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617a0fc50e
The tests are toys and not reference demos.
99 lines
2.5 KiB
C
99 lines
2.5 KiB
C
/* GStreamer
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* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h> /* exit() */
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#endif
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <gst/gst.h>
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gint
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main (gint argc, gchar * argv[])
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{
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GstElement *player;
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GstStateChangeReturn res;
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gst_init (&argc, &argv);
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player = gst_element_factory_make ("playbin", "player");
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g_assert (player);
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if (argc < 2) {
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g_print ("usage: %s <uri>\n", argv[0]);
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exit (-1);
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}
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g_object_set (G_OBJECT (player), "uri", argv[1], NULL);
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g_print ("play...\n");
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res = gst_element_set_state (player, GST_STATE_PLAYING);
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if (res != GST_STATE_CHANGE_SUCCESS) {
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g_print ("could not play\n");
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return -1;
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}
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g_print ("sleep 2...\n");
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("pause...\n");
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res = gst_element_set_state (player, GST_STATE_PAUSED);
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if (res != GST_STATE_CHANGE_SUCCESS) {
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g_print ("could not play\n");
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return -1;
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}
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g_print ("sleep 2...\n");
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("play...\n");
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res = gst_element_set_state (player, GST_STATE_PLAYING);
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if (res != GST_STATE_CHANGE_SUCCESS) {
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g_print ("could not play\n");
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return -1;
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}
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g_print ("sleep 2...\n");
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("ready...\n");
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res = gst_element_set_state (player, GST_STATE_READY);
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if (res != GST_STATE_CHANGE_SUCCESS) {
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g_print ("could not play\n");
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return -1;
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}
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g_print ("sleep 2...\n");
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("play...\n");
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res = gst_element_set_state (player, GST_STATE_PLAYING);
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if (res != GST_STATE_CHANGE_SUCCESS) {
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g_print ("could not play\n");
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return -1;
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}
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g_main_loop_run (g_main_loop_new (NULL, TRUE));
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return 0;
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}
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