mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-11 02:46:33 +00:00
00bb3a171e
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING and DXGI_PRESENT_ALLOW_TEARING should be used only if required, when user wants Vsync off for example. Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2376 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4188>
1104 lines
34 KiB
C++
1104 lines
34 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11window.h"
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#include "gstd3d11pluginutils.h"
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#if GST_D3D11_WINAPI_APP
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/* workaround for GetCurrentTime collision */
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <windows.ui.xaml.h>
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#include <windows.applicationmodel.core.h>
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#endif
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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#define GST_CAT_DEFAULT gst_d3d11_window_debug
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enum
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{
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PROP_0,
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PROP_D3D11_DEVICE,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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PROP_WINDOW_HANDLE,
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PROP_RENDER_STATS,
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PROP_EMIT_PRESENT,
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};
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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#define DEFAULT_EMIT_PRESENT FALSE
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enum
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{
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SIGNAL_KEY_EVENT,
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SIGNAL_MOUSE_EVENT,
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SIGNAL_PRESENT,
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SIGNAL_LAST
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};
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static guint d3d11_window_signals[SIGNAL_LAST] = { 0, };
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GType
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gst_d3d11_window_fullscreen_toggle_mode_type (void)
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{
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static GType mode_type = 0;
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GST_D3D11_CALL_ONCE_BEGIN {
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static const GFlagsValue mode_types[] = {
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE", "none"},
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER", "alt-enter"},
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY", "property"},
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{0, nullptr, nullptr},
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};
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mode_type = g_flags_register_static ("GstD3D11WindowFullscreenToggleMode",
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mode_types);
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} GST_D3D11_CALL_ONCE_END;
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return mode_type;
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}
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#define gst_d3d11_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstD3D11Window, gst_d3d11_window, GST_TYPE_OBJECT);
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static void gst_d3d11_window_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_window_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_window_dispose (GObject * object);
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static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self,
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GstBuffer * buffer, GstBuffer * render_target);
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static void gst_d3d11_window_on_resize_default (GstD3D11Window * window,
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guint width, guint height);
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static GstFlowReturn gst_d3d11_window_prepare_default (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps,
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GstStructure * config, DXGI_FORMAT display_format, GError ** error);
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static void
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gst_d3d11_window_class_init (GstD3D11WindowClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = gst_d3d11_window_set_property;
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gobject_class->get_property = gst_d3d11_window_get_property;
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gobject_class->dispose = gst_d3d11_window_dispose;
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klass->on_resize = GST_DEBUG_FUNCPTR (gst_d3d11_window_on_resize_default);
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klass->prepare = GST_DEBUG_FUNCPTR (gst_d3d11_window_prepare_default);
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g_object_class_install_property (gobject_class, PROP_D3D11_DEVICE,
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g_param_spec_object ("d3d11device", "D3D11 Device",
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"GstD3D11Device object for creating swapchain",
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GST_TYPE_D3D11_DEVICE,
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(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, signals for navigation events are emitted",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_WINDOW_HANDLE,
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g_param_spec_pointer ("window-handle",
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"Window Handle", "External Window Handle",
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(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_EMIT_PRESENT,
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g_param_spec_boolean ("emit-present", "Emit Present",
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"Emit present signal", DEFAULT_EMIT_PRESENT,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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d3d11_window_signals[SIGNAL_KEY_EVENT] =
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g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
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G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
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d3d11_window_signals[SIGNAL_MOUSE_EVENT] =
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g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
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G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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d3d11_window_signals[SIGNAL_PRESENT] =
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g_signal_new ("present", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, nullptr, nullptr, nullptr,
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G_TYPE_NONE, 2, GST_TYPE_D3D11_DEVICE, G_TYPE_POINTER);
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}
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static void
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gst_d3d11_window_init (GstD3D11Window * self)
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{
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self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
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self->fullscreen_toggle_mode = GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE;
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self->fullscreen = DEFAULT_FULLSCREEN;
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self->emit_present = DEFAULT_EMIT_PRESENT;
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}
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static void
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gst_d3d11_window_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (object);
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switch (prop_id) {
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case PROP_D3D11_DEVICE:
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self->device = (GstD3D11Device *) g_value_dup_object (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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{
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self->force_aspect_ratio = g_value_get_boolean (value);
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if (self->swap_chain)
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klass->update_swap_chain (self);
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break;
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}
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case PROP_ENABLE_NAVIGATION_EVENTS:
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self->enable_navigation_events = g_value_get_boolean (value);
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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self->fullscreen_toggle_mode =
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(GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value);
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break;
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case PROP_FULLSCREEN:
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{
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self->requested_fullscreen = g_value_get_boolean (value);
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if (self->swap_chain)
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klass->change_fullscreen_mode (self);
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break;
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}
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case PROP_WINDOW_HANDLE:
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self->external_handle = (guintptr) g_value_get_pointer (value);
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break;
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case PROP_EMIT_PRESENT:
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self->emit_present = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_window_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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switch (prop_id) {
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case PROP_ENABLE_NAVIGATION_EVENTS:
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g_value_set_boolean (value, self->enable_navigation_events);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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g_value_set_boolean (value, self->force_aspect_ratio);
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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g_value_set_flags (value, self->fullscreen_toggle_mode);
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break;
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case PROP_FULLSCREEN:
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g_value_set_boolean (value, self->fullscreen);
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break;
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case PROP_EMIT_PRESENT:
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g_value_set_boolean (value, self->emit_present);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_window_dispose (GObject * object)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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gst_clear_buffer (&self->backbuffer);
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GST_D3D11_CLEAR_COM (self->swap_chain);
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gst_clear_object (&self->compositor);
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gst_clear_object (&self->converter);
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gst_clear_buffer (&self->cached_buffer);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_window_on_resize_default (GstD3D11Window * self, guint width,
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guint height)
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{
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GstD3D11Device *device = self->device;
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HRESULT hr;
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D3D11_TEXTURE2D_DESC desc;
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DXGI_SWAP_CHAIN_DESC swap_desc;
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ComPtr < ID3D11Texture2D > backbuffer;
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GstVideoRectangle src_rect, dst_rect, rst_rect;
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IDXGISwapChain *swap_chain;
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GstMemory *mem;
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GstD3D11Memory *dmem;
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ID3D11RenderTargetView *rtv;
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ID3D11DeviceContext *context;
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gsize size;
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GstD3D11DeviceLockGuard lk (device);
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const FLOAT clear_color[] = { 0.0, 0.0, 0.0, 1.0 };
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gst_clear_buffer (&self->backbuffer);
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if (!self->swap_chain)
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return;
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swap_chain = self->swap_chain;
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swap_chain->GetDesc (&swap_desc);
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hr = swap_chain->ResizeBuffers (0, width, height, self->dxgi_format,
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swap_desc.Flags);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't resize buffers, hr: 0x%x", (guint) hr);
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return;
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}
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hr = swap_chain->GetBuffer (0, IID_PPV_ARGS (&backbuffer));
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self,
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"Cannot get backbuffer from swapchain, hr: 0x%x", (guint) hr);
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return;
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}
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backbuffer->GetDesc (&desc);
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size = desc.Width * desc.Height;
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/* flip mode swapchain supports only 4 formats, rgba/bgra/rgb10a2/rgba64.
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* The size passed in alloc_wrapped() is not important here, since we never
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* try mapping this for CPU access */
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if (desc.Format == DXGI_FORMAT_R16G16B16A16_FLOAT) {
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size *= 8;
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} else {
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size *= 4;
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}
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mem = gst_d3d11_allocator_alloc_wrapped (nullptr,
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self->device, backbuffer.Get (), size, nullptr, nullptr);
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if (!mem) {
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GST_ERROR_OBJECT (self, "Couldn't allocate wrapped memory");
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return;
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}
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dmem = GST_D3D11_MEMORY_CAST (mem);
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rtv = gst_d3d11_memory_get_render_target_view (dmem, 0);
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if (!rtv) {
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GST_ERROR_OBJECT (self, "RTV is unavailable");
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gst_memory_unref (mem);
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return;
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}
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context = gst_d3d11_device_get_device_context_handle (self->device);
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context->ClearRenderTargetView (rtv, clear_color);
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self->backbuffer = gst_buffer_new ();
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gst_buffer_append_memory (self->backbuffer, mem);
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self->surface_width = desc.Width;
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self->surface_height = desc.Height;
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.w = self->surface_width;
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dst_rect.h = self->surface_height;
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if (self->force_aspect_ratio) {
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src_rect.x = 0;
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src_rect.y = 0;
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switch (self->method) {
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case GST_VIDEO_ORIENTATION_90R:
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case GST_VIDEO_ORIENTATION_90L:
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case GST_VIDEO_ORIENTATION_UL_LR:
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case GST_VIDEO_ORIENTATION_UR_LL:
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src_rect.w = GST_VIDEO_INFO_HEIGHT (&self->render_info);
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src_rect.h = GST_VIDEO_INFO_WIDTH (&self->render_info);
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break;
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default:
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src_rect.w = GST_VIDEO_INFO_WIDTH (&self->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&self->render_info);
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break;
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}
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gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE);
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} else {
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rst_rect = dst_rect;
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}
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self->render_rect.left = rst_rect.x;
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self->render_rect.top = rst_rect.y;
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self->render_rect.right = rst_rect.x + rst_rect.w;
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self->render_rect.bottom = rst_rect.y + rst_rect.h;
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GST_LOG_OBJECT (self,
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"New client area %dx%d, render rect x: %d, y: %d, %dx%d",
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desc.Width, desc.Height, rst_rect.x, rst_rect.y, rst_rect.w, rst_rect.h);
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self->first_present = TRUE;
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/* redraw the last scene if cached buffer exits */
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if (self->cached_buffer)
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gst_d3d111_window_present (self, self->cached_buffer, self->backbuffer);
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}
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void
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gst_d3d11_window_on_key_event (GstD3D11Window * window, const gchar * event,
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const gchar * key)
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{
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g_return_if_fail (GST_IS_D3D11_WINDOW (window));
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if (!window->enable_navigation_events)
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return;
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g_signal_emit (window, d3d11_window_signals[SIGNAL_KEY_EVENT], 0, event, key);
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}
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void
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gst_d3d11_window_on_mouse_event (GstD3D11Window * window, const gchar * event,
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gint button, gdouble x, gdouble y)
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{
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RECT render_rect;
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GstVideoOrientationMethod method;
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LONG xpos, ypos;
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gdouble display_w, display_h, src_w, src_h;
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gint in_w, in_h;
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g_return_if_fail (GST_IS_D3D11_WINDOW (window));
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if (!window->enable_navigation_events)
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return;
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gst_d3d11_device_lock (window->device);
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method = window->method;
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render_rect = window->render_rect;
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in_w = window->info.width;
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in_h = window->info.height;
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gst_d3d11_device_unlock (window->device);
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|
|
|
display_w = render_rect.right - render_rect.left;
|
|
display_h = render_rect.bottom - render_rect.top;
|
|
xpos = (LONG) x;
|
|
ypos = (LONG) y;
|
|
|
|
/* if backbuffer surface size is unknown or mouse point located at
|
|
* outside of render area, ignore it */
|
|
if (display_w <= 0 || display_h <= 0 || in_w <= 0 || in_h <= 0 ||
|
|
xpos < render_rect.left || xpos >= render_rect.right ||
|
|
ypos < render_rect.top || ypos >= render_rect.bottom) {
|
|
return;
|
|
}
|
|
|
|
switch (method) {
|
|
case GST_VIDEO_ORIENTATION_90R:
|
|
case GST_VIDEO_ORIENTATION_90L:
|
|
case GST_VIDEO_ORIENTATION_UL_LR:
|
|
case GST_VIDEO_ORIENTATION_UR_LL:
|
|
src_w = in_h;
|
|
src_h = in_w;
|
|
break;
|
|
default:
|
|
src_w = in_w;
|
|
src_h = in_h;
|
|
break;
|
|
}
|
|
|
|
xpos = ((xpos - render_rect.left) / display_w) * src_w;
|
|
ypos = ((ypos - render_rect.top) / display_h) * src_h;
|
|
|
|
xpos = CLAMP (xpos, 0, (LONG) (src_w - 1));
|
|
ypos = CLAMP (ypos, 0, (LONG) (src_h - 1));
|
|
|
|
/* Reverse rotate/flip if needed */
|
|
switch (method) {
|
|
case GST_VIDEO_ORIENTATION_90R:
|
|
x = ypos;
|
|
y = src_w - xpos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_90L:
|
|
x = src_h - ypos;
|
|
y = xpos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UR_LL:
|
|
x = src_h - ypos;
|
|
y = src_w - xpos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UL_LR:
|
|
x = ypos;
|
|
y = xpos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_180:
|
|
x = src_w - xpos;
|
|
y = src_h - ypos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_HORIZ:
|
|
x = src_w - xpos;
|
|
y = ypos;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_VERT:
|
|
x = xpos;
|
|
y = src_h - ypos;
|
|
break;
|
|
default:
|
|
x = xpos;
|
|
y = ypos;
|
|
break;
|
|
}
|
|
|
|
g_signal_emit (window, d3d11_window_signals[SIGNAL_MOUSE_EVENT], 0,
|
|
event, button, x, y);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
DXGI_FORMAT dxgi_format;
|
|
GstVideoFormat gst_format;
|
|
gboolean supported;
|
|
} GstD3D11WindowDisplayFormat;
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width,
|
|
guint display_height, GstCaps * caps, GstStructure * config,
|
|
DXGI_FORMAT display_format, GError ** error)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
g_assert (klass->prepare != NULL);
|
|
|
|
GST_DEBUG_OBJECT (window, "Prepare window, display resolution %dx%d, caps %"
|
|
GST_PTR_FORMAT, display_width, display_height, caps);
|
|
|
|
return klass->prepare (window, display_width, display_height, caps, config,
|
|
display_format, error);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d11_window_prepare_default (GstD3D11Window * window, guint display_width,
|
|
guint display_height, GstCaps * caps, GstStructure * config,
|
|
DXGI_FORMAT display_format, GError ** error)
|
|
{
|
|
GstD3D11Device *device = window->device;
|
|
GstD3D11WindowClass *klass;
|
|
guint swapchain_flags = 0;
|
|
ID3D11Device *device_handle;
|
|
guint num_supported_format = 0;
|
|
HRESULT hr;
|
|
UINT display_flags =
|
|
D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY;
|
|
UINT supported_flags = 0;
|
|
GstD3D11WindowDisplayFormat formats[] = {
|
|
{DXGI_FORMAT_B8G8R8A8_UNORM, GST_VIDEO_FORMAT_BGRA, FALSE},
|
|
{DXGI_FORMAT_R8G8B8A8_UNORM, GST_VIDEO_FORMAT_RGBA, FALSE},
|
|
{DXGI_FORMAT_R10G10B10A2_UNORM, GST_VIDEO_FORMAT_RGB10A2_LE, FALSE},
|
|
};
|
|
const GstD3D11WindowDisplayFormat *chosen_format = nullptr;
|
|
DXGI_COLOR_SPACE_TYPE swapchain_colorspace =
|
|
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
gboolean hdr10_aware = FALSE;
|
|
gboolean have_hdr10_meta = FALSE;
|
|
GstVideoMasteringDisplayInfo mdcv;
|
|
GstVideoContentLightLevel cll;
|
|
ComPtr < IDXGISwapChain3 > swapchain3;
|
|
GstStructure *s;
|
|
const gchar *cll_str = nullptr;
|
|
const gchar *mdcv_str = nullptr;
|
|
|
|
/* Step 1: Clear old resources and objects */
|
|
gst_clear_buffer (&window->cached_buffer);
|
|
gst_clear_object (&window->compositor);
|
|
gst_clear_object (&window->converter);
|
|
|
|
/* Step 2: Decide display color format
|
|
* If upstream format is 10bits, try DXGI_FORMAT_R10G10B10A2_UNORM first
|
|
* Otherwise, use DXGI_FORMAT_B8G8R8A8_UNORM or DXGI_FORMAT_B8G8R8A8_UNORM
|
|
*/
|
|
gst_video_info_from_caps (&window->info, caps);
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
for (guint i = 0; i < G_N_ELEMENTS (formats); i++) {
|
|
hr = device_handle->CheckFormatSupport (formats[i].dxgi_format,
|
|
&supported_flags);
|
|
if (SUCCEEDED (hr) && (supported_flags & display_flags) == display_flags) {
|
|
GST_DEBUG_OBJECT (window, "Device supports format %s (DXGI_FORMAT %d)",
|
|
gst_video_format_to_string (formats[i].gst_format),
|
|
formats[i].dxgi_format);
|
|
formats[i].supported = TRUE;
|
|
num_supported_format++;
|
|
}
|
|
}
|
|
|
|
if (num_supported_format == 0) {
|
|
GST_ERROR_OBJECT (window, "Cannot determine render format");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot determine render format");
|
|
if (config)
|
|
gst_structure_free (config);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (display_format != DXGI_FORMAT_UNKNOWN) {
|
|
for (guint i = 0; i < G_N_ELEMENTS (formats); i++) {
|
|
if (display_format == formats[i].dxgi_format && formats[i].supported) {
|
|
GST_DEBUG_OBJECT (window, "Requested format %s is supported",
|
|
gst_d3d11_dxgi_format_to_string (display_format));
|
|
chosen_format = &formats[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!chosen_format) {
|
|
GST_ERROR_OBJECT (window, "Requested DXGI FORMAT %d is not supported",
|
|
display_format);
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot determine render format");
|
|
if (config)
|
|
gst_structure_free (config);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
} else {
|
|
for (guint i = 0; i < GST_VIDEO_INFO_N_COMPONENTS (&window->info); i++) {
|
|
if (GST_VIDEO_INFO_COMP_DEPTH (&window->info, i) > 8) {
|
|
if (formats[2].supported) {
|
|
chosen_format = &formats[2];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!chosen_format) {
|
|
/* prefer native format over conversion */
|
|
for (guint i = 0; i < 2; i++) {
|
|
if (formats[i].supported &&
|
|
formats[i].gst_format == GST_VIDEO_INFO_FORMAT (&window->info)) {
|
|
chosen_format = &formats[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* choose any color space then */
|
|
if (!chosen_format) {
|
|
for (guint i = 0; i < G_N_ELEMENTS (formats); i++) {
|
|
if (formats[i].supported) {
|
|
chosen_format = &formats[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_assert (chosen_format != nullptr);
|
|
|
|
GST_DEBUG_OBJECT (window, "chosen render format %s (DXGI_FORMAT %d)",
|
|
gst_video_format_to_string (chosen_format->gst_format),
|
|
chosen_format->dxgi_format);
|
|
|
|
/* Step 3: Create swapchain
|
|
* (or reuse old swapchain if the format is not changed) */
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
window->dxgi_format = chosen_format->dxgi_format;
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
if (!window->swap_chain &&
|
|
!klass->create_swap_chain (window, window->dxgi_format,
|
|
display_width, display_height, swapchain_flags,
|
|
&window->swap_chain)) {
|
|
GST_ERROR_OBJECT (window, "Cannot create swapchain");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create swapchain");
|
|
if (config)
|
|
gst_structure_free (config);
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* this rect struct will be used to calculate render area */
|
|
window->render_rect.left = 0;
|
|
window->render_rect.top = 0;
|
|
window->render_rect.right = display_width;
|
|
window->render_rect.bottom = display_height;
|
|
|
|
window->input_rect.left = 0;
|
|
window->input_rect.top = 0;
|
|
window->input_rect.right = GST_VIDEO_INFO_WIDTH (&window->info);
|
|
window->input_rect.bottom = GST_VIDEO_INFO_HEIGHT (&window->info);
|
|
|
|
window->prev_input_rect = window->input_rect;
|
|
|
|
gst_video_info_set_format (&window->render_info,
|
|
chosen_format->gst_format, display_width, display_height);
|
|
|
|
/* preserve upstream colorimetry */
|
|
window->render_info.colorimetry.primaries =
|
|
window->info.colorimetry.primaries;
|
|
window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
|
|
/* prefer FULL range RGB. STUDIO range doesn't seem to be well supported
|
|
* color space by GPUs and we don't need to preserve color range for
|
|
* target display color space type */
|
|
window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
s = gst_caps_get_structure (caps, 0);
|
|
mdcv_str = gst_structure_get_string (s, "mastering-display-info");
|
|
cll_str = gst_structure_get_string (s, "content-light-level");
|
|
if (mdcv_str && cll_str &&
|
|
gst_video_mastering_display_info_from_string (&mdcv, mdcv_str) &&
|
|
gst_video_content_light_level_from_string (&cll, cll_str)) {
|
|
have_hdr10_meta = TRUE;
|
|
}
|
|
|
|
hr = window->swap_chain->QueryInterface (IID_PPV_ARGS (&swapchain3));
|
|
if (gst_d3d11_result (hr, device)) {
|
|
if (gst_d3d11_find_swap_chain_color_space (&window->render_info,
|
|
swapchain3.Get (), &swapchain_colorspace)) {
|
|
hr = swapchain3->SetColorSpace1 (swapchain_colorspace);
|
|
if (!gst_d3d11_result (hr, window->device)) {
|
|
GST_WARNING_OBJECT (window, "Failed to set colorspace %d, hr: 0x%x",
|
|
swapchain_colorspace, (guint) hr);
|
|
swapchain_colorspace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
} else {
|
|
ComPtr < IDXGISwapChain4 > swapchain4;
|
|
|
|
/* DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12, undefined in old
|
|
* mingw header */
|
|
if (swapchain_colorspace == 12 && have_hdr10_meta) {
|
|
hr = swapchain3.As (&swapchain4);
|
|
if (gst_d3d11_result (hr, device)) {
|
|
DXGI_HDR_METADATA_HDR10 hdr10_metadata = { 0, };
|
|
|
|
GST_DEBUG_OBJECT (window,
|
|
"Have HDR metadata, set to DXGI swapchain");
|
|
|
|
gst_d3d11_hdr_meta_data_to_dxgi (&mdcv, &cll, &hdr10_metadata);
|
|
|
|
hr = swapchain4->SetHDRMetaData (DXGI_HDR_METADATA_TYPE_HDR10,
|
|
sizeof (DXGI_HDR_METADATA_HDR10), &hdr10_metadata);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_WARNING_OBJECT (window,
|
|
"Couldn't set HDR metadata, hr 0x%x", (guint) hr);
|
|
} else {
|
|
hdr10_aware = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (window, "Set colorspace %d", swapchain_colorspace);
|
|
|
|
/* update with selected display color space */
|
|
gst_video_info_apply_dxgi_color_space (swapchain_colorspace,
|
|
&window->render_info);
|
|
|
|
window->converter = gst_d3d11_converter_new (device,
|
|
&window->info, &window->render_info, config);
|
|
|
|
if (!window->converter) {
|
|
GST_ERROR_OBJECT (window, "Cannot create converter");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create converter");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (have_hdr10_meta) {
|
|
g_object_set (window->converter, "src-mastering-display-info", mdcv_str,
|
|
"src-content-light-level", cll_str, nullptr);
|
|
if (hdr10_aware) {
|
|
g_object_set (window->converter, "dest-mastering-display-info", mdcv_str,
|
|
"dest-content-light-level", cll_str, nullptr);
|
|
}
|
|
}
|
|
|
|
window->compositor =
|
|
gst_d3d11_overlay_compositor_new (window->device, &window->render_info);
|
|
if (!window->compositor) {
|
|
GST_ERROR_OBJECT (window, "Cannot create overlay compositor");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create overlay compositor");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* call resize to allocated resources */
|
|
klass->on_resize (window, display_width, display_height);
|
|
|
|
if (window->requested_fullscreen != window->fullscreen)
|
|
klass->change_fullscreen_mode (window);
|
|
|
|
GST_DEBUG_OBJECT (window, "New swap chain 0x%p created", window->swap_chain);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_show (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->show)
|
|
klass->show (window);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_set_render_rectangle (GstD3D11Window * window,
|
|
const GstVideoRectangle * rect)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->set_render_rectangle)
|
|
klass->set_render_rectangle (window, rect);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_set_title (GstD3D11Window * window, const gchar * title)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->set_title)
|
|
klass->set_title (window, title);
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer,
|
|
GstBuffer * backbuffer)
|
|
{
|
|
GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (self);
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstVideoCropMeta *crop_meta;
|
|
RECT input_rect = self->input_rect;
|
|
RECT *prev_rect = &self->prev_input_rect;
|
|
ID3D11RenderTargetView *rtv;
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
if (!buffer)
|
|
return GST_FLOW_OK;
|
|
|
|
if (!backbuffer) {
|
|
GST_ERROR_OBJECT (self, "Empty render target");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
mem = gst_buffer_peek_memory (backbuffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (self, "Invalid back buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
dmem = GST_D3D11_MEMORY_CAST (mem);
|
|
rtv = gst_d3d11_memory_get_render_target_view (dmem, 0);
|
|
if (!rtv) {
|
|
GST_ERROR_OBJECT (self, "RTV is unavailable");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
/* We use flip mode swapchain and will not redraw borders.
|
|
* So backbuffer should be cleared manually in order to remove artifact of
|
|
* previous client's rendering on present signal */
|
|
if (self->emit_present) {
|
|
const FLOAT clear_color[] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
ID3D11DeviceContext *context =
|
|
gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
context->ClearRenderTargetView (rtv, clear_color);
|
|
}
|
|
|
|
crop_meta = gst_buffer_get_video_crop_meta (buffer);
|
|
if (crop_meta) {
|
|
input_rect.left = crop_meta->x;
|
|
input_rect.right = crop_meta->x + crop_meta->width;
|
|
input_rect.top = crop_meta->y;
|
|
input_rect.bottom = crop_meta->y + crop_meta->height;
|
|
}
|
|
|
|
if (input_rect.left != prev_rect->left || input_rect.top != prev_rect->top ||
|
|
input_rect.right != prev_rect->right ||
|
|
input_rect.bottom != prev_rect->bottom) {
|
|
g_object_set (self->converter, "src-x", (gint) input_rect.left,
|
|
"src-y", (gint) input_rect.top,
|
|
"src-width", (gint) (input_rect.right - input_rect.left),
|
|
"src-height", (gint) (input_rect.bottom - input_rect.top), nullptr);
|
|
|
|
self->prev_input_rect = input_rect;
|
|
}
|
|
|
|
if (self->first_present) {
|
|
D3D11_VIEWPORT viewport;
|
|
|
|
viewport.TopLeftX = self->render_rect.left;
|
|
viewport.TopLeftY = self->render_rect.top;
|
|
viewport.Width = self->render_rect.right - self->render_rect.left;
|
|
viewport.Height = self->render_rect.bottom - self->render_rect.top;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
|
|
g_object_set (self->converter, "dest-x", (gint) self->render_rect.left,
|
|
"dest-y", (gint) self->render_rect.top,
|
|
"dest-width",
|
|
(gint) (self->render_rect.right - self->render_rect.left),
|
|
"dest-height",
|
|
(gint) (self->render_rect.bottom - self->render_rect.top),
|
|
"video-direction", self->method, nullptr);
|
|
gst_d3d11_overlay_compositor_update_viewport (self->compositor, &viewport);
|
|
}
|
|
|
|
if (!gst_d3d11_converter_convert_buffer_unlocked (self->converter,
|
|
buffer, backbuffer)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't render buffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
gst_d3d11_overlay_compositor_upload (self->compositor, buffer);
|
|
gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &rtv);
|
|
|
|
if (klass->present) {
|
|
if (self->emit_present) {
|
|
g_signal_emit (self, d3d11_window_signals[SIGNAL_PRESENT], 0,
|
|
self->device, rtv, nullptr);
|
|
}
|
|
ret = klass->present (self, 0);
|
|
}
|
|
|
|
self->first_present = FALSE;
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_window_render (GstD3D11Window * window, GstBuffer * buffer)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR);
|
|
|
|
GstD3D11DeviceLockGuard lk (window->device);
|
|
if (buffer)
|
|
gst_buffer_replace (&window->cached_buffer, buffer);
|
|
|
|
return gst_d3d111_window_present (window, window->cached_buffer,
|
|
window->backbuffer);
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_window_render_on_shared_handle (GstD3D11Window * window,
|
|
GstBuffer * buffer, HANDLE shared_handle, guint texture_misc_flags,
|
|
guint64 acquire_key, guint64 release_key)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstD3D11WindowSharedHandleData data = { nullptr, };
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
g_assert (klass->open_shared_handle != NULL);
|
|
g_assert (klass->release_shared_handle != NULL);
|
|
|
|
data.shared_handle = shared_handle;
|
|
data.texture_misc_flags = texture_misc_flags;
|
|
data.acquire_key = acquire_key;
|
|
data.release_key = release_key;
|
|
|
|
GstD3D11DeviceLockGuard (window->device);
|
|
if (!klass->open_shared_handle (window, &data)) {
|
|
GST_ERROR_OBJECT (window, "Couldn't open shared handle");
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
ret = gst_d3d111_window_present (window, buffer, data.render_target);
|
|
|
|
klass->release_shared_handle (window, &data);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_window_unlock (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
gboolean ret = TRUE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unlock)
|
|
ret = klass->unlock (window);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_window_unlock_stop (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
gboolean ret = TRUE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unlock_stop)
|
|
ret = klass->unlock_stop (window);
|
|
|
|
GstD3D11DeviceLockGuard lk (window->device);
|
|
gst_clear_buffer (&window->cached_buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_unprepare (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unprepare)
|
|
klass->unprepare (window);
|
|
}
|
|
|
|
GstD3D11WindowNativeType
|
|
gst_d3d11_window_get_native_type_from_handle (guintptr handle)
|
|
{
|
|
if (!handle)
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
|
|
|
|
#if (!GST_D3D11_WINAPI_ONLY_APP)
|
|
if (IsWindow ((HWND) handle))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
|
|
#endif
|
|
#if GST_D3D11_WINAPI_ONLY_APP
|
|
{
|
|
/* *INDENT-OFF* */
|
|
ComPtr<IInspectable> window = reinterpret_cast<IInspectable*> (handle);
|
|
ComPtr<ABI::Windows::UI::Core::ICoreWindow> core_window;
|
|
ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
|
|
/* *INDENT-ON* */
|
|
|
|
if (SUCCEEDED (window.As (&core_window)))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW;
|
|
|
|
if (SUCCEEDED (window.As (&panel)))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL;
|
|
}
|
|
#endif
|
|
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
|
|
}
|
|
|
|
const gchar *
|
|
gst_d3d11_window_get_native_type_to_string (GstD3D11WindowNativeType type)
|
|
{
|
|
switch (type) {
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_NONE:
|
|
return "none";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
|
|
return "hwnd";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
|
|
return "core-window";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
|
|
return "swap-chain-panel";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "none";
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_set_orientation (GstD3D11Window * window,
|
|
GstVideoOrientationMethod method)
|
|
{
|
|
if (method == GST_VIDEO_ORIENTATION_AUTO ||
|
|
method == GST_VIDEO_ORIENTATION_CUSTOM) {
|
|
return;
|
|
}
|
|
|
|
GstD3D11DeviceLockGuard lk (window->device);
|
|
if (window->method != method) {
|
|
window->method = method;
|
|
if (window->swap_chain) {
|
|
GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
klass->on_resize (window, window->surface_width, window->surface_height);
|
|
}
|
|
}
|
|
}
|