mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
448a461a40
D3DX12SerializeVersionedRootSignature() helper method will translate RS 1.1 into 1.0 version if needed Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6557>
272 lines
8.9 KiB
C++
272 lines
8.9 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12.h"
|
|
#include "gstd3d12converter-builder.h"
|
|
#include <gst/d3dshader/gstd3dshader.h>
|
|
#include <directx/d3dx12.h>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <memory>
|
|
|
|
GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_converter_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_converter_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
/* *INDENT-ON* */
|
|
|
|
PixelShaderBlobList
|
|
gst_d3d12_get_converter_pixel_shader_blob (GstVideoFormat in_format,
|
|
GstVideoFormat out_format, gboolean in_premul, gboolean out_premul,
|
|
CONVERT_TYPE type)
|
|
{
|
|
GstD3DConverterType conv_type;
|
|
PixelShaderBlobList ret;
|
|
|
|
switch (type) {
|
|
case CONVERT_TYPE::IDENTITY:
|
|
conv_type = GST_D3D_CONVERTER_IDENTITY;
|
|
break;
|
|
case CONVERT_TYPE::SIMPLE:
|
|
conv_type = GST_D3D_CONVERTER_SIMPLE;
|
|
break;
|
|
case CONVERT_TYPE::RANGE:
|
|
conv_type = GST_D3D_CONVERTER_RANGE;
|
|
break;
|
|
case CONVERT_TYPE::GAMMA:
|
|
conv_type = GST_D3D_CONVERTER_GAMMA;
|
|
break;
|
|
case CONVERT_TYPE::PRIMARY:
|
|
conv_type = GST_D3D_CONVERTER_PRIMARY;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return ret;
|
|
}
|
|
|
|
GstD3DConverterPSByteCode blobs[4];
|
|
auto num_blobs = gst_d3d_converter_shader_get_ps_blob (in_format, out_format,
|
|
in_premul, out_premul, conv_type, GST_D3D_SM_5_0, blobs);
|
|
|
|
if (!num_blobs) {
|
|
GST_ERROR ("Couldn't get compiled bytecode");
|
|
return ret;
|
|
}
|
|
|
|
for (guint i = 0; i < num_blobs; i++) {
|
|
auto blob = &blobs[i];
|
|
PixelShaderBlob ps;
|
|
ps.bytecode.pShaderBytecode = blob->byte_code.byte_code;
|
|
ps.bytecode.BytecodeLength = blob->byte_code.byte_code_len;
|
|
ps.num_rtv = blob->num_rtv;
|
|
ret.push_back (ps);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
|
|
D3D12_INPUT_ELEMENT_DESC input_desc[2])
|
|
{
|
|
GstD3DShaderByteCode bytecode = { };
|
|
if (!gst_d3d_converter_shader_get_vs_blob (GST_D3D_SM_5_0, &bytecode)) {
|
|
GST_ERROR ("Couldn't get compiled bytecode");
|
|
return E_FAIL;
|
|
}
|
|
|
|
input_desc[0].SemanticName = "POSITION";
|
|
input_desc[0].SemanticIndex = 0;
|
|
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc[0].InputSlot = 0;
|
|
input_desc[0].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[0].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
|
input_desc[0].InstanceDataStepRate = 0;
|
|
|
|
input_desc[1].SemanticName = "TEXCOORD";
|
|
input_desc[1].SemanticIndex = 0;
|
|
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
|
input_desc[1].InputSlot = 0;
|
|
input_desc[1].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
|
input_desc[1].InstanceDataStepRate = 0;
|
|
|
|
vs->BytecodeLength = bytecode.byte_code_len;
|
|
vs->pShaderBytecode = bytecode.byte_code;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
/* root signature
|
|
*
|
|
* +-----+---------+--------------+
|
|
* | RS | size in | |
|
|
* | idx | DWORD | |
|
|
* +-----+---------+--------------+
|
|
* | 0 | 1 | table (SRV) |
|
|
* +-----+---------+--------------+
|
|
* | 1 | 16 | VS matrix |
|
|
* +-----+---------+--------------+
|
|
* | 2 | 1 | PS alpha |
|
|
* +-----+---------+--------------+
|
|
* | 3 | 2 | PS CBV |
|
|
* +-----+---------+--------------+
|
|
*/
|
|
static const D3D12_STATIC_SAMPLER_DESC static_sampler_desc_ = {
|
|
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
|
|
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
|
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
|
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
|
0,
|
|
1,
|
|
D3D12_COMPARISON_FUNC_ALWAYS,
|
|
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
|
|
0,
|
|
D3D12_FLOAT32_MAX,
|
|
0,
|
|
0,
|
|
D3D12_SHADER_VISIBILITY_PIXEL
|
|
};
|
|
|
|
static const D3D12_ROOT_SIGNATURE_FLAGS rs_flags_ =
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
|
|
|
|
ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
|
|
version, UINT num_srv, D3D12_FILTER filter, bool build_lut)
|
|
{
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
|
|
|
|
num_srv_ = num_srv;
|
|
have_lut_ = build_lut;
|
|
|
|
std::vector < D3D12_STATIC_SAMPLER_DESC > static_sampler;
|
|
D3D12_STATIC_SAMPLER_DESC sampler_desc = static_sampler_desc_;
|
|
sampler_desc.Filter = filter;
|
|
if (filter == D3D12_FILTER_ANISOTROPIC)
|
|
sampler_desc.MaxAnisotropy = 16;
|
|
|
|
static_sampler.push_back (sampler_desc);
|
|
|
|
if (build_lut) {
|
|
sampler_desc = static_sampler_desc_;
|
|
sampler_desc.ShaderRegister = 1;
|
|
static_sampler.push_back (sampler_desc);
|
|
}
|
|
|
|
std::vector < D3D12_DESCRIPTOR_RANGE1 > range_v1_1;
|
|
std::vector < D3D12_ROOT_PARAMETER1 > param_list_v1_1;
|
|
|
|
CD3DX12_ROOT_PARAMETER1 param;
|
|
ps_srv_ = 0;
|
|
for (UINT i = 0; i < num_srv; i++) {
|
|
range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
|
|
(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, i, 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE));
|
|
}
|
|
|
|
if (build_lut) {
|
|
range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
|
|
(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 4, 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE));
|
|
range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
|
|
(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 5, 0,
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE));
|
|
}
|
|
|
|
param.InitAsDescriptorTable (range_v1_1.size (),
|
|
range_v1_1.data (), D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_list_v1_1.push_back (param);
|
|
|
|
/* VS root const, maybe updated */
|
|
vs_root_const_ = (UINT) param_list_v1_1.size ();
|
|
param.InitAsConstants (16, 0, 0, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
param_list_v1_1.push_back (param);
|
|
|
|
/* PS alpha constant value, maybe updated */
|
|
ps_root_const_ = (UINT) param_list_v1_1.size ();
|
|
param.InitAsConstants (1, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_list_v1_1.push_back (param);
|
|
|
|
/* PS CBV, this is static */
|
|
ps_cbv_ = (UINT) param_list_v1_1.size ();
|
|
param.InitAsConstantBufferView (2, 0,
|
|
D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE,
|
|
D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_list_v1_1.push_back (param);
|
|
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_1 (desc,
|
|
param_list_v1_1.size (), param_list_v1_1.data (),
|
|
static_sampler.size (), static_sampler.data (), rs_flags_);
|
|
|
|
ComPtr < ID3DBlob > error_blob;
|
|
hr_ = D3DX12SerializeVersionedRootSignature (&desc,
|
|
version, &blob_, &error_blob);
|
|
if (FAILED (hr_)) {
|
|
const gchar *error_msg = nullptr;
|
|
if (error_blob)
|
|
error_msg = (const gchar *) error_blob->GetBufferPointer ();
|
|
GST_ERROR ("Couldn't serialize root signature, hr: 0x%x, error detail: %s",
|
|
(guint) hr_, GST_STR_NULL (error_msg));
|
|
}
|
|
}
|
|
|
|
ConverterRootSignaturePtr
|
|
gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
|
|
GstVideoFormat in_format, CONVERT_TYPE type, D3D12_FILTER filter)
|
|
{
|
|
auto info = gst_video_format_get_info (in_format);
|
|
auto num_planes = GST_VIDEO_FORMAT_INFO_N_PLANES (info);
|
|
bool build_lut = false;
|
|
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
D3D_ROOT_SIGNATURE_VERSION rs_version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
D3D12_FEATURE_DATA_ROOT_SIGNATURE feature_data = { };
|
|
feature_data.HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
auto hr = device_handle->CheckFeatureSupport (D3D12_FEATURE_ROOT_SIGNATURE,
|
|
&feature_data, sizeof (feature_data));
|
|
if (FAILED (hr)) {
|
|
rs_version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
|
} else {
|
|
GST_INFO_OBJECT (device, "Device supports version 1.1 root signature");
|
|
}
|
|
|
|
if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY)
|
|
build_lut = true;
|
|
|
|
auto rs = std::make_shared < ConverterRootSignature >
|
|
(rs_version, num_planes, filter, build_lut);
|
|
if (!rs->IsValid ())
|
|
return nullptr;
|
|
|
|
return rs;
|
|
}
|