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Original commit message from CVS: cleanup of unused and forgoten sections fixed links from the manual and the pwg to the API docs added more notes to README
130 lines
4.5 KiB
XML
130 lines
4.5 KiB
XML
<chapter id="chapter-cothreads">
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<title>Cothreads</title>
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<para>
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Cothreads are user-space threads that greatly reduce context switching overhead introduced by
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regular kernel threads. Cothreads are also used to handle the more complex elements. They differ
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from other user-space threading libraries in that they are scheduled explictly by GStreamer.
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</para>
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<para>
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A cothread is created by a <ulink type="http"
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url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
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whenever an element is found
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inside the bin that has one or more of the following properties:
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<itemizedlist>
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<listitem>
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<para>
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The element is loop-based instead of chain-based
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</para>
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</listitem>
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<listitem>
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<para>
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The element has multiple input pads
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</para>
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</listitem>
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<listitem>
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<para>
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The element has the MULTI_IN flag set
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</para>
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</listitem>
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</itemizedlist>
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The <ulink type="http" url="../../gstreamer/html/GstBin.html"><classname>GstBin
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</classname></ulink> will create a cothread context for all the elements
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in the bin so that the elements will interact in cooperative
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multithreading.
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</para>
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<para>
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Before proceding to the concept of loop-based elements we will first
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explain the chain-based elements.
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</para>
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<sect1 id="section-chain-based">
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<title>Chain-based elements</title>
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<para>
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Chain based elements receive a buffer of data and are supposed
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to handle the data and perform a gst_pad_push.
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</para>
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<para>
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The basic main function of a chain-based element is like:
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</para>
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<programlisting>
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static void
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chain_function (GstPad *pad, GstBuffer *buffer)
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{
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GstBuffer *outbuffer;
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....
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// process the buffer, create a new outbuffer
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...
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gst_pad_push (srcpad, outbuffer);
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}
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</programlisting>
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<para>
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Chain based function are mainly used for elements that have a one to one
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relation between their input and output behaviour. An example of such an
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element can be a simple video blur filter. The filter takes a buffer in, performs
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the blur operation on it and sends out the resulting buffer.
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</para>
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<para>
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Another element, for example, is a volume filter. The filter takes audio samples as
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input, performs the volume effect and sends out the resulting buffer.
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</para>
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</sect1>
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<sect1 id="section-loop-based">
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<title>Loop-based elements</title>
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<para>
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As opposed to chain-based elements, loop-based elements enter an
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infinite loop that looks like this:
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<programlisting>
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GstBuffer *buffer, *outbuffer;
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while (1) {
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buffer = gst_pad_pull (sinkpad);
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...
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// process buffer, create outbuffer
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while (!done) {
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....
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// optionally request another buffer
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buffer = gst_pad_pull (sinkpad);
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....
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}
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...
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gst_pad_push (srcpad, outbuffer);
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}
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</programlisting>
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The loop-based elements request a buffer whenever they need one.
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</para>
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<para>
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When the request for a buffer cannot be immediately satisfied, the control
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will be given to the source element of the loop-based element until it
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performs a push on its source pad. At that time the control is handed
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back to the loop-based element, etc... The execution trace can get
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fairly complex using cothreads when there are multiple input/output
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pads for the loop-based element. Cothread switches are performed within
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the call to gst_pad_pull and gst_pad_push; from the perspective of
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the loop-based element, it just "appears" that gst_pad_push (or _pull)
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might take a long time to return.
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</para>
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<para>
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Loop based elements are mainly used for the more complex elements
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that need a specific amount of data before they can start to produce
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output. An example of such an element is the MPEG video decoder. The
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element will pull a buffer, perform some decoding on it and optionally
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request more buffers to decode, and when a complete video frame has
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been decoded, a buffer is sent out. For example, any plugin using the
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bytestream library will need to be loop-based.
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</para>
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<para>
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There is no problem in putting cothreaded elements into a <ulink
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type="http" url="../../gstreamer/html/GstThread.html"><classname>GstThread
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</classname></ulink> to
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create even more complex pipelines with both user and kernel space threads.
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</para>
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</sect1>
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</chapter>
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