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721533d042
Since shader model 4 is sufficient for the current pixel shader implementations, prebuild HLSL with shader model 4 as well. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
29 lines
873 B
Meson
29 lines
873 B
Meson
hlsl_sources = [
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['PSMain_checker_luma', 'ps_4_0'],
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['PSMain_checker_rgb', 'ps_4_0'],
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['PSMain_checker_vuya', 'ps_4_0'],
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['PSMain_checker', 'ps_4_0'],
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['PSMain_color', 'ps_4_0'],
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['PSMain_sample_premul', 'ps_4_0'],
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['PSMain_sample', 'ps_4_0'],
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['PSMain_snow', 'ps_4_0'],
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['VSMain_color', 'vs_4_0'],
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['VSMain_coord', 'vs_4_0'],
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['VSMain_pos', 'vs_4_0'],
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]
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foreach shader : hlsl_sources
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entry_point = shader.get(0)
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source = files('@0@.hlsl'.format(entry_point))
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header = '@0@.h'.format(entry_point)
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compiled_shader = custom_target(header,
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input : source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', shader.get(1),
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'/D', 'BUILDING_HLSL=1',
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'/nologo',
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'@INPUT@'])
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hlsl_precompiled += [compiled_shader]
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endforeach
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