mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 13:41:48 +00:00
1874d01eda
Instead of just signalling when ready exposing the state as a property allows us to bind at any time if player is loaded async.
546 lines
13 KiB
C++
546 lines
13 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <gst/video/video.h>
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#include "qtitem.h"
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#include "gstqsgtexture.h"
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#include "gstqtglutility.h"
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#include <QtCore/QRunnable>
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#include <QtCore/QMutexLocker>
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#include <QtGui/QGuiApplication>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QSGSimpleTextureNode>
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/**
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* SECTION:gtkgstglwidget
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* @short_description: a #GtkGLArea that renders GStreamer video #GstBuffers
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* @see_also: #GtkGLArea, #GstBuffer
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*
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* #QtGLVideoItem is an #QQuickItem that renders GStreamer video buffers.
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*/
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#define GST_CAT_DEFAULT qt_item_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_PAR_N 0
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#define DEFAULT_PAR_D 1
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enum
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{
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PROP_0,
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PROP_FORCE_ASPECT_RATIO,
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PROP_PIXEL_ASPECT_RATIO,
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};
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struct _QtGLVideoItemPrivate
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{
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GMutex lock;
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/* properties */
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gboolean force_aspect_ratio;
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gint par_n, par_d;
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gint display_width;
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gint display_height;
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gboolean negotiated;
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GstBuffer *buffer;
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GstCaps *caps;
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GstVideoInfo v_info;
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gboolean initted;
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GstGLDisplay *display;
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QOpenGLContext *qt_context;
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GstGLContext *other_context;
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GstGLContext *context;
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};
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class InitializeSceneGraph : public QRunnable
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{
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public:
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InitializeSceneGraph(QtGLVideoItem *item);
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void run();
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private:
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QtGLVideoItem *item_;
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};
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InitializeSceneGraph::InitializeSceneGraph(QtGLVideoItem *item) :
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item_(item)
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{
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}
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void InitializeSceneGraph::run()
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{
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item_->onSceneGraphInitialized();
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}
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QtGLVideoItem::QtGLVideoItem()
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{
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static volatile gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglwidget", 0, "Qt GL Widget");
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g_once_init_leave (&_debug, 1);
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}
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this->m_openGlContextInitialized = false;
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this->setFlag (QQuickItem::ItemHasContents, true);
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this->priv = g_new0 (QtGLVideoItemPrivate, 1);
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this->priv->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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this->priv->par_n = DEFAULT_PAR_N;
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this->priv->par_d = DEFAULT_PAR_D;
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g_mutex_init (&this->priv->lock);
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this->priv->display = gst_qt_get_gl_display();
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connect(this, SIGNAL(windowChanged(QQuickWindow*)), this,
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SLOT(handleWindowChanged(QQuickWindow*)));
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this->proxy = QSharedPointer<QtGLVideoItemInterface>(new QtGLVideoItemInterface(this));
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GST_DEBUG ("%p init Qt Video Item", this);
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}
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QtGLVideoItem::~QtGLVideoItem()
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{
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/* Before destroying the priv info, make sure
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* no qmlglsink's will call in again, and that
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* any ongoing calls are done by invalidating the proxy
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* pointer */
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GST_INFO ("Destroying QtGLVideoItem and invalidating the proxy");
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proxy->invalidateRef();
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proxy.clear();
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g_mutex_clear (&this->priv->lock);
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if (this->priv->context)
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gst_object_unref(this->priv->context);
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if (this->priv->other_context)
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gst_object_unref(this->priv->other_context);
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if (this->priv->display)
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gst_object_unref(this->priv->display);
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g_free (this->priv);
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this->priv = NULL;
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}
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void
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QtGLVideoItem::setDAR(gint num, gint den)
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{
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this->priv->par_n = num;
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this->priv->par_d = den;
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}
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void
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QtGLVideoItem::getDAR(gint * num, gint * den)
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{
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if (num)
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*num = this->priv->par_n;
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if (den)
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*den = this->priv->par_d;
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}
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void
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QtGLVideoItem::setForceAspectRatio(bool force_aspect_ratio)
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{
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this->priv->force_aspect_ratio = !!force_aspect_ratio;
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}
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bool
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QtGLVideoItem::getForceAspectRatio()
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{
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return this->priv->force_aspect_ratio;
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}
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bool
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QtGLVideoItem::itemInitialized()
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{
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return m_openGlContextInitialized;
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}
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QSGNode *
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QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
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UpdatePaintNodeData * updatePaintNodeData)
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{
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if (!m_openGlContextInitialized) {
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return oldNode;
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}
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QSGSimpleTextureNode *texNode = static_cast<QSGSimpleTextureNode *> (oldNode);
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GstVideoRectangle src, dst, result;
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GstQSGTexture *tex;
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g_mutex_lock (&this->priv->lock);
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gst_gl_context_activate (this->priv->other_context, TRUE);
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GST_TRACE ("%p updatePaintNode", this);
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if (!this->priv->caps) {
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g_mutex_unlock (&this->priv->lock);
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return NULL;
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}
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if (!texNode) {
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texNode = new QSGSimpleTextureNode ();
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texNode->setOwnsTexture (true);
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texNode->setTexture (new GstQSGTexture ());
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}
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tex = static_cast<GstQSGTexture *> (texNode->texture());
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tex->setCaps (this->priv->caps);
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tex->setBuffer (this->priv->buffer);
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texNode->markDirty(QSGNode::DirtyMaterial);
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if (this->priv->force_aspect_ratio) {
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src.w = this->priv->display_width;
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src.h = this->priv->display_height;
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dst.x = boundingRect().x();
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dst.y = boundingRect().y();
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dst.w = boundingRect().width();
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dst.h = boundingRect().height();
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gst_video_sink_center_rect (src, dst, &result, TRUE);
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} else {
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result.x = boundingRect().x();
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result.y = boundingRect().y();
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result.w = boundingRect().width();
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result.h = boundingRect().height();
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}
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texNode->setRect (QRectF (result.x, result.y, result.w, result.h));
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gst_gl_context_activate (this->priv->other_context, FALSE);
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g_mutex_unlock (&this->priv->lock);
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return texNode;
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}
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static void
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_reset (QtGLVideoItem * qt_item)
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{
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gst_buffer_replace (&qt_item->priv->buffer, NULL);
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gst_caps_replace (&qt_item->priv->caps, NULL);
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qt_item->priv->negotiated = FALSE;
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qt_item->priv->initted = FALSE;
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}
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void
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QtGLVideoItemInterface::setBuffer (GstBuffer * buffer)
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{
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QMutexLocker locker(&lock);
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if (qt_item == NULL)
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return;
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if (!qt_item->priv->negotiated) {
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GST_WARNING ("Got buffer on unnegotiated QtGLVideoItem. Dropping");
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return;
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}
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g_mutex_lock (&qt_item->priv->lock);
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gst_buffer_replace (&qt_item->priv->buffer, buffer);
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QMetaObject::invokeMethod(qt_item, "update", Qt::QueuedConnection);
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g_mutex_unlock (&qt_item->priv->lock);
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}
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void
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QtGLVideoItem::onSceneGraphInitialized ()
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{
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GST_DEBUG ("scene graph initialization with Qt GL context %p",
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this->window()->openglContext ());
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if (this->priv->qt_context == this->window()->openglContext ())
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return;
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this->priv->qt_context = this->window()->openglContext ();
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if (this->priv->qt_context == NULL) {
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g_assert_not_reached ();
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return;
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}
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m_openGlContextInitialized = gst_qt_get_gl_wrapcontext (this->priv->display,
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&this->priv->other_context, &this->priv->context);
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GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this,
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this->priv->other_context);
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emit itemInitializedChanged();
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}
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void
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QtGLVideoItem::onSceneGraphInvalidated ()
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{
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GST_FIXME ("%p scene graph invalidated", this);
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}
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gboolean
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QtGLVideoItemInterface::initWinSys ()
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{
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QMutexLocker locker(&lock);
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GError *error = NULL;
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if (qt_item == NULL)
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return FALSE;
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g_mutex_lock (&qt_item->priv->lock);
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if (qt_item->priv->display && qt_item->priv->qt_context
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&& qt_item->priv->other_context && qt_item->priv->context) {
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/* already have the necessary state */
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g_mutex_unlock (&qt_item->priv->lock);
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return TRUE;
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}
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if (!GST_IS_GL_DISPLAY (qt_item->priv->display)) {
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GST_ERROR ("%p failed to retrieve display connection %" GST_PTR_FORMAT,
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qt_item, qt_item->priv->display);
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g_mutex_unlock (&qt_item->priv->lock);
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return FALSE;
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}
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if (!GST_IS_GL_CONTEXT (qt_item->priv->other_context)) {
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GST_ERROR ("%p failed to retrieve wrapped context %" GST_PTR_FORMAT, qt_item,
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qt_item->priv->other_context);
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g_mutex_unlock (&qt_item->priv->lock);
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return FALSE;
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}
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qt_item->priv->context = gst_gl_context_new (qt_item->priv->display);
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if (!qt_item->priv->context) {
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g_mutex_unlock (&qt_item->priv->lock);
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return FALSE;
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}
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if (!gst_gl_context_create (qt_item->priv->context, qt_item->priv->other_context,
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&error)) {
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GST_ERROR ("%s", error->message);
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g_mutex_unlock (&qt_item->priv->lock);
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return FALSE;
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}
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g_mutex_unlock (&qt_item->priv->lock);
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return TRUE;
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}
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void
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QtGLVideoItem::handleWindowChanged(QQuickWindow *win)
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{
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if (win) {
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if (win->isSceneGraphInitialized())
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win->scheduleRenderJob(new InitializeSceneGraph(this), QQuickWindow::BeforeSynchronizingStage);
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else
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connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection);
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connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection);
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} else {
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this->priv->qt_context = NULL;
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}
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}
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static gboolean
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_calculate_par (QtGLVideoItem * widget, GstVideoInfo * info)
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{
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gboolean ok;
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gint width, height;
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gint par_n, par_d;
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gint display_par_n, display_par_d;
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guint display_ratio_num, display_ratio_den;
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width = GST_VIDEO_INFO_WIDTH (info);
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height = GST_VIDEO_INFO_HEIGHT (info);
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par_n = GST_VIDEO_INFO_PAR_N (info);
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par_d = GST_VIDEO_INFO_PAR_D (info);
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if (!par_n)
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par_n = 1;
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/* get display's PAR */
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if (widget->priv->par_n != 0 && widget->priv->par_d != 0) {
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display_par_n = widget->priv->par_n;
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display_par_d = widget->priv->par_d;
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} else {
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display_par_n = 1;
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display_par_d = 1;
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}
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ok = gst_video_calculate_display_ratio (&display_ratio_num,
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&display_ratio_den, width, height, par_n, par_d, display_par_n,
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display_par_d);
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if (!ok)
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return FALSE;
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GST_LOG ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n, display_par_d);
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if (height % display_ratio_den == 0) {
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GST_DEBUG ("keeping video height");
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widget->priv->display_width = (guint)
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gst_util_uint64_scale_int (height, display_ratio_num,
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display_ratio_den);
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widget->priv->display_height = height;
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} else if (width % display_ratio_num == 0) {
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GST_DEBUG ("keeping video width");
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widget->priv->display_width = width;
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widget->priv->display_height = (guint)
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gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
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} else {
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GST_DEBUG ("approximating while keeping video height");
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widget->priv->display_width = (guint)
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gst_util_uint64_scale_int (height, display_ratio_num,
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display_ratio_den);
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widget->priv->display_height = height;
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}
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GST_DEBUG ("scaling to %dx%d", widget->priv->display_width,
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widget->priv->display_height);
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return TRUE;
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}
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gboolean
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QtGLVideoItemInterface::setCaps (GstCaps * caps)
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{
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QMutexLocker locker(&lock);
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GstVideoInfo v_info;
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g_return_val_if_fail (GST_IS_CAPS (caps), FALSE);
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g_return_val_if_fail (gst_caps_is_fixed (caps), FALSE);
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if (qt_item == NULL)
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return FALSE;
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if (qt_item->priv->caps && gst_caps_is_equal_fixed (qt_item->priv->caps, caps))
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return TRUE;
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if (!gst_video_info_from_caps (&v_info, caps))
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return FALSE;
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g_mutex_lock (&qt_item->priv->lock);
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_reset (qt_item);
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gst_caps_replace (&qt_item->priv->caps, caps);
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if (!_calculate_par (qt_item, &v_info)) {
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g_mutex_unlock (&qt_item->priv->lock);
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return FALSE;
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}
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qt_item->priv->v_info = v_info;
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qt_item->priv->negotiated = TRUE;
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g_mutex_unlock (&qt_item->priv->lock);
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return TRUE;
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}
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GstGLContext *
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QtGLVideoItemInterface::getQtContext ()
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{
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QMutexLocker locker(&lock);
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if (!qt_item || !qt_item->priv->other_context)
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return NULL;
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return (GstGLContext *) gst_object_ref (qt_item->priv->other_context);
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}
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GstGLContext *
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QtGLVideoItemInterface::getContext ()
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{
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QMutexLocker locker(&lock);
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if (!qt_item || !qt_item->priv->context)
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return NULL;
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return (GstGLContext *) gst_object_ref (qt_item->priv->context);
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}
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GstGLDisplay *
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QtGLVideoItemInterface::getDisplay()
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{
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QMutexLocker locker(&lock);
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if (!qt_item || !qt_item->priv->display)
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return NULL;
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return (GstGLDisplay *) gst_object_ref (qt_item->priv->display);
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}
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void
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QtGLVideoItemInterface::setDAR(gint num, gint den)
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{
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QMutexLocker locker(&lock);
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if (!qt_item)
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return;
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qt_item->setDAR(num, den);
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}
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void
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QtGLVideoItemInterface::getDAR(gint * num, gint * den)
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{
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QMutexLocker locker(&lock);
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if (!qt_item)
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return;
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qt_item->getDAR (num, den);
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}
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void
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QtGLVideoItemInterface::setForceAspectRatio(bool force_aspect_ratio)
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{
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QMutexLocker locker(&lock);
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if (!qt_item)
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return;
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qt_item->setForceAspectRatio(force_aspect_ratio);
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}
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bool
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QtGLVideoItemInterface::getForceAspectRatio()
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{
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QMutexLocker locker(&lock);
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if (!qt_item)
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return FALSE;
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return qt_item->getForceAspectRatio();
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}
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void
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QtGLVideoItemInterface::invalidateRef()
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{
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QMutexLocker locker(&lock);
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qt_item = NULL;
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}
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