mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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b90d824626
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE, vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a GL_INVALID_OPERATION error and as thus, no video. Also, by moving exclusively to GL_TEXTURE_2D and the npot extension we also remove a difference between the Desktop GL and GLES2 code. https://bugzilla.gnome.org/show_bug.cgi?id=712287
1250 lines
35 KiB
C
1250 lines
35 KiB
C
/* GStreamer
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* Copyright (C) 2004 Benjamin Otte <otte@gnome.org>
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* Copyright (C) 2009 Jonathan Matthew <notverysmart@gmail.com>
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* Copyright (C) 2011 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-libvisualgl
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*
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* Wrapper for libvisual plugins that use OpenGL
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch -v audiotestsrc ! libvisual_gl_lv_flower ! glimagesink
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* ]|
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/base/gstadapter.h>
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#include <gst/video/video.h>
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#include <gst/audio/audio.h>
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#include <gst/gl/gstglbuffer.h>
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#include <gst/gl/gstgldisplay.h>
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#include <libvisual/libvisual.h>
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#define GST_TYPE_VISUAL_GL (gst_visual_gl_get_type())
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#define GST_IS_VISUAL_GL(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_VISUAL_GL))
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#define GST_VISUAL_GL(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_VISUAL_GL,GstVisualGL))
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#define GST_IS_VISUAL_GL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_VISUAL_GL))
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#define GST_VISUAL_GL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_VISUAL_GL,GstVisualGLClass))
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#define GST_VISUAL_GL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_VISUAL_GL, GstVisualGLClass))
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typedef struct _GstVisualGL GstVisualGL;
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typedef struct _GstVisualGLClass GstVisualGLClass;
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/* XXX use same category as libvisual plugin in -base? */
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GST_DEBUG_CATEGORY_STATIC (libvisual_debug);
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#define GST_CAT_DEFAULT (libvisual_debug)
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/* amounf of samples before we can feed libvisual */
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#define VISUAL_SAMPLES 512
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#define DEFAULT_WIDTH 320
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#define DEFAULT_HEIGHT 240
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#define DEFAULT_FPS_N 25
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#define DEFAULT_FPS_D 1
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struct _GstVisualGL
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{
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GstElement element;
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/* pads */
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GstPad *sinkpad;
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GstPad *srcpad;
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GstSegment segment;
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/* GL stuff */
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GstGLDisplay *display;
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GLuint fbo;
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GLuint depthbuffer;
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GLuint midtexture;
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GLdouble actor_projection_matrix[16];
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GLdouble actor_modelview_matrix[16];
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GLboolean is_enabled_gl_depth_test;
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GLint gl_depth_func;
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GLboolean is_enabled_gl_blend;
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GLint gl_blend_src_alpha;
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/* libvisual stuff */
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VisAudio *audio;
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VisVideo *video;
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VisActor *actor;
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int actor_setup_result;
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/* audio/video state */
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gint channels;
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gint rate; /* Input samplerate */
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gint bps;
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VisAudioSampleRateType libvisual_rate;
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/* framerate numerator & denominator */
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gint fps_n;
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gint fps_d;
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gint width;
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gint height;
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GstClockTime duration;
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guint outsize;
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/* samples per frame based on caps */
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guint spf;
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/* state stuff */
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GstAdapter *adapter;
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guint count;
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/* QoS stuff *//* with LOCK */
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gdouble proportion;
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GstClockTime earliest_time;
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};
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struct _GstVisualGLClass
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{
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GstElementClass parent_class;
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VisPluginRef *plugin;
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};
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GType gst_visual_gl_get_type (void);
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static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src",
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GST_PAD_SRC,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
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);
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static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
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GST_PAD_SINK,
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GST_PAD_ALWAYS,
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GST_STATIC_CAPS ("audio/x-raw-int, "
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"width = (int) 16, "
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"depth = (int) 16, "
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"endianness = (int) BYTE_ORDER, "
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"signed = (boolean) TRUE, " "channels = (int) { 1, 2 }, "
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"rate = (int) { 8000, 11250, 22500, 32000, 44100, 48000, 96000 }")
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);
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static void gst_visual_gl_class_init (gpointer g_class, gpointer class_data);
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static void gst_visual_gl_init (GstVisualGL * visual);
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static void gst_visual_gl_dispose (GObject * object);
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static GstStateChangeReturn gst_visual_gl_change_state (GstElement * element,
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GstStateChange transition);
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static GstFlowReturn gst_visual_gl_chain (GstPad * pad, GstBuffer * buffer);
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static gboolean gst_visual_gl_sink_event (GstPad * pad, GstEvent * event);
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static gboolean gst_visual_gl_src_event (GstPad * pad, GstEvent * event);
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static gboolean gst_visual_gl_src_query (GstPad * pad, GstQuery * query);
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static gboolean gst_visual_gl_sink_setcaps (GstPad * pad, GstCaps * caps);
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static gboolean gst_visual_gl_src_setcaps (GstPad * pad, GstCaps * caps);
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static GstCaps *gst_visual_gl_getcaps (GstPad * pad);
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static void libvisual_log_handler (const char *message, const char *funcname,
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void *priv);
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static GstElementClass *parent_class = NULL;
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GType
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gst_visual_gl_get_type (void)
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{
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static GType type = 0;
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if (G_UNLIKELY (type == 0)) {
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static const GTypeInfo info = {
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sizeof (GstVisualGLClass),
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NULL,
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NULL,
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gst_visual_gl_class_init,
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NULL,
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NULL,
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sizeof (GstVisualGL),
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0,
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(GInstanceInitFunc) gst_visual_gl_init,
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};
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type = g_type_register_static (GST_TYPE_ELEMENT, "GstVisualGL", &info, 0);
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}
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return type;
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}
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static void
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libvisual_log_handler (const char *message, const char *funcname, void *priv)
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{
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GST_CAT_LEVEL_LOG (libvisual_debug, (GstDebugLevel) (priv), NULL, "%s - %s",
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funcname, message);
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}
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static void
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gst_visual_gl_class_init (gpointer g_class, gpointer class_data)
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{
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GstVisualGLClass *klass = GST_VISUAL_GL_CLASS (g_class);
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GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
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GObjectClass *object = G_OBJECT_CLASS (g_class);
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klass->plugin = class_data;
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element_class->change_state = gst_visual_gl_change_state;
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if (class_data == NULL) {
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parent_class = g_type_class_peek_parent (g_class);
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} else {
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char *longname = g_strdup_printf ("libvisual %s plugin v.%s",
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klass->plugin->info->name, klass->plugin->info->version);
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/* FIXME: improve to only register what plugin supports? */
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gst_element_class_add_pad_template (element_class,
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gst_static_pad_template_get (&src_template));
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gst_element_class_add_pad_template (element_class,
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gst_static_pad_template_get (&sink_template));
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gst_element_class_set_metadata (element_class,
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longname, "Visualization", klass->plugin->info->about,
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"Benjamin Otte <otte@gnome.org>");
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g_free (longname);
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}
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object->dispose = gst_visual_gl_dispose;
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}
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static void
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gst_visual_gl_init (GstVisualGL * visual)
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{
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/* create the sink and src pads */
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visual->sinkpad = gst_pad_new_from_static_template (&sink_template, "sink");
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gst_pad_set_setcaps_function (visual->sinkpad, gst_visual_gl_sink_setcaps);
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gst_pad_set_chain_function (visual->sinkpad, gst_visual_gl_chain);
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gst_pad_set_event_function (visual->sinkpad, gst_visual_gl_sink_event);
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gst_element_add_pad (GST_ELEMENT (visual), visual->sinkpad);
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visual->srcpad = gst_pad_new_from_static_template (&src_template, "src");
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gst_pad_set_setcaps_function (visual->srcpad, gst_visual_gl_src_setcaps);
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gst_pad_set_getcaps_function (visual->srcpad, gst_visual_gl_getcaps);
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gst_pad_set_event_function (visual->srcpad, gst_visual_gl_src_event);
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gst_pad_set_query_function (visual->srcpad, gst_visual_gl_src_query);
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gst_element_add_pad (GST_ELEMENT (visual), visual->srcpad);
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visual->adapter = gst_adapter_new ();
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visual->actor = NULL;
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visual->display = NULL;
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visual->fbo = 0;
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visual->depthbuffer = 0;
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visual->midtexture = 0;
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visual->is_enabled_gl_depth_test = GL_FALSE;
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visual->gl_depth_func = GL_LESS;
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visual->is_enabled_gl_blend = GL_FALSE;
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visual->gl_blend_src_alpha = GL_ONE;
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}
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static void
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gst_visual_gl_clear_actors (GstVisualGL * visual)
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{
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if (visual->actor) {
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visual_object_unref (VISUAL_OBJECT (visual->actor));
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visual->actor = NULL;
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}
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if (visual->video) {
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visual_object_unref (VISUAL_OBJECT (visual->video));
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visual->video = NULL;
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}
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if (visual->audio) {
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visual_object_unref (VISUAL_OBJECT (visual->audio));
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visual->audio = NULL;
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}
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}
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static void
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gst_visual_gl_dispose (GObject * object)
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{
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GstVisualGL *visual = GST_VISUAL_GL (object);
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if (visual->adapter) {
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gst_object_unref (visual->adapter);
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visual->adapter = NULL;
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}
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GST_CALL_PARENT (G_OBJECT_CLASS, dispose, (object));
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}
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static void
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gst_visual_gl_reset (GstVisualGL * visual)
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{
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gst_adapter_clear (visual->adapter);
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gst_segment_init (&visual->segment, GST_FORMAT_UNDEFINED);
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GST_OBJECT_LOCK (visual);
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visual->proportion = 1.0;
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visual->earliest_time = -1;
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GST_OBJECT_UNLOCK (visual);
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}
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static GstCaps *
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gst_visual_gl_getcaps (GstPad * pad)
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{
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GstCaps *ret;
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GstVisualGL *visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
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int depths;
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if (!visual->actor) {
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ret = gst_caps_copy (gst_pad_get_pad_template_caps (visual->srcpad));
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goto beach;
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}
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ret = gst_caps_new_empty ();
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depths = visual_actor_get_supported_depth (visual->actor);
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if (depths < 0) {
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/* FIXME: set an error */
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goto beach;
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}
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if ((depths & VISUAL_VIDEO_DEPTH_GL) == 0) {
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/* We don't handle non-GL plugins */
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goto beach;
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}
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GST_DEBUG_OBJECT (visual, "libvisual-gl plugin supports depths %u (0x%04x)",
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depths, depths);
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/* only do GL output */
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gst_caps_append (ret, gst_caps_from_string (GST_GL_VIDEO_CAPS));
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beach:
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GST_DEBUG_OBJECT (visual, "returning caps %" GST_PTR_FORMAT, ret);
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gst_object_unref (visual);
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return ret;
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}
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static gboolean
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gst_visual_gl_src_setcaps (GstPad * pad, GstCaps * caps)
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{
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GstVisualGL *visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
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GstStructure *structure;
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structure = gst_caps_get_structure (caps, 0);
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GST_DEBUG_OBJECT (visual, "src pad got caps %" GST_PTR_FORMAT, caps);
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if (!gst_structure_get_int (structure, "width", &visual->width))
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goto error;
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if (!gst_structure_get_int (structure, "height", &visual->height))
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goto error;
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if (!gst_structure_get_fraction (structure, "framerate", &visual->fps_n,
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&visual->fps_d))
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goto error;
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/* precalc some values */
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visual->spf =
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gst_util_uint64_scale_int (visual->rate, visual->fps_d, visual->fps_n);
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visual->duration =
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gst_util_uint64_scale_int (GST_SECOND, visual->fps_d, visual->fps_n);
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gst_gl_display_gen_texture (visual->display, &visual->midtexture,
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visual->width, visual->height);
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gst_gl_display_gen_fbo (visual->display, visual->width, visual->height,
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&visual->fbo, &visual->depthbuffer);
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gst_object_unref (visual);
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return TRUE;
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/* ERRORS */
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error:
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{
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GST_DEBUG_OBJECT (visual, "error parsing caps");
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gst_object_unref (visual);
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return FALSE;
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}
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}
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static gboolean
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gst_visual_gl_sink_setcaps (GstPad * pad, GstCaps * caps)
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{
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GstVisualGL *visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
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GstStructure *structure;
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structure = gst_caps_get_structure (caps, 0);
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gst_structure_get_int (structure, "channels", &visual->channels);
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gst_structure_get_int (structure, "rate", &visual->rate);
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switch (visual->rate) {
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case 8000:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_8000;
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break;
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case 11250:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_11250;
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break;
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case 22500:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_22500;
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break;
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case 32000:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_32000;
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break;
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case 44100:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_44100;
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break;
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case 48000:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_48000;
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break;
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case 96000:
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visual->libvisual_rate = VISUAL_AUDIO_SAMPLE_RATE_96000;
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break;
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default:
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gst_object_unref (visual);
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return FALSE;
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}
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/* this is how many samples we need to fill one frame at the requested
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* framerate. */
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if (visual->fps_n != 0) {
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visual->spf =
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gst_util_uint64_scale_int (visual->rate, visual->fps_d, visual->fps_n);
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}
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visual->bps = visual->channels * sizeof (gint16);
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gst_object_unref (visual);
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return TRUE;
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}
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static gboolean
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gst_vis_gl_src_negotiate (GstVisualGL * visual)
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{
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GstCaps *othercaps, *target;
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GstStructure *structure;
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GstCaps *caps;
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caps = gst_pad_get_caps (visual->srcpad);
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/* see what the peer can do */
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othercaps = gst_pad_peer_get_caps (visual->srcpad);
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if (othercaps) {
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target = gst_caps_intersect (othercaps, caps);
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gst_caps_unref (othercaps);
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gst_caps_unref (caps);
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|
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if (gst_caps_is_empty (target))
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goto no_format;
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gst_caps_truncate (target);
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} else {
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/* need a copy, we'll be modifying it when fixating */
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target = gst_caps_copy (caps);
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gst_caps_unref (caps);
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}
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|
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/* fixate in case something is not fixed. This does nothing if the value is
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* already fixed. For video we always try to fixate to something like
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* 320x240x25 by convention. */
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structure = gst_caps_get_structure (target, 0);
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gst_structure_fixate_field_nearest_int (structure, "width", DEFAULT_WIDTH);
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gst_structure_fixate_field_nearest_int (structure, "height", DEFAULT_HEIGHT);
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gst_structure_fixate_field_nearest_fraction (structure, "framerate",
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DEFAULT_FPS_N, DEFAULT_FPS_D);
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|
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gst_pad_set_caps (visual->srcpad, target);
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gst_caps_unref (target);
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return TRUE;
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|
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/* ERRORS */
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|
no_format:
|
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{
|
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GST_ELEMENT_ERROR (visual, STREAM, FORMAT, (NULL),
|
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("could not negotiate output format"));
|
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gst_caps_unref (target);
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return FALSE;
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}
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}
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|
|
static gboolean
|
|
gst_visual_gl_sink_event (GstPad * pad, GstEvent * event)
|
|
{
|
|
GstVisualGL *visual;
|
|
gboolean res;
|
|
|
|
visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_FLUSH_START:
|
|
res = gst_pad_push_event (visual->srcpad, event);
|
|
break;
|
|
case GST_EVENT_FLUSH_STOP:
|
|
/* reset QoS and adapter. */
|
|
gst_visual_gl_reset (visual);
|
|
res = gst_pad_push_event (visual->srcpad, event);
|
|
break;
|
|
case GST_EVENT_NEWSEGMENT:
|
|
{
|
|
GstFormat format;
|
|
gdouble rate, arate;
|
|
gint64 start, stop, time;
|
|
gboolean update;
|
|
|
|
/* the newsegment values are used to clip the input samples
|
|
* and to convert the incomming timestamps to running time so
|
|
* we can do QoS */
|
|
gst_event_parse_new_segment_full (event, &update, &rate, &arate, &format,
|
|
&start, &stop, &time);
|
|
|
|
/* now configure the values */
|
|
gst_segment_set_newsegment_full (&visual->segment, update,
|
|
rate, arate, format, start, stop, time);
|
|
|
|
/* and forward */
|
|
res = gst_pad_push_event (visual->srcpad, event);
|
|
break;
|
|
}
|
|
default:
|
|
res = gst_pad_push_event (visual->srcpad, event);
|
|
break;
|
|
}
|
|
|
|
gst_object_unref (visual);
|
|
return res;
|
|
}
|
|
|
|
static gboolean
|
|
gst_visual_gl_src_event (GstPad * pad, GstEvent * event)
|
|
{
|
|
GstVisualGL *visual;
|
|
gboolean res;
|
|
|
|
visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_QOS:
|
|
{
|
|
gdouble proportion;
|
|
GstClockTimeDiff diff;
|
|
GstClockTime timestamp;
|
|
|
|
gst_event_parse_qos (event, &proportion, &diff, ×tamp);
|
|
|
|
/* save stuff for the _chain function */
|
|
GST_OBJECT_LOCK (visual);
|
|
visual->proportion = proportion;
|
|
if (diff >= 0)
|
|
/* we're late, this is a good estimate for next displayable
|
|
* frame (see part-qos.txt) */
|
|
visual->earliest_time = timestamp + 2 * diff + visual->duration;
|
|
else
|
|
visual->earliest_time = timestamp + diff;
|
|
|
|
GST_OBJECT_UNLOCK (visual);
|
|
|
|
res = gst_pad_push_event (visual->sinkpad, event);
|
|
break;
|
|
}
|
|
default:
|
|
res = gst_pad_push_event (visual->sinkpad, event);
|
|
break;
|
|
}
|
|
|
|
gst_object_unref (visual);
|
|
return res;
|
|
}
|
|
|
|
static gboolean
|
|
gst_visual_gl_src_query (GstPad * pad, GstQuery * query)
|
|
{
|
|
gboolean res;
|
|
GstVisualGL *visual;
|
|
|
|
visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
|
|
|
|
switch (GST_QUERY_TYPE (query)) {
|
|
case GST_QUERY_LATENCY:
|
|
{
|
|
/* We need to send the query upstream and add the returned latency to our
|
|
* own */
|
|
GstClockTime min_latency, max_latency;
|
|
gboolean us_live;
|
|
GstClockTime our_latency;
|
|
guint max_samples;
|
|
|
|
if ((res = gst_pad_peer_query (visual->sinkpad, query))) {
|
|
gst_query_parse_latency (query, &us_live, &min_latency, &max_latency);
|
|
|
|
GST_DEBUG_OBJECT (visual, "Peer latency: min %"
|
|
GST_TIME_FORMAT " max %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (min_latency), GST_TIME_ARGS (max_latency));
|
|
|
|
/* the max samples we must buffer buffer */
|
|
max_samples = MAX (VISUAL_SAMPLES, visual->spf);
|
|
our_latency =
|
|
gst_util_uint64_scale_int (max_samples, GST_SECOND, visual->rate);
|
|
|
|
GST_DEBUG_OBJECT (visual, "Our latency: %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (our_latency));
|
|
|
|
/* we add some latency but only if we need to buffer more than what
|
|
* upstream gives us */
|
|
min_latency += our_latency;
|
|
if (max_latency != -1)
|
|
max_latency += our_latency;
|
|
|
|
GST_DEBUG_OBJECT (visual, "Calculated total latency : min %"
|
|
GST_TIME_FORMAT " max %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (min_latency), GST_TIME_ARGS (max_latency));
|
|
|
|
gst_query_set_latency (query, TRUE, min_latency, max_latency);
|
|
}
|
|
break;
|
|
}
|
|
case GST_QUERY_CUSTOM:
|
|
{
|
|
GstStructure *structure = gst_query_get_structure (query);
|
|
gchar *name = gst_element_get_name (visual);
|
|
|
|
res = g_strcmp0 (name, gst_structure_get_name (structure)) == 0;
|
|
g_free (name);
|
|
|
|
if (!res)
|
|
res = gst_pad_query_default (pad, query);
|
|
break;
|
|
}
|
|
default:
|
|
res = gst_pad_peer_query (visual->sinkpad, query);
|
|
break;
|
|
}
|
|
|
|
gst_object_unref (visual);
|
|
|
|
return res;
|
|
}
|
|
|
|
/* allocate and output buffer, if no format was negotiated, this
|
|
* function will negotiate one. After calling this function, a
|
|
* reverse negotiation could have happened. */
|
|
static GstFlowReturn
|
|
get_buffer (GstVisualGL * visual, GstGLBuffer ** outbuf)
|
|
{
|
|
/* we don't know an output format yet, pick one */
|
|
if (GST_PAD_CAPS (visual->srcpad) == NULL) {
|
|
if (!gst_vis_gl_src_negotiate (visual))
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (visual, "allocating output buffer with caps %"
|
|
GST_PTR_FORMAT, GST_PAD_CAPS (visual->srcpad));
|
|
|
|
*outbuf = gst_gl_buffer_new (visual->display, visual->width, visual->height);
|
|
if (*outbuf == NULL)
|
|
return GST_FLOW_ERROR;
|
|
|
|
gst_buffer_set_caps (GST_BUFFER (*outbuf), GST_PAD_CAPS (visual->srcpad));
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
static void
|
|
actor_setup (GstGLDisplay * display, GstVisualGL * visual)
|
|
{
|
|
/* save and clear top of the stack */
|
|
glPushAttrib (GL_ALL_ATTRIB_BITS);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix ();
|
|
glLoadIdentity ();
|
|
|
|
visual->actor_setup_result = visual_actor_realize (visual->actor);
|
|
if (visual->actor_setup_result == 0) {
|
|
/* store the actor's matrices for rendering the first frame */
|
|
glGetDoublev (GL_MODELVIEW_MATRIX, visual->actor_modelview_matrix);
|
|
glGetDoublev (GL_PROJECTION_MATRIX, visual->actor_projection_matrix);
|
|
|
|
visual->is_enabled_gl_depth_test = glIsEnabled (GL_DEPTH_TEST);
|
|
glGetIntegerv (GL_DEPTH_FUNC, &visual->gl_depth_func);
|
|
|
|
visual->is_enabled_gl_blend = glIsEnabled (GL_BLEND);
|
|
glGetIntegerv (GL_BLEND_SRC_ALPHA, &visual->gl_blend_src_alpha);
|
|
|
|
/* retore matrix */
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix ();
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPopMatrix ();
|
|
|
|
glPopAttrib ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
actor_negotiate (GstGLDisplay * display, GstVisualGL * visual)
|
|
{
|
|
gint err = VISUAL_OK;
|
|
|
|
err = visual_video_set_depth (visual->video, VISUAL_VIDEO_DEPTH_GL);
|
|
if (err != VISUAL_OK)
|
|
g_warning ("failed to visual_video_set_depth\n");
|
|
|
|
err =
|
|
visual_video_set_dimension (visual->video, visual->width, visual->height);
|
|
if (err != VISUAL_OK)
|
|
g_warning ("failed to visual_video_set_dimension\n");
|
|
|
|
err = visual_actor_video_negotiate (visual->actor, 0, FALSE, FALSE);
|
|
if (err != VISUAL_OK)
|
|
g_warning ("failed to visual_actor_video_negotiate\n");
|
|
}
|
|
|
|
static void
|
|
check_gl_matrix (void)
|
|
{
|
|
GLdouble projection_matrix[16];
|
|
GLdouble modelview_matrix[16];
|
|
gint i = 0;
|
|
gint j = 0;
|
|
|
|
glGetDoublev (GL_PROJECTION_MATRIX, projection_matrix);
|
|
glGetDoublev (GL_MODELVIEW_MATRIX, modelview_matrix);
|
|
|
|
for (j = 0; j < 4; ++j) {
|
|
for (i = 0; i < 4; ++i) {
|
|
if (projection_matrix[i + 4 * j] != projection_matrix[i + 4 * j])
|
|
g_warning ("invalid projection matrix at coordiante %dx%d: %f\n", i, j,
|
|
projection_matrix[i + 4 * j]);
|
|
if (modelview_matrix[i + 4 * j] != modelview_matrix[i + 4 * j])
|
|
g_warning ("invalid modelview_matrix matrix at coordiante %dx%d: %f\n",
|
|
i, j, modelview_matrix[i + 4 * j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
render_frame (GstVisualGL * visual)
|
|
{
|
|
const guint16 *data;
|
|
VisBuffer *lbuf, *rbuf;
|
|
guint16 ldata[VISUAL_SAMPLES], rdata[VISUAL_SAMPLES];
|
|
guint i;
|
|
gcahr *name;
|
|
|
|
/* Read VISUAL_SAMPLES samples per channel */
|
|
data =
|
|
(const guint16 *) gst_adapter_peek (visual->adapter,
|
|
VISUAL_SAMPLES * visual->bps);
|
|
|
|
lbuf = visual_buffer_new_with_buffer (ldata, sizeof (ldata), NULL);
|
|
rbuf = visual_buffer_new_with_buffer (rdata, sizeof (rdata), NULL);
|
|
|
|
if (visual->channels == 2) {
|
|
for (i = 0; i < VISUAL_SAMPLES; i++) {
|
|
ldata[i] = *data++;
|
|
rdata[i] = *data++;
|
|
}
|
|
} else {
|
|
for (i = 0; i < VISUAL_SAMPLES; i++) {
|
|
ldata[i] = *data;
|
|
rdata[i] = *data++;
|
|
}
|
|
}
|
|
|
|
visual_audio_samplepool_input_channel (visual->audio->samplepool,
|
|
lbuf, visual->libvisual_rate, VISUAL_AUDIO_SAMPLE_FORMAT_S16,
|
|
VISUAL_AUDIO_CHANNEL_LEFT);
|
|
visual_audio_samplepool_input_channel (visual->audio->samplepool,
|
|
rbuf, visual->libvisual_rate, VISUAL_AUDIO_SAMPLE_FORMAT_S16,
|
|
VISUAL_AUDIO_CHANNEL_RIGHT);
|
|
|
|
visual_object_unref (VISUAL_OBJECT (lbuf));
|
|
visual_object_unref (VISUAL_OBJECT (rbuf));
|
|
|
|
visual_audio_analyze (visual->audio);
|
|
|
|
/* apply the matrices that the actor set up */
|
|
glPushAttrib (GL_ALL_ATTRIB_BITS);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix ();
|
|
glLoadMatrixd (visual->actor_projection_matrix);
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPushMatrix ();
|
|
glLoadMatrixd (visual->actor_modelview_matrix);
|
|
|
|
/* This line try to hacks compatiblity with libprojectM
|
|
* If libprojectM version <= 2.0.0 then we have to unbind our current
|
|
* fbo to see something. But it's incorrect and we cannot use fbo chainning (append other glfilters
|
|
* after libvisual_gl_projectM will not work)
|
|
* To have full compatibility, libprojectM needs to take care of our fbo.
|
|
* Indeed libprojectM has to unbind it before the first rendering pass
|
|
* and then rebind it before the final pass. It's done from 2.0.1
|
|
*/
|
|
name = gst_element_get_name (GST_ELEMENT (visual));
|
|
if (g_ascii_strncasecmp (name, "visualglprojectm", 16) == 0
|
|
&& !HAVE_PROJECTM_TAKING_CARE_OF_EXTERNAL_FBO)
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
g_free (name);
|
|
|
|
actor_negotiate (visual->display, visual);
|
|
|
|
if (visual->is_enabled_gl_depth_test) {
|
|
glEnable (GL_DEPTH_TEST);
|
|
glDepthFunc (visual->gl_depth_func);
|
|
}
|
|
|
|
if (visual->is_enabled_gl_blend) {
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (visual->gl_blend_src_alpha, GL_ZERO);
|
|
}
|
|
|
|
visual_actor_run (visual->actor, visual->audio);
|
|
|
|
check_gl_matrix ();
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix ();
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPopMatrix ();
|
|
|
|
glPopAttrib ();
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_BLEND);
|
|
|
|
/*glDisable (GL_LIGHT0);
|
|
glDisable (GL_LIGHTING);
|
|
glDisable (GL_POLYGON_OFFSET_FILL);
|
|
glDisable (GL_COLOR_MATERIAL);
|
|
glDisable (GL_CULL_FACE); */
|
|
|
|
GST_DEBUG_OBJECT (visual, "rendered one frame");
|
|
}
|
|
|
|
static void
|
|
bottom_up_to_top_down (gint width, gint height, guint texture,
|
|
GstVisualGL * visual)
|
|
{
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
glBindTexture (GL_TEXTURE_2D, texture);
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2i (-1, 1);
|
|
glTexCoord2i (width, 0);
|
|
glVertex2i (1, 1);
|
|
glTexCoord2i (width, height);
|
|
glVertex2i (1, -1);
|
|
glTexCoord2i (0, height);
|
|
glVertex2i (-1, -1);
|
|
glEnd ();
|
|
|
|
glBindTexture (GL_TEXTURE_2D, 0);
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
GST_DEBUG_OBJECT (visual, "bottom up to top down");
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_visual_gl_chain (GstPad * pad, GstBuffer * buffer)
|
|
{
|
|
GstGLBuffer *outbuf = NULL;
|
|
GstVisualGL *visual = GST_VISUAL_GL (gst_pad_get_parent (pad));
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
guint avail;
|
|
|
|
GST_DEBUG_OBJECT (visual, "chain function called");
|
|
|
|
/* If we don't have an output format yet, preallocate a buffer to try and
|
|
* set one */
|
|
if (GST_PAD_CAPS (visual->srcpad) == NULL) {
|
|
ret = get_buffer (visual, &outbuf);
|
|
if (ret != GST_FLOW_OK) {
|
|
gst_buffer_unref (buffer);
|
|
goto beach;
|
|
}
|
|
}
|
|
|
|
/* resync on DISCONT */
|
|
if (GST_BUFFER_FLAG_IS_SET (buffer, GST_BUFFER_FLAG_DISCONT)) {
|
|
gst_adapter_clear (visual->adapter);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (visual,
|
|
"Input buffer has %d samples, time=%" G_GUINT64_FORMAT,
|
|
GST_BUFFER_SIZE (buffer) / visual->bps, GST_BUFFER_TIMESTAMP (buffer));
|
|
|
|
gst_adapter_push (visual->adapter, buffer);
|
|
|
|
while (TRUE) {
|
|
gboolean need_skip;
|
|
guint64 dist, timestamp;
|
|
|
|
GST_DEBUG_OBJECT (visual, "processing buffer");
|
|
|
|
avail = gst_adapter_available (visual->adapter);
|
|
GST_DEBUG_OBJECT (visual, "avail now %u", avail);
|
|
|
|
/* we need at least VISUAL_SAMPLES samples */
|
|
if (avail < VISUAL_SAMPLES * visual->bps)
|
|
break;
|
|
|
|
/* we need at least enough samples to make one frame */
|
|
if (avail < visual->spf * visual->bps)
|
|
break;
|
|
|
|
/* get timestamp of the current adapter byte */
|
|
timestamp = gst_adapter_prev_timestamp (visual->adapter, &dist);
|
|
if (GST_CLOCK_TIME_IS_VALID (timestamp)) {
|
|
/* convert bytes to time */
|
|
dist /= visual->bps;
|
|
timestamp += gst_util_uint64_scale_int (dist, GST_SECOND, visual->rate);
|
|
}
|
|
|
|
if (timestamp != -1) {
|
|
gint64 qostime;
|
|
|
|
/* QoS is done on running time */
|
|
qostime = gst_segment_to_running_time (&visual->segment, GST_FORMAT_TIME,
|
|
timestamp);
|
|
qostime += visual->duration;
|
|
|
|
GST_OBJECT_LOCK (visual);
|
|
/* check for QoS, don't compute buffers that are known to be late */
|
|
need_skip = visual->earliest_time != -1 &&
|
|
qostime <= visual->earliest_time;
|
|
GST_OBJECT_UNLOCK (visual);
|
|
|
|
if (need_skip) {
|
|
GST_WARNING_OBJECT (visual,
|
|
"QoS: skip ts: %" GST_TIME_FORMAT ", earliest: %" GST_TIME_FORMAT,
|
|
GST_TIME_ARGS (qostime), GST_TIME_ARGS (visual->earliest_time));
|
|
goto skip;
|
|
}
|
|
}
|
|
|
|
/* alloc a buffer if we don't have one yet, this happens
|
|
* when we pushed a buffer in this while loop before */
|
|
if (outbuf == NULL) {
|
|
ret = get_buffer (visual, &outbuf);
|
|
if (ret != GST_FLOW_OK) {
|
|
goto beach;
|
|
}
|
|
}
|
|
|
|
/* render libvisual plugin to our target */
|
|
gst_gl_display_use_fbo_v2 (visual->display,
|
|
visual->width, visual->height, visual->fbo, visual->depthbuffer,
|
|
visual->midtexture, (GLCB_V2) render_frame, (gpointer *) visual);
|
|
|
|
/* gst video is top-down whereas opengl plan is bottom up */
|
|
gst_gl_display_use_fbo (visual->display,
|
|
visual->width, visual->height, visual->fbo, visual->depthbuffer,
|
|
outbuf->texture, (GLCB) bottom_up_to_top_down,
|
|
visual->width, visual->height, visual->midtexture,
|
|
0, visual->width, 0, visual->height, GST_GL_DISPLAY_PROJECTION_ORTHO2D,
|
|
(gpointer *) visual);
|
|
|
|
GST_BUFFER_TIMESTAMP (outbuf) = timestamp;
|
|
GST_BUFFER_DURATION (outbuf) = visual->duration;
|
|
|
|
ret = gst_pad_push (visual->srcpad, GST_BUFFER (outbuf));
|
|
outbuf = NULL;
|
|
|
|
skip:
|
|
GST_DEBUG_OBJECT (visual, "finished frame, flushing %u samples from input",
|
|
visual->spf);
|
|
|
|
/* Flush out the number of samples per frame */
|
|
gst_adapter_flush (visual->adapter, visual->spf * visual->bps);
|
|
|
|
/* quit the loop if something was wrong */
|
|
if (ret != GST_FLOW_OK)
|
|
break;
|
|
}
|
|
|
|
beach:
|
|
|
|
if (outbuf != NULL)
|
|
gst_gl_buffer_unref (outbuf);
|
|
|
|
gst_object_unref (visual);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static GstStateChangeReturn
|
|
gst_visual_gl_change_state (GstElement * element, GstStateChange transition)
|
|
{
|
|
GstVisualGL *visual = GST_VISUAL_GL (element);
|
|
GstStateChangeReturn ret;
|
|
|
|
switch (transition) {
|
|
case GST_STATE_CHANGE_NULL_TO_READY:
|
|
break;
|
|
case GST_STATE_CHANGE_READY_TO_PAUSED:
|
|
{
|
|
GstElement *parent = GST_ELEMENT (gst_element_get_parent (visual));
|
|
GstStructure *structure = NULL;
|
|
GstQuery *query = NULL;
|
|
gboolean isPerformed = FALSE;
|
|
gchar *name;
|
|
|
|
if (!parent) {
|
|
GST_ELEMENT_ERROR (visual, CORE, STATE_CHANGE, (NULL),
|
|
("A parent bin is required"));
|
|
return FALSE;
|
|
}
|
|
|
|
name = gst_element_get_name (visual);
|
|
structure = gst_structure_new (name, NULL);
|
|
query = gst_query_new_application (GST_QUERY_CUSTOM, structure);
|
|
g_free (name);
|
|
|
|
isPerformed = gst_element_query (parent, query);
|
|
|
|
if (isPerformed) {
|
|
const GValue *id_value =
|
|
gst_structure_get_value (structure, "gstgldisplay");
|
|
if (G_VALUE_HOLDS_POINTER (id_value))
|
|
/* at least one gl element is after in our gl chain */
|
|
visual->display =
|
|
gst_object_ref (GST_GL_DISPLAY (g_value_get_pointer (id_value)));
|
|
else {
|
|
/* this gl filter is a sink in terms of the gl chain */
|
|
visual->display = gst_gl_display_new ();
|
|
gst_gl_display_create_context (visual->display, 0);
|
|
//TODO visual->external_gl_context);
|
|
}
|
|
|
|
gst_visual_gl_reset (visual);
|
|
|
|
visual->actor =
|
|
visual_actor_new (GST_VISUAL_GL_GET_CLASS (visual)->plugin->info->
|
|
plugname);
|
|
visual->video = visual_video_new ();
|
|
visual->audio = visual_audio_new ();
|
|
|
|
if (!visual->actor || !visual->video)
|
|
goto actor_setup_failed;
|
|
|
|
gst_gl_display_thread_add (visual->display,
|
|
(GstGLDisplayThreadFunc) actor_setup, visual);
|
|
|
|
if (visual->actor_setup_result != 0)
|
|
goto actor_setup_failed;
|
|
else
|
|
visual_actor_set_video (visual->actor, visual->video);
|
|
}
|
|
|
|
gst_query_unref (query);
|
|
gst_object_unref (GST_OBJECT (parent));
|
|
|
|
if (!isPerformed)
|
|
return GST_STATE_CHANGE_FAILURE;
|
|
}
|
|
break;
|
|
case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
|
|
|
|
switch (transition) {
|
|
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
|
|
break;
|
|
case GST_STATE_CHANGE_PAUSED_TO_READY:
|
|
{
|
|
if (visual->fbo) {
|
|
gst_gl_display_del_fbo (visual->display, visual->fbo,
|
|
visual->depthbuffer);
|
|
visual->fbo = 0;
|
|
visual->depthbuffer = 0;
|
|
}
|
|
if (visual->midtexture) {
|
|
gst_gl_display_del_texture (visual->display, visual->midtexture,
|
|
visual->width, visual->height);
|
|
visual->midtexture = 0;
|
|
}
|
|
if (visual->display) {
|
|
gst_object_unref (visual->display);
|
|
visual->display = NULL;
|
|
}
|
|
|
|
gst_visual_gl_clear_actors (visual);
|
|
}
|
|
break;
|
|
case GST_STATE_CHANGE_READY_TO_NULL:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
actor_setup_failed:
|
|
{
|
|
GST_ELEMENT_ERROR (visual, LIBRARY, INIT, (NULL),
|
|
("could not set up actor"));
|
|
gst_visual_gl_clear_actors (visual);
|
|
return GST_STATE_CHANGE_FAILURE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
make_valid_name (char *name)
|
|
{
|
|
/*
|
|
* Replace invalid chars with _ in the type name
|
|
*/
|
|
static const gchar extra_chars[] = "-_+";
|
|
gchar *p = name;
|
|
|
|
for (; *p; p++) {
|
|
int valid = ((p[0] >= 'A' && p[0] <= 'Z') ||
|
|
(p[0] >= 'a' && p[0] <= 'z') ||
|
|
(p[0] >= '0' && p[0] <= '9') || strchr (extra_chars, p[0]));
|
|
if (!valid)
|
|
*p = '_';
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_visual_gl_actor_plugin_is_gl (VisObject * plugin, const gchar * name)
|
|
{
|
|
gboolean is_gl;
|
|
gint depth;
|
|
|
|
depth = VISUAL_ACTOR_PLUGIN (plugin)->vidoptions.depth;
|
|
is_gl = (depth & VISUAL_VIDEO_DEPTH_GL) != 0;
|
|
|
|
if (!is_gl) {
|
|
GST_DEBUG ("plugin %s is not a GL plugin (%d), ignoring", name, depth);
|
|
} else {
|
|
GST_DEBUG ("plugin %s is a GL plugin (%d), registering", name, depth);
|
|
}
|
|
|
|
return is_gl;
|
|
}
|
|
|
|
static gboolean
|
|
plugin_init (GstPlugin * plugin)
|
|
{
|
|
guint i, count;
|
|
VisList *list;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (libvisual_debug, "libvisual", 0,
|
|
"libvisual audio visualisations");
|
|
|
|
#ifdef LIBVISUAL_PLUGINSBASEDIR
|
|
gst_plugin_add_dependency_simple (plugin, "HOME/.libvisual/actor",
|
|
LIBVISUAL_PLUGINSBASEDIR "/actor", NULL, GST_PLUGIN_DEPENDENCY_FLAG_NONE);
|
|
#endif
|
|
|
|
visual_log_set_verboseness (VISUAL_LOG_VERBOSENESS_LOW);
|
|
visual_log_set_info_handler (libvisual_log_handler, (void *) GST_LEVEL_INFO);
|
|
visual_log_set_warning_handler (libvisual_log_handler,
|
|
(void *) GST_LEVEL_WARNING);
|
|
visual_log_set_critical_handler (libvisual_log_handler,
|
|
(void *) GST_LEVEL_ERROR);
|
|
visual_log_set_error_handler (libvisual_log_handler,
|
|
(void *) GST_LEVEL_ERROR);
|
|
|
|
if (!visual_is_initialized ())
|
|
if (visual_init (NULL, NULL) != 0)
|
|
return FALSE;
|
|
|
|
list = visual_actor_get_list ();
|
|
|
|
count = visual_collection_size (VISUAL_COLLECTION (list));
|
|
|
|
for (i = 0; i < count; i++) {
|
|
VisPluginRef *ref = visual_list_get (list, i);
|
|
VisPluginData *visplugin = NULL;
|
|
gboolean skip = FALSE;
|
|
GType type;
|
|
gchar *name;
|
|
GTypeInfo info = {
|
|
sizeof (GstVisualGLClass),
|
|
NULL,
|
|
NULL,
|
|
gst_visual_gl_class_init,
|
|
NULL,
|
|
ref,
|
|
sizeof (GstVisualGL),
|
|
0,
|
|
NULL
|
|
};
|
|
|
|
visplugin = visual_plugin_load (ref);
|
|
|
|
if (ref->info->plugname == NULL)
|
|
continue;
|
|
|
|
/* Blacklist some plugins */
|
|
if (strcmp (ref->info->plugname, "gstreamer") == 0 ||
|
|
strcmp (ref->info->plugname, "gdkpixbuf") == 0) {
|
|
skip = TRUE;
|
|
} else {
|
|
/* only register plugins that support GL */
|
|
skip = !(gst_visual_gl_actor_plugin_is_gl (visplugin->info->plugin,
|
|
visplugin->info->plugname));
|
|
}
|
|
|
|
visual_plugin_unload (visplugin);
|
|
|
|
if (!skip) {
|
|
name = g_strdup_printf ("GstVisualGL%s", ref->info->plugname);
|
|
make_valid_name (name);
|
|
type = g_type_register_static (GST_TYPE_VISUAL_GL, name, &info, 0);
|
|
g_free (name);
|
|
|
|
name = g_strdup_printf ("libvisual_gl_%s", ref->info->plugname);
|
|
make_valid_name (name);
|
|
if (!gst_element_register (plugin, name, GST_RANK_NONE, type)) {
|
|
g_free (name);
|
|
return FALSE;
|
|
}
|
|
g_free (name);
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
|
|
GST_VERSION_MINOR,
|
|
"libvisual-gl",
|
|
"libvisual-gl visualization plugins",
|
|
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
|