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655e511a5c
Fixes #651782. Patch from various authors, by way of ossbuild.
77 lines
2 KiB
C
77 lines
2 KiB
C
/* GStreamer
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* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#define CINTERFACE
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#define D3D10_IGNORE_SDK_LAYERS
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#include <windows.h>
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#include <d3d10.h>
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#include "dx10_d3d.h"
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void
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dx10_d3d_init (DirectXAPIComponent * component, gpointer data)
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{
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DIRECTX_DEBUG ("Initializing Direct3D");
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DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d10");
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DIRECTX_DEBUG ("Completed Initializing Direct3D");
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DIRECTX_DEBUG ("Setting Direct3D dispatch table");
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DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D10DispatchTable,
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D3D10CreateDevice);
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//{
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// ID3D10Device* pDevice = NULL;
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// DIRECTX_DEBUG("Calling D3D10CreateDevice");
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// DX10_D3D_COMPONENT_CALL_FUNC(component, D3D10CreateDevice, NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &pDevice);
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// DIRECTX_DEBUG("Releasing D3D10 device");
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// ID3D10Device_Release(pDevice);
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// DIRECTX_DEBUG("Released D3D10 device");
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//}
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}
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DirectXD3D *
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dx10_d3d_create (const DirectXAPI * api)
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{
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return NULL;
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}
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gboolean
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dx10_d3d_resize (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx10_d3d_device_lost (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx10_d3d_notify_device_reset (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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gboolean
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dx10_d3d_release (const DirectXD3D * d3d)
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{
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return TRUE;
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}
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