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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2fd84a6c86
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
113 lines
3.1 KiB
C
113 lines
3.1 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_GL_API_H__
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#define __GST_GL_API_H__
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#include <gst/gl/gstglconfig.h>
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#include <gst/gst.h>
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G_BEGIN_DECLS
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/**
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* GstGLAPI:
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* @GST_GL_API_NONE: no API
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* @GST_GL_API_OPENGL: Desktop OpenGL up to and including 3.1. The
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* compatibility profile when the OpenGL version is >= 3.2
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* @GST_GL_API_OPENGL3: Desktop OpenGL >= 3.2 core profile
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* @GST_GL_API_GLES1: OpenGL ES 1.x
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* @GST_GL_API_GLES2: OpenGL ES 2.x and 3.x
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* @GST_GL_API_ANY: Any OpenGL API
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*/
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typedef enum {
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GST_GL_API_NONE = 0,
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GST_GL_API_OPENGL = (1 << 0),
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GST_GL_API_OPENGL3 = (1 << 1),
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GST_GL_API_GLES1 = (1 << 15),
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GST_GL_API_GLES2 = (1 << 16),
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GST_GL_API_ANY = G_MAXUINT32
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} GstGLAPI;
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/**
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* GST_GL_API_OPENGL_NAME:
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*
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* The name for %GST_GL_API_OPENGL used in various places
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*/
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#define GST_GL_API_OPENGL_NAME "opengl"
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/**
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* GST_GL_API_OPENGL3_NAME:
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*
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* The name for %GST_GL_API_OPENGL3 used in various places
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*/
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#define GST_GL_API_OPENGL3_NAME "opengl3"
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/**
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* GST_GL_API_GLES1_NAME:
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*
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* The name for %GST_GL_API_GLES1 used in various places
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*/
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#define GST_GL_API_GLES1_NAME "gles1"
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/**
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* GST_GL_API_GLES2_NAME:
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*
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* The name for %GST_GL_API_GLES2 used in various places
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*/
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#define GST_GL_API_GLES2_NAME "gles2"
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/**
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* GstGLPlatform:
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* @GST_GL_PLATFORM_NONE: no platform
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* @GST_GL_PLATFORM_EGL: the EGL platform used primarily with the X11, wayland
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* and android window systems as well as on embedded Linux
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* @GST_GL_PLATFORM_GLX: the GLX platform used primarily with the X11 window system
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* @GST_GL_PLATFORM_WGL: the WGL platform used primarily on Windows
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* @GST_GL_PLATFORM_CGL: the CGL platform used primarily on OS X
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* @GST_GL_PLATFORM_EAGL: the EAGL platform used primarily on iOS
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* @GST_GL_PLATFORM_ANY: any OpenGL platform
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*/
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typedef enum
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{
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GST_GL_PLATFORM_NONE = 0,
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GST_GL_PLATFORM_EGL = (1 << 0),
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GST_GL_PLATFORM_GLX = (1 << 1),
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GST_GL_PLATFORM_WGL = (1 << 2),
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GST_GL_PLATFORM_CGL = (1 << 3),
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GST_GL_PLATFORM_EAGL = (1 << 4),
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GST_GL_PLATFORM_ANY = G_MAXUINT32
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} GstGLPlatform;
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GST_EXPORT
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gchar * gst_gl_api_to_string (GstGLAPI api);
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GST_EXPORT
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GstGLAPI gst_gl_api_from_string (const gchar * api_s);
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GST_EXPORT
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gchar * gst_gl_platform_to_string (GstGLPlatform platform);
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GST_EXPORT
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GstGLPlatform gst_gl_platform_from_string (const gchar * platform_s);
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G_END_DECLS
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#endif /* __GST_GL_API_H__ */
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