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103 lines
4 KiB
Markdown
103 lines
4 KiB
Markdown
# Installing on Mac OS X
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## Supported platforms
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* 10.6 (Snow Leopard)
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* 10.7 (Lion)
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* 10.8 (Mountain Lion)
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* 10.9 (Mavericks)
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* 10.10 (Yosemite)
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* 10.11 (El Capitan)
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## Prerequisites
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To develop applications using the GStreamer SDK for OS X you will need
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OS X Snow Leopard (10.6) or later and
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[XCode 3.2.6](https://developer.apple.com/devcenter/mac/index.action) or
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later.
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The recommended system is [macOS Sierra](http://www.apple.com/macosx/) with
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[XCode 8](https://developer.apple.com/xcode/)
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## Download and install the SDK
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There are 3 sets of files in the SDK:
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- The runtime files are needed to run GStreamer applications. You
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probably want to distribute these files with your application (or
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the installer below).
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- The development files are **additional** files you need to create
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GStreamer applications.
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- Mac OS X packages that you can use
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with [PackageMaker](https://developer.apple.com/library/mac/#documentation/DeveloperTools/Conceptual/PackageMakerUserGuide/Introduction/Introduction.html)
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to deploy GStreamer with your application
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Get **both the runtime and the development installers** from [here](https://gstreamer.freedesktop.org/data/pkg/osx/).
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> ![Warning](images/icons/emoticons/warning.svg)
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> On Mac OS X 10.6 (Snow Leopard) you have to install Python 2.7 manually. It is included in later versions of OS X already. You can get it from [here](http://www.python.org/getit).
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The downloads are
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[Installer Packages
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(.pkg)](http://en.wikipedia.org/wiki/Installer_%28Mac_OS_X%29).
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Double click the package file and follow the instructions presented by
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the install wizard. In case the system complains about the package not
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being signed, you can control-click it and open to start the
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installation. When you do this, it will warn you, but there is an option
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to install anyway. Otherwise you can go to System Preferences → Security
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and Privacy → General and select the option to allow installation of
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packages from "anywhere".
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These are some paths of the GStreamer framework that you might find
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useful:
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- /Library/Frameworks/GStreamer.framework/: Framework's root path
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- /Library/Frameworks/GStreamer.framework/Versions: path with all the
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versions of the framework
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- /Library/Frameworks/GStreamer.framework/Versions/Current: link to
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the current version of the framework
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- /Library/Frameworks/GStreamer.framework/Headers: path with the
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development headers
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- /Library/Frameworks/GStreamer.framework/Commands: link to the
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commands provided by the framework, such as gst-inspect-1.0 or
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gst-launch-1.0
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For more information on OS X Frameworks anatomy, you can consult the
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following [link](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html)
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## Configure your development environment
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### Building the tutorials
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The tutorials code, along with project files and a solution file for
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them all, are in the
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[gst-docs](https://gitlab.freedesktop.org/gstreamer/gst-docs/) in the
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`examples/tutorials` subdirectory.
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To start building the tutorials, create a new folder in your Documents
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directory and copy the
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folder `/Library/Frameworks/GStreamer.framework/Current/share/gst-sdk/tutorials`.
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You can fire up XCode and load the project file.
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Press the **Run** button to build and run the first tutorial. You can
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switch the tutorial to build selecting one of the available schemes.
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### Creating new projects
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The GStreamer binaries provides a
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[framework](https://developer.apple.com/library/mac/#documentation/MacOSX/Conceptual/BPFrameworks/Tasks/IncludingFrameworks.html)
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that you can drag and drop to XCode to start using it, or using the
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linker option ***-framework GStreamer****.*
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There is a small exception to the regular use of frameworks, and you
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will need to manually include the headers search
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path `/Library/Frameworks/GStreamer.framework/Headers`
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- XCode: Add the headers path to **Search Paths → Header Search
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Paths**
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- GCC: Using the compiler
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option **-I/Library/Frameworks/GStreamer.framework/Headers**
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