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15434ce51d
Adding d3d12 backend text renderer/blender by using d3d11on12 interop. And subclassing renderer object per backend (i.e., d3d11, d3d12, and bitmap) Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "gstdwriterender.h"
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G_BEGIN_DECLS
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#define GST_TYPE_DWRITE_BITMAP_RENDER (gst_dwrite_bitmap_render_get_type ())
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G_DECLARE_FINAL_TYPE (GstDWriteBitmapRender,
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gst_dwrite_bitmap_render, GST, DWRITE_BITMAP_RENDER, GstDWriteRender);
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GstDWriteRender * gst_dwrite_bitmap_render_new (const GstVideoInfo * info,
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ID2D1Factory * d2d_factory,
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IDWriteFactory * dwrite_factory);
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G_END_DECLS
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