mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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178 lines
4.5 KiB
C++
178 lines
4.5 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12fence.h"
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#include "gstd3d12device.h"
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#include "gstd3d12utils.h"
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#include <wrl.h>
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#include <mutex>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_fence_debug);
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#define GST_CAT_DEFAULT gst_d3d12_fence_debug
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Fence, gst_d3d12_fence);
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12FencePrivate
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{
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_GstD3D12FencePrivate()
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{
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event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
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}
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~_GstD3D12FencePrivate()
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{
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CloseHandle (event_handle);
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}
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ComPtr<ID3D12Fence> fence;
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HANDLE event_handle;
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std::mutex lock;
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guint64 value = 0;
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};
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/* *INDENT-ON* */
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static void
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gst_d3d12_fence_free (GstD3D12Fence * self)
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{
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if (!self)
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return;
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GST_TRACE ("Freeing fence %p", self);
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gst_clear_object (&self->device);
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delete self->priv;
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g_free (self);
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}
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GstD3D12Fence *
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gst_d3d12_fence_new (GstD3D12Device * device)
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{
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GstD3D12Fence *self;
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GstD3D12FencePrivate *priv;
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ID3D12Device *device_handle;
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HRESULT hr;
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ComPtr < ID3D12Fence > fence;
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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device_handle = gst_d3d12_device_get_device_handle (device);
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hr = device_handle->CreateFence (0,
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D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&fence));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (device, "Failed to create fence, hr: 0x%x", (guint) hr);
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return nullptr;
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}
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priv = new GstD3D12FencePrivate ();
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priv->fence = fence;
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self = g_new0 (GstD3D12Fence, 1);
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GST_TRACE_OBJECT (device, "Creating fence %p", self);
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self->device = (GstD3D12Device *) gst_object_ref (device);
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self->priv = priv;
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gst_mini_object_init (GST_MINI_OBJECT_CAST (self), 0, GST_TYPE_D3D12_FENCE,
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nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_fence_free);
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return self;
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}
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gboolean
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gst_d3d12_fence_set_event_on_completion_value (GstD3D12Fence * fence,
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guint64 value)
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{
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GstD3D12FencePrivate *priv;
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g_return_val_if_fail (fence != nullptr, FALSE);
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priv = fence->priv;
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std::lock_guard < std::mutex > lk (priv->lock);
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auto current = priv->fence->GetCompletedValue ();
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if (value > current)
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priv->value = value;
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return TRUE;
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}
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ID3D12Fence *
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gst_d3d12_fence_get_handle (GstD3D12Fence * fence)
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{
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g_return_val_if_fail (fence != nullptr, nullptr);
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return fence->priv->fence.Get ();
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}
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void
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gst_d3d12_fence_wait_for (GstD3D12Fence * fence, guint timeout_ms)
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{
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g_return_if_fail (fence != nullptr);
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GstD3D12FencePrivate *priv = fence->priv;
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->value)
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return;
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auto current = priv->fence->GetCompletedValue ();
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if (current < priv->value) {
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HRESULT hr;
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GST_TRACE ("Waiting for fence to be signalled with value %" G_GUINT64_FORMAT
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", current: %" G_GUINT64_FORMAT, priv->value, current);
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hr = priv->fence->SetEventOnCompletion (priv->value, priv->event_handle);
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if (!gst_d3d12_result (hr, fence->device)) {
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GST_ERROR_OBJECT (fence->device, "Failed to set completion event");
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return;
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}
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WaitForSingleObjectEx (priv->event_handle, timeout_ms, FALSE);
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GST_TRACE ("Signalled with value %" G_GUINT64_FORMAT, priv->value);
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} else {
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GST_TRACE ("target %" G_GUINT64_FORMAT " <= target: %" G_GUINT64_FORMAT,
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priv->value, current);
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}
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}
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void
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gst_d3d12_fence_wait (GstD3D12Fence * fence)
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{
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gst_d3d12_fence_wait_for (fence, INFINITE);
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}
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GstD3D12Fence *
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gst_d3d12_fence_ref (GstD3D12Fence * fence)
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{
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return (GstD3D12Fence *) gst_mini_object_ref (GST_MINI_OBJECT_CAST (fence));
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}
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void
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gst_d3d12_fence_unref (GstD3D12Fence * fence)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (fence));
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}
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