gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11device.cpp
Seungha Yang e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00

1448 lines
43 KiB
C++

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gstd3d11_private.h"
#include "gstd3d11memory.h"
#include <gmodule.h>
#include <wrl.h>
#include <windows.h>
#include <versionhelpers.h>
/**
* SECTION:gstd3d11device
* @short_description: Direct3D11 device abstraction
* @title: GstD3D11Device
*
* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
* to be able to be shared among various elements. Caller can get native
* Direct3D11 handles via getter method.
* Basically Direct3D11 API doesn't require dedicated thread like that of
* OpenGL context, and ID3D11Device APIs are supposed to be thread-safe.
* But concurrent call for ID3D11DeviceContext and DXGI API are not allowed.
* To protect such object, callers need to make use of gst_d3d11_device_lock()
* and gst_d3d11_device_unlock()
*/
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#if HAVE_D3D11SDKLAYERS_H
#include <d3d11sdklayers.h>
static GModule *d3d11_debug_module = NULL;
/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
* D3D11_RLDO_SUMMARY = 0x1,
D3D11_RLDO_DETAIL = 0x2,
* D3D11_RLDO_IGNORE_INTERNAL = 0x4
*/
#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
#endif
#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
void **ppDebug);
static GModule *dxgi_debug_module = NULL;
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = NULL;
#endif
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_debug_layer_debug);
#endif
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_CREATE_FLAGS,
PROP_ADAPTER_LUID,
};
#define DEFAULT_ADAPTER 0
#define DEFAULT_CREATE_FLAGS 0
#define GST_D3D11_N_FORMATS 25
struct _GstD3D11DevicePrivate
{
guint adapter;
guint device_id;
guint vendor_id;
gboolean hardware;
gchar *description;
guint create_flags;
gint64 adapter_luid;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
ID3D11VideoDevice *video_device;
ID3D11VideoContext *video_context;
IDXGIFactory1 *factory;
GstD3D11Format format_table[GST_D3D11_N_FORMATS];
GRecMutex extern_lock;
GMutex resource_lock;
#if HAVE_D3D11SDKLAYERS_H
ID3D11Debug *d3d11_debug;
ID3D11InfoQueue *d3d11_info_queue;
#endif
#if HAVE_DXGIDEBUG_H
IDXGIDebug *dxgi_debug;
IDXGIInfoQueue *dxgi_info_queue;
#endif
};
static void
debug_init_once (void)
{
static gsize init_once = 0;
if (g_once_init_enter (&init_once)) {
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device object");
#if defined(HAVE_D3D11SDKLAYERS_H) || defined(HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
#endif
g_once_init_leave (&init_once, 1);
}
}
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstD3D11Device); debug_init_once ());
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
#if HAVE_D3D11SDKLAYERS_H
static gboolean
gst_d3d11_device_enable_d3d11_debug (void)
{
static gsize _init = 0;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
d3d11_debug_module =
g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_2sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_3sdklayers.dll", G_MODULE_BIND_LAZY);
g_once_init_leave (&_init, 1);
}
if (d3d11_debug_module)
return TRUE;
return FALSE;
}
static inline GstDebugLevel
d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
case D3D11_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D11_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D11_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D11_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
ID3D11InfoQueue *info_queue = priv->d3d11_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages ();
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (D3D11_MESSAGE *) g_alloca (msg_len);
hr = info_queue->GetMessage (i, msg, &msg_len);
level = d3d11_message_severity_to_gst (msg->Severity);
if (msg->Category == D3D11_MESSAGE_CATEGORY_STATE_CREATION &&
level > GST_LEVEL_ERROR) {
/* Do not warn for live object, since there would be live object
* when ReportLiveDeviceObjects was called */
level = GST_LEVEL_INFO;
}
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
}
info_queue->ClearStoredMessages ();
return;
}
#else
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
#if HAVE_DXGIDEBUG_H
static gboolean
gst_d3d11_device_enable_dxgi_debug (void)
{
static gsize _init = 0;
gboolean ret = FALSE;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (dxgi_debug_module)
g_module_symbol (dxgi_debug_module,
"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
if (GstDXGIGetDebugInterface)
ret = TRUE;
#else
ret = TRUE;
#endif
g_once_init_leave (&_init, 1);
}
return ret;
}
static HRESULT
gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (GstDXGIGetDebugInterface) {
return GstDXGIGetDebugInterface (riid, debug);
} else {
return E_NOINTERFACE;
}
#else
return DXGIGetDebugInterface1 (0, riid, debug);
#endif
}
static inline GstDebugLevel
dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
{
switch (level) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
DXGI_INFO_QUEUE_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
IDXGIInfoQueue *info_queue = priv->dxgi_info_queue;
if (!info_queue)
return;
num_msg = info_queue->GetNumStoredMessages (DXGI_DEBUG_ALL);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (DXGI_INFO_QUEUE_MESSAGE *) g_alloca (msg_len);
hr = info_queue->GetMessage (DXGI_DEBUG_ALL, i, msg, &msg_len);
level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
}
info_queue->ClearStoredMessages (DXGI_DEBUG_ALL);
return;
}
#else
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamFlags readable_flags =
(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS);
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER, readable_flags));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0, readable_flags));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE, readable_flags));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL, readable_flags));
g_object_class_install_property (gobject_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of created device",
G_MININT64, G_MAXINT64, 0, readable_flags));
gst_d3d11_memory_init_once ();
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv;
priv = (GstD3D11DevicePrivate *)
gst_d3d11_device_get_instance_private (self);
priv->adapter = DEFAULT_ADAPTER;
g_rec_mutex_init (&priv->extern_lock);
g_mutex_init (&priv->resource_lock);
self->priv = priv;
}
static gboolean
is_windows_8_or_greater (void)
{
static gsize version_once = 0;
static gboolean ret = FALSE;
if (g_once_init_enter (&version_once)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (IsWindows8OrGreater ())
ret = TRUE;
#else
ret = TRUE;
#endif
g_once_init_leave (&version_once, 1);
}
return ret;
}
inline D3D11_FORMAT_SUPPORT
operator | (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
{
return static_cast < D3D11_FORMAT_SUPPORT > (static_cast < UINT >
(lhs) | static_cast < UINT > (rhs));
}
inline D3D11_FORMAT_SUPPORT
operator |= (D3D11_FORMAT_SUPPORT lhs, D3D11_FORMAT_SUPPORT rhs)
{
return lhs | rhs;
}
static gboolean
can_support_format (GstD3D11Device * self, DXGI_FORMAT format,
D3D11_FORMAT_SUPPORT extra_flags)
{
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Device *handle = priv->device;
HRESULT hr;
UINT supported;
D3D11_FORMAT_SUPPORT flags = D3D11_FORMAT_SUPPORT_TEXTURE2D;
flags |= extra_flags;
if (!is_windows_8_or_greater ()) {
GST_INFO_OBJECT (self, "DXGI format %d needs Windows 8 or greater",
(guint) format);
return FALSE;
}
hr = handle->CheckFormatSupport (format, &supported);
if (FAILED (hr)) {
GST_DEBUG_OBJECT (self, "DXGI format %d is not supported by device",
(guint) format);
return FALSE;
}
if ((supported & flags) != flags) {
GST_DEBUG_OBJECT (self,
"DXGI format %d doesn't support flag 0x%x (supported flag 0x%x)",
(guint) format, (guint) supported, (guint) flags);
return FALSE;
}
GST_INFO_OBJECT (self, "Device supports DXGI format %d", (guint) format);
return TRUE;
}
static void
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
guint n_formats = 0;
/* RGB formats */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
/* Identical to BGRA, but alpha will be ignored */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRx;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
/* Identical to RGBA, but alpha will be ignored */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBx;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGB10A2_LE;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
n_formats++;
/* YUV packed */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VUYA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
if (can_support_format (self, DXGI_FORMAT_AYUV,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_AYUV;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* FIXME: d3d11 sampler doesn't support packed-and-subsampled formats
* very well (and it's really poorly documented).
* As per observation, d3d11 samplers seems to be dropping the second
* Y componet from "Y0-U0-Y1-V0" pair which results in bad visual quality
* than 4:2:0 subsampled formats. We should revisit this later */
/* TODO: The best would be using d3d11 compute shader to handle this kinds of
* samples but comute shader is not implemented yet by us.
*
* Another simple approach is using d3d11 video processor,
* but capability will be very device dependent because it depends on
* GPU vendor's driver implementation, moreover, software fallback does
* not support d3d11 video processor. So it's not reliable in this case */
#if 0
/* NOTE: packted yuv 4:2:2 YUY2, UYVY, and VYUY formats are not natively
* supported render target view formats
* (i.e., cannot be output format of shader pipeline) */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YUY2;
if (can_support_format (self, DXGI_FORMAT_YUY2,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) {
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_YUY2;
} else {
/* If DXGI_FORMAT_YUY2 format is not supported, use this format,
* it's analogous to YUY2 */
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_G8R8_G8B8_UNORM;
}
n_formats++;
/* No native DXGI format available for UYVY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_UYVY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* No native DXGI format available for VYUY */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VYUY;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R8G8_B8G8_UNORM;
n_formats++;
/* Y210 and Y410 formats cannot support rtv */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y210;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R16G16B16A16_UNORM;
if (can_support_format (self, DXGI_FORMAT_Y210,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y210;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
#endif
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y410;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
if (can_support_format (self, DXGI_FORMAT_Y410,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_Y410;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV semi-planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
if (can_support_format (self, DXGI_FORMAT_NV12,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_NV12;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* no native format for NV21 */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV21;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P010_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P010,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P010;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* P012 is identical to P016 from runtime point of view */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P012_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P016,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P016;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P016_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P016,
D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P016;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_YV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420_12LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y42B;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I422_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I422_12LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y444;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y444_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y444_12LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_Y444_16LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
/* GRAY */
/* NOTE: To support conversion by using video processor,
* mark DXGI_FORMAT_{R8,R16}_UNORM formats as known dxgi_format.
* Otherwise, d3d11 elements will not try to use video processor for
* those formats */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_GRAY8;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_GRAY16_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R16_UNORM;
n_formats++;
g_assert (n_formats == GST_D3D11_N_FORMATS);
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, priv->adapter_luid);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
GST_D3D11_CLEAR_COM (priv->video_device);
GST_D3D11_CLEAR_COM (priv->video_context);
GST_D3D11_CLEAR_COM (priv->device);
GST_D3D11_CLEAR_COM (priv->device_context);
GST_D3D11_CLEAR_COM (priv->factory);
#if HAVE_D3D11SDKLAYERS_H
if (priv->d3d11_debug) {
priv->d3d11_debug->ReportLiveDeviceObjects ((D3D11_RLDO_FLAGS)
GST_D3D11_RLDO_FLAGS);
}
GST_D3D11_CLEAR_COM (priv->d3d11_debug);
if (priv->d3d11_info_queue)
gst_d3d11_device_d3d11_debug (self, __FILE__, GST_FUNCTION, __LINE__);
GST_D3D11_CLEAR_COM (priv->d3d11_info_queue);
#endif
#if HAVE_DXGIDEBUG_H
if (priv->dxgi_debug) {
priv->dxgi_debug->ReportLiveObjects (DXGI_DEBUG_ALL,
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
}
GST_D3D11_CLEAR_COM (priv->dxgi_debug);
if (priv->dxgi_info_queue)
gst_d3d11_device_dxgi_debug (self, __FILE__, GST_FUNCTION, __LINE__);
GST_D3D11_CLEAR_COM (priv->dxgi_info_queue);
#endif
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_rec_mutex_clear (&priv->extern_lock);
g_mutex_clear (&priv->resource_lock);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
typedef enum
{
DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX,
DEVICE_CONSTRUCT_FOR_ADAPTER_LUID,
DEVICE_CONSTRUCT_WRAPPED,
} GstD3D11DeviceConstructType;
typedef struct _GstD3D11DeviceConstructData
{
union
{
guint adapter_index;
gint64 adapter_luid;
ID3D11Device *device;
} data;
GstD3D11DeviceConstructType type;
UINT create_flags;
} GstD3D11DeviceConstructData;
static HRESULT
_gst_d3d11_device_get_adapter (const GstD3D11DeviceConstructData * data,
IDXGIFactory1 * factory, guint * index, DXGI_ADAPTER_DESC * adapter_desc,
IDXGIAdapter1 ** dxgi_adapter)
{
HRESULT hr = S_OK;
ComPtr < IDXGIAdapter1 > adapter1;
DXGI_ADAPTER_DESC desc;
switch (data->type) {
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
{
hr = factory->EnumAdapters1 (data->data.adapter_index, &adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
return hr;
*index = data->data.adapter_index;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
{
for (guint i = 0;; i++) {
gint64 luid;
adapter1 = nullptr;
hr = factory->EnumAdapters1 (i, &adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
continue;
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
if (luid != data->data.adapter_luid)
continue;
*index = i;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
return E_FAIL;
}
case DEVICE_CONSTRUCT_WRAPPED:
{
ComPtr < IDXGIDevice > dxgi_device;
ComPtr < IDXGIAdapter > adapter;
ID3D11Device *device = data->data.device;
guint luid;
hr = device->QueryInterface (IID_PPV_ARGS (&dxgi_device));
if (FAILED (hr))
return hr;
hr = dxgi_device->GetAdapter (&adapter);
if (FAILED (hr))
return hr;
hr = adapter.As (&adapter1);
if (FAILED (hr))
return hr;
hr = adapter1->GetDesc (&desc);
if (FAILED (hr))
return hr;
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
for (guint i = 0;; i++) {
DXGI_ADAPTER_DESC tmp_desc;
ComPtr < IDXGIAdapter1 > tmp;
hr = factory->EnumAdapters1 (i, &tmp);
if (FAILED (hr))
return hr;
hr = tmp->GetDesc (&tmp_desc);
if (FAILED (hr))
continue;
if (luid != gst_d3d11_luid_to_int64 (&tmp_desc.AdapterLuid))
continue;
*index = i;
*adapter_desc = desc;
*dxgi_adapter = adapter1.Detach ();
return S_OK;
}
return E_FAIL;
}
default:
g_assert_not_reached ();
break;
}
return E_FAIL;
}
static void
gst_d3d11_device_setup_debug_layer (GstD3D11Device * self)
{
#if HAVE_DXGIDEBUG_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_ERROR) {
GstD3D11DevicePrivate *priv = self->priv;
if (gst_d3d11_device_enable_dxgi_debug ()) {
IDXGIDebug *debug = nullptr;
IDXGIInfoQueue *info_queue = nullptr;
HRESULT hr;
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"dxgi debug library was loaded");
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIDebug interface available");
priv->dxgi_debug = debug;
hr = gst_d3d11_device_dxgi_get_device_interface (IID_PPV_ARGS
(&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIInfoQueue interface available");
priv->dxgi_info_queue = info_queue;
}
}
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load dxgi debug library");
}
}
#endif
#if HAVE_D3D11SDKLAYERS_H
if ((self->priv->create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
HRESULT hr;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&debug));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"D3D11Debug interface available");
priv->d3d11_debug = debug;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&info_queue));
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"ID3D11InfoQueue interface available");
priv->d3d11_info_queue = info_queue;
}
}
}
#endif
}
static GstD3D11Device *
gst_d3d11_device_new_internal (const GstD3D11DeviceConstructData * data)
{
ComPtr < IDXGIAdapter1 > adapter;
ComPtr < IDXGIFactory1 > factory;
ComPtr < ID3D11Device > device;
ComPtr < ID3D11DeviceContext > device_context;
HRESULT hr;
UINT create_flags;
guint adapter_index = 0;
DXGI_ADAPTER_DESC adapter_desc;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
debug_init_once ();
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
if (!gst_d3d11_result (hr, NULL)) {
GST_ERROR ("cannot create dxgi factory, hr: 0x%x", (guint) hr);
return nullptr;
}
create_flags = 0;
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
create_flags = data->create_flags;
#if HAVE_D3D11SDKLAYERS_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_ERROR) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_d3d11_debug ()) {
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
"d3d11 debug library was loaded");
create_flags |= D3D11_CREATE_DEVICE_DEBUG;
} else {
GST_CAT_INFO (gst_d3d11_debug_layer_debug,
"couldn't load d3d11 debug library");
}
}
#endif
}
/* Ensure valid device handle */
if (data->type == DEVICE_CONSTRUCT_WRAPPED) {
ID3D11Device *external_device = data->data.device;
hr = external_device->QueryInterface (IID_PPV_ARGS (&device));
if (FAILED (hr)) {
GST_ERROR ("Not a valid external ID3D11Device handle");
return nullptr;
}
device->GetImmediateContext (&device_context);
}
hr = _gst_d3d11_device_get_adapter (data, factory.Get (), &adapter_index,
&adapter_desc, &adapter);
if (FAILED (hr)) {
GST_INFO ("Failed to get DXGI adapter");
return nullptr;
}
if (data->type != DEVICE_CONSTRUCT_WRAPPED) {
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
&selected_level, &device_context);
}
/* if D3D11_CREATE_DEVICE_DEBUG was enabled but couldn't create device,
* try it without the flag again */
if (FAILED (hr) && (create_flags & D3D11_CREATE_DEVICE_DEBUG) != 0) {
create_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &device, &selected_level, &device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
NULL, create_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &device,
&selected_level, &device_context);
}
}
}
if (FAILED (hr)) {
switch (data->type) {
case DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX:
{
GST_INFO ("Failed to create d3d11 device for adapter index %d"
" with flags 0x%x, hr: 0x%x", data->data.adapter_index,
create_flags, (guint) hr);
return nullptr;
}
case DEVICE_CONSTRUCT_FOR_ADAPTER_LUID:
{
GST_ERROR ("Failed to create d3d11 device for adapter luid %"
G_GINT64_FORMAT " with flags 0x%x, hr: 0x%x",
data->data.adapter_luid, create_flags, (guint) hr);
return nullptr;
}
default:
break;
}
return nullptr;
}
GstD3D11Device *self = nullptr;
GstD3D11DevicePrivate *priv;
self = (GstD3D11Device *) g_object_new (GST_TYPE_D3D11_DEVICE, nullptr);
gst_object_ref_sink (self);
priv = self->priv;
priv->adapter = adapter_index;
priv->device = device.Detach ();
priv->device_context = device_context.Detach ();
priv->factory = factory.Detach ();
priv->vendor_id = adapter_desc.VendorId;
priv->device_id = adapter_desc.DeviceId;
priv->description = g_utf16_to_utf8 ((gunichar2 *) adapter_desc.Description,
-1, nullptr, nullptr, nullptr);
priv->adapter_luid = gst_d3d11_luid_to_int64 (&adapter_desc.AdapterLuid);
DXGI_ADAPTER_DESC1 desc1;
hr = adapter->GetDesc1 (&desc1);
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if (SUCCEEDED (hr) && (desc1.Flags & 0x2) != 0x2)
priv->hardware = TRUE;
priv->create_flags = create_flags;
gst_d3d11_device_setup_format_table (self);
gst_d3d11_device_setup_debug_layer (self);
return self;
}
/**
* gst_d3d11_device_new:
* @adapter_index: the index of adapter for creating d3d11 device
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_index
* or %NULL when failed to create D3D11 device with given adapter index.
*
* Since: 1.20
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter_index, guint flags)
{
GstD3D11DeviceConstructData data;
data.data.adapter_index = adapter_index;
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_INDEX;
data.create_flags = flags;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_new_for_adapter_luid:
* @adapter_luid: an int64 representation of the DXGI adapter LUID
* @flags: a D3D11_CREATE_DEVICE_FLAG value used for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter_luid
* or %NULL when failed to create D3D11 device with given adapter luid.
*
* Since: 1.20
*/
GstD3D11Device *
gst_d3d11_device_new_for_adapter_luid (gint64 adapter_luid, guint flags)
{
GstD3D11DeviceConstructData data;
data.data.adapter_luid = adapter_luid;
data.type = DEVICE_CONSTRUCT_FOR_ADAPTER_LUID;
data.create_flags = flags;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_new_wrapped:
* @device: (transfer none): an existing ID3D11Device handle
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @device
* or %NULL if an error occurred
*
* Since: 1.20
*/
GstD3D11Device *
gst_d3d11_device_new_wrapped (ID3D11Device * device)
{
GstD3D11DeviceConstructData data;
g_return_val_if_fail (device != nullptr, nullptr);
data.data.device = device;
data.type = DEVICE_CONSTRUCT_WRAPPED;
data.create_flags = 0;
return gst_d3d11_device_new_internal (&data);
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the ID3D11Device handle
*
* Since: 1.20
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object. Any ID3D11DeviceContext call needs to be protected by
* gst_d3d11_device_lock() and gst_d3d11_device_unlock() method.
*
* Returns: (transfer none): the immeidate ID3D11DeviceContext handle
*
* Since: 1.20
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
/**
* gst_d3d11_device_get_dxgi_factory_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (transfer none): the IDXGIFactory1 handle
*
* Since: 1.20
*/
IDXGIFactory1 *
gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->factory;
}
/**
* gst_d3d11_device_get_video_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none) : the ID3D11VideoDevice handle or %NULL
* if ID3D11VideoDevice is unavailable.
*
* Since: 1.20
*/
ID3D11VideoDevice *
gst_d3d11_device_get_video_device_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
g_mutex_lock (&priv->resource_lock);
if (!priv->video_device) {
HRESULT hr;
ID3D11VideoDevice *video_device = NULL;
hr = priv->device->QueryInterface (IID_PPV_ARGS (&video_device));
if (gst_d3d11_result (hr, device))
priv->video_device = video_device;
}
g_mutex_unlock (&priv->resource_lock);
return priv->video_device;
}
/**
* gst_d3d11_device_get_video_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly. Caller must not destroy returned device
* object.
*
* Returns: (nullable) (transfer none): the ID3D11VideoContext handle or %NULL
* if ID3D11VideoContext is unavailable.
*
* Since: 1.20
*/
ID3D11VideoContext *
gst_d3d11_device_get_video_context_handle (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
g_mutex_lock (&priv->resource_lock);
if (!priv->video_context) {
HRESULT hr;
ID3D11VideoContext *video_context = NULL;
hr = priv->device_context->QueryInterface (IID_PPV_ARGS (&video_context));
if (gst_d3d11_result (hr, device))
priv->video_context = video_context;
}
g_mutex_unlock (&priv->resource_lock);
return priv->video_context;
}
/**
* gst_d3d11_device_lock:
* @device: a #GstD3D11Device
*
* Take lock for @device. Any thread-unsafe API call needs to be
* protected by this method. This call must be paired with
* gst_d3d11_device_unlock()
*
* Since: 1.20
*/
void
gst_d3d11_device_lock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
GST_TRACE_OBJECT (device, "device locking");
g_rec_mutex_lock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device locked");
}
/**
* gst_d3d11_device_unlock:
* @device: a #GstD3D11Device
*
* Release lock for @device. This call must be paired with
* gst_d3d11_device_lock()
*
* Since: 1.20
*/
void
gst_d3d11_device_unlock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
g_rec_mutex_unlock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device unlocked");
}
/**
* gst_d3d11_device_format_from_gst:
* @device: a #GstD3D11Device
* @format: a #GstVideoFormat
*
* Returns: (transfer none) (nullable): a pointer to #GstD3D11Format
* or %NULL if @format is not supported by @device
*
* Since: 1.20
*/
const GstD3D11Format *
gst_d3d11_device_format_from_gst (GstD3D11Device * device,
GstVideoFormat format)
{
GstD3D11DevicePrivate *priv;
guint i;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
for (i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
if (priv->format_table[i].format == format)
return &priv->format_table[i];
}
return NULL;
}