mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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8965b1e92f
Adding d3d12 specific bufferpool impl. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5345>
437 lines
12 KiB
C++
437 lines
12 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12device.h"
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#include "gstd3d12bufferpool.h"
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#include "gstd3d12utils.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_buffer_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_buffer_pool_debug
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struct _GstD3D12BufferPoolPrivate
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{
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GstD3D12Allocator *alloc[GST_VIDEO_MAX_PLANES];
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GstD3D12AllocationParams *d3d12_params;
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize offset[GST_VIDEO_MAX_PLANES];
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};
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#define gst_d3d12_buffer_pool_parent_class parent_class
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G_DEFINE_TYPE_WITH_PRIVATE (GstD3D12BufferPool,
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gst_d3d12_buffer_pool, GST_TYPE_BUFFER_POOL);
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static void gst_d3d12_buffer_pool_dispose (GObject * object);
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static const gchar **gst_d3d12_buffer_pool_get_options (GstBufferPool * pool);
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static gboolean gst_d3d12_buffer_pool_set_config (GstBufferPool * pool,
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GstStructure * config);
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static GstFlowReturn gst_d3d12_buffer_pool_alloc_buffer (GstBufferPool * pool,
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GstBuffer ** buffer, GstBufferPoolAcquireParams * params);
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static gboolean gst_d3d12_buffer_pool_start (GstBufferPool * pool);
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static gboolean gst_d3d12_buffer_pool_stop (GstBufferPool * pool);
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static void
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gst_d3d12_buffer_pool_class_init (GstD3D12BufferPoolClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstBufferPoolClass *bufferpool_class = GST_BUFFER_POOL_CLASS (klass);
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gobject_class->dispose = gst_d3d12_buffer_pool_dispose;
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bufferpool_class->get_options = gst_d3d12_buffer_pool_get_options;
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bufferpool_class->set_config = gst_d3d12_buffer_pool_set_config;
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bufferpool_class->alloc_buffer = gst_d3d12_buffer_pool_alloc_buffer;
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bufferpool_class->start = gst_d3d12_buffer_pool_start;
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bufferpool_class->stop = gst_d3d12_buffer_pool_stop;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_buffer_pool_debug, "d3d12bufferpool", 0,
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"d3d12bufferpool");
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}
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static void
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gst_d3d12_buffer_pool_init (GstD3D12BufferPool * self)
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{
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self->priv = (GstD3D12BufferPoolPrivate *)
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gst_d3d12_buffer_pool_get_instance_private (self);
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}
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static void
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gst_d3d12_buffer_pool_clear_allocator (GstD3D12BufferPool * self)
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{
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GstD3D12BufferPoolPrivate *priv = self->priv;
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guint i;
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for (i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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if (priv->alloc[i]) {
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gst_d3d12_allocator_set_active (priv->alloc[i], FALSE);
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gst_clear_object (&priv->alloc[i]);
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}
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}
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}
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static void
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gst_d3d12_buffer_pool_dispose (GObject * object)
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{
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GstD3D12BufferPool *self = GST_D3D12_BUFFER_POOL (object);
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GstD3D12BufferPoolPrivate *priv = self->priv;
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g_clear_pointer (&priv->d3d12_params, gst_d3d12_allocation_params_free);
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gst_clear_object (&self->device);
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gst_d3d12_buffer_pool_clear_allocator (self);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static const gchar **
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gst_d3d12_buffer_pool_get_options (GstBufferPool * pool)
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{
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/* NOTE: d3d12 memory does not support alignment */
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static const gchar *options[] =
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{ GST_BUFFER_POOL_OPTION_VIDEO_META, nullptr };
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return options;
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}
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static gboolean
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gst_d3d12_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
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{
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GstD3D12BufferPool *self = GST_D3D12_BUFFER_POOL (pool);
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GstD3D12BufferPoolPrivate *priv = self->priv;
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GstVideoInfo info;
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GstCaps *caps = nullptr;
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guint min_buffers, max_buffers;
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gboolean ret = TRUE;
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guint align = 0;
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D3D12_RESOURCE_DESC *desc;
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D3D12_HEAP_PROPERTIES heap_props =
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CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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guint plane_index = 0;
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gsize mem_size = 0;
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if (!gst_buffer_pool_config_get_params (config, &caps, nullptr, &min_buffers,
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&max_buffers)) {
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GST_WARNING_OBJECT (self, "invalid config");
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return FALSE;
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}
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if (!caps) {
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GST_WARNING_OBJECT (self, "Empty caps");
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return FALSE;
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}
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/* now parse the caps from the config */
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if (!gst_video_info_from_caps (&info, caps)) {
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GST_WARNING_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps);
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return FALSE;
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}
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GST_LOG_OBJECT (self, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
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caps);
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gst_d3d12_buffer_pool_clear_allocator (self);
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memset (priv->stride, 0, sizeof (priv->stride));
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memset (priv->offset, 0, sizeof (priv->offset));
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g_clear_pointer (&priv->d3d12_params, gst_d3d12_allocation_params_free);
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priv->d3d12_params =
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gst_buffer_pool_config_get_d3d12_allocation_params (config);
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if (!priv->d3d12_params) {
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priv->d3d12_params =
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gst_d3d12_allocation_params_new (self->device,
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&info, GST_D3D12_ALLOCATION_FLAG_DEFAULT,
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
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}
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desc = priv->d3d12_params->desc;
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switch (desc[0].Format) {
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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align = 2;
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break;
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default:
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break;
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}
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/* resolution of semi-planar formats must be multiple of 2 */
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if (align != 0 && (desc[0].Width % align || desc[0].Height % align)) {
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gint width, height;
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GstVideoAlignment video_align;
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GST_WARNING_OBJECT (self, "Resolution %dx%d is not mutiple of %d, fixing",
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desc[0].Width, desc[0].Height, align);
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width = GST_ROUND_UP_N ((guint) desc[0].Width, align);
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height = GST_ROUND_UP_N ((guint) desc[0].Height, align);
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gst_video_alignment_reset (&video_align);
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video_align.padding_right = width - desc[0].Width;
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video_align.padding_bottom = height - desc[0].Height;
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gst_d3d12_allocation_params_alignment (priv->d3d12_params, &video_align);
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}
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if ((priv->d3d12_params->flags & GST_D3D12_ALLOCATION_FLAG_TEXTURE_ARRAY)) {
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guint max_array_size = 0;
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for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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if (desc[i].Format == DXGI_FORMAT_UNKNOWN)
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break;
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if (desc[i].DepthOrArraySize > max_array_size)
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max_array_size = desc[i].DepthOrArraySize;
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}
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if (max_buffers == 0 || max_buffers > max_array_size) {
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GST_WARNING_OBJECT (self,
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"Array pool is requested but allowed pool size %d > ArraySize %d",
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max_buffers, max_array_size);
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max_buffers = max_array_size;
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}
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}
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for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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GstD3D12Allocator *alloc;
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GstD3D12PoolAllocator *pool_alloc;
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GstFlowReturn flow_ret;
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GstMemory *mem = nullptr;
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GstD3D12Memory *dmem;
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gint stride = 0;
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gsize offset = 0;
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guint plane_count = 0;
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if (desc[i].Format == DXGI_FORMAT_UNKNOWN)
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break;
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alloc =
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(GstD3D12Allocator *) gst_d3d12_pool_allocator_new (self->device,
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&heap_props, D3D12_HEAP_FLAG_NONE, &desc[i],
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D3D12_RESOURCE_STATE_COMMON, nullptr);
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if (!gst_d3d12_allocator_set_active (alloc, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to activate allocator");
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gst_object_unref (alloc);
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return FALSE;
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}
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pool_alloc = GST_D3D12_POOL_ALLOCATOR (alloc);
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flow_ret = gst_d3d12_pool_allocator_acquire_memory (pool_alloc, &mem);
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if (flow_ret != GST_FLOW_OK) {
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GST_ERROR_OBJECT (self, "Failed to allocate initial memory");
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gst_d3d12_allocator_set_active (alloc, FALSE);
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gst_object_unref (alloc);
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return FALSE;
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}
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dmem = GST_D3D12_MEMORY_CAST (mem);
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plane_count = gst_d3d12_memory_get_plane_count (dmem);
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for (guint j = 0; j < plane_count; j++) {
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if (!gst_d3d12_memory_get_plane_size (dmem, j,
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nullptr, nullptr, &stride, &offset)) {
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GST_ERROR_OBJECT (self, "Failed to calculate stride");
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gst_d3d12_allocator_set_active (alloc, FALSE);
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gst_object_unref (alloc);
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gst_memory_unref (mem);
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return FALSE;
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}
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g_assert (plane_index < GST_VIDEO_MAX_PLANES);
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priv->stride[plane_index] = stride;
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priv->offset[plane_index] = offset;
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plane_index++;
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}
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priv->alloc[i] = alloc;
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mem_size += mem->size;
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gst_memory_unref (mem);
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}
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gst_buffer_pool_config_set_params (config,
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caps, mem_size, min_buffers, max_buffers);
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return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
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}
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static GstFlowReturn
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gst_d3d12_buffer_pool_fill_buffer (GstD3D12BufferPool * self, GstBuffer * buf)
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{
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GstD3D12BufferPoolPrivate *priv = self->priv;
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GstFlowReturn ret = GST_FLOW_OK;
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guint i;
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for (i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstMemory *mem = nullptr;
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GstD3D12PoolAllocator *alloc = GST_D3D12_POOL_ALLOCATOR (priv->alloc[i]);
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if (!alloc)
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break;
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ret = gst_d3d12_pool_allocator_acquire_memory (alloc, &mem);
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if (ret != GST_FLOW_OK) {
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GST_WARNING_OBJECT (self, "Failed to acquire memory, ret %s",
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gst_flow_get_name (ret));
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return ret;
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}
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gst_buffer_append_memory (buf, mem);
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}
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return GST_FLOW_OK;
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}
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static GstFlowReturn
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gst_d3d12_buffer_pool_alloc_buffer (GstBufferPool * pool, GstBuffer ** buffer,
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GstBufferPoolAcquireParams * params)
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{
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GstD3D12BufferPool *self = GST_D3D12_BUFFER_POOL (pool);
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GstD3D12BufferPoolPrivate *priv = self->priv;
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GstD3D12AllocationParams *d3d12_params = priv->d3d12_params;
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GstVideoInfo *info = &d3d12_params->info;
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GstBuffer *buf;
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GstFlowReturn ret = GST_FLOW_OK;
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buf = gst_buffer_new ();
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ret = gst_d3d12_buffer_pool_fill_buffer (self, buf);
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if (ret != GST_FLOW_OK) {
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gst_buffer_unref (buf);
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return ret;
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}
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gst_buffer_add_video_meta_full (buf, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
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priv->offset, priv->stride);
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*buffer = buf;
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return GST_FLOW_OK;
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}
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static gboolean
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gst_d3d12_buffer_pool_start (GstBufferPool * pool)
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{
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GstD3D12BufferPool *self = GST_D3D12_BUFFER_POOL (pool);
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GstD3D12BufferPoolPrivate *priv = self->priv;
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guint i;
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gboolean ret;
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GST_DEBUG_OBJECT (self, "Start");
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for (i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D12Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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if (!gst_d3d12_allocator_set_active (alloc, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to activate allocator");
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return FALSE;
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}
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}
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ret = GST_BUFFER_POOL_CLASS (parent_class)->start (pool);
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if (!ret) {
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GST_ERROR_OBJECT (self, "Failed to start");
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for (i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D12Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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gst_d3d12_allocator_set_active (alloc, FALSE);
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}
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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gst_d3d12_buffer_pool_stop (GstBufferPool * pool)
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{
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GstD3D12BufferPool *self = GST_D3D12_BUFFER_POOL (pool);
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GstD3D12BufferPoolPrivate *priv = self->priv;
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guint i;
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GST_DEBUG_OBJECT (self, "Stop");
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for (i = 0; i < G_N_ELEMENTS (priv->alloc); i++) {
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GstD3D12Allocator *alloc = priv->alloc[i];
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if (!alloc)
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break;
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if (!gst_d3d12_allocator_set_active (alloc, FALSE)) {
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GST_ERROR_OBJECT (self, "Failed to deactivate allocator");
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return FALSE;
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}
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}
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return GST_BUFFER_POOL_CLASS (parent_class)->stop (pool);
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}
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GstBufferPool *
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gst_d3d12_buffer_pool_new (GstD3D12Device * device)
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{
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GstD3D12BufferPool *self;
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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self = (GstD3D12BufferPool *)
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g_object_new (GST_TYPE_D3D12_BUFFER_POOL, nullptr);
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gst_object_ref_sink (self);
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self->device = (GstD3D12Device *) gst_object_ref (device);
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return GST_BUFFER_POOL_CAST (self);
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}
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GstD3D12AllocationParams *
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gst_buffer_pool_config_get_d3d12_allocation_params (GstStructure * config)
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{
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GstD3D12AllocationParams *ret = nullptr;
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if (!gst_structure_get (config, "d3d12-allocation-params",
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GST_TYPE_D3D12_ALLOCATION_PARAMS, &ret, nullptr)) {
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return nullptr;
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}
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return ret;
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}
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void
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gst_buffer_pool_config_set_d3d12_allocation_params (GstStructure * config,
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GstD3D12AllocationParams * params)
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{
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g_return_if_fail (config);
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g_return_if_fail (params);
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gst_structure_set (config, "d3d12-allocation-params",
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GST_TYPE_D3D12_ALLOCATION_PARAMS, params, nullptr);
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}
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