mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 13:41:48 +00:00
69ea20b739
... so that updated backbuffer can be swapped and presented Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7079>
160 lines
7.3 KiB
C++
160 lines
7.3 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/video/video.h>
|
|
#include <gst/d3d12/gstd3d12.h>
|
|
#include "gstd3d12pluginutils.h"
|
|
#include "gstd3d12window-swapchain-resource.h"
|
|
#include <string>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
|
|
|
|
#define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type())
|
|
G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window,
|
|
GST, D3D12_WINDOW, GstObject)
|
|
|
|
enum GstD3D12WindowOverlayMode
|
|
{
|
|
GST_D3D12_WINDOW_OVERLAY_NONE = 0,
|
|
GST_D3D12_WINDOW_OVERLAY_D3D12 = 0x1,
|
|
GST_D3D12_WINDOW_OVERLAY_D3D11 = 0x3,
|
|
GST_D3D12_WINDOW_OVERLAY_D2D = 0x7,
|
|
};
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WindowOverlayMode);
|
|
|
|
#define GST_TYPE_D3D12_WINDOW_OVERLAY_MODE (gst_d3d12_window_overlay_mode_get_type())
|
|
GType gst_d3d12_window_overlay_mode_get_type (void);
|
|
|
|
GstD3D12Window * gst_d3d12_window_new (void);
|
|
|
|
void gst_d3d12_window_invalidate (GstD3D12Window * window);
|
|
|
|
guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window);
|
|
|
|
gboolean gst_d3d12_window_is_closed (GstD3D12Window * window);
|
|
|
|
GstFlowReturn gst_d3d12_window_open (GstD3D12Window * window,
|
|
GstD3D12Device * device,
|
|
guint display_width,
|
|
guint display_height,
|
|
HWND parent_hwnd,
|
|
gboolean direct_swapchain);
|
|
|
|
GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window,
|
|
GstD3D12Device * device,
|
|
guint display_width,
|
|
guint display_height,
|
|
GstCaps * caps,
|
|
GstStructure * config,
|
|
DXGI_FORMAT display_format);
|
|
|
|
void gst_d3d12_window_unprepare (GstD3D12Window * window);
|
|
|
|
void gst_d3d12_window_unlock (GstD3D12Window * window);
|
|
|
|
void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
|
|
|
|
void gst_d3d12_window_expose (GstD3D12Window * window);
|
|
|
|
GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
|
|
GstBuffer * buffer);
|
|
|
|
GstFlowReturn gst_d3d12_window_render (GstD3D12Window * window,
|
|
SwapChainResource * resource,
|
|
GstBuffer * buffer,
|
|
bool is_first,
|
|
RECT & output_rect);
|
|
|
|
GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window);
|
|
|
|
void gst_d3d12_window_set_render_rect (GstD3D12Window * window,
|
|
const GstVideoRectangle * rect);
|
|
|
|
void gst_d3d12_window_get_render_rect (GstD3D12Window * window,
|
|
GstVideoRectangle * rect);
|
|
|
|
void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window,
|
|
gboolean force_aspect_ratio);
|
|
|
|
void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window,
|
|
gboolean enable);
|
|
|
|
gboolean gst_d3d12_window_get_navigation_events_enabled (GstD3D12Window * window);
|
|
|
|
void gst_d3d12_window_set_orientation (GstD3D12Window * window,
|
|
gboolean immediate,
|
|
GstVideoOrientationMethod orientation,
|
|
gfloat fov,
|
|
gboolean ortho,
|
|
gfloat rotation_x,
|
|
gfloat rotation_y,
|
|
gfloat rotation_z,
|
|
gfloat scale_x,
|
|
gfloat scale_y);
|
|
|
|
void gst_d3d12_window_set_title (GstD3D12Window * window,
|
|
const gchar * title);
|
|
|
|
void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window,
|
|
gboolean enable);
|
|
|
|
void gst_d3d12_window_set_fullscreen (GstD3D12Window * window,
|
|
gboolean enable);
|
|
|
|
void gst_d3d12_window_set_msaa (GstD3D12Window * window,
|
|
GstD3D12MSAAMode msaa);
|
|
|
|
void gst_d3d12_window_get_msaa (GstD3D12Window * window,
|
|
GstD3D12MSAAMode & msaa);
|
|
|
|
void gst_d3d12_window_set_overlay_mode (GstD3D12Window * window,
|
|
GstD3D12WindowOverlayMode mode);
|
|
|
|
void gst_d3d12_window_on_key_event (GstD3D12Window * window,
|
|
const gchar * event,
|
|
const gchar * name);
|
|
|
|
void gst_d3d12_window_on_mouse_event (GstD3D12Window * window,
|
|
const gchar * event,
|
|
gint button,
|
|
double xpos,
|
|
double ypos,
|
|
guint modifier);
|
|
|
|
void gst_d3d12_window_get_create_params (GstD3D12Window * window,
|
|
std::wstring & title,
|
|
GstVideoRectangle * rect,
|
|
int & display_width,
|
|
int & display_height,
|
|
GstVideoOrientationMethod & orientation);
|
|
|
|
void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
|
|
GstVideoRectangle * out_rect,
|
|
int & input_width,
|
|
int & input_height,
|
|
GstVideoOrientationMethod & orientation);
|
|
|
|
G_END_DECLS
|
|
|