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e96687d88d
Remove all the d3d11 and dxgi header version dependent ifdef and bump the minimum requirement to d3d11_4.h and dxgi1_6.h. We are already failing support old Visual Studio (Windows SDK actually) such as Visual Studio 2015. Note that our MinGW toolchain satisfies the requirement. From runtime point of view, this change should be fine since we are checking OS version with IUnknown::QueryInterface() everywhere in order to check API availability Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
15 lines
248 B
Text
15 lines
248 B
Text
/* gstd3d11config.h */
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#ifndef __GST_D3D11_CONFIG_H__
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#define __GST_D3D11_CONFIG_H__
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#include <gst/gst.h>
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G_BEGIN_DECLS
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#mesondefine GST_D3D11_WINAPI_ONLY_APP
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#mesondefine GST_D3D11_WINAPI_APP
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G_END_DECLS
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#endif /* __GST_D3D11_CONFIG_H__ */
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