mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-14 12:26:36 +00:00
4bb3854772
Adding a new videosink element for Windows composition API based applications. Unlike d3d12videosink, this element will create only DXGI swapchain by using IDXGIFactory2::CreateSwapChainForComposition() without actual window handle, so that video scene can be composed via Windows native composition API, such as DirectComposition. Note that this videosink does not support GstVideoOverlay interface because of the design. The swapchain created by this element can be used with * DirectComposition's IDCompositionVisual in Win32 app * WinRT and WinUI3's UI.Composition in Win32/UWP app * UWP and WinUI3 XAML's SwapChainPanel See also examples in this commit which show usage of the videosink Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7287>
448 lines
12 KiB
C++
448 lines
12 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <windows.h>
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#include <dcomp.h>
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#include <d3d11.h>
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#include <dxgi.h>
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#include <wrl.h>
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#include <memory>
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using namespace Microsoft::WRL;
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static GMainLoop *loop_ = nullptr;
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static HWND hwnd_ = nullptr;
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struct GpuResource
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{
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ComPtr<IDCompositionDesktopDevice> dcomp_device;
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ComPtr<IDCompositionTarget> target;
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ComPtr<IDCompositionVisual2> visual;
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ComPtr<IDCompositionVirtualSurface> bg_surface;
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ComPtr<IDCompositionVisual2> swapchain_visual;
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ComPtr<ID3D11Device> device11;
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ComPtr<ID3D11DeviceContext> context11;
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};
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struct AppData
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{
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GstElement *pipeline = nullptr;
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std::shared_ptr<GpuResource> resource;
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};
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#define APP_DATA_PROP_NAME L"EXAMPLE-APP-DATA"
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static LRESULT CALLBACK
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window_proc (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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{
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switch (message) {
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case WM_NCCREATE:
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{
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LPCREATESTRUCTW lpcs = (LPCREATESTRUCTW) lparam;
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auto data = (AppData *) lpcs->lpCreateParams;
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SetPropW (hwnd, APP_DATA_PROP_NAME, data);
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break;
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}
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case WM_DESTROY:
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gst_println ("Destroy window");
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if (loop_)
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g_main_loop_quit (loop_);
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break;
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case WM_SIZE:
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{
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auto data = (AppData *) GetPropW (hwnd, APP_DATA_PROP_NAME);
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if (!data)
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break;
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auto resource = data->resource;
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if (!resource)
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break;
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RECT rect = { };
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GetClientRect (hwnd, &rect);
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gint width = (rect.right - rect.left);
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gint height = (rect.bottom - rect.top);
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if (width > 0 && height > 0) {
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POINT offset;
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ComPtr<ID3D11Texture2D> texture;
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ComPtr<ID3D11RenderTargetView> rtv;
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auto hr = resource->bg_surface->Resize (width, height);
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if (SUCCEEDED (hr)) {
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hr = resource->bg_surface->BeginDraw (nullptr,
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IID_PPV_ARGS (&texture), &offset);
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}
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if (SUCCEEDED (hr)) {
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hr = resource->device11->CreateRenderTargetView (texture.Get (), nullptr,
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&rtv);
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}
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if (SUCCEEDED (hr)) {
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FLOAT bg_color[] = { 0.5, 0.5, 0.5, 0.5 };
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resource->context11->ClearRenderTargetView (rtv.Get (), bg_color);
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hr = resource->bg_surface->EndDraw ();
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}
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if (SUCCEEDED (hr)) {
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if (width > 320) {
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FLOAT offset_x = ((FLOAT) (width - 320)) / 2.0;
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resource->swapchain_visual->SetOffsetX (offset_x);
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} else {
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resource->swapchain_visual->SetOffsetX (0.0);
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}
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if (height > 240) {
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FLOAT offset_y = ((FLOAT) (height - 240)) / 2.0;
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resource->swapchain_visual->SetOffsetY (offset_y);
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} else {
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resource->swapchain_visual->SetOffsetY (0.0);
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}
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resource->dcomp_device->Commit ();
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}
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}
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break;
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}
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default:
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break;
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}
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return DefWindowProcW (hwnd, message, wparam, lparam);
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}
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static gboolean
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bus_msg (GstBus * bus, GstMessage * msg, AppData * data)
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{
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switch (GST_MESSAGE_TYPE (msg)) {
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case GST_MESSAGE_ERROR:
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{
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GError *err;
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gchar *dbg;
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gst_message_parse_error (msg, &err, &dbg);
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gst_printerrln ("ERROR %s", err->message);
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if (dbg != nullptr)
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gst_printerrln ("ERROR debug information: %s", dbg);
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g_clear_error (&err);
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g_free (dbg);
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g_main_loop_quit (loop_);
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break;
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}
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case GST_MESSAGE_EOS:
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{
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gst_println ("Got EOS");
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g_main_loop_quit (loop_);
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break;
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}
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default:
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break;
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}
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return TRUE;
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}
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static gboolean
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msg_cb (GIOChannel * source, GIOCondition condition, gpointer data)
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{
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MSG msg;
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if (!PeekMessageW (&msg, nullptr, 0, 0, PM_REMOVE))
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return G_SOURCE_CONTINUE;
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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return G_SOURCE_CONTINUE;
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}
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int
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main (int argc, char ** argv)
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{
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GIOChannel *msg_io_channel = nullptr;
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AppData app_data = { };
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HRESULT hr;
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gchar *uri = nullptr;
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GOptionEntry options[] = {
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{"uri", 0, 0, G_OPTION_ARG_STRING, &uri, "URI to play"},
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{nullptr}
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};
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auto opt_ctx = g_option_context_new ("D3D12 swapchainsink");
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g_option_context_add_main_entries (opt_ctx, options, nullptr);
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g_option_context_set_help_enabled (opt_ctx, TRUE);
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g_option_context_add_group (opt_ctx, gst_init_get_option_group ());
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if (!g_option_context_parse (opt_ctx, &argc, &argv, nullptr)) {
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gst_printerrln ("option parsing failed");
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return 1;
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}
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loop_ = g_main_loop_new (nullptr, FALSE);
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/* Creates pipeline */
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GstElement *sink;
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if (uri) {
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app_data.pipeline = gst_element_factory_make ("playbin3", nullptr);
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if (!app_data.pipeline) {
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gst_printerrln ("Couldn't create pipeline");
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return 1;
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}
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sink = gst_element_factory_make ("d3d12swapchainsink", nullptr);
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if (!sink) {
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gst_printerrln ("Couldn't create sink");
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return 1;
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}
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g_object_set (app_data.pipeline, "video-sink", sink, "uri", uri, nullptr);
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} else {
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app_data.pipeline = gst_parse_launch ("d3d12testsrc ! "
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"video/x-raw(memory:D3D12Memory),format=RGBA,width=240,height=240 ! "
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"dwritetimeoverlay font-size=50 ! queue ! d3d12swapchainsink name=sink",
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nullptr);
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if (!app_data.pipeline) {
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gst_printerrln ("Couldn't create pipeline");
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return 1;
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}
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sink = gst_bin_get_by_name (GST_BIN (app_data.pipeline), "sink");
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g_assert (sink);
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}
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gst_bus_add_watch (GST_ELEMENT_BUS (app_data.pipeline), (GstBusFunc) bus_msg,
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&app_data);
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/* Set swapchain resolution and border color */
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g_signal_emit_by_name (sink, "resize", 320, 240);
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guint64 border_color = 0;
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/* alpha */
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border_color |= ((guint64) (G_MAXUINT16 / 2)) << 48;
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/* red */
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border_color |= ((guint64) (G_MAXUINT16 / 2)) << 32;
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g_object_set (sink, "border-color", border_color, nullptr);
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/* Gets swapchain handle. This swapchain will be bound to a dcomp visual node */
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IUnknown *swapchain = nullptr;
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g_object_get (sink, "swapchain", &swapchain, nullptr);
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if (!swapchain) {
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gst_printerrln ("Couldn't get swapchain");
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return 1;
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}
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/* playbin will take floating refcount */
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if (!uri)
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gst_object_unref (sink);
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/* Creates d3d11 device to initialize dcomp device.
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* Note that d3d11 (or d2d) device will not be required if swapchain is
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* the only visual node (i.e., root node) which needs to be composed.
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* In that case, an application can pass nullptr device to
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* DCompositionCreateDevice2() */
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auto resource = std::make_shared<GpuResource> ();
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ComPtr<IDXGIFactory1> factory;
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ComPtr<IDXGIAdapter> adapter;
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hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
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if (FAILED (hr)) {
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gst_printerrln ("CreateDXGIFactory1 failed");
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return 1;
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}
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hr = factory->EnumAdapters (0, &adapter);
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if (FAILED (hr)) {
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gst_printerrln ("EnumAdapters failed");
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return 1;
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}
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static const D3D_FEATURE_LEVEL feature_levels[] = {
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D3D_FEATURE_LEVEL_11_1,
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};
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hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels, 1, D3D11_SDK_VERSION,
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&resource->device11, nullptr, &resource->context11);
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if (FAILED (hr)) {
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gst_printerrln ("D3D11CreateDevice failed");
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return 1;
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}
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/* Prepare main window */
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WNDCLASSEXW wc = { };
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RECT wr = { 0, 0, 640, 480 };
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HINSTANCE hinstance = GetModuleHandle (nullptr);
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wc.cbSize = sizeof (WNDCLASSEXW);
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wc.lpfnWndProc = (WNDPROC) window_proc;
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wc.hInstance = hinstance;
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wc.hIcon = LoadIcon (nullptr, IDI_WINLOGO);
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
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wc.lpszClassName = L"GstD3D12SwapChainSinkExample";
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RegisterClassExW (&wc);
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AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
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hwnd_ = CreateWindowExW (WS_EX_NOREDIRECTIONBITMAP, wc.lpszClassName,
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L"D3D12SwapChainSink Example - Win32",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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CW_USEDEFAULT, CW_USEDEFAULT,
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wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
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hinstance, &app_data);
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msg_io_channel = g_io_channel_win32_new_messages (0);
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g_io_add_watch (msg_io_channel, G_IO_IN, msg_cb, nullptr);
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/* Create DComp resources */
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hr = DCompositionCreateDevice2 (resource->device11.Get (),
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IID_PPV_ARGS (&resource->dcomp_device));
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if (FAILED (hr)) {
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gst_printerrln ("Couldn't create composition device");
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return 1;
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}
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hr = resource->dcomp_device->CreateTargetForHwnd (hwnd_, TRUE,
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&resource->target);
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if (FAILED (hr)) {
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gst_printerrln ("CreateTargetForHwnd failed");
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return 1;
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}
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hr = resource->dcomp_device->CreateVisual (&resource->visual);
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if (FAILED (hr)) {
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gst_printerrln ("CreateVisual failed");
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return 1;
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}
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hr = resource->target->SetRoot (resource->visual.Get ());
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if (FAILED (hr)) {
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gst_printerrln ("SetRoot failed");
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return 1;
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}
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/* Create background visual, and clear color using d3d11 API */
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hr = resource->dcomp_device->CreateVirtualSurface (640, 480,
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DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ALPHA_MODE_PREMULTIPLIED,
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&resource->bg_surface);
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if (FAILED (hr)) {
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gst_printerrln ("CreateVirtualSurface failed");
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return 1;
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}
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hr = resource->visual->SetContent (resource->bg_surface.Get ());
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if (FAILED (hr)) {
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gst_printerrln ("SetContent failed");
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return 1;
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}
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{
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POINT offset;
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ComPtr<ID3D11Texture2D> texture;
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ComPtr<ID3D11RenderTargetView> rtv;
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hr = resource->bg_surface->BeginDraw (nullptr, IID_PPV_ARGS (&texture),
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&offset);
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if (FAILED (hr)) {
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gst_printerrln ("BeginDraw failed");
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return 1;
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}
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hr = resource->device11->CreateRenderTargetView (texture.Get (),
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nullptr, &rtv);
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if (FAILED (hr)) {
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gst_printerrln ("CreateRenderTargetView failed");
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return 1;
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}
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/* Draw semi-transparent background */
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FLOAT bg_color[] = { 0.5, 0.5, 0.5, 0.5 };
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resource->context11->ClearRenderTargetView (rtv.Get (), bg_color);
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hr = resource->bg_surface->EndDraw ();
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if (FAILED (hr)) {
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gst_printerrln ("EndDraw failed");
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return 1;
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}
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}
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hr = resource->dcomp_device->CreateVisual (&resource->swapchain_visual);
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if (FAILED (hr)) {
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gst_printerrln ("CreateVisual failed");
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return 1;
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}
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hr = resource->visual->AddVisual (resource->swapchain_visual.Get (), TRUE, nullptr);
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if (FAILED (hr)) {
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gst_printerrln ("AddVisual failed");
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return 1;
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}
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hr = resource->swapchain_visual->SetOffsetX (160.0);
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if (FAILED (hr)) {
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gst_printerrln ("SetOffsetX failed");
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return 1;
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}
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hr = resource->swapchain_visual->SetOffsetY (120.0);
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if (FAILED (hr)) {
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gst_printerrln ("SetOffsetY failed");
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return 1;
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}
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hr = resource->swapchain_visual->SetContent (swapchain);
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if (FAILED (hr)) {
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gst_printerrln ("SetContent failed");
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return 1;
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}
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hr = resource->dcomp_device->Commit ();
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if (FAILED (hr)) {
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gst_printerrln ("Commit failed");
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return 1;
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}
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app_data.resource = std::move (resource);
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gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
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g_main_loop_run (loop_);
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gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
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gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
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app_data.resource = nullptr;
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gst_object_unref (app_data.pipeline);
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if (hwnd_)
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DestroyWindow (hwnd_);
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g_io_channel_unref (msg_io_channel);
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g_main_loop_unref (loop_);
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g_free (uri);
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gst_deinit ();
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return 0;
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}
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