mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-01 06:01:04 +00:00
3778a85f01
git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@504 93df14bb-0f41-7a43-8087-d3e2a2f0e464
2358 lines
78 KiB
C
2358 lines
78 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstgldisplay.h"
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#include <gst/gst.h>
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static void gst_gl_display_finalize (GObject * object);
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static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
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static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
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static void gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display);
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static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
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static void gst_gl_display_glutUseFBO (GstGLDisplay *display);
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static void gst_gl_display_glutUseFBO2 (GstGLDisplay *display);
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static void gst_gl_display_glutDestroyFBO (GstGLDisplay *display);
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static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
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static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
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static void gst_gl_display_glutReshapeWindow (GstGLDisplay* display);
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static void gst_gl_display_glutPrepareTexture (GstGLDisplay* display);
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static void gst_gl_display_glutUpdateTexture (GstGLDisplay* display);
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static void gst_gl_display_glutCleanTexture (GstGLDisplay* display);
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static void gst_gl_display_glutUpdateVideo (GstGLDisplay* display);
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static void gst_gl_display_glutPostRedisplay (GstGLDisplay* display);
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static void gst_gl_display_glut_idle (void);
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static void gst_gl_display_glutDispatchAction (GstGLDisplayMsg *msg);
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static gboolean gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg);
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void gst_gl_display_lock (GstGLDisplay* display);
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void gst_gl_display_unlock (GstGLDisplay* display);
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void gst_gl_display_postMessage (GstGLDisplayAction action, GstGLDisplay* display);
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void gst_gl_display_onReshape(gint width, gint height);
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void gst_gl_display_draw (void);
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void gst_gl_display_onClose (void);
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void gst_gl_display_make_texture (GstGLDisplay* display);
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void gst_gl_display_fill_texture (GstGLDisplay* display);
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void gst_gl_display_draw_texture (GstGLDisplay* display);
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void gst_gl_display_draw_graphic (GstGLDisplay* display);
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void gst_gl_display_fill_video (GstGLDisplay* display);
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GLhandleARB gst_gl_display_loadGLSLprogram (gchar* textFProgram);
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void checkFramebufferStatus(void);
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GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT);
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//------------------------------------------------------------
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//-------------------- Glut context management ---------------
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//------------------------------------------------------------
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//(key=int glutWinId) and (value=GstGLDisplay *display)
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static GHashTable *gst_gl_display_map = NULL;
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//all glut functions and opengl primitives are called in this thread
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static GThread *gst_gl_display_glutThread = NULL;
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//-timepoped by glutIdleFunc
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static GAsyncQueue *gst_gl_display_messageQueue = NULL;
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//------------------------------------------------------------
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//---------------------- For klass GstGLDisplay ---------------
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//------------------------------------------------------------
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static void
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gst_gl_display_base_init (gpointer g_class)
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{
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}
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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{
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display->mutex = g_mutex_new ();
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display->texturePool = g_queue_new ();
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display->cond_make = g_cond_new ();
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display->cond_fill = g_cond_new ();
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display->cond_clear = g_cond_new ();
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display->cond_video = g_cond_new ();
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display->cond_generateFBO = g_cond_new ();
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display->cond_useFBO = g_cond_new ();
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display->cond_useFBO2 = g_cond_new ();
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display->cond_destroyFBO = g_cond_new ();
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display->cond_create = g_cond_new ();
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display->cond_destroy = g_cond_new ();
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display->cond_download = g_cond_new ();
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display->fbo = 0;
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display->depthBuffer = 0;
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display->textureFBO = 0;
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display->textureFBOWidth = 0;
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display->textureFBOHeight = 0;
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display->graphicFBO = 0;
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display->graphicDepthBuffer = 0;
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display->graphicTexture = 0;
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display->requestedFBO = 0;
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display->requestedDepthBuffer = 0;
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display->requestedTextureFBO = 0;
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display->requestedTextureFBOWidth = 0;
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display->requestedTextureFBOHeight = 0;
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display->usedFBO = 0;
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display->usedDepthBuffer = 0;
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display->usedTextureFBO = 0;
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display->usedTextureFBOWidth = 0;
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display->usedTextureFBOHeight = 0;
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display->glsceneFBO_cb = NULL;
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display->glsceneFBO_cb2 = NULL;
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display->p1 = NULL;
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display->p2 = NULL;
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display->inputTextureWidth = 0;
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display->inputTextureHeight = 0;
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display->inputTexture = 0;
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display->rejectedFBO = 0;
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display->rejectedDepthBuffer = 0;
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display->rejectedTextureFBO = 0;
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display->displayedTexture = 0;
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display->displayedTextureWidth = 0;
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display->displayedTextureHeight = 0;
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display->requestedTexture = 0;
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display->requestedTexture_u = 0;
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display->requestedTexture_v = 0;
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display->requestedVideo_format = 0;
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display->requestedTextureWidth = 0;
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display->requestedTextureHeight = 0;
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display->candidateTexture = 0;
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display->candidateTexture_u = 0;
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display->candidateTexture_v = 0;
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display->candidateVideo_format = 0;
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display->candidateTextureWidth = 0;
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display->candidateTextureHeight = 0;
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display->candidateData = NULL;
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display->currentTexture = 0;
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display->currentTexture_u = 0;
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display->currentTexture_v = 0;
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display->currentVideo_format = 0;
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display->currentTextureWidth = 0;
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display->currentTextureHeight = 0;
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display->textureTrash = 0;
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display->textureTrash_u = 0;
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display->textureTrash_v = 0;
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display->videoFBO = 0;
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display->videoDepthBuffer = 0;
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display->videoTexture = 0;
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display->videoTexture_u = 0;
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display->videoTexture_v = 0;
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display->outputWidth = 0;
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display->outputHeight = 0;
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display->outputVideo_format = 0;
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display->outputData = NULL;
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display->recordedTexture = 0;
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display->recordedTextureWidth = 0;
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display->recordedTextureHeight = 0;
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display->glutWinId = -1;
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display->winId = 0;
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display->win_xpos = 0;
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display->win_ypos = 0;
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display->glcontext_width = 0;
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display->glcontext_height = 0;
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display->visible = FALSE;
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display->isAlive = TRUE;
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display->clientReshapeCallback = NULL;
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display->clientDrawCallback = NULL;
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display->title = g_string_new ("OpenGL renderer ");
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display->GLSLProgram_YUY2 = 0;
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display->GLSLProgram_UYVY = 0;
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display->GLSLProgram_I420_YV12 = 0;
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display->GLSLProgram_AYUV = 0;
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display->GLSLProgram_to_YUY2 = 0;
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display->GLSLProgram_to_UYVY = 0;
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display->GLSLProgram_to_I420_YV12 = 0;
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display->GLSLProgram_to_AYUV = 0;
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//YUY2:r,g,a
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//UYVY:a,b,r
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display->textFProgram_YUY2_UYVY =
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"uniform sampler2DRect Ytex, UVtex;\n"
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"void main(void) {\n"
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" float fx, fy, y, u, v, r, g, b;\n"
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" fx = gl_TexCoord[0].x;\n"
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" fy = gl_TexCoord[0].y;\n"
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" y = texture2DRect(Ytex,vec2(fx,fy)).%c;\n"
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" u = texture2DRect(UVtex,vec2(fx*0.5,fy)).%c;\n"
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" v = texture2DRect(UVtex,vec2(fx*0.5,fy)).%c;\n"
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" y=1.164*(y-0.0627);\n"
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" u=u-0.5;\n"
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" v=v-0.5;\n"
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" r = y+1.5958*v;\n"
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" g = y-0.39173*u-0.81290*v;\n"
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" b = y+2.017*u;\n"
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" gl_FragColor = vec4(r, g, b, 1.0);\n"
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"}\n";
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display->textFProgram_I420_YV12 =
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"uniform sampler2DRect Ytex,Utex,Vtex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" y=texture2DRect(Ytex,nxy).r;\n"
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" u=texture2DRect(Utex,nxy*0.5).r;\n"
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" v=texture2DRect(Vtex,nxy*0.5).r;\n"
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" y=1.1643*(y-0.0625);\n"
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" u=u-0.5;\n"
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" v=v-0.5;\n"
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" r=y+1.5958*v;\n"
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" g=y-0.39173*u-0.81290*v;\n"
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" b=y+2.017*u;\n"
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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display->textFProgram_AYUV =
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" y=texture2DRect(tex,nxy).r;\n"
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" u=texture2DRect(tex,nxy).g;\n"
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" v=texture2DRect(tex,nxy).b;\n"
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" y=1.1643*(y-0.0625);\n"
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" u=u-0.5;\n"
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" v=v-0.5;\n"
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" r=y+1.5958*v;\n"
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" g=y-0.39173*u-0.81290*v;\n"
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" b=y+2.017*u;\n"
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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//YUY2:y2,u,y1,v
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//UYVY:v,y1,u,y2
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display->textFProgram_to_YUY2_UYVY =
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float fx,fy,r,g,b,r2,g2,b2,y1,y2,u,v;\n"
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" fx = gl_TexCoord[0].x;\n"
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" fy = gl_TexCoord[0].y;\n"
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" r=texture2DRect(tex,vec2(fx*2.0,fy)).r;\n"
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" g=texture2DRect(tex,vec2(fx*2.0,fy)).g;\n"
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" b=texture2DRect(tex,vec2(fx*2.0,fy)).b;\n"
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" r2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).r;\n"
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" g2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).g;\n"
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" b2=texture2DRect(tex,vec2(fx*2.0+1.0,fy)).b;\n"
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" y1=0.299011*r + 0.586987*g + 0.114001*b;\n"
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" y2=0.299011*r2 + 0.586987*g2 + 0.114001*b2;\n"
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" u=-0.148246*r -0.29102*g + 0.439266*b;\n"
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" v=0.439271*r - 0.367833*g - 0.071438*b ;\n"
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" y1=0.858885*y1 + 0.0625;\n"
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" y2=0.858885*y2 + 0.0625;\n"
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" u=u + 0.5;\n"
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" v=v + 0.5;\n"
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" gl_FragColor=vec4(%s);\n"
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"}\n";
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display->textFProgram_to_I420_YV12 =
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"uniform sampler2DRect tex;\n"
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"uniform float w, h;\n"
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"void main(void) {\n"
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" float r,g,b,r2,b2,g2,y,u,v;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" vec2 nxy2=mod(2.0*nxy, vec2(w, h));\n"
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" r=texture2DRect(tex,nxy).r;\n"
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" g=texture2DRect(tex,nxy).g;\n"
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" b=texture2DRect(tex,nxy).b;\n"
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" r2=texture2DRect(tex,nxy2).r;\n"
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" g2=texture2DRect(tex,nxy2).g;\n"
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" b2=texture2DRect(tex,nxy2).b;\n"
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" y=0.299011*r + 0.586987*g + 0.114001*b;\n"
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" u=-0.148246*r2 -0.29102*g2 + 0.439266*b2;\n"
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" v=0.439271*r2 - 0.367833*g2 - 0.071438*b2 ;\n"
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" y=0.858885*y + 0.0625;\n"
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" u=u + 0.5;\n"
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" v=v + 0.5;\n"
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" gl_FragData[0] = vec4(y, 0.0, 0.0, 1.0);\n"
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" gl_FragData[1] = vec4(u, 0.0, 0.0, 1.0);\n"
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" gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0);\n"
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"}\n";
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display->textFProgram_to_AYUV =
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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" vec2 nxy=gl_TexCoord[0].xy;\n"
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" r=texture2DRect(tex,nxy).r;\n"
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" g=texture2DRect(tex,nxy).g;\n"
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" b=texture2DRect(tex,nxy).b;\n"
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" y=0.299011*r + 0.586987*g + 0.114001*b;\n"
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" u=-0.148246*r -0.29102*g + 0.439266*b;\n"
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" v=0.439271*r - 0.367833*g - 0.071438*b ;\n"
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" y=0.858885*y + 0.0625;\n"
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" u=u + 0.5;\n"
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" v=v + 0.5;\n"
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" gl_FragColor=vec4(y,u,v,1.0);\n"
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"}\n";
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}
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static void
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gst_gl_display_finalize (GObject *object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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//request glut window destruction
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//blocking call because display must be alive
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gst_gl_display_lock (display);
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gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DESTROY, display);
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g_cond_wait (display->cond_destroy, display->mutex);
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gst_gl_display_unlock (display);
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if (display->texturePool) {
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g_queue_free (display->texturePool);
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display->texturePool = NULL;
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}
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if (display->title) {
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g_string_free (display->title, TRUE);
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display->title = NULL;
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}
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if (display->mutex) {
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g_mutex_free (display->mutex);
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display->mutex = NULL;
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}
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if (display->cond_make) {
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g_cond_free (display->cond_make);
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display->cond_make = NULL;
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}
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if (display->cond_fill) {
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g_cond_free (display->cond_fill);
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display->cond_fill = NULL;
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}
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if (display->cond_clear) {
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g_cond_free (display->cond_clear);
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display->cond_clear = NULL;
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}
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if (display->cond_video) {
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g_cond_free (display->cond_video);
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display->cond_video = NULL;
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}
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if (display->cond_download) {
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g_cond_free (display->cond_download);
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display->cond_download = NULL;
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}
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if (display->cond_generateFBO) {
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g_cond_free (display->cond_generateFBO);
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display->cond_generateFBO = NULL;
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}
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if (display->cond_useFBO) {
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g_cond_free (display->cond_useFBO);
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display->cond_useFBO = NULL;
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}
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if (display->cond_useFBO2) {
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g_cond_free (display->cond_useFBO2);
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display->cond_useFBO2 = NULL;
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}
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if (display->cond_destroyFBO) {
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g_cond_free (display->cond_destroyFBO);
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display->cond_destroyFBO = NULL;
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}
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if (display->cond_create) {
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g_cond_free (display->cond_create);
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display->cond_create = NULL;
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}
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if (display->cond_destroy) {
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g_cond_free (display->cond_destroy);
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display->cond_destroy = NULL;
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}
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if (display->clientReshapeCallback)
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display->clientReshapeCallback = NULL;
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if (display->clientDrawCallback)
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display->clientDrawCallback = NULL;
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if (display->glsceneFBO_cb)
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display->glsceneFBO_cb = NULL;
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if (display->glsceneFBO_cb2)
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display->glsceneFBO_cb2 = NULL;
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if (display->p1)
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display->p1 = NULL;
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if (display->p2)
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display->p2 = NULL;
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//at this step, the next condition imply that the last display has been pushed
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if (g_hash_table_size (gst_gl_display_map) == 0)
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{
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g_thread_join (gst_gl_display_glutThread);
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g_print ("Glut thread joined\n");
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gst_gl_display_glutThread = NULL;
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g_async_queue_unref (gst_gl_display_messageQueue);
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g_hash_table_unref (gst_gl_display_map);
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}
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|
}
|
|
|
|
|
|
/* The glut thread handles glut events and GstGLDisplayMsg messages */
|
|
static gpointer
|
|
gst_gl_display_glutThreadFunc (GstGLDisplay *display)
|
|
{
|
|
static char *argv = "gst-launch-0.10";
|
|
static gint argc = 1;
|
|
|
|
//-display DISPLAY
|
|
//Specify the X server to connect to. If not specified, the value of the DISPLAY environment variable is used.
|
|
//Should be pass through a glimagesink property
|
|
glutInit(&argc, &argv);
|
|
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
|
|
|
|
glutIdleFunc (gst_gl_display_glut_idle);
|
|
|
|
gst_gl_display_lock (display);
|
|
gst_gl_display_glutCreateWindow (display);
|
|
gst_gl_display_unlock (display);
|
|
|
|
g_print ("Glut mainLoop start\n");
|
|
glutMainLoop ();
|
|
g_print ("Glut mainLoop exited\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/* Called by the idle function or when creating glut_thread */
|
|
static void
|
|
gst_gl_display_glutCreateWindow (GstGLDisplay *display)
|
|
{
|
|
gint glutWinId = 0;
|
|
gchar buffer[5];
|
|
GLenum err = 0;
|
|
|
|
//prepare opengl context
|
|
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
|
|
glutInitWindowPosition(display->win_xpos, display->win_ypos);
|
|
glutInitWindowSize(display->glcontext_width, display->glcontext_height);
|
|
|
|
//create opengl context
|
|
sprintf(buffer, "%d", glutWinId);
|
|
|
|
display->title = g_string_append (display->title, buffer);
|
|
glutWinId = glutCreateWindow (display->title->str, display->winId);
|
|
|
|
g_print ("Context %d created\n", glutWinId);
|
|
|
|
if (display->visible)
|
|
glutShowWindow ();
|
|
else
|
|
glutHideWindow ();
|
|
|
|
//Init glew
|
|
err = glewInit();
|
|
if (err != GLEW_OK)
|
|
GST_DEBUG ("Error: %s", glewGetErrorString(err));
|
|
else
|
|
{
|
|
//OpenGL > 2.1.0 and Glew > 1.5.0
|
|
GString* opengl_version = g_string_new ((gchar*) glGetString (GL_VERSION));
|
|
gboolean check_versions = g_str_has_prefix (opengl_version->str, "2.1");
|
|
GString* glew_version = g_string_new ((gchar*) glewGetString (GLEW_VERSION));
|
|
check_versions = check_versions && g_str_has_prefix (glew_version->str, "1.5");
|
|
|
|
|
|
GST_DEBUG ("GL_VERSION: %s", opengl_version->str);
|
|
GST_DEBUG ("GLEW_VERSION: %s", glew_version->str);
|
|
|
|
GST_DEBUG ("GL_VENDOR: %s\n", glGetString (GL_VENDOR));
|
|
GST_DEBUG ("GL_RENDERER: %s\n", glGetString (GL_RENDERER));
|
|
|
|
g_string_free (opengl_version, TRUE);
|
|
g_string_free (glew_version, TRUE);
|
|
|
|
if (!check_versions)
|
|
{
|
|
GST_DEBUG ("Required OpenGL > 2.1.0 and Glew > 1.5.0");
|
|
g_assert_not_reached ();
|
|
}
|
|
}
|
|
|
|
if (GLEW_EXT_framebuffer_object)
|
|
{
|
|
GST_DEBUG ("Context %d, EXT_framebuffer_object supported: yes", glutWinId);
|
|
|
|
//-- init intput frame buffer object (video -> GL)
|
|
|
|
//setup FBO
|
|
glGenFramebuffersEXT (1, &display->fbo);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->fbo);
|
|
|
|
//setup the render buffer for depth
|
|
glGenRenderbuffersEXT(1, &display->depthBuffer);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->depthBuffer);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
|
display->textureFBOWidth, display->textureFBOHeight);
|
|
|
|
//setup a texture to render to
|
|
glGenTextures (1, &display->textureFBO);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->textureFBO);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->textureFBOWidth, display->textureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->textureFBO, 0);
|
|
|
|
//attach the depth render buffer to the FBO
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->depthBuffer);
|
|
|
|
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
|
|
GL_FRAMEBUFFER_COMPLETE_EXT);
|
|
|
|
//unbind the FBO
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
}
|
|
else
|
|
{
|
|
GST_DEBUG ("Context %d, EXT_framebuffer_object supported: no", glutWinId);
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
//check if fragment program is available, then load them
|
|
if (GLEW_ARB_vertex_program)
|
|
{
|
|
gchar program[2048];
|
|
|
|
GST_DEBUG ("Context %d, ARB_fragment_program supported: yes", glutWinId);
|
|
|
|
//from video to texture
|
|
|
|
sprintf (program, display->textFProgram_YUY2_UYVY, 'r', 'g', 'a');
|
|
|
|
display->GLSLProgram_YUY2 = gst_gl_display_loadGLSLprogram (program);
|
|
|
|
sprintf (program, display->textFProgram_YUY2_UYVY, 'a', 'b', 'r');
|
|
|
|
display->GLSLProgram_UYVY = gst_gl_display_loadGLSLprogram (program);
|
|
|
|
display->GLSLProgram_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_I420_YV12);
|
|
|
|
display->GLSLProgram_AYUV = gst_gl_display_loadGLSLprogram (display->textFProgram_AYUV);
|
|
}
|
|
else
|
|
{
|
|
GST_DEBUG ("Context %d, ARB_fragment_program supported: no", glutWinId);
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
//setup callbacks
|
|
glutReshapeFunc (gst_gl_display_onReshape);
|
|
glutDisplayFunc (gst_gl_display_draw);
|
|
glutCloseFunc (gst_gl_display_onClose);
|
|
|
|
//insert glut context to the map
|
|
display->glutWinId = glutWinId;
|
|
g_hash_table_insert (gst_gl_display_map, GUINT_TO_POINTER (glutWinId), display);
|
|
|
|
//check glut id validity
|
|
g_assert (glutGetWindow() == glutWinId);
|
|
GST_DEBUG ("Context %d initialized", display->glutWinId);
|
|
|
|
//release display constructor
|
|
g_cond_signal (display->cond_create);
|
|
}
|
|
|
|
|
|
/* Called by the idle funtion */
|
|
static void
|
|
gst_gldisplay_glutGenerateOutputVideoFBO (GstGLDisplay *display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
|
|
if (GLEW_EXT_framebuffer_object)
|
|
{
|
|
GST_DEBUG ("Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
|
|
|
|
|
|
//-- init graphic frame buffer object (GL texture -> GL scene)
|
|
|
|
//setup FBO
|
|
glGenFramebuffersEXT (1, &display->graphicFBO);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->graphicFBO);
|
|
|
|
//setup the render buffer for depth
|
|
glGenRenderbuffersEXT(1, &display->graphicDepthBuffer);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->graphicDepthBuffer);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
|
display->glcontext_width, display->glcontext_height);
|
|
|
|
//setup a texture to render to
|
|
glGenTextures (1, &display->graphicTexture);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->glcontext_width, display->glcontext_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture, 0);
|
|
|
|
//attach the depth render buffer to the FBO
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->graphicDepthBuffer);
|
|
|
|
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
|
|
GL_FRAMEBUFFER_COMPLETE_EXT);
|
|
|
|
//unbind the FBO
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
//-- init output frame buffer object (GL -> video)
|
|
|
|
display->outputWidth = display->glcontext_width;
|
|
display->outputHeight = display->glcontext_height;
|
|
|
|
//setup FBO
|
|
glGenFramebuffersEXT (1, &display->videoFBO);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->videoFBO);
|
|
|
|
//setup the render buffer for depth
|
|
glGenRenderbuffersEXT(1, &display->videoDepthBuffer);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->videoDepthBuffer);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
|
display->outputWidth, display->outputHeight);
|
|
|
|
//setup a first texture to render to
|
|
glGenTextures (1, &display->videoTexture);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the first texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->videoTexture, 0);
|
|
|
|
//setup a second texture to render to
|
|
glGenTextures (1, &display->videoTexture_u);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_u);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the second texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_u, 0);
|
|
|
|
//setup a third texture to render to
|
|
glGenTextures (1, &display->videoTexture_v);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_v);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->outputWidth, display->outputHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the third texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT2_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->videoTexture_v, 0);
|
|
|
|
//attach the depth render buffer to the FBO
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->videoDepthBuffer);
|
|
|
|
checkFramebufferStatus();
|
|
|
|
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
|
|
GL_FRAMEBUFFER_COMPLETE_EXT);
|
|
|
|
//unbind the FBO
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
display->multipleRT[0] = GL_COLOR_ATTACHMENT0_EXT;
|
|
display->multipleRT[1] = GL_COLOR_ATTACHMENT1_EXT;
|
|
display->multipleRT[2] = GL_COLOR_ATTACHMENT2_EXT;
|
|
}
|
|
else
|
|
{
|
|
GST_DEBUG ("Context %d, EXT_framebuffer_object supported: no", display->glutWinId);
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
if (GLEW_ARB_vertex_program)
|
|
{
|
|
gchar program[2048];
|
|
|
|
//from texture to video
|
|
|
|
sprintf (program, display->textFProgram_to_YUY2_UYVY, "y2,u,y1,v");
|
|
display->GLSLProgram_to_YUY2 = gst_gl_display_loadGLSLprogram (program);
|
|
|
|
sprintf (program, display->textFProgram_to_YUY2_UYVY, "v,y1,u,y2");
|
|
display->GLSLProgram_to_UYVY = gst_gl_display_loadGLSLprogram (program);
|
|
|
|
display->GLSLProgram_to_I420_YV12 = gst_gl_display_loadGLSLprogram (display->textFProgram_to_I420_YV12);
|
|
|
|
display->GLSLProgram_to_AYUV = gst_gl_display_loadGLSLprogram (display->textFProgram_to_AYUV);
|
|
}
|
|
else
|
|
{
|
|
GST_DEBUG ("Context %d, ARB_fragment_program supported: no", display->glutWinId);
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
g_cond_signal (display->cond_download);
|
|
}
|
|
|
|
|
|
/* Called by the idle funtion */
|
|
static void
|
|
gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
|
|
{
|
|
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
//-- generate frame buffer object
|
|
|
|
//setup FBO
|
|
glGenFramebuffersEXT (1, &display->requestedFBO);
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->requestedFBO);
|
|
|
|
//setup the render buffer for depth
|
|
glGenRenderbuffersEXT(1, &display->requestedDepthBuffer);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
|
|
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
|
|
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight);
|
|
|
|
//setup a texture to render to
|
|
glGenTextures (1, &display->requestedTextureFBO);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO);
|
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
//attach the texture to the FBO to renderer to
|
|
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
|
GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO, 0);
|
|
|
|
//attach the depth render buffer to the FBO
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
|
|
|
|
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
|
|
GL_FRAMEBUFFER_COMPLETE_EXT);
|
|
|
|
//unbind the FBO
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
g_cond_signal (display->cond_generateFBO);
|
|
}
|
|
|
|
|
|
/* Called by the idle funtion */
|
|
static void
|
|
gst_gl_display_glutUseFBO (GstGLDisplay *display)
|
|
{
|
|
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO);
|
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluPerspective(45, (gfloat)display->usedTextureFBOWidth/(gfloat)display->usedTextureFBOHeight, 0.1, 100);
|
|
//gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glViewport(0, 0, display->usedTextureFBOWidth, display->usedTextureFBOHeight);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
//the opengl scene
|
|
display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture);
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
g_cond_signal (display->cond_useFBO);
|
|
}
|
|
|
|
|
|
/* Called by the idle funtion */
|
|
static void
|
|
gst_gl_display_glutUseFBO2 (GstGLDisplay *display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO);
|
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
//gluPerspective(45, (gfloat)display->usedTextureFBOWidth/(gfloat)display->usedTextureFBOHeight, 0.1, 100);
|
|
gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glViewport(0, 0, display->usedTextureFBOWidth, display->usedTextureFBOHeight);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
//the opengl scene
|
|
display->glsceneFBO_cb2 (display->p1, display->p2, display->usedTextureFBOWidth, display->usedTextureFBOHeight);
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
g_cond_signal (display->cond_useFBO2);
|
|
}
|
|
|
|
|
|
/* Called by the idle funtion */
|
|
static void
|
|
gst_gl_display_glutDestroyFBO (GstGLDisplay *display)
|
|
{
|
|
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
glDeleteFramebuffersEXT (1, &display->rejectedFBO);
|
|
glDeleteRenderbuffersEXT(1, &display->rejectedDepthBuffer);
|
|
glDeleteTextures (1, &display->rejectedTextureFBO);
|
|
display->rejectedFBO = 0;
|
|
display->rejectedDepthBuffer = 0;
|
|
display->rejectedTextureFBO = 0;
|
|
|
|
g_cond_signal (display->cond_destroyFBO);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
glutReshapeFunc (NULL);
|
|
glutDestroyWindow (display->glutWinId);
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDeleteObjectARB (display->GLSLProgram_YUY2);
|
|
glDeleteObjectARB (display->GLSLProgram_UYVY);
|
|
glDeleteObjectARB (display->GLSLProgram_I420_YV12);
|
|
glDeleteObjectARB (display->GLSLProgram_AYUV);
|
|
|
|
glDeleteObjectARB (display->GLSLProgram_to_YUY2);
|
|
glDeleteObjectARB (display->GLSLProgram_to_UYVY);
|
|
glDeleteObjectARB (display->GLSLProgram_to_I420_YV12);
|
|
glDeleteObjectARB (display->GLSLProgram_to_AYUV);
|
|
|
|
glDeleteFramebuffersEXT (1, &display->fbo);
|
|
glDeleteRenderbuffersEXT(1, &display->depthBuffer);
|
|
glDeleteTextures (1, &display->textureFBO);
|
|
|
|
glDeleteFramebuffersEXT (1, &display->graphicFBO);
|
|
glDeleteRenderbuffersEXT(1, &display->graphicDepthBuffer);
|
|
glDeleteTextures (1, &display->graphicTexture);
|
|
|
|
glDeleteFramebuffersEXT (1, &display->videoFBO);
|
|
glDeleteRenderbuffersEXT(1, &display->videoDepthBuffer);
|
|
glDeleteTextures (1, &display->videoTexture);
|
|
glDeleteTextures (1, &display->videoTexture_u);
|
|
glDeleteTextures (1, &display->videoTexture_v);
|
|
|
|
//clean up the texture pool
|
|
while (g_queue_get_length (display->texturePool))
|
|
{
|
|
GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
|
|
|
|
//delete textures
|
|
glDeleteTextures (1, &tex->texture);
|
|
if (tex->texture_u) {
|
|
glDeleteTextures (1, &tex->texture_u);
|
|
}
|
|
if (tex->texture_v) {
|
|
glDeleteTextures (1, &tex->texture_v);
|
|
}
|
|
}
|
|
|
|
g_hash_table_remove (gst_gl_display_map, GINT_TO_POINTER (display->glutWinId));
|
|
g_print ("glut window destroyed: %d\n", display->glutWinId);
|
|
|
|
//if the map is empty, leaveMainloop and join the thread
|
|
if (g_hash_table_size (gst_gl_display_map) == 0)
|
|
glutLeaveMainLoop ();
|
|
|
|
//release display destructor
|
|
g_cond_signal (display->cond_destroy);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutSetVisibleWindow (GstGLDisplay *display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
if (display->visible)
|
|
glutShowWindow ();
|
|
else
|
|
glutHideWindow ();
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutReshapeWindow (GstGLDisplay* display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
glutReshapeWindow (display->glcontext_width, display->glcontext_height);
|
|
//should reset glcontext_width and height
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutPrepareTexture (GstGLDisplay * display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
gst_gl_display_make_texture (display);
|
|
g_cond_signal (display->cond_make);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutUpdateTexture (GstGLDisplay * display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
gst_gl_display_fill_texture (display);
|
|
gst_gl_display_draw_texture (display);
|
|
g_cond_signal (display->cond_fill);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutCleanTexture (GstGLDisplay * display)
|
|
{
|
|
GstGLDisplayTex* tex = NULL;
|
|
|
|
glutSetWindow (display->glutWinId);
|
|
|
|
//contructuct a texture pool element
|
|
tex = g_new0 (GstGLDisplayTex, 1);
|
|
tex->texture = display->textureTrash;
|
|
tex->texture_u = display->textureTrash_u;
|
|
tex->texture_v = display->textureTrash_v;
|
|
|
|
display->textureTrash = 0;
|
|
display->textureTrash_u = 0;
|
|
display->textureTrash_v = 0;
|
|
|
|
//add tex to the pool, it makes texture allocation reusable
|
|
g_queue_push_tail (display->texturePool, tex);
|
|
|
|
g_cond_signal (display->cond_clear);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutUpdateVideo (GstGLDisplay * display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
gst_gl_display_draw_graphic (display);
|
|
gst_gl_display_fill_video (display);
|
|
g_cond_signal (display->cond_video);
|
|
}
|
|
|
|
|
|
/* Called by the idle function */
|
|
static void
|
|
gst_gl_display_glutPostRedisplay (GstGLDisplay * display)
|
|
{
|
|
glutSetWindow (display->glutWinId);
|
|
glutPostRedisplay ();
|
|
}
|
|
|
|
|
|
/* Called continuously from freeglut while no events are pending */
|
|
static void
|
|
gst_gl_display_glut_idle (void)
|
|
{
|
|
GTimeVal timeout;
|
|
GstGLDisplayMsg *msg;
|
|
|
|
//check for pending actions that require a glut context
|
|
g_get_current_time (&timeout);
|
|
g_time_val_add (&timeout, 1000000L); //timeout 1 sec
|
|
msg = g_async_queue_timed_pop (gst_gl_display_messageQueue, &timeout);
|
|
if (msg)
|
|
{
|
|
if (gst_gl_display_checkMsgValidity (msg))
|
|
gst_gl_display_glutDispatchAction (msg);
|
|
while (g_async_queue_length (gst_gl_display_messageQueue))
|
|
{
|
|
msg = g_async_queue_pop (gst_gl_display_messageQueue);
|
|
if (gst_gl_display_checkMsgValidity (msg))
|
|
gst_gl_display_glutDispatchAction (msg);
|
|
}
|
|
}
|
|
else g_print ("timeout reached in idle func\n");
|
|
}
|
|
|
|
|
|
/* Called by the glut idle function */
|
|
static void
|
|
gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
|
|
{
|
|
gst_gl_display_lock (msg->display);
|
|
switch (msg->action)
|
|
{
|
|
case GST_GL_DISPLAY_ACTION_CREATE:
|
|
gst_gl_display_glutCreateWindow (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_DESTROY:
|
|
gst_gl_display_glutDestroyWindow (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_VISIBLE:
|
|
gst_gl_display_glutSetVisibleWindow (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_RESHAPE:
|
|
gst_gl_display_glutReshapeWindow (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_PREPARE:
|
|
gst_gl_display_glutPrepareTexture (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_CHANGE:
|
|
gst_gl_display_glutUpdateTexture (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_CLEAR:
|
|
gst_gl_display_glutCleanTexture (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_VIDEO:
|
|
gst_gl_display_glutUpdateVideo (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_REDISPLAY:
|
|
gst_gl_display_glutPostRedisplay (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_GENFBO:
|
|
gst_gl_display_glutGenerateFBO (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_DELFBO:
|
|
gst_gl_display_glutDestroyFBO (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_USEFBO:
|
|
gst_gl_display_glutUseFBO (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_USEFBO2:
|
|
gst_gl_display_glutUseFBO2 (msg->display);
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_OVFBO:
|
|
gst_gldisplay_glutGenerateOutputVideoFBO (msg->display);
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
gst_gl_display_unlock (msg->display);
|
|
g_free (msg);
|
|
}
|
|
|
|
|
|
/* Return false if the message is out of date */
|
|
static gboolean
|
|
gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
|
|
{
|
|
gboolean valid = TRUE;
|
|
|
|
switch (msg->action)
|
|
{
|
|
case GST_GL_DISPLAY_ACTION_CREATE:
|
|
valid = TRUE;
|
|
break;
|
|
case GST_GL_DISPLAY_ACTION_DESTROY:
|
|
case GST_GL_DISPLAY_ACTION_VISIBLE:
|
|
case GST_GL_DISPLAY_ACTION_RESHAPE:
|
|
case GST_GL_DISPLAY_ACTION_PREPARE:
|
|
case GST_GL_DISPLAY_ACTION_CHANGE:
|
|
case GST_GL_DISPLAY_ACTION_CLEAR:
|
|
case GST_GL_DISPLAY_ACTION_VIDEO:
|
|
case GST_GL_DISPLAY_ACTION_REDISPLAY:
|
|
case GST_GL_DISPLAY_ACTION_GENFBO:
|
|
case GST_GL_DISPLAY_ACTION_DELFBO:
|
|
case GST_GL_DISPLAY_ACTION_USEFBO:
|
|
case GST_GL_DISPLAY_ACTION_USEFBO2:
|
|
case GST_GL_DISPLAY_ACTION_OVFBO:
|
|
//msg is out of date if the associated display is not in the map
|
|
if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
|
|
valid = FALSE;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
return valid;
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------
|
|
//---------------------- For each GstGLDisplay ---------------
|
|
//------------------------------------------------------------
|
|
|
|
GstGLDisplay *
|
|
gst_gl_display_new (void)
|
|
{
|
|
return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
|
|
}
|
|
|
|
/* Init an opengl context */
|
|
void
|
|
gst_gl_display_initGLContext (GstGLDisplay *display,
|
|
GLint x, GLint y,
|
|
GLint graphic_width, GLint graphic_height,
|
|
GLint video_width, GLint video_height,
|
|
gulong winId,
|
|
gboolean visible)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
|
|
display->winId = winId;
|
|
display->win_xpos = x;
|
|
display->win_ypos = y;
|
|
display->glcontext_width = graphic_width;
|
|
display->glcontext_height = graphic_height;
|
|
display->textureFBOWidth = video_width;
|
|
display->textureFBOHeight = video_height;
|
|
display->visible = visible;
|
|
|
|
//if no glut_thread exists, create it with a window associated to the display
|
|
if (!gst_gl_display_map)
|
|
{
|
|
gst_gl_display_messageQueue = g_async_queue_new ();
|
|
gst_gl_display_map = g_hash_table_new (g_direct_hash, g_direct_equal);
|
|
gst_gl_display_glutThread = g_thread_create (
|
|
(GThreadFunc) gst_gl_display_glutThreadFunc, display, TRUE, NULL);
|
|
g_cond_wait (display->cond_create, display->mutex);
|
|
}
|
|
//request glut window creation
|
|
else
|
|
{
|
|
//blocking call because glut context must be alive
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_CREATE, display);
|
|
g_cond_wait (display->cond_create, display->mutex);
|
|
}
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_display_lock (GstGLDisplay * display)
|
|
{
|
|
g_mutex_lock (display->mutex);
|
|
}
|
|
|
|
|
|
void
|
|
gst_gl_display_unlock (GstGLDisplay * display)
|
|
{
|
|
g_mutex_unlock (display->mutex);
|
|
}
|
|
|
|
|
|
/* Post a message that will be handled by the idle function */
|
|
void
|
|
gst_gl_display_postMessage (GstGLDisplayAction action, GstGLDisplay* display)
|
|
{
|
|
GstGLDisplayMsg* msg = g_new0 (GstGLDisplayMsg, 1);
|
|
msg->action = action;
|
|
msg->glutWinId = display->glutWinId;
|
|
msg->display = display;
|
|
g_async_queue_push (gst_gl_display_messageQueue, msg);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_setClientReshapeCallback (GstGLDisplay * display, CRCB cb)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->clientReshapeCallback = cb;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_setClientDrawCallback (GstGLDisplay * display, CDCB cb)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->clientDrawCallback = cb;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst gl elements */
|
|
void
|
|
gst_gl_display_setVisibleWindow (GstGLDisplay* display, gboolean visible)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
if (display->visible != visible)
|
|
{
|
|
display->visible = visible;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_VISIBLE, display);
|
|
}
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst gl elements */
|
|
void
|
|
gst_gl_display_resizeWindow (GstGLDisplay* display, gint width, gint height)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->glcontext_width = width;
|
|
display->glcontext_height = height;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_RESHAPE, display);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gstglbuffer */
|
|
void
|
|
gst_gl_display_textureRequested (GstGLDisplay* display, GstVideoFormat video_format,
|
|
gint width, gint height, guint* texture,
|
|
guint* texture_u, guint* texture_v)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->requestedVideo_format = video_format;
|
|
display->requestedTextureWidth = width;
|
|
display->requestedTextureHeight = height;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_PREPARE, display);
|
|
g_cond_wait (display->cond_make, display->mutex);
|
|
*texture = display->requestedTexture;
|
|
*texture_u = display->requestedTexture_u;
|
|
*texture_v = display->requestedTexture_v;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
|
|
GLuint texture, GLuint texture_u, GLuint texture_v,
|
|
gint width, gint height, gpointer data, GLuint* outputTexture)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->candidateTexture = texture;
|
|
display->candidateTexture_u = texture_u;
|
|
display->candidateTexture_v = texture_v;
|
|
display->candidateVideo_format = video_format;
|
|
display->candidateTextureWidth = width;
|
|
display->candidateTextureHeight = height;
|
|
display->candidateData = data;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_CHANGE, display);
|
|
g_cond_wait (display->cond_fill, display->mutex);
|
|
//Here texture width and height are always the same than the fbo
|
|
if (outputTexture)
|
|
*outputTexture = display->textureFBO;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gstglbuffer */
|
|
void
|
|
gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
|
|
guint texture_u, guint texture_v)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->textureTrash = texture;
|
|
display->textureTrash_u = texture_u;
|
|
display->textureTrash_v = texture_v;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_CLEAR, display);
|
|
g_cond_wait (display->cond_clear, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
|
|
gint width, gint height, GLuint recordedTexture, gpointer data)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
//data size is aocciated to the glcontext size
|
|
display->outputVideo_format = video_format;
|
|
display->outputData = data;
|
|
display->recordedTexture = recordedTexture;
|
|
display->recordedTextureWidth = width;
|
|
display->recordedTextureHeight = height;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_VIDEO, display);
|
|
g_cond_wait (display->cond_video, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
gboolean
|
|
gst_gl_display_postRedisplay (GstGLDisplay* display, GLuint texture, gint width , gint height)
|
|
{
|
|
gboolean isAlive = TRUE;
|
|
|
|
gst_gl_display_lock (display);
|
|
isAlive = display->isAlive;
|
|
if (texture)
|
|
{
|
|
display->displayedTexture = texture;
|
|
display->displayedTextureWidth = width;
|
|
display->displayedTextureHeight = height;
|
|
}
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_REDISPLAY, display);
|
|
gst_gl_display_unlock (display);
|
|
|
|
return isAlive;
|
|
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
|
|
guint* fbo, guint* depthbuffer, guint* texture)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->requestedTextureFBOWidth = width;
|
|
display->requestedTextureFBOHeight = height;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_GENFBO, display);
|
|
g_cond_wait (display->cond_generateFBO, display->mutex);
|
|
*fbo = display->requestedFBO;
|
|
*depthbuffer = display->requestedDepthBuffer;
|
|
*texture = display->requestedTextureFBO;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
|
|
guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
|
|
guint inputTextureWidth, guint inputTextureHeight, guint inputTexture)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->usedFBO = fbo;
|
|
display->usedDepthBuffer = depthbuffer;
|
|
display->usedTextureFBO = textureFBO;
|
|
display->usedTextureFBOWidth = textureFBOWidth;
|
|
display->usedTextureFBOHeight = textureFBOheight;
|
|
display->glsceneFBO_cb = cb;
|
|
display->inputTextureWidth = inputTextureWidth;
|
|
display->inputTextureHeight = inputTextureHeight;
|
|
display->inputTexture = inputTexture;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO, display);
|
|
g_cond_wait (display->cond_useFBO, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
|
|
guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb2,
|
|
gpointer* p1, gpointer* p2)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->usedFBO = fbo;
|
|
display->usedDepthBuffer = depthbuffer;
|
|
display->usedTextureFBO = textureFBO;
|
|
display->usedTextureFBOWidth = textureFBOWidth;
|
|
display->usedTextureFBOHeight = textureFBOheight;
|
|
display->glsceneFBO_cb2 = cb2;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO2, display);
|
|
g_cond_wait (display->cond_useFBO2, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
|
|
guint depthbuffer, guint texture)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->rejectedFBO = fbo;
|
|
display->rejectedDepthBuffer = depthbuffer;
|
|
display->rejectedTextureFBO = texture;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DELFBO, display);
|
|
g_cond_wait (display->cond_destroyFBO, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_initDonwloadFBO (GstGLDisplay* display, gint width, gint height)
|
|
{
|
|
gst_gl_display_lock (display);
|
|
display->glcontext_width = width;
|
|
display->glcontext_height = height;
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_OVFBO, display);
|
|
g_cond_wait (display->cond_download, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* Called by gst_gl elements */
|
|
void
|
|
gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
|
|
{
|
|
static gint glheight = 0;
|
|
|
|
gst_gl_display_lock (display);
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DESTROY, display);
|
|
g_cond_wait (display->cond_destroy, display->mutex);
|
|
gst_gl_display_unlock (display);
|
|
|
|
if (g_hash_table_size (gst_gl_display_map) == 0)
|
|
{
|
|
g_thread_join (gst_gl_display_glutThread);
|
|
g_print ("Glut thread joined when setting winId\n");
|
|
gst_gl_display_glutThread = NULL;
|
|
g_async_queue_unref (gst_gl_display_messageQueue);
|
|
g_hash_table_unref (gst_gl_display_map);
|
|
gst_gl_display_map = NULL;
|
|
}
|
|
|
|
//init opengl context
|
|
gst_gl_display_initGLContext (display,
|
|
50, glheight++ * (display->glcontext_height+50) + 50,
|
|
display->glcontext_width, display->glcontext_height,
|
|
display->textureFBOWidth, display->textureFBOHeight,
|
|
winId,
|
|
TRUE);
|
|
}
|
|
|
|
|
|
/* glutReshapeFunc callback */
|
|
void
|
|
gst_gl_display_onReshape(gint width, gint height)
|
|
{
|
|
gint glutWinId = 0;
|
|
GstGLDisplay *display = NULL;
|
|
|
|
//retrieve the display associated to the glut context
|
|
glutWinId = glutGetWindow ();
|
|
display = g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (glutWinId));
|
|
|
|
//glutGetWindow return 0 if no windows exists, then g_hash_table_lookup return NULL
|
|
if (display == NULL) return;
|
|
|
|
gst_gl_display_lock (display);
|
|
|
|
//check if a client reshape callback is registered
|
|
if (display->clientReshapeCallback)
|
|
display->clientReshapeCallback(width, height);
|
|
|
|
//default reshape
|
|
else
|
|
{
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluOrtho2D(0, width, 0, height);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
/* glutDisplayFunc callback */
|
|
void gst_gl_display_draw(void)
|
|
{
|
|
gint glutWinId = 0;
|
|
GstGLDisplay *display = NULL;
|
|
|
|
//retrieve the display associated to the glut context
|
|
glutWinId = glutGetWindow ();
|
|
display = g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (glutWinId));
|
|
|
|
//glutGetWindow return 0 if no windows exists, then g_hash_table_lookup return NULL
|
|
if (display == NULL) return;
|
|
|
|
//lock the display because gstreamer elements
|
|
//(and so the main thread) may modify it
|
|
gst_gl_display_lock (display);
|
|
|
|
//check if video format has been setup
|
|
if (!display->displayedTexture)
|
|
{
|
|
gst_gl_display_unlock (display);
|
|
return;
|
|
}
|
|
|
|
//opengl scene
|
|
|
|
glUseProgramObjectARB (0);
|
|
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
|
|
|
|
//check if a client draw callback is registered
|
|
if (display->clientDrawCallback)
|
|
{
|
|
gboolean doRedisplay =
|
|
display->clientDrawCallback(display->displayedTexture,
|
|
display->displayedTextureWidth, display->displayedTextureHeight);
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
|
|
if (doRedisplay)
|
|
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_REDISPLAY, display);
|
|
}
|
|
//default opengl scene
|
|
else
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->displayedTexture);
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (display->displayedTextureWidth, 0);
|
|
glVertex2f (1.0f, 1.0f);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (0, display->displayedTextureHeight);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (display->displayedTextureWidth, display->displayedTextureHeight);
|
|
glVertex2f (1.0f, -1.0f);
|
|
glEnd ();
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
|
|
}//end default opengl scene
|
|
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* glutCloseFunc callback */
|
|
void gst_gl_display_onClose (void)
|
|
{
|
|
gint glutWinId = 0;
|
|
GstGLDisplay* display = NULL;
|
|
|
|
//retrieve the display associated to the glut context
|
|
glutWinId = glutGetWindow ();
|
|
display = g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (glutWinId));
|
|
|
|
//glutGetWindow return 0 if no windows exists, then g_hash_table_lookup return NULL
|
|
if (display == NULL) return;
|
|
|
|
GST_DEBUG ("on close");
|
|
|
|
gst_gl_display_lock (display);
|
|
display->isAlive = FALSE;
|
|
gst_gl_display_unlock (display);
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutPrepareTexture (in the glut thread) */
|
|
void gst_gl_display_make_texture (GstGLDisplay * display)
|
|
{
|
|
GstGLDisplayTex* tex = NULL;
|
|
|
|
//check if there is a tex available in the pool
|
|
if (g_queue_get_length (display->texturePool))
|
|
tex = g_queue_pop_head (display->texturePool);
|
|
|
|
//one tex is available
|
|
if (tex)
|
|
display->requestedTexture = tex->texture;
|
|
else
|
|
glGenTextures (1, &display->requestedTexture);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture);
|
|
switch (display->requestedVideo_format) {
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
|
display->requestedTextureWidth, display->requestedTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_RGB:
|
|
case GST_VIDEO_FORMAT_BGR:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
|
|
display->requestedTextureWidth, display->requestedTextureHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
|
|
display->requestedTextureWidth, display->requestedTextureHeight,
|
|
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
//one tex is available
|
|
if (tex)
|
|
display->requestedTexture_u = tex->texture_u;
|
|
else
|
|
glGenTextures (1, &display->requestedTexture_u);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_u);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
|
display->requestedTextureWidth, display->requestedTextureHeight,
|
|
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
|
display->requestedTextureWidth, display->requestedTextureHeight,
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
//one tex is available
|
|
if (tex)
|
|
display->requestedTexture_u = tex->texture_u;
|
|
else
|
|
glGenTextures (1, &display->requestedTexture_u);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_u);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
|
GST_ROUND_UP_2 (display->requestedTextureWidth) / 2,
|
|
GST_ROUND_UP_2 (display->requestedTextureHeight) / 2,
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
//one tex is available
|
|
if (tex)
|
|
display->requestedTexture_v = tex->texture_v;
|
|
else
|
|
glGenTextures (1, &display->requestedTexture_v);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->requestedTexture_v);
|
|
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
|
|
GST_ROUND_UP_2 (display->requestedTextureWidth) / 2,
|
|
GST_ROUND_UP_2 (display->requestedTextureHeight) / 2,
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
if (tex)
|
|
g_free (tex);
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutUpdateTexture (in the glut thread) */
|
|
void
|
|
gst_gl_display_fill_texture (GstGLDisplay * display)
|
|
{
|
|
GstVideoFormat video_format = display->candidateVideo_format;
|
|
gint width = display->candidateTextureWidth;
|
|
gint height = display->candidateTextureHeight;
|
|
gpointer data = display->candidateData;
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture);
|
|
|
|
switch (video_format) {
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_u);
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
|
GST_ROUND_UP_2 (width) / 2, height,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
{
|
|
gint offsetU = 0;
|
|
gint offsetV = 0;
|
|
|
|
switch (video_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_I420:
|
|
offsetU = 1;
|
|
offsetV = 2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
offsetU = 2;
|
|
offsetV = 1;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_u);
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
|
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
(guint8 *) data +
|
|
gst_video_format_get_component_offset (video_format, offsetU, width, height));
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->candidateTexture_v);
|
|
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
|
|
GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
(guint8 *) data +
|
|
gst_video_format_get_component_offset (video_format, offsetV, width, height));
|
|
}
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
//candidate textures can now be used
|
|
display->currentTexture = display->candidateTexture;
|
|
display->currentTexture_u = display->candidateTexture_u;
|
|
display->currentTexture_v = display->candidateTexture_v;
|
|
display->currentVideo_format = display->candidateVideo_format;
|
|
display->currentTextureWidth = display->candidateTextureWidth;
|
|
display->currentTextureHeight = display->candidateTextureHeight;
|
|
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutUpdateTexture (in the glut thread) */
|
|
void
|
|
gst_gl_display_draw_texture (GstGLDisplay* display)
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->fbo);
|
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluOrtho2D(0.0, display->textureFBOWidth, 0.0, display->textureFBOHeight);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glViewport(0, 0, display->textureFBOWidth, display->textureFBOHeight);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
switch (display->currentVideo_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
{
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
{
|
|
gint i=0;
|
|
GLhandleARB GLSLProgram_YUY2_UYVY = 0;
|
|
|
|
switch (display->currentVideo_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
GLSLProgram_YUY2_UYVY = display->GLSLProgram_YUY2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
GLSLProgram_YUY2_UYVY = display->GLSLProgram_UYVY;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
glUseProgramObjectARB (GLSLProgram_YUY2_UYVY);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE1_ARB);
|
|
i = glGetUniformLocationARB (GLSLProgram_YUY2_UYVY, "UVtex");
|
|
glUniform1iARB (i, 1);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (GLSLProgram_YUY2_UYVY, "Ytex");
|
|
glUniform1iARB (i, 0);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
{
|
|
gint i=0;
|
|
|
|
glUseProgramObjectARB (display->GLSLProgram_I420_YV12);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE1_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Utex");
|
|
glUniform1iARB (i, 1);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_u);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glActiveTextureARB(GL_TEXTURE2_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Vtex");
|
|
glUniform1iARB (i, 2);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture_v);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_I420_YV12, "Ytex");
|
|
glUniform1iARB (i, 0);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
{
|
|
gint i=0;
|
|
|
|
glUseProgramObjectARB (display->GLSLProgram_AYUV);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_AYUV, "tex");
|
|
glUniform1iARB (i, 0);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->currentTexture);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
|
|
}//end switch display->currentVideo_format
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (display->currentTextureWidth, 0);
|
|
glVertex2f (1.0f, -1.0f);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (0, display->currentTextureHeight);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (display->currentTextureWidth, display->currentTextureHeight);
|
|
glVertex2f (1.0f, 1.0f);
|
|
glEnd ();
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
checkFramebufferStatus();
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutUpdateTexture (in the glut thread) */
|
|
void
|
|
gst_gl_display_draw_graphic (GstGLDisplay* display)
|
|
{
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->graphicFBO);
|
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluPerspective(45, (gfloat)display->glcontext_width/(gfloat)display->glcontext_height, 0.1, 100);
|
|
//gluOrtho2D(0.0, display->glcontext_width, 0.0, display->glcontext_height);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glViewport(0, 0, display->glcontext_width, display->glcontext_height);
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
//check if a client draw callback is registered
|
|
if (display->clientDrawCallback)
|
|
{
|
|
display->clientDrawCallback(display->recordedTexture,
|
|
display->recordedTextureWidth, display->recordedTextureHeight);
|
|
}
|
|
else
|
|
{
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->recordedTexture);
|
|
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (display->recordedTextureWidth, 0);
|
|
glVertex2f (1.0f, 1.0f);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (0, display->recordedTextureHeight);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (display->recordedTextureWidth, display->recordedTextureHeight);
|
|
glVertex2f (1.0f, -1.0f);
|
|
glEnd ();
|
|
}
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
checkFramebufferStatus();
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutUpdateVideo (in the glut thread) */
|
|
void
|
|
gst_gl_display_fill_video (GstGLDisplay* display)
|
|
{
|
|
|
|
gint width = display->outputWidth;
|
|
gint height = display->outputHeight;
|
|
GstVideoFormat outputVideo_format = display->outputVideo_format;
|
|
gpointer data = display->outputData;
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->videoFBO);
|
|
|
|
glPushAttrib(GL_VIEWPORT_BIT);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
gluOrtho2D(0.0, width, 0.0, height);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
switch (outputVideo_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
{
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture);
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
{
|
|
gint i=0;
|
|
GLhandleARB GLSLProgram_to_YUY2_UYVY = 0;
|
|
|
|
switch (outputVideo_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
GLSLProgram_to_YUY2_UYVY = display->GLSLProgram_to_YUY2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
GLSLProgram_to_YUY2_UYVY = display->GLSLProgram_to_UYVY;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glUseProgramObjectARB (GLSLProgram_to_YUY2_UYVY);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (GLSLProgram_to_YUY2_UYVY, "tex");
|
|
glUniform1iARB (i, 0);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
{
|
|
gint i=0;
|
|
|
|
glDrawBuffers(3, display->multipleRT);
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glUseProgramObjectARB (display->GLSLProgram_to_I420_YV12);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "tex");
|
|
glUniform1iARB (i, 0);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "w");
|
|
glUniform1fARB (i, (gfloat)width);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_to_I420_YV12, "h");
|
|
glUniform1fARB (i, (gfloat)height);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture);
|
|
}
|
|
break;
|
|
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
{
|
|
gint i=0;
|
|
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glUseProgramObjectARB (display->GLSLProgram_to_AYUV);
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
|
|
glActiveTextureARB(GL_TEXTURE0_ARB);
|
|
i = glGetUniformLocationARB (display->GLSLProgram_to_AYUV, "tex");
|
|
glUniform1iARB (i, 0);
|
|
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->graphicTexture);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached ();
|
|
|
|
}//end switch display->currentVideo_format
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (width, 0);
|
|
glVertex2f (1.0f, 1.0f);
|
|
glTexCoord2i (0, 0);
|
|
glVertex2f (-1.0f, 1.0f);
|
|
glTexCoord2i (0, height);
|
|
glVertex2f (-1.0f, -1.0f);
|
|
glTexCoord2i (width, height);
|
|
glVertex2f (1.0f, -1.0f);
|
|
glEnd ();
|
|
|
|
glDrawBuffer(GL_NONE);
|
|
|
|
glUseProgramObjectARB (0);
|
|
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
|
|
checkFramebufferStatus();
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->videoFBO);
|
|
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
|
|
|
switch (outputVideo_format) {
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
glReadPixels (0, 0, width, height, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
glReadPixels (0, 0, width, height, GL_BGRA,
|
|
GL_UNSIGNED_BYTE, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
glReadPixels (0, 0, width, height, GL_RGBA,
|
|
GL_UNSIGNED_INT_8_8_8_8, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
glReadPixels (0, 0, width, height, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUY2:
|
|
case GST_VIDEO_FORMAT_UYVY:
|
|
glReadPixels (0, 0, GST_ROUND_UP_2 (width) / 2, height, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
{
|
|
gint offsetU = 0;
|
|
gint offsetV = 0;
|
|
|
|
switch (outputVideo_format)
|
|
{
|
|
case GST_VIDEO_FORMAT_I420:
|
|
offsetU = 1;
|
|
offsetV = 2;
|
|
break;
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
offsetU = 2;
|
|
offsetV = 1;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
glReadPixels (0, 0, width, height, GL_LUMINANCE,
|
|
GL_UNSIGNED_BYTE, data);
|
|
|
|
glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
|
glReadPixels (0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
(guint8 *) data +
|
|
gst_video_format_get_component_offset (outputVideo_format, offsetU, width, height));
|
|
|
|
glReadBuffer(GL_COLOR_ATTACHMENT2_EXT);
|
|
glReadPixels (0, 0, GST_ROUND_UP_2 (width) / 2, GST_ROUND_UP_2 (height) / 2,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
(guint8 *) data +
|
|
gst_video_format_get_component_offset (outputVideo_format, offsetV, width, height));
|
|
}
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
}
|
|
|
|
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
|
checkFramebufferStatus();
|
|
}
|
|
|
|
|
|
/* called by gst_gl_display_glutCreateWindow (in the glut thread) */
|
|
GLhandleARB
|
|
gst_gl_display_loadGLSLprogram (gchar* textFProgram)
|
|
{
|
|
GLhandleARB FHandle = 0;
|
|
GLhandleARB PHandle = 0;
|
|
gchar s[32768];
|
|
gint i = 0;
|
|
|
|
//Set up program objects
|
|
PHandle = glCreateProgramObjectARB ();
|
|
|
|
//Compile the shader
|
|
FHandle = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
|
|
glShaderSourceARB (FHandle, 1, (const GLcharARB**)&textFProgram, NULL);
|
|
glCompileShaderARB (FHandle);
|
|
|
|
//Print the compilation log
|
|
glGetObjectParameterivARB (FHandle, GL_OBJECT_COMPILE_STATUS_ARB, &i);
|
|
glGetInfoLogARB (FHandle, sizeof(s)/sizeof(char), NULL, s);
|
|
GST_DEBUG ("Compile Log: %s", s);
|
|
|
|
//link the shader
|
|
glAttachObjectARB (PHandle, FHandle);
|
|
glLinkProgramARB (PHandle);
|
|
|
|
//Print the link log
|
|
glGetInfoLogARB (PHandle, sizeof(s)/sizeof(char), NULL, s);
|
|
GST_DEBUG ("Link Log: %s", s);
|
|
|
|
return PHandle;
|
|
}
|
|
|
|
|
|
/* Called by gst_gl_display_fill_video */
|
|
void
|
|
checkFramebufferStatus(void)
|
|
{
|
|
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
|
|
switch(status)
|
|
{
|
|
case GL_FRAMEBUFFER_COMPLETE_EXT:
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
|
GST_DEBUG("GL_FRAMEBUFFER_UNSUPPORTED_EXT");
|
|
break;
|
|
|
|
default:
|
|
GST_DEBUG("General FBO error");
|
|
}
|
|
}
|