_flags, &shared_texture, &srv, &keyed_mutex, &shared_handle);
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't create texture to share with d3d11videosink");
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return -1;
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}
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context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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context->IASetInputLayout (layout.Get());
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ID3D11Buffer *buf = vertex.Get();
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UINT offsets = 0;
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UINT stride = sizeof(VertexData);
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context->IASetVertexBuffers (0, 1, &buf, &stride, &offsets);
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context->IASetIndexBuffer (index.Get(), DXGI_FORMAT_R16_UINT, 0);
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ID3D11SamplerState *sampler_state = sampler.Get();
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context->PSSetSamplers (0, 1, &sampler_state);
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context->VSSetShader (vs.Get(), nullptr, 0);
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context->PSSetShader (ps.Get(), nullptr, 0);
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/* Call initial resize to prepare resources */
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on_resize();
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loop = g_main_loop_new (NULL, FALSE);
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msg_io_channel = g_io_channel_win32_new_messages ((gsize) hwnd);
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g_io_add_watch (msg_io_channel, G_IO_IN, msg_cb, NULL);
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/* Enable drawing on our texture and add signal handler */
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sink = gst_element_factory_make ("d3d11videosink", NULL);
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g_object_set (sink, "draw-on-shared-texture", TRUE, nullptr);
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g_signal_connect (sink, "begin-draw", G_CALLBACK (on_begin_draw), sink);
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if (uri) {
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pipeline = gst_element_factory_make ("playbin", nullptr);
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g_object_set (pipeline, "uri", uri, "video-sink", sink, nullptr);
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} else {
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GstElement *src = gst_element_factory_make ("videotestsrc", nullptr);
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pipeline = gst_pipeline_new ("d3d11videosink-pipeline");
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gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
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gst_element_link (src, sink);
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}
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gst_bus_add_watch (GST_ELEMENT_BUS (pipeline), (GstBusFunc) bus_msg,
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pipeline);
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sret = gst_element_set_state (pipeline, GST_STATE_PAUSED);
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if (sret == GST_STATE_CHANGE_FAILURE) {
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g_printerr ("Pipeline doesn't want to pause\n");
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} else {
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g_main_loop_run (loop);
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gst_element_set_state (pipeline, GST_STATE_NULL);
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}
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gst_bus_remove_watch (GST_ELEMENT_BUS (pipeline));
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if (hwnd)
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DestroyWindow (hwnd);
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gst_object_unref (pipeline);
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if (msg_io_channel)
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g_io_channel_unref (msg_io_channel);
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g_main_loop_unref (loop);
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gst_deinit ();
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g_free (texture_foramt);
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g_free (uri);
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/* NT handle should be explicitly closed to avoid leak */
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if (use_nt_handle)
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CloseHandle (shared_handle);
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return 0;
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}
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