mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
7d0e90b7bc
Move buffer pool, converter, and device abstraction layer to public library Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
259 lines
6.3 KiB
C++
259 lines
6.3 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you cln redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12commandlistpool.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_list_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_command_list_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12CommandList : public GstMiniObject
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{
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GstD3D12CommandListPool *pool = nullptr;
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D3D12_COMMAND_LIST_TYPE type;
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ComPtr < ID3D12CommandList > cl;
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};
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struct GstD3D12CommandListPoolPrivate
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{
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~GstD3D12CommandListPoolPrivate ()
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{
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while (!cmd_pool.empty ()) {
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auto cmd = cmd_pool.front ();
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cmd_pool.pop ();
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gst_mini_object_unref (cmd);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12CommandList *>cmd_pool;
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D3D12_COMMAND_LIST_TYPE cmd_type;
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};
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/* *INDENT-ON* */
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struct _GstD3D12CommandListPool
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{
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GstObject parent;
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GstD3D12CommandListPoolPrivate *priv;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandList, gst_d3d12_command_list);
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static void gst_d3d12_command_list_pool_finalize (GObject * object);
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#define gst_d3d12_command_list_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12CommandListPool,
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gst_d3d12_command_list_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_command_list_pool_class_init (GstD3D12CommandListPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_command_list_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_list_pool_debug,
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"d3d12commandlistpool", 0, "d3d12commandlistpool");
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}
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static void
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gst_d3d12_command_list_pool_init (GstD3D12CommandListPool * self)
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{
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self->priv = new GstD3D12CommandListPoolPrivate ();
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}
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static void
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gst_d3d12_command_list_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_COMMAND_LIST_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12CommandListPool *
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gst_d3d12_command_list_pool_new (ID3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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g_return_val_if_fail (device, nullptr);
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if (type != D3D12_COMMAND_LIST_TYPE_DIRECT &&
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type != D3D12_COMMAND_LIST_TYPE_COPY) {
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GST_ERROR ("Not supported command list type");
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return nullptr;
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}
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auto self = (GstD3D12CommandListPool *)
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g_object_new (GST_TYPE_D3D12_COMMAND_LIST_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = device;
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priv->cmd_type = type;
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return self;
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}
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static void
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gst_d3d12_command_list_pool_release (GstD3D12CommandListPool * pool,
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GstD3D12CommandList * cmd)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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cmd->dispose = nullptr;
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cmd->pool = nullptr;
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priv->cmd_pool.push (cmd);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_command_list_dispose (GstD3D12CommandList * cmd)
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{
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if (!cmd->pool)
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return TRUE;
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gst_mini_object_ref (cmd);
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gst_d3d12_command_list_pool_release (cmd->pool, cmd);
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return FALSE;
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}
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static void
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gst_d3d12_command_list_free (GstD3D12CommandList * cmd)
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{
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delete cmd;
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}
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static GstD3D12CommandList *
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gst_d3d12_command_list_new (ID3D12CommandList * cl,
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D3D12_COMMAND_LIST_TYPE type)
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{
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auto cmd = new GstD3D12CommandList ();
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cmd->cl = cl;
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cmd->type = type;
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gst_mini_object_init (cmd, 0, gst_d3d12_command_list_get_type (),
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nullptr, nullptr,
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(GstMiniObjectFreeFunction) gst_d3d12_command_list_free);
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return cmd;
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}
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gboolean
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gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool,
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ID3D12CommandAllocator * ca, GstD3D12CommandList ** cmd)
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{
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g_return_val_if_fail (GST_IS_D3D12_COMMAND_LIST_POOL (pool), FALSE);
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g_return_val_if_fail (ca, FALSE);
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g_return_val_if_fail (cmd, FALSE);
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*cmd = nullptr;
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auto priv = pool->priv;
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GstD3D12CommandList *new_cmd = nullptr;
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HRESULT hr;
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hr = ca->Reset ();
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't reset command allocator");
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return FALSE;
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}
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->cmd_pool.empty ()) {
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new_cmd = priv->cmd_pool.front ();
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priv->cmd_pool.pop ();
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}
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}
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ComPtr < ID3D12GraphicsCommandList > cl;
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if (!new_cmd) {
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hr = priv->device->CreateCommandList (0, priv->cmd_type,
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ca, nullptr, IID_PPV_ARGS (&cl));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create command list, hr: 0x%x",
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(guint) hr);
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return FALSE;
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}
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new_cmd = gst_d3d12_command_list_new (cl.Get (), priv->cmd_type);
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if (GST_OBJECT_FLAG_IS_SET (pool, GST_OBJECT_FLAG_MAY_BE_LEAKED))
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GST_MINI_OBJECT_FLAG_SET (new_cmd, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
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} else {
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new_cmd->cl->QueryInterface (IID_PPV_ARGS (&cl));
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hr = cl->Reset (ca, nullptr);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't reset command list");
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gst_mini_object_unref (new_cmd);
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return false;
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}
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}
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new_cmd->pool = (GstD3D12CommandListPool *) gst_object_ref (pool);
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new_cmd->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_command_list_dispose;
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*cmd = new_cmd;
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return TRUE;
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}
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GstD3D12CommandList *
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gst_d3d12_command_list_ref (GstD3D12CommandList * cmd)
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{
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return (GstD3D12CommandList *) gst_mini_object_ref (cmd);
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}
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void
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gst_d3d12_command_list_unref (GstD3D12CommandList * cmd)
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{
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gst_mini_object_unref (cmd);
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}
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void
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gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd)
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{
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gst_clear_mini_object (cmd);
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}
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ID3D12CommandList *
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gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd)
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{
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g_return_val_if_fail (cmd, nullptr);
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return cmd->cl.Get ();
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}
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