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160 lines
8.6 KiB
Markdown
160 lines
8.6 KiB
Markdown
---
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short-description: Licensing your applications and plugins for use with GStreamer
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...
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<!-- FIXME: merge this page with the former sdk's legal-information.md
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and the legal section from the FAQ
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-->
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# Licensing your applications and plugins for use with GStreamer
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This document is the result of many discussions both inside the
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GStreamer community and with stakeholders outside the community. It
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includes the results of discussions with lawyers, including official
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representatives of the FSF, to help us ensure we cover the legal issues
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as correctly as possible. This does not mean the FSF or anyone else
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endorse the opinions in this page. The opinions only represent the rough
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consensus of the GStreamer community. The advice contained in here is
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meant as information and guidance for people developing free and open
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source software using the GStreamer library, so they are aware of the
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consequences of their choices. People developing proprietary software or
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people distributing GStreamer might also find this document useful in
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order to understand how GStreamer works in a licensing context.
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This text is also meant to explain a little about our thinking in
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regards to how to deal with the problem of software patents which is an
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even bigger pain in the field of multimedia than other fields of
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programming.
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For more information on licensing you can check out our [legal
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FAQ](frequently-asked-questions/legal.md)
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## Licensing of code contributed to GStreamer itself
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GStreamer is a plugin-based framework licensed under the LGPL. The
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reason for this choice in licensing is to ensure that everyone can use
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GStreamer to build applications using licenses of their choice.
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To keep this policy viable, the GStreamer community has made a few
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licensing rules for code to be included in GStreamer's core or
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GStreamer's official modules, like our plugin packages. **We require
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that all code going into our core packages is LGPL**. For the plugin
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code, we require the **use of the LGPL for all plugins written from
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scratch or linking to external libraries**. The only exception to this
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is when plugins contain older code under the BSD and MIT license. They
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can use those licenses instead and will still be considered for
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inclusion, we do prefer that all new code written though is at least
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dual licensed LGPL. We do not accept GPL code to be added to our plugins
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modules, but we do accept LGPL-licensed plugins using an external GPL
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library for some of our plugin modules. The reason we demand plugins be
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licensed under the LGPL, even when they are using a GPL library, is that
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other developers might want to use the plugin code as a template for
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plugins linking to non-GPL libraries. We also accept dual licensed
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plugins for inclusion as long as one of the licenses offered for dual
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licensing is the LGPL.
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We also do not allow plugins under any license into our core,base or
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good packages if they have known patent issues associated with them.
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This means that even a contributed LGPL/MIT licensed implementation of
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something which there is a licensing body claiming fees for, those
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plugins would need to go into our gst-plugins-ugly module.
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All new plugins, regardless of licensing or patents tend to have to go
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through a period in our incubation module, gst-plugins-bad before moving
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to ugly, base or good.
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## Licensing of applications using GStreamer
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The licensing of GStreamer is no different from a lot of other libraries
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out there like GTK+ or glibc: we use the [LGPL][LGPL]. What complicates things
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with regards to GStreamer is its plugin-based design and the heavily
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patented and proprietary nature of many multimedia codecs. While patents
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on software are currently only allowed in a small minority of world
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countries (the US and Australia being the most important of those), the
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problem is that due to the central place the US hold in the world
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economy and the computing industry, software patents are hard to ignore
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wherever you are.
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Due to this situation, many companies, including major GNU/Linux
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distributions, get trapped in a situation where they either get bad
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reviews due to lacking out-of-the-box media playback capabilities (and
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attempts to educate the reviewers have met with little success so far),
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or go against their own - and the free software movement's - wish to
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avoid proprietary software. Due to competitive pressure, most choose to
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add some support. Doing that through pure free software solutions would
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have them risk heavy litigation and punishment from patent owners. So
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when the decision is made to include support for patented codecs, it
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leaves them the choice of either using special proprietary applications,
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or try to integrate the support for these codecs through proprietary
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plugins into the multimedia infrastructure provided by GStreamer. Faced
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with one of these two evils the GStreamer community of course prefer the
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second option.
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The problem which arises is that most free software and open source
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applications developed use the GPL as their license. While this is
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generally a good thing, it creates a dilemma for people who want to put
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together a distribution. The dilemma they face is that if they include
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proprietary plugins in GStreamer to support patented formats in a way
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that is legal for them, they do risk running afoul of the GPL license of
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the applications. We have gotten some conflicting reports from lawyers
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on whether this is actually a problem, but the official stance of the
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FSF is that it is a problem. We view the FSF as an authority on this
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matter, so we are inclined to follow their interpretation of the GPL
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license.
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So what does this mean for you as an application developer? Well, it
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means **you have to make an active decision on whether you want your
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application to be used together with proprietary plugins or not**. What
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you decide here will also influence the chances of commercial
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distributions and Unix vendors shipping your application. The GStreamer
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community suggest you license your software using a license that will
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allow non-free, patent implementing or non-GPL compatible plugins to be
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bundled with GStreamer and your applications, in order to make sure that
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as many vendors as possible go with GStreamer instead of less free
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solutions. This in turn we hope and think will let GStreamer be a
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vehicle for wider use of free formats like the
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[Xiph.org](http://www.xiph.org/) formats.
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If you do decide that you want to allow for non-free plugins to be used
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with your application you have a variety of choices. One of the simplest
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is using licenses like LGPL, MPL or BSD for your application instead of
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the GPL. Or you can add a exceptions clause to your GPL license stating
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that you except GStreamer plugins from the obligations of the GPL.
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A good example of such a GPL exception clause would be, using the Totem
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video player project as an example:
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*The developers of the Totem video player hereby grants permission for
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non-GPL compatible GStreamer plugins to be used and distributed together
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with GStreamer and Totem. This permission is above and beyond the
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permissions granted by the GPL license by which Totem is covered. If you
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modify this code, you may extend this exception to your version of the
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code, but you are not obligated to do so. If you do not wish to do so,
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delete this exception statement from your version.*
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Our suggestion among these choices is to use the LGPL license, as it is
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what resembles the GPL most and it makes it a good licensing fit with
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the major GNU/Linux desktop projects like GNOME and KDE. It also allows
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you to share code more openly with projects that have compatible
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licenses. As you might deduce, pure GPL licensed code without the
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above-mentioned clause is not re-usable in your application under a GPL
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plus exception clause unless you get the author of the pure GPL code to
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allow a relicensing to GPL plus exception clause. By choosing the LGPL,
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there is no need for an exception clause and thus code can be shared
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freely between your application and other LGPL using projects.
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We have above outlined the practical reasons for why the GStreamer
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community suggest you allow non-free plugins to be used with your
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applications. We feel that in the multimedia arena, the free software
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community is still not strong enough to set the agenda and that blocking
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non-free plugins to be used in our infrastructure hurts us more than it
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hurts the patent owners and their ilk.
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This view is not shared by everyone. The [Free Software
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Foundation](http://www.fsf.org) urges you to use an unmodified GPL for
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your applications, so as to push back against the temptation to use
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non-free plug-ins. They say that since not everyone else has the
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strength to reject them because they are unethical, they ask your help
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to give them a legal reason to do so.
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[LGPL]: http://www.fsf.org/licenses/lgpl.html
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