mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 21:51:09 +00:00
bcdd2c4984
Get rid of all duplicated code for zero-copy decision and output buffer allocation Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2117>
1929 lines
59 KiB
C++
1929 lines
59 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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* NOTE: some of implementations are copied/modified from Chromium code
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*
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* Copyright 2015 The Chromium Authors. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gstd3d11decoder.h"
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#include "gstd3d11converter.h"
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#include "gstd3d11pluginutils.h"
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#include <string.h>
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#ifdef HAVE_WINMM
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#include <timeapi.h>
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#endif
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GST_DEBUG_CATEGORY (d3d11_decoder_debug);
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#define GST_CAT_DEFAULT d3d11_decoder_debug
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/* GUID might not be defined in MinGW header */
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69, 0xa0c7,
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0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
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0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
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0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP8_VLD,
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0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
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0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2,
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0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f, 0x5e28,
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0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9);
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DEFINE_GUID (GST_GUID_D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12, 0x340e,
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0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60);
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static const GUID *profile_h264_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_H264_IDCT_FGT,
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&GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_NOFGT,
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&GST_GUID_D3D11_DECODER_PROFILE_H264_VLD_FGT,
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};
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static const GUID *profile_hevc_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
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};
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static const GUID *profile_hevc_10_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
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};
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static const GUID *profile_vp8_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP8_VLD,
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};
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static const GUID *profile_vp9_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
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};
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static const GUID *profile_vp9_10_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2,
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};
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static const GUID *profile_mpeg2_list[] = {
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&GST_GUID_D3D11_DECODER_PROFILE_MPEG2_VLD,
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&GST_GUID_D3D11_DECODER_PROFILE_MPEG2and1_VLD
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};
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enum
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{
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PROP_0,
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PROP_DEVICE,
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};
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struct _GstD3D11Decoder
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{
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GstObject parent;
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gboolean configured;
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gboolean opened;
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GstD3D11Device *device;
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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ID3D11VideoDecoder *decoder_handle;
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GstVideoInfo info;
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GstVideoInfo output_info;
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GstD3D11Codec codec;
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gint coded_width;
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gint coded_height;
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DXGI_FORMAT decoder_format;
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gboolean downstream_supports_d3d11;
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GstVideoCodecState *input_state;
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GstVideoCodecState *output_state;
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GstBufferPool *internal_pool;
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/* Internal pool params */
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gint aligned_width;
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gint aligned_height;
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gboolean use_array_of_texture;
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guint dpb_size;
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guint downstream_min_buffers;
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gboolean wait_on_pool_full;
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/* Used for array-of-texture */
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guint8 next_view_id;
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/* for staging */
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ID3D11Texture2D *staging;
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gsize staging_texture_offset[GST_VIDEO_MAX_PLANES];
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gint stating_texture_stride[GST_VIDEO_MAX_PLANES];
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GUID decoder_profile;
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/* For device specific workaround */
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gboolean can_direct_rendering;
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/* For high precision clock */
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guint timer_resolution;
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};
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static void gst_d3d11_decoder_constructed (GObject * object);
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static void gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_decoder_dispose (GObject * obj);
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static void gst_d3d11_decoder_finalize (GObject * obj);
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static gboolean gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
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GstVideoDecoder * videodec, GstBuffer * view_buffer,
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gint display_width, gint display_height);
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#define parent_class gst_d3d11_decoder_parent_class
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G_DEFINE_TYPE (GstD3D11Decoder, gst_d3d11_decoder, GST_TYPE_OBJECT);
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static void
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gst_d3d11_decoder_class_init (GstD3D11DecoderClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->constructed = gst_d3d11_decoder_constructed;
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gobject_class->set_property = gst_d3d11_decoder_set_property;
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gobject_class->get_property = gst_d3d11_decoder_get_property;
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gobject_class->dispose = gst_d3d11_decoder_dispose;
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gobject_class->finalize = gst_d3d11_decoder_finalize;
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g_object_class_install_property (gobject_class, PROP_DEVICE,
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g_param_spec_object ("device", "Device",
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"D3D11 Devicd to use", GST_TYPE_D3D11_DEVICE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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GST_DEBUG_CATEGORY_INIT (d3d11_decoder_debug,
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"d3d11decoder", 0, "Direct3D11 Base Video Decoder object");
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}
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static void
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gst_d3d11_decoder_init (GstD3D11Decoder * self)
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{
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}
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static void
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gst_d3d11_decoder_constructed (GObject * object)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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ID3D11VideoDevice *video_device;
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ID3D11VideoContext *video_context;
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if (!self->device) {
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GST_ERROR_OBJECT (self, "No D3D11Device available");
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return;
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}
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video_device = gst_d3d11_device_get_video_device_handle (self->device);
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if (!video_device) {
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GST_WARNING_OBJECT (self, "ID3D11VideoDevice is not available");
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return;
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}
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video_context = gst_d3d11_device_get_video_context_handle (self->device);
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if (!video_context) {
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GST_WARNING_OBJECT (self, "ID3D11VideoContext is not available");
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return;
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}
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self->video_device = video_device;
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video_device->AddRef ();
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self->video_context = video_context;
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video_context->AddRef ();
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return;
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}
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static void
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gst_d3d11_decoder_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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switch (prop_id) {
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case PROP_DEVICE:
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self->device = (GstD3D11Device *) g_value_dup_object (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_decoder_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (object);
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switch (prop_id) {
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case PROP_DEVICE:
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g_value_set_object (value, self->device);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_decoder_clear_resource (GstD3D11Decoder * self)
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{
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if (self->internal_pool) {
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gst_buffer_pool_set_active (self->internal_pool, FALSE);
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gst_clear_object (&self->internal_pool);
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}
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GST_D3D11_CLEAR_COM (self->decoder_handle);
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GST_D3D11_CLEAR_COM (self->staging);
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memset (self->staging_texture_offset,
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0, sizeof (self->staging_texture_offset));
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memset (self->stating_texture_stride,
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0, sizeof (self->stating_texture_stride));
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}
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static void
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gst_d3d11_decoder_reset (GstD3D11Decoder * self)
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{
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gst_d3d11_decoder_clear_resource (self);
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self->dpb_size = 0;
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self->downstream_min_buffers = 0;
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self->configured = FALSE;
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self->opened = FALSE;
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self->use_array_of_texture = FALSE;
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self->downstream_supports_d3d11 = FALSE;
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g_clear_pointer (&self->output_state, gst_video_codec_state_unref);
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g_clear_pointer (&self->input_state, gst_video_codec_state_unref);
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}
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static void
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gst_d3d11_decoder_dispose (GObject * obj)
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{
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GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
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gst_d3d11_decoder_reset (self);
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GST_D3D11_CLEAR_COM (self->video_device);
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GST_D3D11_CLEAR_COM (self->video_context);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (obj);
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}
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static void
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gst_d3d11_decoder_finalize (GObject * obj)
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{
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#if HAVE_WINMM
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GstD3D11Decoder *self = GST_D3D11_DECODER (obj);
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/* Restore clock precision */
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if (self->timer_resolution)
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timeEndPeriod (self->timer_resolution);
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#endif
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G_OBJECT_CLASS (parent_class)->finalize (obj);
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}
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GstD3D11Decoder *
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gst_d3d11_decoder_new (GstD3D11Device * device)
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{
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GstD3D11Decoder *self;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
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self = (GstD3D11Decoder *)
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g_object_new (GST_TYPE_D3D11_DECODER, "device", device, NULL);
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if (!self->video_device || !self->video_context) {
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gst_object_unref (self);
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return NULL;
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}
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gst_object_ref_sink (self);
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return self;
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}
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gboolean
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gst_d3d11_decoder_is_configured (GstD3D11Decoder * decoder)
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{
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g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
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return decoder->configured;
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}
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static GQuark
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gst_d3d11_decoder_view_id_quark (void)
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{
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static gsize id_quark = 0;
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if (g_once_init_enter (&id_quark)) {
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GQuark quark = g_quark_from_string ("GstD3D11DecoderViewId");
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g_once_init_leave (&id_quark, quark);
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}
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return (GQuark) id_quark;
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}
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static gboolean
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gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
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GstBuffer * buffer)
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{
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GstD3D11Memory *mem;
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gpointer val = NULL;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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if (!gst_d3d11_memory_get_decoder_output_view (mem, self->video_device,
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&self->decoder_profile)) {
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GST_ERROR_OBJECT (self, "Decoder output view is unavailable");
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return FALSE;
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}
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if (!self->use_array_of_texture)
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return TRUE;
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val = gst_mini_object_get_qdata (GST_MINI_OBJECT (mem),
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gst_d3d11_decoder_view_id_quark ());
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if (!val) {
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g_assert (self->next_view_id < 128);
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g_assert (self->next_view_id > 0);
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gst_mini_object_set_qdata (GST_MINI_OBJECT (mem),
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gst_d3d11_decoder_view_id_quark (),
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GUINT_TO_POINTER (self->next_view_id), NULL);
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self->next_view_id++;
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/* valid view range is [0, 126], but 0 is not used to here
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* (it's NULL as well) */
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self->next_view_id %= 128;
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if (self->next_view_id == 0)
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self->next_view_id = 1;
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}
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return TRUE;
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}
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static gboolean
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gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self)
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{
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GstD3D11AllocationParams *alloc_params = NULL;
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GstBufferPool *pool = NULL;
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GstCaps *caps = NULL;
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GstVideoAlignment align;
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GstD3D11AllocationFlags alloc_flags = (GstD3D11AllocationFlags) 0;
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gint bind_flags = D3D11_BIND_DECODER;
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GstVideoInfo *info = &self->info;
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guint pool_size;
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if (self->internal_pool) {
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gst_buffer_pool_set_active (self->internal_pool, FALSE);
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gst_clear_object (&self->internal_pool);
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}
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if (!self->use_array_of_texture) {
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alloc_flags = GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY;
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} else {
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/* array of texture can have shader resource view */
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|
bind_flags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
|
|
alloc_params = gst_d3d11_allocation_params_new (self->device, info,
|
|
alloc_flags, bind_flags);
|
|
|
|
if (!alloc_params) {
|
|
GST_ERROR_OBJECT (self, "Failed to create allocation param");
|
|
goto error;
|
|
}
|
|
|
|
pool_size = self->dpb_size + self->downstream_min_buffers;
|
|
GST_DEBUG_OBJECT (self,
|
|
"Configuring internal pool with size %d "
|
|
"(dpb size: %d, downstream min buffers: %d)", pool_size, self->dpb_size,
|
|
self->downstream_min_buffers);
|
|
|
|
if (!self->use_array_of_texture) {
|
|
alloc_params->desc[0].ArraySize = pool_size;
|
|
} else {
|
|
/* Valid view id is [0, 126], but we will use [1, 127] range so that
|
|
* it can be used by qdata, because zero is equal to null */
|
|
self->next_view_id = 1;
|
|
|
|
/* our pool size can be increased as much as possbile */
|
|
pool_size = 0;
|
|
}
|
|
|
|
gst_video_alignment_reset (&align);
|
|
|
|
align.padding_right = self->aligned_width - GST_VIDEO_INFO_WIDTH (info);
|
|
align.padding_bottom = self->aligned_height - GST_VIDEO_INFO_HEIGHT (info);
|
|
if (!gst_d3d11_allocation_params_alignment (alloc_params, &align)) {
|
|
GST_ERROR_OBJECT (self, "Cannot set alignment");
|
|
goto error;
|
|
}
|
|
|
|
caps = gst_video_info_to_caps (info);
|
|
if (!caps) {
|
|
GST_ERROR_OBJECT (self, "Couldn't convert video info to caps");
|
|
goto error;
|
|
}
|
|
|
|
pool = gst_d3d11_buffer_pool_new_with_options (self->device,
|
|
caps, alloc_params, 0, pool_size);
|
|
gst_clear_caps (&caps);
|
|
g_clear_pointer (&alloc_params, gst_d3d11_allocation_params_free);
|
|
|
|
if (!pool) {
|
|
GST_ERROR_OBJECT (self, "Failed to create buffer pool");
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't activate pool");
|
|
goto error;
|
|
}
|
|
|
|
self->internal_pool = pool;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
if (alloc_params)
|
|
gst_d3d11_allocation_params_free (alloc_params);
|
|
if (pool)
|
|
gst_object_unref (pool);
|
|
if (caps)
|
|
gst_caps_unref (caps);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
|
|
GstD3D11Codec codec, GstVideoFormat format, const GUID ** selected_profile)
|
|
{
|
|
GUID *guid_list = NULL;
|
|
const GUID *profile = NULL;
|
|
guint available_profile_count;
|
|
guint i, j;
|
|
HRESULT hr;
|
|
ID3D11VideoDevice *video_device;
|
|
const GUID **profile_list = NULL;
|
|
guint profile_size = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (selected_profile != NULL, FALSE);
|
|
|
|
switch (codec) {
|
|
case GST_D3D11_CODEC_H264:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_h264_list;
|
|
profile_size = G_N_ELEMENTS (profile_h264_list);
|
|
}
|
|
break;
|
|
case GST_D3D11_CODEC_H265:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_hevc_list;
|
|
profile_size = G_N_ELEMENTS (profile_hevc_list);
|
|
} else if (format == GST_VIDEO_FORMAT_P010_10LE) {
|
|
profile_list = profile_hevc_10_list;
|
|
profile_size = G_N_ELEMENTS (profile_hevc_10_list);
|
|
}
|
|
break;
|
|
case GST_D3D11_CODEC_VP8:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_vp8_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp8_list);
|
|
}
|
|
break;
|
|
case GST_D3D11_CODEC_VP9:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_vp9_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp9_list);
|
|
} else if (format == GST_VIDEO_FORMAT_P010_10LE) {
|
|
profile_list = profile_vp9_10_list;
|
|
profile_size = G_N_ELEMENTS (profile_vp9_10_list);
|
|
}
|
|
break;
|
|
case GST_D3D11_CODEC_MPEG2:
|
|
if (format == GST_VIDEO_FORMAT_NV12) {
|
|
profile_list = profile_mpeg2_list;
|
|
profile_size = G_N_ELEMENTS (profile_mpeg2_list);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!profile_list) {
|
|
GST_ERROR_OBJECT (decoder,
|
|
"Not supported codec (%d) and format (%s) configuration", codec,
|
|
gst_video_format_to_string (format));
|
|
return FALSE;
|
|
}
|
|
|
|
video_device = decoder->video_device;
|
|
|
|
available_profile_count = video_device->GetVideoDecoderProfileCount ();
|
|
|
|
if (available_profile_count == 0) {
|
|
GST_WARNING_OBJECT (decoder, "No available decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Have %u available decoder profiles", available_profile_count);
|
|
guid_list = (GUID *) g_alloca (sizeof (GUID) * available_profile_count);
|
|
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
hr = video_device->GetVideoDecoderProfile (i, &guid_list[i]);
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Failed to get %d th decoder profile", i);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#ifndef GST_DISABLE_GST_DEBUG
|
|
GST_LOG_OBJECT (decoder, "Supported decoder GUID");
|
|
for (i = 0; i < available_profile_count; i++) {
|
|
const GUID *guid = &guid_list[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
|
|
GST_LOG_OBJECT (decoder, "Requested decoder GUID");
|
|
for (i = 0; i < profile_size; i++) {
|
|
const GUID *guid = profile_list[i];
|
|
|
|
GST_LOG_OBJECT (decoder,
|
|
"\t { %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) guid->Data1, (guint) guid->Data2, (guint) guid->Data3,
|
|
guid->Data4[0], guid->Data4[1], guid->Data4[2], guid->Data4[3],
|
|
guid->Data4[4], guid->Data4[5], guid->Data4[6], guid->Data4[7]);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < profile_size; i++) {
|
|
for (j = 0; j < available_profile_count; j++) {
|
|
if (IsEqualGUID (*profile_list[i], guid_list[j])) {
|
|
profile = profile_list[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!profile) {
|
|
GST_WARNING_OBJECT (decoder, "No supported decoder profile");
|
|
return FALSE;
|
|
}
|
|
|
|
*selected_profile = profile;
|
|
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"Selected guid "
|
|
"{ %8.8x-%4.4x-%4.4x-%2.2x%2.2x-%2.2x%2.2x%2.2x%2.2x%2.2x%2.2x }",
|
|
(guint) profile->Data1, (guint) profile->Data2, (guint) profile->Data3,
|
|
profile->Data4[0], profile->Data4[1], profile->Data4[2],
|
|
profile->Data4[3], profile->Data4[4], profile->Data4[5],
|
|
profile->Data4[6], profile->Data4[7]);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_configure (GstD3D11Decoder * decoder, GstD3D11Codec codec,
|
|
GstVideoCodecState * input_state, GstVideoInfo * info, gint coded_width,
|
|
gint coded_height, guint dpb_size)
|
|
{
|
|
const GstD3D11Format *d3d11_format;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (codec > GST_D3D11_CODEC_NONE, FALSE);
|
|
g_return_val_if_fail (codec < GST_D3D11_CODEC_LAST, FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
g_return_val_if_fail (input_state != NULL, FALSE);
|
|
g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), FALSE);
|
|
g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), FALSE);
|
|
g_return_val_if_fail (dpb_size > 0, FALSE);
|
|
|
|
gst_d3d11_decoder_reset (decoder);
|
|
|
|
d3d11_format = gst_d3d11_device_format_from_gst (decoder->device,
|
|
GST_VIDEO_INFO_FORMAT (info));
|
|
if (!d3d11_format || d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
|
|
GST_ERROR_OBJECT (decoder, "Could not determine dxgi format from %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info)));
|
|
return FALSE;
|
|
}
|
|
|
|
decoder->codec = codec;
|
|
decoder->input_state = gst_video_codec_state_ref (input_state);
|
|
decoder->info = decoder->output_info = *info;
|
|
decoder->coded_width = coded_width;
|
|
decoder->coded_height = coded_height;
|
|
decoder->dpb_size = dpb_size;
|
|
decoder->decoder_format = d3d11_format->dxgi_format;
|
|
|
|
decoder->configured = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_ensure_staging_texture (GstD3D11Decoder * self)
|
|
{
|
|
ID3D11Device *device_handle;
|
|
D3D11_TEXTURE2D_DESC desc = { 0, };
|
|
HRESULT hr;
|
|
|
|
if (self->staging)
|
|
return TRUE;
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (self->device);
|
|
|
|
/* create stage texture to copy out */
|
|
desc.Width = self->aligned_width;
|
|
desc.Height = self->aligned_height;
|
|
desc.MipLevels = 1;
|
|
desc.Format = self->decoder_format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
hr = device_handle->CreateTexture2D (&desc, NULL, &self->staging);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create staging texture");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_decoder_enable_high_precision_timer (GstD3D11Decoder * self)
|
|
{
|
|
#if HAVE_WINMM
|
|
GstD3D11DeviceVendor vendor;
|
|
|
|
if (self->timer_resolution)
|
|
return;
|
|
|
|
vendor = gst_d3d11_get_device_vendor (self->device);
|
|
/* Do this only for NVIDIA at the moment, other vendors doesn't seem to be
|
|
* requiring retry for BeginFrame() */
|
|
if (vendor == GST_D3D11_DEVICE_VENDOR_NVIDIA) {
|
|
TIMECAPS time_caps;
|
|
if (timeGetDevCaps (&time_caps, sizeof (TIMECAPS)) == TIMERR_NOERROR) {
|
|
guint resolution;
|
|
MMRESULT ret;
|
|
|
|
resolution = MIN (MAX (time_caps.wPeriodMin, 1), time_caps.wPeriodMax);
|
|
|
|
ret = timeBeginPeriod (resolution);
|
|
if (ret == TIMERR_NOERROR) {
|
|
self->timer_resolution = resolution;
|
|
GST_INFO_OBJECT (self, "Updated timer resolution to %d", resolution);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_open (GstD3D11Decoder * self)
|
|
{
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
guint config_count;
|
|
D3D11_VIDEO_DECODER_CONFIG *config_list;
|
|
D3D11_VIDEO_DECODER_CONFIG *best_config = NULL;
|
|
D3D11_VIDEO_DECODER_DESC decoder_desc = { 0, };
|
|
const GUID *selected_profile = NULL;
|
|
guint i;
|
|
gint aligned_width, aligned_height;
|
|
guint alignment;
|
|
GstD3D11DeviceVendor vendor;
|
|
ID3D11VideoDevice *video_device;
|
|
GstVideoInfo *info = &self->info;
|
|
|
|
if (self->opened)
|
|
return TRUE;
|
|
|
|
if (!self->configured) {
|
|
GST_ERROR_OBJECT (self, "Should configure first");
|
|
return FALSE;
|
|
}
|
|
|
|
video_device = self->video_device;
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
if (!gst_d3d11_decoder_get_supported_decoder_profile (self,
|
|
self->codec, GST_VIDEO_INFO_FORMAT (info), &selected_profile)) {
|
|
goto error;
|
|
}
|
|
|
|
hr = video_device->CheckVideoDecoderFormat (selected_profile,
|
|
self->decoder_format, &can_support);
|
|
if (!gst_d3d11_result (hr, self->device) || !can_support) {
|
|
GST_ERROR_OBJECT (self,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
self->decoder_format, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
gst_d3d11_decoder_clear_resource (self);
|
|
self->can_direct_rendering = TRUE;
|
|
|
|
vendor = gst_d3d11_get_device_vendor (self->device);
|
|
switch (vendor) {
|
|
case GST_D3D11_DEVICE_VENDOR_XBOX:
|
|
case GST_D3D11_DEVICE_VENDOR_QUALCOMM:
|
|
/* FIXME: Need to figure out Xbox device's behavior
|
|
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312
|
|
*
|
|
* Qualcomm driver seems to be buggy in zero-copy scenario
|
|
*/
|
|
self->can_direct_rendering = FALSE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* NOTE: other dxva implementations (ffmpeg and vlc) do this
|
|
* and they say the required alignment were mentioned by dxva spec.
|
|
* See ff_dxva2_common_frame_params() in dxva.c of ffmpeg and
|
|
* directx_va_Setup() in directx_va.c of vlc.
|
|
* But... where it is? */
|
|
switch (self->codec) {
|
|
case GST_D3D11_CODEC_H265:
|
|
/* See directx_va_Setup() impl. in vlc */
|
|
if (vendor != GST_D3D11_DEVICE_VENDOR_XBOX)
|
|
alignment = 128;
|
|
else
|
|
alignment = 16;
|
|
break;
|
|
case GST_D3D11_CODEC_MPEG2:
|
|
/* XXX: ffmpeg does this */
|
|
alignment = 32;
|
|
break;
|
|
default:
|
|
alignment = 16;
|
|
break;
|
|
}
|
|
|
|
aligned_width = GST_ROUND_UP_N (self->coded_width, alignment);
|
|
aligned_height = GST_ROUND_UP_N (self->coded_height, alignment);
|
|
if (aligned_width != self->coded_width ||
|
|
aligned_height != self->coded_height) {
|
|
GST_DEBUG_OBJECT (self,
|
|
"coded resolution %dx%d is not aligned to %d, adjust to %dx%d",
|
|
self->coded_width, self->coded_height, alignment, aligned_width,
|
|
aligned_height);
|
|
}
|
|
|
|
self->aligned_width = aligned_width;
|
|
self->aligned_height = aligned_height;
|
|
|
|
decoder_desc.SampleWidth = aligned_width;
|
|
decoder_desc.SampleHeight = aligned_height;
|
|
decoder_desc.OutputFormat = self->decoder_format;
|
|
decoder_desc.Guid = *selected_profile;
|
|
|
|
hr = video_device->GetVideoDecoderConfigCount (&decoder_desc, &config_count);
|
|
if (!gst_d3d11_result (hr, self->device) || config_count == 0) {
|
|
GST_ERROR_OBJECT (self, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Total %d config available", config_count);
|
|
|
|
config_list = (D3D11_VIDEO_DECODER_CONFIG *)
|
|
g_alloca (sizeof (D3D11_VIDEO_DECODER_CONFIG) * config_count);
|
|
|
|
for (i = 0; i < config_count; i++) {
|
|
hr = video_device->GetVideoDecoderConfig (&decoder_desc, i,
|
|
&config_list[i]);
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Could not get decoder %dth config, hr: 0x%x",
|
|
i, (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
/* FIXME: need support DXVA_Slice_H264_Long ?? */
|
|
/* this config uses DXVA_Slice_H264_Short */
|
|
switch (self->codec) {
|
|
case GST_D3D11_CODEC_H264:
|
|
if (config_list[i].ConfigBitstreamRaw == 2)
|
|
best_config = &config_list[i];
|
|
break;
|
|
case GST_D3D11_CODEC_H265:
|
|
case GST_D3D11_CODEC_VP9:
|
|
case GST_D3D11_CODEC_VP8:
|
|
case GST_D3D11_CODEC_MPEG2:
|
|
if (config_list[i].ConfigBitstreamRaw == 1)
|
|
best_config = &config_list[i];
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
goto error;
|
|
}
|
|
|
|
if (best_config)
|
|
break;
|
|
}
|
|
|
|
if (best_config == NULL) {
|
|
GST_ERROR_OBJECT (self, "Could not determine decoder config");
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "ConfigDecoderSpecific 0x%x",
|
|
best_config->ConfigDecoderSpecific);
|
|
|
|
/* bit 14 is equal to 1b means this config support array of texture and
|
|
* it's recommended type as per DXVA spec */
|
|
if ((best_config->ConfigDecoderSpecific & 0x4000) == 0x4000) {
|
|
GST_DEBUG_OBJECT (self, "Config support array of texture");
|
|
self->use_array_of_texture = TRUE;
|
|
}
|
|
|
|
hr = video_device->CreateVideoDecoder (&decoder_desc,
|
|
best_config, &self->decoder_handle);
|
|
if (!gst_d3d11_result (hr, self->device) || !self->decoder_handle) {
|
|
GST_ERROR_OBJECT (self,
|
|
"Could not create decoder object, hr: 0x%x", (guint) hr);
|
|
goto error;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Decoder object %p created", self->decoder_handle);
|
|
|
|
if (!self->downstream_supports_d3d11 &&
|
|
!gst_d3d11_decoder_ensure_staging_texture (self)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't prepare staging texture");
|
|
goto error;
|
|
}
|
|
|
|
self->decoder_profile = *selected_profile;
|
|
|
|
/* Store pool related information here, then we will setup internal pool
|
|
* later once the number of min buffer size required by downstream is known.
|
|
* Actual buffer pool size will be "dpb_size + downstream_min_buffers"
|
|
*/
|
|
self->downstream_min_buffers = 0;
|
|
self->wait_on_pool_full = FALSE;
|
|
|
|
self->opened = TRUE;
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
gst_d3d11_decoder_enable_high_precision_timer (self);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
gst_d3d11_decoder_reset (self);
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
|
|
ID3D11VideoDecoderOutputView * output_view, guint content_key_size,
|
|
gconstpointer content_key)
|
|
{
|
|
ID3D11VideoContext *video_context;
|
|
guint retry_count = 0;
|
|
HRESULT hr;
|
|
guint retry_threshold = 100;
|
|
|
|
/* if we have high resolution timer, do more retry */
|
|
if (decoder->timer_resolution)
|
|
retry_threshold = 500;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (output_view != NULL, FALSE);
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
do {
|
|
GST_LOG_OBJECT (decoder, "Try begin frame, retry count %d", retry_count);
|
|
hr = video_context->DecoderBeginFrame (decoder->decoder_handle,
|
|
output_view, content_key_size, content_key);
|
|
|
|
/* HACK: Do retry with 1ms sleep per failure, since DXVA/D3D11
|
|
* doesn't provide API for "GPU-IS-READY-TO-DECODE" like signal.
|
|
*/
|
|
if (hr == E_PENDING && retry_count < retry_threshold) {
|
|
GST_LOG_OBJECT (decoder, "GPU is busy, try again. Retry count %d",
|
|
retry_count);
|
|
g_usleep (1000);
|
|
} else {
|
|
if (gst_d3d11_result (hr, decoder->device))
|
|
GST_LOG_OBJECT (decoder, "Succeeded with retry count %d", retry_count);
|
|
break;
|
|
}
|
|
|
|
retry_count++;
|
|
} while (TRUE);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_ERROR_OBJECT (decoder, "Failed to begin frame, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
hr = video_context->DecoderEndFrame (decoder->decoder_handle);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "EndFrame failed, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type, guint * buffer_size,
|
|
gpointer * buffer)
|
|
{
|
|
UINT size;
|
|
void *decoder_buffer;
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
hr = video_context->GetDecoderBuffer (decoder->decoder_handle,
|
|
type, &size, &decoder_buffer);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "Getting buffer type %d error, hr: 0x%x",
|
|
type, (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
*buffer_size = size;
|
|
*buffer = decoder_buffer;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
|
|
D3D11_VIDEO_DECODER_BUFFER_TYPE type)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
hr = video_context->ReleaseDecoderBuffer (decoder->decoder_handle, type);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "ReleaseDecoderBuffer failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
|
|
guint buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers)
|
|
{
|
|
HRESULT hr;
|
|
ID3D11VideoContext *video_context;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
video_context = decoder->video_context;
|
|
|
|
gst_d3d11_device_lock (decoder->device);
|
|
hr = video_context->SubmitDecoderBuffers (decoder->decoder_handle,
|
|
buffer_count, buffers);
|
|
gst_d3d11_device_unlock (decoder->device);
|
|
|
|
if (!gst_d3d11_result (hr, decoder->device)) {
|
|
GST_WARNING_OBJECT (decoder, "SubmitDecoderBuffers failed, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstBuffer *
|
|
gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec)
|
|
{
|
|
GstBuffer *buf = NULL;
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
if (!decoder->internal_pool) {
|
|
gboolean reconfigured;
|
|
|
|
/* Replicate gst_video_decoder_allocate_output_buffer().
|
|
* In case of zero-copy playback, this is the last chance for querying
|
|
* required min-buffer size by downstream and take account of
|
|
* the min-buffer size into our internel pool size */
|
|
GST_VIDEO_DECODER_STREAM_LOCK (videodec);
|
|
reconfigured =
|
|
gst_pad_check_reconfigure (GST_VIDEO_DECODER_SRC_PAD (videodec));
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Downstream was reconfigured, negotiating again");
|
|
GST_VIDEO_DECODER_STREAM_UNLOCK (videodec);
|
|
|
|
if (reconfigured)
|
|
gst_video_decoder_negotiate (videodec);
|
|
|
|
if (!gst_d3d11_decoder_prepare_output_view_pool (decoder)) {
|
|
GST_ERROR_OBJECT (videodec, "Failed to setup internal pool");
|
|
return NULL;
|
|
}
|
|
} else if (!gst_buffer_pool_set_active (decoder->internal_pool, TRUE)) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't set active internal pool");
|
|
return NULL;
|
|
}
|
|
|
|
ret = gst_buffer_pool_acquire_buffer (decoder->internal_pool, &buf, NULL);
|
|
|
|
if (ret != GST_FLOW_OK || !buf) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't get buffer from pool, ret %s",
|
|
gst_flow_get_name (ret));
|
|
return NULL;
|
|
}
|
|
|
|
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
|
|
GST_ERROR_OBJECT (videodec, "Output view unavailable");
|
|
gst_buffer_unref (buf);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
ID3D11VideoDecoderOutputView *
|
|
gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
|
|
GstBuffer * buffer, guint8 * index)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
ID3D11VideoDecoderOutputView *view;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), NULL);
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), NULL);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_WARNING_OBJECT (decoder, "Not a d3d11 memory");
|
|
return NULL;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
view = gst_d3d11_memory_get_decoder_output_view (dmem, decoder->video_device,
|
|
&decoder->decoder_profile);
|
|
|
|
if (!view) {
|
|
GST_ERROR_OBJECT (decoder, "Decoder output view is unavailable");
|
|
return NULL;
|
|
}
|
|
|
|
if (index) {
|
|
if (decoder->use_array_of_texture) {
|
|
guint8 id;
|
|
gpointer val = gst_mini_object_get_qdata (GST_MINI_OBJECT (mem),
|
|
gst_d3d11_decoder_view_id_quark ());
|
|
if (!val) {
|
|
GST_ERROR_OBJECT (decoder, "memory has no qdata");
|
|
return NULL;
|
|
}
|
|
|
|
id = (guint8) GPOINTER_TO_UINT (val);
|
|
g_assert (id < 128);
|
|
|
|
*index = (id - 1);
|
|
} else {
|
|
*index = gst_d3d11_memory_get_subresource_index (dmem);
|
|
}
|
|
}
|
|
|
|
return view;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_system (GstD3D11Decoder * self, GstBuffer * decoder_buffer,
|
|
GstBuffer * output)
|
|
{
|
|
GstVideoFrame out_frame;
|
|
GstVideoInfo *info = &self->output_info;
|
|
guint i;
|
|
GstD3D11Memory *in_mem;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
HRESULT hr;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
if (!gst_d3d11_decoder_ensure_staging_texture (self)) {
|
|
GST_ERROR_OBJECT (self, "Staging texture is not available");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_video_frame_map (&out_frame, info, output, GST_MAP_WRITE)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
|
|
in_texture = gst_d3d11_memory_get_texture_handle (in_mem);
|
|
in_subresource_index = gst_d3d11_memory_get_subresource_index (in_mem);
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
device_context->CopySubresourceRegion (self->staging, 0, 0, 0, 0,
|
|
in_texture, in_subresource_index, NULL);
|
|
|
|
hr = device_context->Map (self->staging, 0, D3D11_MAP_READ, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to map, hr: 0x%x", (guint) hr);
|
|
|
|
gst_d3d11_device_unlock (self->device);
|
|
gst_video_frame_unmap (&out_frame);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* calculate stride and offset only once */
|
|
if (self->stating_texture_stride[0] == 0) {
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
gsize dummy;
|
|
|
|
self->staging->GetDesc (&desc);
|
|
|
|
gst_d3d11_dxgi_format_get_size (desc.Format, desc.Width, desc.Height,
|
|
map.RowPitch, self->staging_texture_offset,
|
|
self->stating_texture_stride, &dummy);
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (&out_frame); i++) {
|
|
guint8 *src, *dst;
|
|
gint j;
|
|
gint width;
|
|
|
|
src = (guint8 *) map.pData + self->staging_texture_offset[i];
|
|
dst = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&out_frame, i);
|
|
width = GST_VIDEO_FRAME_COMP_WIDTH (&out_frame, i) *
|
|
GST_VIDEO_FRAME_COMP_PSTRIDE (&out_frame, i);
|
|
|
|
for (j = 0; j < GST_VIDEO_FRAME_COMP_HEIGHT (&out_frame, i); j++) {
|
|
memcpy (dst, src, width);
|
|
dst += GST_VIDEO_FRAME_PLANE_STRIDE (&out_frame, i);
|
|
src += self->stating_texture_stride[i];
|
|
}
|
|
}
|
|
|
|
gst_video_frame_unmap (&out_frame);
|
|
device_context->Unmap (self->staging, 0);
|
|
gst_d3d11_device_unlock (self->device);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
copy_to_d3d11 (GstD3D11Decoder * self, GstBuffer * decoder_buffer,
|
|
GstBuffer * output)
|
|
{
|
|
GstVideoInfo *info = &self->output_info;
|
|
GstD3D11Memory *in_mem;
|
|
GstD3D11Memory *out_mem;
|
|
GstMapInfo out_map;
|
|
D3D11_BOX src_box;
|
|
ID3D11Texture2D *in_texture;
|
|
guint in_subresource_index, out_subresource_index;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (decoder_buffer, 0);
|
|
out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (output, 0);
|
|
|
|
if (!gst_memory_map (GST_MEMORY_CAST (out_mem),
|
|
&out_map, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map output d3d11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d11_device_lock (self->device);
|
|
in_texture = gst_d3d11_memory_get_texture_handle (in_mem);
|
|
in_subresource_index = gst_d3d11_memory_get_subresource_index (in_mem);
|
|
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
|
|
src_box.right = GST_ROUND_UP_2 (GST_VIDEO_INFO_WIDTH (info));
|
|
src_box.bottom = GST_ROUND_UP_2 (GST_VIDEO_INFO_HEIGHT (info));
|
|
|
|
out_subresource_index = gst_d3d11_memory_get_subresource_index (out_mem);
|
|
device_context->CopySubresourceRegion ((ID3D11Resource *) out_map.data,
|
|
out_subresource_index, 0, 0, 0, in_texture, in_subresource_index,
|
|
&src_box);
|
|
|
|
gst_d3d11_device_unlock (self->device);
|
|
gst_memory_unmap (GST_MEMORY_CAST (out_mem), &out_map);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, gint display_width, gint display_height,
|
|
GstBuffer * decoder_buffer, GstBuffer ** output)
|
|
{
|
|
gboolean can_device_copy = TRUE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (decoder_buffer), FALSE);
|
|
g_return_val_if_fail (output != NULL, FALSE);
|
|
|
|
if (display_width != GST_VIDEO_INFO_WIDTH (&decoder->output_info) ||
|
|
display_height != GST_VIDEO_INFO_HEIGHT (&decoder->output_info)) {
|
|
GST_INFO_OBJECT (videodec, "Frame size changed, do renegotiate");
|
|
|
|
gst_video_info_set_format (&decoder->output_info,
|
|
GST_VIDEO_INFO_FORMAT (&decoder->info),
|
|
display_width, display_height);
|
|
GST_VIDEO_INFO_INTERLACE_MODE (&decoder->output_info) =
|
|
GST_VIDEO_INFO_INTERLACE_MODE (&decoder->info);
|
|
|
|
if (!gst_video_decoder_negotiate (videodec)) {
|
|
GST_ERROR_OBJECT (videodec, "Failed to re-negotiate with new frame size");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (gst_d3d11_decoder_can_direct_render (decoder, videodec, decoder_buffer,
|
|
display_width, display_height)) {
|
|
GstMemory *mem;
|
|
|
|
mem = gst_buffer_peek_memory (decoder_buffer, 0);
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
|
|
*output = gst_buffer_ref (decoder_buffer);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
*output = gst_video_decoder_allocate_output_buffer (videodec);
|
|
if (*output == NULL) {
|
|
GST_ERROR_OBJECT (videodec, "Couldn't allocate output buffer");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* decoder buffer must have single memory */
|
|
if (gst_buffer_n_memory (decoder_buffer) == gst_buffer_n_memory (*output)) {
|
|
GstMemory *mem;
|
|
GstD3D11Memory *dmem;
|
|
|
|
mem = gst_buffer_peek_memory (*output, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
can_device_copy = FALSE;
|
|
goto do_process;
|
|
}
|
|
|
|
dmem = (GstD3D11Memory *) mem;
|
|
if (dmem->device != decoder->device)
|
|
can_device_copy = FALSE;
|
|
} else {
|
|
can_device_copy = FALSE;
|
|
}
|
|
|
|
do_process:
|
|
if (can_device_copy) {
|
|
return copy_to_d3d11 (decoder, decoder_buffer, *output);
|
|
}
|
|
|
|
return copy_to_system (decoder, decoder_buffer, *output);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_negotiate (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec)
|
|
{
|
|
GstVideoInfo *info;
|
|
GstCaps *peer_caps;
|
|
GstVideoCodecState *state = NULL;
|
|
gboolean alternate_interlaced;
|
|
gboolean alternate_supported = FALSE;
|
|
gboolean d3d11_supported = FALSE;
|
|
GstVideoCodecState *input_state;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
|
|
info = &decoder->output_info;
|
|
input_state = decoder->input_state;
|
|
|
|
alternate_interlaced =
|
|
(GST_VIDEO_INFO_INTERLACE_MODE (info) ==
|
|
GST_VIDEO_INTERLACE_MODE_ALTERNATE);
|
|
|
|
peer_caps = gst_pad_get_allowed_caps (GST_VIDEO_DECODER_SRC_PAD (videodec));
|
|
GST_DEBUG_OBJECT (videodec, "Allowed caps %" GST_PTR_FORMAT, peer_caps);
|
|
|
|
if (!peer_caps || gst_caps_is_any (peer_caps)) {
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"cannot determine output format, use system memory");
|
|
} else {
|
|
GstCapsFeatures *features;
|
|
guint size = gst_caps_get_size (peer_caps);
|
|
guint i;
|
|
|
|
for (i = 0; i < size; i++) {
|
|
features = gst_caps_get_features (peer_caps, i);
|
|
|
|
if (!features)
|
|
continue;
|
|
|
|
if (gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
|
|
d3d11_supported = TRUE;
|
|
}
|
|
|
|
/* FIXME: software deinterlace element will not return interlaced caps
|
|
* feature... We should fix it */
|
|
if (gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_FORMAT_INTERLACED)) {
|
|
alternate_supported = TRUE;
|
|
}
|
|
}
|
|
}
|
|
gst_clear_caps (&peer_caps);
|
|
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Downstream feature support, D3D11 memory: %d, interlaced format %d",
|
|
d3d11_supported, alternate_supported);
|
|
|
|
if (alternate_interlaced) {
|
|
/* FIXME: D3D11 cannot support alternating interlaced stream yet */
|
|
GST_FIXME_OBJECT (videodec,
|
|
"Implement alternating interlaced stream for D3D11");
|
|
|
|
if (alternate_supported) {
|
|
gint height = GST_VIDEO_INFO_HEIGHT (info);
|
|
|
|
/* Set caps resolution with display size, that's how we designed
|
|
* for alternating interlaced stream */
|
|
height = 2 * height;
|
|
state = gst_video_decoder_set_interlaced_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info),
|
|
GST_VIDEO_INFO_WIDTH (info), height, input_state);
|
|
} else {
|
|
GST_WARNING_OBJECT (videodec,
|
|
"Downstream doesn't support alternating interlaced stream");
|
|
|
|
state = gst_video_decoder_set_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
|
|
GST_VIDEO_INFO_HEIGHT (info), input_state);
|
|
|
|
/* XXX: adjust PAR, this would produce output similar to that of
|
|
* "line doubling" (so called bob deinterlacing) processing.
|
|
* apart from missing anchor line (top-field or bottom-field) information.
|
|
* Potentially flickering could happen. So this might not be correct.
|
|
* But it would be better than negotiation error of half-height squeezed
|
|
* image */
|
|
state->info.par_d *= 2;
|
|
state->info.fps_n *= 2;
|
|
}
|
|
} else {
|
|
state = gst_video_decoder_set_interlaced_output_state (videodec,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info),
|
|
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), input_state);
|
|
}
|
|
|
|
if (!state) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't set output state");
|
|
return FALSE;
|
|
}
|
|
|
|
state->caps = gst_video_info_to_caps (&state->info);
|
|
|
|
g_clear_pointer (&decoder->output_state, gst_video_codec_state_unref);
|
|
decoder->output_state = state;
|
|
|
|
if (d3d11_supported) {
|
|
gst_caps_set_features (state->caps, 0,
|
|
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, NULL));
|
|
}
|
|
|
|
decoder->downstream_supports_d3d11 = d3d11_supported;
|
|
|
|
return gst_d3d11_decoder_open (decoder);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_decide_allocation (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, GstQuery * query)
|
|
{
|
|
GstCaps *outcaps;
|
|
GstBufferPool *pool = NULL;
|
|
guint n, size, min = 0, max = 0;
|
|
GstVideoInfo vinfo = { 0, };
|
|
GstStructure *config;
|
|
GstD3D11AllocationParams *d3d11_params;
|
|
gboolean use_d3d11_pool;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE);
|
|
g_return_val_if_fail (query != NULL, FALSE);
|
|
|
|
if (!decoder->opened) {
|
|
GST_ERROR_OBJECT (videodec, "Should open decoder first");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_query_parse_allocation (query, &outcaps, NULL);
|
|
|
|
if (!outcaps) {
|
|
GST_DEBUG_OBJECT (decoder, "No output caps");
|
|
return FALSE;
|
|
}
|
|
|
|
use_d3d11_pool = decoder->downstream_supports_d3d11;
|
|
|
|
gst_video_info_from_caps (&vinfo, outcaps);
|
|
n = gst_query_get_n_allocation_pools (query);
|
|
if (n > 0)
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
|
|
/* create our own pool */
|
|
if (pool && use_d3d11_pool) {
|
|
if (!GST_D3D11_BUFFER_POOL (pool)) {
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Downstream pool is not d3d11, will create new one");
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
|
|
if (dpool->device != decoder->device) {
|
|
GST_DEBUG_OBJECT (videodec, "Different device, will create new one");
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!pool) {
|
|
if (use_d3d11_pool)
|
|
pool = gst_d3d11_buffer_pool_new (decoder->device);
|
|
else
|
|
pool = gst_video_buffer_pool_new ();
|
|
|
|
size = (guint) vinfo.size;
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
|
|
if (use_d3d11_pool) {
|
|
GstVideoAlignment align;
|
|
gint width, height;
|
|
|
|
gst_video_alignment_reset (&align);
|
|
|
|
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
|
|
if (!d3d11_params)
|
|
d3d11_params = gst_d3d11_allocation_params_new (decoder->device, &vinfo,
|
|
(GstD3D11AllocationFlags) 0, 0);
|
|
|
|
width = GST_VIDEO_INFO_WIDTH (&vinfo);
|
|
height = GST_VIDEO_INFO_HEIGHT (&vinfo);
|
|
|
|
/* need alignment to copy decoder output texture to downstream texture */
|
|
align.padding_right = GST_ROUND_UP_16 (width) - width;
|
|
align.padding_bottom = GST_ROUND_UP_16 (height) - height;
|
|
if (!gst_d3d11_allocation_params_alignment (d3d11_params, &align)) {
|
|
GST_ERROR_OBJECT (videodec, "Cannot set alignment");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Needs render target bind flag so that it can be used for
|
|
* output of shader pipeline if internal resizing is required.
|
|
* Also, downstream can keep using video processor even if we copy
|
|
* some decoded textures into downstream buffer */
|
|
d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
|
|
gst_d3d11_allocation_params_free (d3d11_params);
|
|
|
|
/* Store min buffer size. We need to take account of the amount of buffers
|
|
* which might be held by downstream in case of zero-copy playback */
|
|
if (!decoder->internal_pool) {
|
|
if (n > 0) {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream proposed pool");
|
|
decoder->wait_on_pool_full = TRUE;
|
|
/* XXX: hardcoded bound 16, to avoid too large pool size */
|
|
decoder->downstream_min_buffers = MIN (min, 16);
|
|
} else {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream didn't propose pool");
|
|
decoder->wait_on_pool_full = FALSE;
|
|
/* don't know how many buffers would be queued by downstream */
|
|
decoder->downstream_min_buffers = 4;
|
|
}
|
|
} else {
|
|
/* We configured our DPB pool already, let's check if our margin can
|
|
* cover min size */
|
|
decoder->wait_on_pool_full = FALSE;
|
|
|
|
if (n > 0) {
|
|
if (decoder->downstream_min_buffers >= min)
|
|
decoder->wait_on_pool_full = TRUE;
|
|
|
|
GST_DEBUG_OBJECT (videodec,
|
|
"Pre-allocated margin %d can%s cover downstream min size %d",
|
|
decoder->downstream_min_buffers,
|
|
decoder->wait_on_pool_full ? "" : "not", min);
|
|
} else {
|
|
GST_DEBUG_OBJECT (videodec, "Downstream min size is unknown");
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (videodec, "Downstream min buffres: %d", min);
|
|
}
|
|
|
|
gst_buffer_pool_set_config (pool, config);
|
|
if (use_d3d11_pool)
|
|
size = GST_D3D11_BUFFER_POOL (pool)->buffer_size;
|
|
|
|
if (n > 0)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_flush (GstD3D11Decoder * decoder, GstVideoDecoder * videodec)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
|
|
/* Set active FALSE so that other thread which is waiting DPB texture buffer
|
|
* to be able to wakeup */
|
|
if (decoder->internal_pool)
|
|
gst_buffer_pool_set_active (decoder->internal_pool, FALSE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_decoder_can_direct_render (GstD3D11Decoder * decoder,
|
|
GstVideoDecoder * videodec, GstBuffer * view_buffer,
|
|
gint display_width, gint display_height)
|
|
{
|
|
GstMemory *mem;
|
|
GstD3D11PoolAllocator *alloc;
|
|
guint max_size = 0, outstanding_size = 0;
|
|
|
|
/* We don't support direct render for reverse playback */
|
|
if (videodec->input_segment.rate < 0)
|
|
return FALSE;
|
|
|
|
if (!decoder->can_direct_rendering || !decoder->downstream_supports_d3d11)
|
|
return FALSE;
|
|
|
|
/* different size, need copy */
|
|
/* TODO: crop meta */
|
|
if (display_width != GST_VIDEO_INFO_WIDTH (&decoder->info) ||
|
|
display_height != GST_VIDEO_INFO_HEIGHT (&decoder->info))
|
|
return FALSE;
|
|
|
|
/* we can do direct render in this case, since there is no DPB pool size
|
|
* limit */
|
|
if (decoder->use_array_of_texture)
|
|
return TRUE;
|
|
|
|
/* Let's believe downstream info */
|
|
if (decoder->wait_on_pool_full)
|
|
return TRUE;
|
|
|
|
/* Check if we are about to full */
|
|
mem = gst_buffer_peek_memory (view_buffer, 0);
|
|
|
|
/* something went wrong */
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (decoder, "Not a D3D11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
alloc = GST_D3D11_POOL_ALLOCATOR (mem->allocator);
|
|
if (!gst_d3d11_pool_allocator_get_pool_size (alloc, &max_size,
|
|
&outstanding_size)) {
|
|
GST_ERROR_OBJECT (decoder, "Couldn't query pool size");
|
|
return FALSE;
|
|
}
|
|
|
|
/* 2 buffer margin */
|
|
if (max_size <= outstanding_size + 1) {
|
|
GST_DEBUG_OBJECT (decoder, "memory pool is about to full (%u/%u)",
|
|
outstanding_size, max_size);
|
|
return FALSE;
|
|
}
|
|
|
|
GST_LOG_OBJECT (decoder, "Can do direct rendering");
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Keep sync with chromium and keep in sorted order.
|
|
* See supported_profile_helpers.cc in chromium */
|
|
static const guint legacy_amd_list[] = {
|
|
0x130f, 0x6700, 0x6701, 0x6702, 0x6703, 0x6704, 0x6705, 0x6706, 0x6707,
|
|
0x6708, 0x6709, 0x6718, 0x6719, 0x671c, 0x671d, 0x671f, 0x6720, 0x6721,
|
|
0x6722, 0x6723, 0x6724, 0x6725, 0x6726, 0x6727, 0x6728, 0x6729, 0x6738,
|
|
0x6739, 0x673e, 0x6740, 0x6741, 0x6742, 0x6743, 0x6744, 0x6745, 0x6746,
|
|
0x6747, 0x6748, 0x6749, 0x674a, 0x6750, 0x6751, 0x6758, 0x6759, 0x675b,
|
|
0x675d, 0x675f, 0x6760, 0x6761, 0x6762, 0x6763, 0x6764, 0x6765, 0x6766,
|
|
0x6767, 0x6768, 0x6770, 0x6771, 0x6772, 0x6778, 0x6779, 0x677b, 0x6798,
|
|
0x67b1, 0x6821, 0x683d, 0x6840, 0x6841, 0x6842, 0x6843, 0x6849, 0x6850,
|
|
0x6858, 0x6859, 0x6880, 0x6888, 0x6889, 0x688a, 0x688c, 0x688d, 0x6898,
|
|
0x6899, 0x689b, 0x689c, 0x689d, 0x689e, 0x68a0, 0x68a1, 0x68a8, 0x68a9,
|
|
0x68b0, 0x68b8, 0x68b9, 0x68ba, 0x68be, 0x68bf, 0x68c0, 0x68c1, 0x68c7,
|
|
0x68c8, 0x68c9, 0x68d8, 0x68d9, 0x68da, 0x68de, 0x68e0, 0x68e1, 0x68e4,
|
|
0x68e5, 0x68e8, 0x68e9, 0x68f1, 0x68f2, 0x68f8, 0x68f9, 0x68fa, 0x68fe,
|
|
0x9400, 0x9401, 0x9402, 0x9403, 0x9405, 0x940a, 0x940b, 0x940f, 0x9440,
|
|
0x9441, 0x9442, 0x9443, 0x9444, 0x9446, 0x944a, 0x944b, 0x944c, 0x944e,
|
|
0x9450, 0x9452, 0x9456, 0x945a, 0x945b, 0x945e, 0x9460, 0x9462, 0x946a,
|
|
0x946b, 0x947a, 0x947b, 0x9480, 0x9487, 0x9488, 0x9489, 0x948a, 0x948f,
|
|
0x9490, 0x9491, 0x9495, 0x9498, 0x949c, 0x949e, 0x949f, 0x94a0, 0x94a1,
|
|
0x94a3, 0x94b1, 0x94b3, 0x94b4, 0x94b5, 0x94b9, 0x94c0, 0x94c1, 0x94c3,
|
|
0x94c4, 0x94c5, 0x94c6, 0x94c7, 0x94c8, 0x94c9, 0x94cb, 0x94cc, 0x94cd,
|
|
0x9500, 0x9501, 0x9504, 0x9505, 0x9506, 0x9507, 0x9508, 0x9509, 0x950f,
|
|
0x9511, 0x9515, 0x9517, 0x9519, 0x9540, 0x9541, 0x9542, 0x954e, 0x954f,
|
|
0x9552, 0x9553, 0x9555, 0x9557, 0x955f, 0x9580, 0x9581, 0x9583, 0x9586,
|
|
0x9587, 0x9588, 0x9589, 0x958a, 0x958b, 0x958c, 0x958d, 0x958e, 0x958f,
|
|
0x9590, 0x9591, 0x9593, 0x9595, 0x9596, 0x9597, 0x9598, 0x9599, 0x959b,
|
|
0x95c0, 0x95c2, 0x95c4, 0x95c5, 0x95c6, 0x95c7, 0x95c9, 0x95cc, 0x95cd,
|
|
0x95ce, 0x95cf, 0x9610, 0x9611, 0x9612, 0x9613, 0x9614, 0x9615, 0x9616,
|
|
0x9640, 0x9641, 0x9642, 0x9643, 0x9644, 0x9645, 0x9647, 0x9648, 0x9649,
|
|
0x964a, 0x964b, 0x964c, 0x964e, 0x964f, 0x9710, 0x9711, 0x9712, 0x9713,
|
|
0x9714, 0x9715, 0x9802, 0x9803, 0x9804, 0x9805, 0x9806, 0x9807, 0x9808,
|
|
0x9809, 0x980a, 0x9830, 0x983d, 0x9850, 0x9851, 0x9874, 0x9900, 0x9901,
|
|
0x9903, 0x9904, 0x9905, 0x9906, 0x9907, 0x9908, 0x9909, 0x990a, 0x990b,
|
|
0x990c, 0x990d, 0x990e, 0x990f, 0x9910, 0x9913, 0x9917, 0x9918, 0x9919,
|
|
0x9990, 0x9991, 0x9992, 0x9993, 0x9994, 0x9995, 0x9996, 0x9997, 0x9998,
|
|
0x9999, 0x999a, 0x999b, 0x999c, 0x999d, 0x99a0, 0x99a2, 0x99a4
|
|
};
|
|
|
|
static const guint legacy_intel_list[] = {
|
|
0x102, 0x106, 0x116, 0x126, 0x152, 0x156, 0x166,
|
|
0x402, 0x406, 0x416, 0x41e, 0xa06, 0xa16, 0xf31,
|
|
};
|
|
|
|
static gint
|
|
binary_search_compare (const guint * a, const guint * b)
|
|
{
|
|
return *a - *b;
|
|
}
|
|
|
|
/* Certain AMD GPU drivers like R600, R700, Evergreen and Cayman and some second
|
|
* generation Intel GPU drivers crash if we create a video device with a
|
|
* resolution higher then 1920 x 1088. This function checks if the GPU is in
|
|
* this list and if yes returns true. */
|
|
gboolean
|
|
gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device)
|
|
{
|
|
const guint amd_id[] = { 0x1002, 0x1022 };
|
|
const guint intel_id = 0x8086;
|
|
guint device_id = 0;
|
|
guint vendor_id = 0;
|
|
guint *match = NULL;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
|
|
|
|
g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id, NULL);
|
|
|
|
if (vendor_id == amd_id[0] || vendor_id == amd_id[1]) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_amd_list,
|
|
G_N_ELEMENTS (legacy_amd_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
} else if (vendor_id == intel_id) {
|
|
match =
|
|
(guint *) gst_util_array_binary_search ((gpointer) legacy_intel_list,
|
|
G_N_ELEMENTS (legacy_intel_list), sizeof (guint),
|
|
(GCompareDataFunc) binary_search_compare,
|
|
GST_SEARCH_MODE_EXACT, &device_id, NULL);
|
|
}
|
|
|
|
if (match) {
|
|
GST_DEBUG_OBJECT (device, "it's legacy device");
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format)
|
|
{
|
|
HRESULT hr;
|
|
BOOL can_support = FALSE;
|
|
ID3D11VideoDevice *video_device;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
video_device = decoder->video_device;
|
|
|
|
hr = video_device->CheckVideoDecoderFormat (decoder_profile, format,
|
|
&can_support);
|
|
if (!gst_d3d11_result (hr, decoder->device) || !can_support) {
|
|
GST_DEBUG_OBJECT (decoder,
|
|
"VideoDevice could not support dxgi format %d, hr: 0x%x",
|
|
format, (guint) hr);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Don't call this method with legacy device */
|
|
gboolean
|
|
gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
|
|
const GUID * decoder_profile, DXGI_FORMAT format, guint width, guint height)
|
|
{
|
|
D3D11_VIDEO_DECODER_DESC desc;
|
|
HRESULT hr;
|
|
UINT config_count;
|
|
ID3D11VideoDevice *video_device;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
|
|
g_return_val_if_fail (decoder_profile != NULL, FALSE);
|
|
g_return_val_if_fail (format != DXGI_FORMAT_UNKNOWN, FALSE);
|
|
|
|
video_device = decoder->video_device;
|
|
|
|
desc.SampleWidth = width;
|
|
desc.SampleHeight = height;
|
|
desc.OutputFormat = format;
|
|
desc.Guid = *decoder_profile;
|
|
|
|
hr = video_device->GetVideoDecoderConfigCount (&desc, &config_count);
|
|
if (!gst_d3d11_result (hr, decoder->device) || config_count == 0) {
|
|
GST_DEBUG_OBJECT (decoder, "Could not get decoder config count, hr: 0x%x",
|
|
(guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d11_decoder_class_data_new:
|
|
* @device: (transfer none): a #GstD3D11Device
|
|
* @sink_caps: (transfer full): a #GstCaps
|
|
* @src_caps: (transfer full): a #GstCaps
|
|
*
|
|
* Create new #GstD3D11DecoderClassData
|
|
*
|
|
* Returns: (transfer full): the new #GstD3D11DecoderClassData
|
|
*/
|
|
GstD3D11DecoderClassData *
|
|
gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
|
|
GstCaps * sink_caps, GstCaps * src_caps)
|
|
{
|
|
GstD3D11DecoderClassData *ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (sink_caps != NULL, NULL);
|
|
g_return_val_if_fail (src_caps != NULL, NULL);
|
|
|
|
ret = g_new0 (GstD3D11DecoderClassData, 1);
|
|
|
|
/* class data will be leaked if the element never gets instantiated */
|
|
GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
g_object_get (device, "adapter", &ret->adapter,
|
|
"device-id", &ret->device_id, "vendor-id", &ret->vendor_id,
|
|
"description", &ret->description, NULL);
|
|
ret->sink_caps = sink_caps;
|
|
ret->src_caps = src_caps;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
gst_clear_caps (&data->sink_caps);
|
|
gst_clear_caps (&data->src_caps);
|
|
g_free (data->description);
|
|
g_free (data);
|
|
}
|