mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
7c06001705
Update names of various objects and method to be shorter, for instance GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
611 lines
17 KiB
C++
611 lines
17 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12window-swapchain.h"
|
|
#include <directx/d3dx12.h>
|
|
|
|
GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_window_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_window_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
|
|
#define BACK_BUFFER_COUNT 3
|
|
|
|
SwapChainBuffer::SwapChainBuffer (GstBuffer * buffer,
|
|
ID3D12Resource * backbuf_resource)
|
|
{
|
|
backbuf = buffer;
|
|
resource = backbuf_resource;
|
|
}
|
|
|
|
SwapChainBuffer::~SwapChainBuffer ()
|
|
{
|
|
d2d_target = nullptr;
|
|
wrapped_resource = nullptr;
|
|
resource = nullptr;
|
|
gst_clear_buffer (&backbuf);
|
|
}
|
|
|
|
SwapChainResource::SwapChainResource (GstD3D12Device * dev)
|
|
{
|
|
device = (GstD3D12Device *) gst_object_ref (dev);
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
ca_pool = gst_d3d12_cmd_alloc_pool_new (device_handle,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
}
|
|
|
|
SwapChainResource::~SwapChainResource ()
|
|
{
|
|
GST_DEBUG_OBJECT (device, "Releasing swapchain resource");
|
|
|
|
context2d = nullptr;
|
|
device2d = nullptr;
|
|
factory2d = nullptr;
|
|
|
|
context11 = nullptr;
|
|
device11 = nullptr;
|
|
device11on12 = nullptr;
|
|
|
|
buffers.clear();
|
|
swapchain = nullptr;
|
|
cl = nullptr;
|
|
|
|
gst_clear_buffer (&msaa_buf);
|
|
gst_clear_buffer (&cached_buf);
|
|
|
|
gst_clear_object (&conv);
|
|
gst_clear_object (&comp);
|
|
gst_clear_object (&conv);
|
|
gst_clear_object (&ca_pool);
|
|
gst_clear_object (&device);
|
|
}
|
|
|
|
void
|
|
SwapChainResource::clear_resource ()
|
|
{
|
|
if (!buffers.empty ()) {
|
|
auto cq = gst_d3d12_device_get_cmd_queue (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
gst_d3d12_cmd_queue_idle_for_swapchain (cq, fence_val);
|
|
prev_fence_val = { };
|
|
}
|
|
|
|
if (context11)
|
|
gst_d3d12_device_11on12_lock (device);
|
|
|
|
buffers.clear ();
|
|
gst_clear_buffer (&msaa_buf);
|
|
|
|
if (context2d)
|
|
context2d->SetTarget (nullptr);
|
|
|
|
if (context11) {
|
|
context11->ClearState ();
|
|
context11->Flush ();
|
|
gst_d3d12_device_11on12_unlock (device);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
ensure_d3d11 (SwapChainResource * resource)
|
|
{
|
|
if (resource->device11on12)
|
|
return true;
|
|
|
|
auto unknown = gst_d3d12_device_get_11on12_handle (resource->device);
|
|
if (!unknown)
|
|
return false;
|
|
|
|
unknown->QueryInterface (IID_PPV_ARGS (&resource->device11on12));
|
|
resource->device11on12.As (&resource->device11);
|
|
resource->device11->GetImmediateContext (&resource->context11);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
ensure_d2d (SwapChainResource * resource)
|
|
{
|
|
if (resource->context2d)
|
|
return true;
|
|
|
|
if (!ensure_d3d11 (resource))
|
|
return false;
|
|
|
|
HRESULT hr;
|
|
if (!resource->factory2d) {
|
|
hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED,
|
|
IID_PPV_ARGS (&resource->factory2d));
|
|
if (FAILED (hr))
|
|
return false;
|
|
}
|
|
|
|
GstD3D12Device11on12LockGuard lk (resource->device);
|
|
if (!resource->device2d) {
|
|
ComPtr<IDXGIDevice> device_dxgi;
|
|
hr = resource->device11.As (&device_dxgi);
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
hr = resource->factory2d->CreateDevice (device_dxgi.Get (),
|
|
&resource->device2d);
|
|
if (FAILED (hr))
|
|
return false;
|
|
}
|
|
|
|
if (!resource->context2d) {
|
|
hr = resource->device2d->CreateDeviceContext (
|
|
D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &resource->context2d);
|
|
if (FAILED (hr))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SwapChainResource::ensure_d3d11_target (SwapChainBuffer * swapbuf)
|
|
{
|
|
if (swapbuf->wrapped_resource)
|
|
return true;
|
|
|
|
if (!ensure_d3d11 (this))
|
|
return false;
|
|
|
|
D3D11_RESOURCE_FLAGS d3d11_flags = { };
|
|
d3d11_flags.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
auto hr = device11on12->CreateWrappedResource (swapbuf->resource.Get (),
|
|
&d3d11_flags, D3D12_RESOURCE_STATE_RENDER_TARGET,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET,
|
|
IID_PPV_ARGS (&swapbuf->wrapped_resource));
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
SwapChainResource::ensure_d2d_target (SwapChainBuffer * swapbuf)
|
|
{
|
|
if (swapbuf->d2d_target)
|
|
return true;
|
|
|
|
if (!ensure_d2d (this))
|
|
return false;
|
|
|
|
if (!ensure_d3d11_target (swapbuf))
|
|
return false;
|
|
|
|
GstD3D12Device11on12LockGuard lk (device);
|
|
ComPtr<IDXGISurface> surface;
|
|
auto hr = swapbuf->wrapped_resource.As (&surface);
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
D2D1_BITMAP_PROPERTIES1 props = D2D1::BitmapProperties1(
|
|
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
|
|
D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED));
|
|
|
|
hr = context2d->CreateBitmapFromDxgiSurface (surface.Get (), &props,
|
|
&swapbuf->d2d_target);
|
|
if (FAILED (hr))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
SwapChain::SwapChain (GstD3D12Device * device)
|
|
{
|
|
resource_ = std::make_unique <SwapChainResource> (device);
|
|
}
|
|
|
|
struct AsyncReleaseData
|
|
{
|
|
std::unique_ptr<SwapChainResource> resource;
|
|
};
|
|
|
|
SwapChain::~SwapChain()
|
|
{
|
|
lock_.lock ();
|
|
if (!resource_->buffers.empty ()) {
|
|
auto cq = gst_d3d12_device_get_cmd_queue (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
gst_d3d12_cmd_queue_idle_for_swapchain (cq, resource_->fence_val);
|
|
}
|
|
|
|
resource_ = nullptr;
|
|
|
|
if (converter_config_)
|
|
gst_structure_free (converter_config_);
|
|
|
|
lock_.unlock ();
|
|
}
|
|
|
|
static inline bool
|
|
is_expected_error (HRESULT hr)
|
|
{
|
|
switch (hr) {
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
case E_ACCESSDENIED:
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::setup_swapchain (GstD3D12Window * window, GstD3D12Device * device,
|
|
HWND hwnd, DXGI_FORMAT format, const GstVideoInfo * in_info,
|
|
const GstVideoInfo * out_info, GstStructure * conv_config,
|
|
bool & is_new_swapchain)
|
|
{
|
|
is_new_swapchain = false;
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!gst_d3d12_device_is_equal (device, resource_->device)) {
|
|
gst_d3d12_device_fence_wait (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, resource_->fence_val);
|
|
resource_ = std::make_unique <SwapChainResource> (device);
|
|
}
|
|
|
|
if (!resource_->swapchain) {
|
|
DXGI_SWAP_CHAIN_DESC1 desc = { };
|
|
desc.Format = format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.BufferCount = BACK_BUFFER_COUNT;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
|
|
|
|
auto device = resource_->device;
|
|
auto factory = gst_d3d12_device_get_factory_handle (device);
|
|
auto cq = gst_d3d12_device_get_cmd_queue (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
auto cq_handle = gst_d3d12_cmd_queue_get_handle (cq);
|
|
|
|
ComPtr < IDXGISwapChain1 > swapchain;
|
|
auto hr = factory->CreateSwapChainForHwnd (cq_handle, hwnd, &desc, nullptr,
|
|
nullptr, &swapchain);
|
|
if (FAILED (hr)) {
|
|
if (is_expected_error (hr)) {
|
|
GST_WARNING_OBJECT (window,
|
|
"Expected error 0x%x, maybe window is being closed", (guint) hr);
|
|
return GST_D3D12_WINDOW_FLOW_CLOSED;
|
|
}
|
|
|
|
gst_d3d12_result (hr, device);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
hr = swapchain.As (&resource_->swapchain);
|
|
if (!gst_d3d12_result (hr, device))
|
|
return GST_FLOW_ERROR;
|
|
|
|
is_new_swapchain = true;
|
|
} else {
|
|
resource_->clear_resource ();
|
|
if (render_format_ != format) {
|
|
gst_clear_object (&resource_->comp);
|
|
gst_clear_object (&resource_->conv);
|
|
} else {
|
|
if (GST_VIDEO_INFO_FORMAT (in_info) != in_format_) {
|
|
gst_clear_object (&resource_->conv);
|
|
} else if (converter_config_ &&
|
|
!gst_structure_is_equal (converter_config_, conv_config)) {
|
|
gst_clear_object (&resource_->conv);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (converter_config_)
|
|
gst_structure_free (converter_config_);
|
|
converter_config_ = gst_structure_copy (conv_config);
|
|
|
|
GstD3D12MSAAMode msaa_mode;
|
|
DXGI_SAMPLE_DESC sample_desc = { };
|
|
gst_d3d12_window_get_msaa (window, msaa_mode);
|
|
gst_d3d12_calculate_sample_desc_for_msaa (device,
|
|
format, msaa_mode, &sample_desc);
|
|
|
|
if (sample_desc.Count > 1) {
|
|
gst_structure_set (converter_config_,
|
|
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_COUNT, G_TYPE_UINT,
|
|
sample_desc.Count,
|
|
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY, G_TYPE_UINT,
|
|
sample_desc.Quality, nullptr);
|
|
}
|
|
|
|
if (!resource_->conv) {
|
|
resource_->conv = gst_d3d12_converter_new (resource_->device, nullptr,
|
|
in_info, out_info, nullptr, nullptr,
|
|
gst_structure_copy (converter_config_));
|
|
if (!resource_->conv) {
|
|
GST_ERROR ("Couldn't create converter");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
} else {
|
|
g_object_set (resource_->conv, "src-x", (gint) 0, "src-y", (gint) 0,
|
|
"src-width", in_info->width, "src-height", in_info->height, nullptr);
|
|
}
|
|
|
|
if (!resource_->comp) {
|
|
resource_->comp = gst_d3d12_overlay_compositor_new (resource_->device,
|
|
out_info);
|
|
if (!resource_->comp) {
|
|
GST_ERROR ("Couldn't create overlay compositor");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
}
|
|
|
|
gst_clear_buffer (&resource_->cached_buf);
|
|
|
|
render_format_ = format;
|
|
crop_rect_ = CD3DX12_BOX (0, 0, in_info->width, in_info->height);
|
|
prev_crop_rect_ = crop_rect_;
|
|
|
|
return resize_buffer (window);
|
|
}
|
|
|
|
void
|
|
SwapChain::disable_alt_enter (HWND hwnd)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_ || !resource_->swapchain)
|
|
return;
|
|
|
|
HRESULT hr = E_FAIL;
|
|
{
|
|
/* DXGI API is not thread safe, takes global lock */
|
|
static std::recursive_mutex factory_lock;
|
|
std::lock_guard <std::recursive_mutex> flk (factory_lock);
|
|
ComPtr < IDXGIFactory1 > parent_factory;
|
|
auto hr = resource_->swapchain->GetParent (IID_PPV_ARGS (&parent_factory));
|
|
if (SUCCEEDED (hr))
|
|
hr = parent_factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER);
|
|
}
|
|
|
|
if (SUCCEEDED (hr))
|
|
GST_DEBUG ("Alt-Enter is disabled for hwnd %p", hwnd);
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::resize_buffer (GstD3D12Window * window)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain)
|
|
return GST_FLOW_OK;
|
|
|
|
auto device = resource_->device;
|
|
|
|
resource_->clear_resource ();
|
|
|
|
DXGI_SWAP_CHAIN_DESC desc = { };
|
|
resource_->swapchain->GetDesc (&desc);
|
|
auto hr = resource_->swapchain->ResizeBuffers (BACK_BUFFER_COUNT,
|
|
0, 0, render_format_, desc.Flags);
|
|
if (FAILED (hr)) {
|
|
if (is_expected_error (hr)) {
|
|
GST_WARNING_OBJECT (window,
|
|
"Expected error 0x%x, maybe window is being closed", (guint) hr);
|
|
return GST_D3D12_WINDOW_FLOW_CLOSED;
|
|
}
|
|
|
|
gst_d3d12_result (hr, device);
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
for (guint i = 0; i < BACK_BUFFER_COUNT; i++) {
|
|
ComPtr < ID3D12Resource > backbuf;
|
|
hr = resource_->swapchain->GetBuffer (i, IID_PPV_ARGS (&backbuf));
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (device, "Couldn't get backbuffer");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (i == 0)
|
|
resource_->buffer_desc = GetDesc (backbuf);
|
|
|
|
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
|
|
backbuf.Get (), 0, nullptr, nullptr);
|
|
auto buf = gst_buffer_new ();
|
|
gst_buffer_append_memory (buf, mem);
|
|
auto swapbuf = std::make_shared < SwapChainBuffer > (buf, backbuf.Get ());
|
|
resource_->buffers.push_back (swapbuf);
|
|
}
|
|
|
|
auto buffer_desc = resource_->buffer_desc;
|
|
GstD3D12MSAAMode msaa_mode;
|
|
DXGI_SAMPLE_DESC sample_desc = { };
|
|
gst_d3d12_window_get_msaa (window, msaa_mode);
|
|
gst_d3d12_calculate_sample_desc_for_msaa (device, buffer_desc.Format,
|
|
msaa_mode, &sample_desc);
|
|
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
if (sample_desc.Count > 1) {
|
|
GST_DEBUG_OBJECT (device, "Enable MSAA x%d with quality level %d",
|
|
sample_desc.Count, sample_desc.Quality);
|
|
D3D12_HEAP_PROPERTIES heap_prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
D3D12_RESOURCE_DESC resource_desc =
|
|
CD3DX12_RESOURCE_DESC::Tex2D (buffer_desc.Format,
|
|
buffer_desc.Width, buffer_desc.Height,
|
|
1, 1, sample_desc.Count, sample_desc.Quality,
|
|
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET);
|
|
D3D12_CLEAR_VALUE clear_value = { };
|
|
clear_value.Format = buffer_desc.Format;
|
|
clear_value.Color[0] = 0.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
|
|
ComPtr < ID3D12Resource > msaa_texture;
|
|
hr = device_handle->CreateCommittedResource (&heap_prop,
|
|
D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
IID_PPV_ARGS (&msaa_texture));
|
|
if (gst_d3d12_result (hr, device)) {
|
|
auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device,
|
|
msaa_texture.Get (), 0, nullptr, nullptr);
|
|
resource_->msaa_buf = gst_buffer_new ();
|
|
gst_buffer_append_memory (resource_->msaa_buf, mem);
|
|
}
|
|
}
|
|
|
|
first_present_ = true;
|
|
backbuf_rendered_ = false;
|
|
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
if (resource_->cached_buf) {
|
|
ret = set_buffer (window, resource_->cached_buf);
|
|
if (ret == GST_FLOW_OK)
|
|
ret = present ();
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::set_buffer (GstD3D12Window * window, GstBuffer * buffer)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain) {
|
|
if (!buffer) {
|
|
GST_DEBUG_OBJECT (window, "Swapchain is not configured");
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
GST_ERROR_OBJECT (window, "Couldn't set buffer without swapchain");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
if (buffer)
|
|
gst_buffer_replace (&resource_->cached_buf, buffer);
|
|
|
|
if (!resource_->cached_buf)
|
|
return GST_FLOW_OK;
|
|
|
|
auto crop_rect = crop_rect_;
|
|
auto crop_meta = gst_buffer_get_video_crop_meta (resource_->cached_buf);
|
|
if (crop_meta) {
|
|
crop_rect = CD3DX12_BOX (crop_meta->x, crop_meta->y,
|
|
crop_meta->x + crop_meta->width, crop_meta->y + crop_meta->height);
|
|
}
|
|
|
|
if (crop_rect != prev_crop_rect_) {
|
|
g_object_set (resource_->conv, "src-x", (gint) crop_rect.left,
|
|
"src-y", (gint) crop_rect.top,
|
|
"src-width", (gint) (crop_rect.right - crop_rect.left),
|
|
"src-height", (gint) (crop_rect.bottom - crop_rect.top), nullptr);
|
|
prev_crop_rect_ = crop_rect;
|
|
}
|
|
|
|
before_rendering ();
|
|
auto ret = gst_d3d12_window_render (window, resource_.get (),
|
|
resource_->cached_buf, first_present_, output_rect_);
|
|
after_rendering ();
|
|
if (ret == GST_FLOW_OK)
|
|
backbuf_rendered_ = true;
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
SwapChain::present ()
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain)
|
|
return GST_FLOW_ERROR;
|
|
|
|
if (!backbuf_rendered_)
|
|
return GST_FLOW_OK;
|
|
|
|
DXGI_PRESENT_PARAMETERS params = { };
|
|
if (!first_present_) {
|
|
params.DirtyRectsCount = 1;
|
|
params.pDirtyRects = &output_rect_;
|
|
}
|
|
|
|
auto hr = resource_->swapchain->Present1 (0, 0, ¶ms);
|
|
|
|
switch (hr) {
|
|
case DXGI_ERROR_DEVICE_REMOVED:
|
|
case E_OUTOFMEMORY:
|
|
gst_d3d12_result (hr, resource_->device);
|
|
return GST_FLOW_ERROR;
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
case E_ACCESSDENIED:
|
|
GST_WARNING ("Present failed, hr: 0x%x", (guint) hr);
|
|
return GST_D3D12_WINDOW_FLOW_CLOSED;
|
|
default:
|
|
/* Ignore other return code */
|
|
break;
|
|
}
|
|
|
|
first_present_ = false;
|
|
backbuf_rendered_ = false;
|
|
|
|
gst_d3d12_device_execute_command_lists (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, 0, nullptr, &resource_->fence_val);
|
|
resource_->prev_fence_val.push (resource_->fence_val);
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
void
|
|
SwapChain::expose (GstD3D12Window * window)
|
|
{
|
|
std::lock_guard <std::recursive_mutex> lk (lock_);
|
|
if (!resource_->swapchain || !resource_->cached_buf)
|
|
return;
|
|
|
|
auto ret = set_buffer (window, resource_->cached_buf);
|
|
if (ret == GST_FLOW_OK)
|
|
present ();
|
|
}
|
|
|
|
void
|
|
SwapChain::before_rendering ()
|
|
{
|
|
UINT64 fence_val_to_wait = 0;
|
|
auto resource = resource_.get ();
|
|
|
|
while (resource->prev_fence_val.size () > BACK_BUFFER_COUNT + 1) {
|
|
fence_val_to_wait = resource->prev_fence_val.front ();
|
|
resource->prev_fence_val.pop ();
|
|
}
|
|
|
|
if (fence_val_to_wait) {
|
|
auto completed = gst_d3d12_device_get_completed_value (resource->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (completed < fence_val_to_wait) {
|
|
gst_d3d12_device_fence_wait (resource_->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val_to_wait);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SwapChain::after_rendering ()
|
|
{
|
|
resource_->prev_fence_val.push (resource_->fence_val);
|
|
}
|
|
/* *INDENT-ON* */
|