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ba259111d5
Depending on device feature level, d3d11 runtime can support ID3D11Fence which is equivalent to ID3D12Fence. Waiting using fence has performance-wise benefit over pulling ID3D11Query status. If ID3D11Fence is not supported by device, then ID3D11Query will be used instead. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790> |
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d3d11-prelude.h | ||
gstd3d11.h | ||
gstd3d11_fwd.h | ||
gstd3d11_private.h | ||
gstd3d11bufferpool.cpp | ||
gstd3d11bufferpool.h | ||
gstd3d11compile.cpp | ||
gstd3d11compile.h | ||
gstd3d11config.h.meson | ||
gstd3d11converter.cpp | ||
gstd3d11converter.h | ||
gstd3d11device.cpp | ||
gstd3d11device.h | ||
gstd3d11format.cpp | ||
gstd3d11format.h | ||
gstd3d11memory.cpp | ||
gstd3d11memory.h | ||
gstd3d11utils.cpp | ||
gstd3d11utils.h | ||
meson.build |