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0e928db89e
The default case is to build an identity matrix.
828 lines
28 KiB
C
828 lines
28 KiB
C
/*
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* GStreamer
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* Copyright (C) 2014 Lubosz Sarnecki <lubosz@gmail.com>
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* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:element-gltransformation
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*
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* Transforms video on the GPU.
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation rotation-z=45 ! glimagesink
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* ]| A pipeline to rotate by 45 degrees
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation translation-x=0.5 ! glimagesink
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* ]| Translate the video by 0.5
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation scale-y=0.5 scale-x=0.5 ! glimagesink
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* ]| Resize the video by 0.5
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* |[
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* gst-launch-1.0 gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink
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* ]| Rotate the video around the X-Axis by -45° with an orthographic projection
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstgltransformation.h"
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#include <gst/gl/gstglapi.h>
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#include <graphene-gobject.h>
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#define GST_CAT_DEFAULT gst_gl_transformation_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define gst_gl_transformation_parent_class parent_class
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enum
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{
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PROP_0,
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PROP_FOV,
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PROP_ORTHO,
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PROP_TRANSLATION_X,
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PROP_TRANSLATION_Y,
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PROP_TRANSLATION_Z,
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PROP_ROTATION_X,
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PROP_ROTATION_Y,
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PROP_ROTATION_Z,
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PROP_SCALE_X,
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PROP_SCALE_Y,
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PROP_MVP,
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PROP_PIVOT_X,
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PROP_PIVOT_Y,
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PROP_PIVOT_Z,
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};
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_transformation_debug, "gltransformation", 0, "gltransformation element");
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G_DEFINE_TYPE_WITH_CODE (GstGLTransformation, gst_gl_transformation,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_transformation_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_transformation_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
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GstCaps * incaps, GstCaps * outcaps);
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static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans,
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GstEvent * event);
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static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
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static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
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static gboolean gst_gl_transformation_init_shader (GstGLFilter * filter);
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static void gst_gl_transformation_callback (gpointer stuff);
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static void gst_gl_transformation_build_mvp (GstGLTransformation *
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transformation);
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static gboolean gst_gl_transformation_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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/* vertex source */
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static const gchar *cube_v_src =
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"attribute vec4 position; \n"
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"attribute vec2 uv; \n"
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"uniform mat4 mvp; \n"
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"varying vec2 out_uv; \n"
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"void main() \n"
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"{ \n"
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" gl_Position = mvp * position; \n"
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" out_uv = uv; \n"
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"} \n";
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/* fragment source */
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static const gchar *cube_f_src =
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"#ifdef GL_ES \n"
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" precision mediump float; \n"
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"#endif \n"
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"varying vec2 out_uv; \n"
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"uniform sampler2D texture; \n"
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"void main() \n"
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"{ \n"
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" gl_FragColor = texture2D (texture, out_uv);\n"
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"} \n";
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static void
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gst_gl_transformation_class_init (GstGLTransformationClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *element_class;
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GstBaseTransformClass *base_transform_class;
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gobject_class = (GObjectClass *) klass;
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element_class = GST_ELEMENT_CLASS (klass);
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base_transform_class = GST_BASE_TRANSFORM_CLASS (klass);
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gobject_class->set_property = gst_gl_transformation_set_property;
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gobject_class->get_property = gst_gl_transformation_get_property;
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base_transform_class->src_event = gst_gl_transformation_src_event;
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_transformation_reset_gl;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_transformation_filter_texture;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_transformation_stop;
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g_object_class_install_property (gobject_class, PROP_FOV,
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g_param_spec_float ("fov", "Fov", "Field of view angle in degrees",
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0.0, G_MAXFLOAT, 90.0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ORTHO,
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g_param_spec_boolean ("ortho", "Orthographic",
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"Use orthographic projection", FALSE,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/* Rotation */
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g_object_class_install_property (gobject_class, PROP_ROTATION_X,
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g_param_spec_float ("rotation-x", "X Rotation",
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"Rotates the video around the X-Axis in degrees.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ROTATION_Y,
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g_param_spec_float ("rotation-y", "Y Rotation",
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"Rotates the video around the Y-Axis in degrees.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_ROTATION_Z,
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g_param_spec_float ("rotation-z", "Z Rotation",
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"Rotates the video around the Z-Axis in degrees.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/* Translation */
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g_object_class_install_property (gobject_class, PROP_TRANSLATION_X,
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g_param_spec_float ("translation-x", "X Translation",
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"Translates the video at the X-Axis, in universal [0-1] coordinate.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_TRANSLATION_Y,
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g_param_spec_float ("translation-y", "Y Translation",
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"Translates the video at the Y-Axis, in universal [0-1] coordinate.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_TRANSLATION_Z,
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g_param_spec_float ("translation-z", "Z Translation",
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"Translates the video at the Z-Axis, in universal [0-1] coordinate.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/* Scale */
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g_object_class_install_property (gobject_class, PROP_SCALE_X,
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g_param_spec_float ("scale-x", "X Scale",
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"Scale multiplier for the X-Axis.",
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-G_MAXFLOAT, G_MAXFLOAT, 1.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_SCALE_Y,
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g_param_spec_float ("scale-y", "Y Scale",
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"Scale multiplier for the Y-Axis.",
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-G_MAXFLOAT, G_MAXFLOAT, 1.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/* Pivot */
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g_object_class_install_property (gobject_class, PROP_PIVOT_X,
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g_param_spec_float ("pivot-x", "X Pivot",
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"Rotation pivot point X coordinate, where 0 is the center,"
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" -1 the lef +1 the right boarder and <-1, >1 outside.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PIVOT_Y,
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g_param_spec_float ("pivot-y", "Y Pivot",
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"Rotation pivot point X coordinate, where 0 is the center,"
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" -1 the lef +1 the right boarder and <-1, >1 outside.",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_PIVOT_Z,
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g_param_spec_float ("pivot-z", "Z Pivot",
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"Relevant for rotation in 3D space. You look into the negative Z axis direction",
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-G_MAXFLOAT, G_MAXFLOAT, 0.0,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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/* MVP */
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g_object_class_install_property (gobject_class, PROP_MVP,
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g_param_spec_boxed ("mvp-matrix",
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"Modelview Projection Matrix",
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"The final Graphene 4x4 Matrix for transformation",
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GRAPHENE_TYPE_MATRIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
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"Filter/Effect/Video", "Transform video on the GPU",
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"Lubosz Sarnecki <lubosz@gmail.com>\n"
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"Matthew Waters <matthew@centricular.com>");
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
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}
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static void
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gst_gl_transformation_init (GstGLTransformation * filter)
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{
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filter->shader = NULL;
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filter->fov = 90;
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filter->aspect = 1.0;
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filter->znear = 0.1;
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filter->zfar = 100;
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filter->xscale = 1.0;
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filter->yscale = 1.0;
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filter->in_tex = 0;
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gst_gl_transformation_build_mvp (filter);
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}
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static void
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gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
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{
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GstGLFilter *filter = GST_GL_FILTER (transformation);
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graphene_matrix_t modelview_matrix;
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if (!filter->out_info.finfo) {
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graphene_matrix_init_identity (&transformation->model_matrix);
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graphene_matrix_init_identity (&transformation->view_matrix);
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graphene_matrix_init_identity (&transformation->projection_matrix);
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} else {
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graphene_point3d_t translation_vector =
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GRAPHENE_POINT3D_INIT (transformation->xtranslation * 2.0 *
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transformation->aspect,
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transformation->ytranslation * 2.0,
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transformation->ztranslation * 2.0);
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graphene_point3d_t pivot_vector =
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GRAPHENE_POINT3D_INIT (-transformation->xpivot * transformation->aspect,
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transformation->ypivot,
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-transformation->zpivot);
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graphene_point3d_t negative_pivot_vector;
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graphene_vec3_t eye;
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graphene_vec3_t center;
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graphene_vec3_t up;
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gboolean passthrough;
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graphene_vec3_init (&eye, 0.f, 0.f, 1.f);
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graphene_vec3_init (¢er, 0.f, 0.f, 0.f);
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graphene_vec3_init (&up, 0.f, 1.f, 0.f);
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/* Translate into pivot origin */
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graphene_matrix_init_translate (&transformation->model_matrix, &pivot_vector);
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/* Scale */
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graphene_matrix_scale (&transformation->model_matrix,
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transformation->xscale, transformation->yscale, 1.0f);
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/* Rotation */
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graphene_matrix_rotate (&transformation->model_matrix,
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transformation->xrotation, graphene_vec3_x_axis ());
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graphene_matrix_rotate (&transformation->model_matrix,
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transformation->yrotation, graphene_vec3_y_axis ());
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graphene_matrix_rotate (&transformation->model_matrix,
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transformation->zrotation, graphene_vec3_z_axis ());
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/* Translate back from pivot origin */
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graphene_point3d_scale (&pivot_vector, -1.0, &negative_pivot_vector);
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graphene_matrix_translate (&transformation->model_matrix,
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&negative_pivot_vector);
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/* Translation */
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graphene_matrix_translate (&transformation->model_matrix,
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&translation_vector);
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if (transformation->ortho) {
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graphene_matrix_init_ortho (&transformation->projection_matrix,
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-transformation->aspect, transformation->aspect,
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-1, 1, transformation->znear, transformation->zfar);
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} else {
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graphene_matrix_init_perspective (&transformation->projection_matrix,
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transformation->fov,
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transformation->aspect, transformation->znear, transformation->zfar);
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}
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graphene_matrix_init_look_at (&transformation->view_matrix, &eye, ¢er,
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&up);
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passthrough = transformation->xtranslation == 0.
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&& transformation->ytranslation == 0.
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&& transformation->ztranslation == 0.
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&& transformation->xrotation == 0.
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&& transformation->yrotation == 0.
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&& transformation->zrotation == 0.
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&& transformation->xscale == 1.
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&& transformation->yscale == 1.
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&& gst_video_info_is_equal (&filter->in_info, &filter->out_info);
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gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (transformation),
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passthrough);
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}
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graphene_matrix_multiply (&transformation->model_matrix,
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&transformation->view_matrix, &modelview_matrix);
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graphene_matrix_multiply (&modelview_matrix,
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&transformation->projection_matrix, &transformation->mvp_matrix);
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}
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static void
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gst_gl_transformation_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
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switch (prop_id) {
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case PROP_FOV:
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filter->fov = g_value_get_float (value);
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break;
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case PROP_ORTHO:
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filter->ortho = g_value_get_boolean (value);
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break;
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case PROP_TRANSLATION_X:
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filter->xtranslation = g_value_get_float (value);
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break;
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case PROP_TRANSLATION_Y:
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filter->ytranslation = g_value_get_float (value);
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break;
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case PROP_TRANSLATION_Z:
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filter->ztranslation = g_value_get_float (value);
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break;
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case PROP_ROTATION_X:
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filter->xrotation = g_value_get_float (value);
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break;
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case PROP_ROTATION_Y:
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filter->yrotation = g_value_get_float (value);
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break;
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case PROP_ROTATION_Z:
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filter->zrotation = g_value_get_float (value);
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break;
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case PROP_SCALE_X:
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filter->xscale = g_value_get_float (value);
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break;
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case PROP_SCALE_Y:
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filter->yscale = g_value_get_float (value);
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break;
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case PROP_PIVOT_X:
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filter->xpivot = g_value_get_float (value);
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break;
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case PROP_PIVOT_Y:
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filter->ypivot = g_value_get_float (value);
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break;
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case PROP_PIVOT_Z:
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filter->zpivot = g_value_get_float (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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gst_gl_transformation_build_mvp (filter);
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}
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static void
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gst_gl_transformation_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLTransformation *filter = GST_GL_TRANSFORMATION (object);
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switch (prop_id) {
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case PROP_FOV:
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g_value_set_float (value, filter->fov);
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break;
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case PROP_ORTHO:
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g_value_set_boolean (value, filter->ortho);
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break;
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case PROP_TRANSLATION_X:
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g_value_set_float (value, filter->xtranslation);
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break;
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case PROP_TRANSLATION_Y:
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g_value_set_float (value, filter->ytranslation);
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break;
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case PROP_TRANSLATION_Z:
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g_value_set_float (value, filter->ztranslation);
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break;
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case PROP_ROTATION_X:
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g_value_set_float (value, filter->xrotation);
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break;
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case PROP_ROTATION_Y:
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g_value_set_float (value, filter->yrotation);
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break;
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case PROP_ROTATION_Z:
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g_value_set_float (value, filter->zrotation);
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break;
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case PROP_SCALE_X:
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g_value_set_float (value, filter->xscale);
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break;
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case PROP_SCALE_Y:
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g_value_set_float (value, filter->yscale);
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break;
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case PROP_PIVOT_X:
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g_value_set_float (value, filter->xpivot);
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break;
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case PROP_PIVOT_Y:
|
|
g_value_set_float (value, filter->ypivot);
|
|
break;
|
|
case PROP_PIVOT_Z:
|
|
g_value_set_float (value, filter->zpivot);
|
|
break;
|
|
case PROP_MVP:
|
|
g_value_set_boxed (value, (gconstpointer) & filter->mvp_matrix);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps,
|
|
GstCaps * outcaps)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
transformation->aspect =
|
|
(gdouble) GST_VIDEO_INFO_WIDTH (&filter->out_info) /
|
|
(gdouble) GST_VIDEO_INFO_HEIGHT (&filter->out_info);
|
|
|
|
transformation->caps_change = TRUE;
|
|
|
|
gst_gl_transformation_build_mvp (transformation);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_find_plane_normal (const graphene_point3d_t * A, const graphene_point3d_t * B,
|
|
const graphene_point3d_t * C, graphene_vec3_t * plane_normal)
|
|
{
|
|
graphene_vec3_t U, V, A_v, B_v, C_v;
|
|
|
|
graphene_point3d_to_vec3 (A, &A_v);
|
|
graphene_point3d_to_vec3 (B, &B_v);
|
|
graphene_point3d_to_vec3 (C, &C_v);
|
|
|
|
graphene_vec3_subtract (&B_v, &A_v, &U);
|
|
graphene_vec3_subtract (&C_v, &A_v, &V);
|
|
|
|
graphene_vec3_cross (&U, &V, plane_normal);
|
|
graphene_vec3_normalize (plane_normal, plane_normal);
|
|
}
|
|
|
|
static void
|
|
_find_model_coords (GstGLTransformation * transformation,
|
|
const graphene_point3d_t * screen_coords, graphene_point3d_t * res)
|
|
{
|
|
graphene_matrix_t modelview, inverse_proj, inverse_modelview;
|
|
graphene_vec4_t v1, v2;
|
|
graphene_point3d_t p1;
|
|
gfloat w;
|
|
|
|
graphene_vec4_init (&v1, screen_coords->x, screen_coords->y, screen_coords->z,
|
|
1.);
|
|
graphene_matrix_inverse (&transformation->projection_matrix, &inverse_proj);
|
|
graphene_matrix_transform_vec4 (&inverse_proj, &v1, &v2);
|
|
|
|
/* perspective division */
|
|
w = graphene_vec4_get_w (&v2);
|
|
p1.x = graphene_vec4_get_x (&v2) / w;
|
|
p1.y = graphene_vec4_get_y (&v2) / w;
|
|
p1.z = graphene_vec4_get_z (&v2) / w;
|
|
|
|
graphene_matrix_multiply (&transformation->model_matrix,
|
|
&transformation->view_matrix, &modelview);
|
|
graphene_matrix_inverse (&modelview, &inverse_modelview);
|
|
graphene_matrix_transform_point3d (&inverse_modelview, &p1, res);
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
|
|
GstGLFilter *filter = GST_GL_FILTER (trans);
|
|
gdouble new_x, new_y, x, y;
|
|
GstStructure *structure;
|
|
gboolean ret;
|
|
|
|
GST_DEBUG_OBJECT (trans, "handling %s event", GST_EVENT_TYPE_NAME (event));
|
|
|
|
switch (GST_EVENT_TYPE (event)) {
|
|
case GST_EVENT_NAVIGATION:
|
|
event =
|
|
GST_EVENT (gst_mini_object_make_writable (GST_MINI_OBJECT (event)));
|
|
|
|
structure = (GstStructure *) gst_event_get_structure (event);
|
|
if (gst_structure_get_double (structure, "pointer_x", &x) &&
|
|
gst_structure_get_double (structure, "pointer_y", &y)) {
|
|
gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info);
|
|
gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info);
|
|
graphene_point3d_t screen_point_near, screen_point_far;
|
|
graphene_point3d_t model_coord_near, model_coord_far;
|
|
graphene_point3d_t bottom_left, bottom_right, top_left, top_right;
|
|
graphene_point3d_t result;
|
|
graphene_vec3_t plane_normal;
|
|
graphene_plane_t video_plane;
|
|
gfloat d;
|
|
|
|
GST_DEBUG_OBJECT (trans, "converting %f,%f", x, y);
|
|
|
|
graphene_point3d_init (&top_left, -1., 1., 0.);
|
|
graphene_point3d_init (&top_right, 1., 1., 0.);
|
|
graphene_point3d_init (&bottom_left, -1., -1., 0.);
|
|
graphene_point3d_init (&bottom_right, 1., -1., 0.);
|
|
/* to NDC */
|
|
graphene_point3d_init (&screen_point_near, 2. * x / w - 1.,
|
|
2. * y / h - 1., -1.);
|
|
graphene_point3d_init (&screen_point_far, 2. * x / w - 1.,
|
|
2. * y / h - 1., 1.);
|
|
|
|
_find_plane_normal (&bottom_left, &top_left, &top_right, &plane_normal);
|
|
graphene_plane_init_from_point (&video_plane, &plane_normal, &top_left);
|
|
d = graphene_plane_get_constant (&video_plane);
|
|
|
|
/* get the closest and furthest points in the viewing area for the
|
|
* specified screen coordinate in order to construct a ray */
|
|
_find_model_coords (transformation, &screen_point_near,
|
|
&model_coord_near);
|
|
_find_model_coords (transformation, &screen_point_far,
|
|
&model_coord_far);
|
|
|
|
{
|
|
graphene_vec3_t model_coord_near_vec3, model_coord_far_vec3;
|
|
graphene_vec3_t tmp, intersection, coord_dir;
|
|
gfloat num, denom, t;
|
|
|
|
/* get the direction of the ray */
|
|
graphene_point3d_to_vec3 (&model_coord_near, &model_coord_near_vec3);
|
|
graphene_point3d_to_vec3 (&model_coord_far, &model_coord_far_vec3);
|
|
graphene_vec3_subtract (&model_coord_near_vec3, &model_coord_far_vec3,
|
|
&coord_dir);
|
|
|
|
/* Intersect the ray with the video plane to find the distance, t:
|
|
* Ray: P = P0 + t Pdir
|
|
* Plane: P dot N + d = 0
|
|
*
|
|
* Substituting for P and rearranging gives:
|
|
*
|
|
* t = (P0 dot N + d) / (Pdir dot N) */
|
|
denom = graphene_vec3_dot (&coord_dir, &plane_normal);
|
|
num = graphene_vec3_dot (&model_coord_near_vec3, &plane_normal);
|
|
t = -(num + d) / denom;
|
|
|
|
/* video coord = P0 + t Pdir */
|
|
graphene_vec3_scale (&coord_dir, t, &tmp);
|
|
graphene_vec3_add (&tmp, &model_coord_near_vec3, &intersection);
|
|
graphene_point3d_init_from_vec3 (&result, &intersection);
|
|
}
|
|
|
|
new_x = (result.x / transformation->aspect + 1.) * w / 2;
|
|
new_y = (result.y + 1.) * h / 2;
|
|
|
|
if (new_x < 0. || new_x > w || new_y < 0 || new_y > h) {
|
|
/* coords off video surface */
|
|
gst_event_unref (event);
|
|
return TRUE;
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (trans, "to %fx%f", new_x, new_y);
|
|
gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, new_x,
|
|
"pointer_y", G_TYPE_DOUBLE, new_y, NULL);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ret = GST_BASE_TRANSFORM_CLASS (parent_class)->src_event (trans, event);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_reset_gl (GstGLFilter * filter)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
|
|
|
if (transformation->vao) {
|
|
gl->DeleteVertexArrays (1, &transformation->vao);
|
|
transformation->vao = 0;
|
|
}
|
|
|
|
if (transformation->vertex_buffer) {
|
|
gl->DeleteBuffers (1, &transformation->vertex_buffer);
|
|
transformation->vertex_buffer = 0;
|
|
}
|
|
|
|
if (transformation->vbo_indices) {
|
|
gl->DeleteBuffers (1, &transformation->vbo_indices);
|
|
transformation->vbo_indices = 0;
|
|
}
|
|
|
|
if (transformation->shader) {
|
|
gst_object_unref (transformation->shader);
|
|
transformation->shader = NULL;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_stop (GstBaseTransform * trans)
|
|
{
|
|
GstGLBaseFilter *basefilter = GST_GL_BASE_FILTER (trans);
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
|
|
|
|
/* blocking call, wait until the opengl thread has destroyed the shader */
|
|
if (basefilter->context && transformation->shader) {
|
|
gst_gl_context_del_shader (basefilter->context, transformation->shader);
|
|
transformation->shader = NULL;
|
|
}
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_init_shader (GstGLFilter * filter)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
if (transformation->shader) {
|
|
gst_object_unref (transformation->shader);
|
|
transformation->shader = NULL;
|
|
}
|
|
|
|
if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) {
|
|
/* blocking call, wait until the opengl thread has compiled the shader */
|
|
return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
|
|
cube_v_src, cube_f_src, &transformation->shader);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_transformation_filter_texture (GstGLFilter * filter, guint in_tex,
|
|
guint out_tex)
|
|
{
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
|
|
transformation->in_tex = in_tex;
|
|
|
|
/* blocking call, use a FBO */
|
|
gst_gl_context_use_fbo_v2 (GST_GL_BASE_FILTER (filter)->context,
|
|
GST_VIDEO_INFO_WIDTH (&filter->out_info),
|
|
GST_VIDEO_INFO_HEIGHT (&filter->out_info),
|
|
filter->fbo, filter->depthbuffer,
|
|
out_tex, gst_gl_transformation_callback, (gpointer) transformation);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static const GLushort indices[] = { 0, 1, 2, 3, 0 };
|
|
|
|
static void
|
|
_upload_vertices (GstGLTransformation * transformation)
|
|
{
|
|
const GstGLFuncs *gl =
|
|
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
|
|
|
|
/* *INDENT-OFF* */
|
|
GLfloat vertices[] = {
|
|
-transformation->aspect, 1.0, 0.0, 1.0, 0.0, 1.0,
|
|
transformation->aspect, 1.0, 0.0, 1.0, 1.0, 1.0,
|
|
transformation->aspect, -1.0, 0.0, 1.0, 1.0, 0.0,
|
|
-transformation->aspect, -1.0, 0.0, 1.0, 0.0, 0.0
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer);
|
|
|
|
gl->BufferData (GL_ARRAY_BUFFER, 4 * 6 * sizeof (GLfloat), vertices,
|
|
GL_STATIC_DRAW);
|
|
}
|
|
|
|
static void
|
|
_bind_buffer (GstGLTransformation * transformation)
|
|
{
|
|
const GstGLFuncs *gl =
|
|
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
|
|
|
|
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices);
|
|
gl->BindBuffer (GL_ARRAY_BUFFER, transformation->vertex_buffer);
|
|
|
|
/* Load the vertex position */
|
|
gl->VertexAttribPointer (transformation->attr_position, 4, GL_FLOAT,
|
|
GL_FALSE, 6 * sizeof (GLfloat), (void *) 0);
|
|
|
|
/* Load the texture coordinate */
|
|
gl->VertexAttribPointer (transformation->attr_texture, 2, GL_FLOAT, GL_FALSE,
|
|
6 * sizeof (GLfloat), (void *) (4 * sizeof (GLfloat)));
|
|
|
|
gl->EnableVertexAttribArray (transformation->attr_position);
|
|
gl->EnableVertexAttribArray (transformation->attr_texture);
|
|
}
|
|
|
|
static void
|
|
_unbind_buffer (GstGLTransformation * transformation)
|
|
{
|
|
const GstGLFuncs *gl =
|
|
GST_GL_BASE_FILTER (transformation)->context->gl_vtable;
|
|
|
|
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
|
|
|
|
gl->DisableVertexAttribArray (transformation->attr_position);
|
|
gl->DisableVertexAttribArray (transformation->attr_texture);
|
|
}
|
|
|
|
static void
|
|
gst_gl_transformation_callback (gpointer stuff)
|
|
{
|
|
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
|
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
|
GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
|
|
|
|
GLfloat temp_matrix[16];
|
|
|
|
gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context);
|
|
gl->BindTexture (GL_TEXTURE_2D, 0);
|
|
|
|
gl->ClearColor (0.f, 0.f, 0.f, 0.f);
|
|
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
gst_gl_shader_use (transformation->shader);
|
|
|
|
gl->ActiveTexture (GL_TEXTURE0);
|
|
gl->BindTexture (GL_TEXTURE_2D, transformation->in_tex);
|
|
gst_gl_shader_set_uniform_1i (transformation->shader, "texture", 0);
|
|
|
|
graphene_matrix_to_float (&transformation->mvp_matrix, temp_matrix);
|
|
gst_gl_shader_set_uniform_matrix_4fv (transformation->shader, "mvp",
|
|
1, GL_FALSE, temp_matrix);
|
|
|
|
if (!transformation->vertex_buffer) {
|
|
transformation->attr_position =
|
|
gst_gl_shader_get_attribute_location (transformation->shader,
|
|
"position");
|
|
|
|
transformation->attr_texture =
|
|
gst_gl_shader_get_attribute_location (transformation->shader, "uv");
|
|
|
|
if (gl->GenVertexArrays) {
|
|
gl->GenVertexArrays (1, &transformation->vao);
|
|
gl->BindVertexArray (transformation->vao);
|
|
}
|
|
|
|
gl->GenBuffers (1, &transformation->vertex_buffer);
|
|
|
|
gl->GenBuffers (1, &transformation->vbo_indices);
|
|
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, transformation->vbo_indices);
|
|
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
|
|
GL_STATIC_DRAW);
|
|
|
|
transformation->caps_change = TRUE;
|
|
}
|
|
|
|
if (gl->GenVertexArrays)
|
|
gl->BindVertexArray (transformation->vao);
|
|
|
|
if (transformation->caps_change) {
|
|
_upload_vertices (transformation);
|
|
_bind_buffer (transformation);
|
|
} else if (!gl->GenVertexArrays) {
|
|
_bind_buffer (transformation);
|
|
}
|
|
|
|
gl->DrawElements (GL_TRIANGLE_STRIP, 5, GL_UNSIGNED_SHORT, 0);
|
|
|
|
if (gl->GenVertexArrays)
|
|
gl->BindVertexArray (0);
|
|
else
|
|
_unbind_buffer (transformation);
|
|
|
|
gst_gl_context_clear_shader (GST_GL_BASE_FILTER (filter)->context);
|
|
transformation->caps_change = FALSE;
|
|
}
|