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8fb96253be
When audioconvert has unpositionned audio channels as input it can now use reordering configurations to automatically position those channels. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5923>
202 lines
10 KiB
C
202 lines
10 KiB
C
/* GStreamer
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* Copyright (C) 2005 Wim Taymans <wim at fluendo dot com>
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*
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* gstaudioconvert.h: Convert audio to different audio formats automatically
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_AUDIO_CONVERT_H__
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#define __GST_AUDIO_CONVERT_H__
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#include <gst/gst.h>
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#include <gst/base/gstbasetransform.h>
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#include <gst/audio/audio.h>
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/**
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* GstAudioConvertInputChannelsReorder:
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_GST: reorder input channels
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* according to the default ordering in GStreamer: FRONT_LEFT, FRONT_RIGHT,
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* FRONT_CENTER, LFE1 and then the other channels. If there is only one
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* input channel available, it will be positioned to MONO.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_SMPTE: reorder input channels
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* according to the SMPTE standard: FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER,
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* LFE1 and then the other channels (the ordering is slightly different from
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* the default GStreamer order). This audio channels ordering is the only
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* one that is officially standardized and used by default in many audio
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* softwares (see: https://www.sis.se/api/document/preview/919377/). If
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* there is only one input channel available, it will be positioned to MONO.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE: reorder input channels as it
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* is commonly used in the cinema industry: FRONT_LEFT, FRONT_RIGHT,
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* FRONT_CENTER, the other channels and then LFE1. This configuration is not
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* standardized but usually appears in the literature related to the cinema
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* industry and as an alternate ordering in different audio softwares. On
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* some web sites, this configuration and the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_AC3 ordering are switched. If
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* there is only one input channel available, it will be positioned to
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* MONO. If the number of available input channels is > 2, the last channel
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* will always be positioned to LFE1.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_AC3: reorder input channels in the
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* same order as the default order of the AC3 format: FRONT_LEFT,
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* FRONT_CENTER, FRONT_RIGHT, the other channels (same order as in the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE policy) and then LFE1.
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* This configuration is also commonly used in the cinema industry and in
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* professional audio softwares (like ProTools under the name "FILM"
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* ordering). The only difference with the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE configuration is the
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* order of the first 3 channels. If there is only one input channel
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* available, it will be positioned to MONO. If the number of available
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* input channels is > 2, the last channel will always be positioned to
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* LFE1. If the number of available input channels is 2 or 3, the first two
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* channels will be positioned to FRONT_LEFT and FRONT_RIGHT.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_AAC: reorder input channels in the
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* same order as the default order of the AAC format: FRONT_CENTER,
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* FRONT_LEFT, FRONT_RIGHT, the other channels (same order as in the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE configuration) and then
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* LFE1. The only difference with the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE configuration is the
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* order of the first 3 channels. If there is only one input channel
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* available, it will be positioned to MONO. If the number of available
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* input channels is > 2, the last channel will always be positioned to
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* LFE1. If the number of available input channels is 2 or 3, the first two
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* channels will be positioned to FRONT_LEFT and FRONT_RIGHT.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MONO: reorder all input channels
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* to MONO. All input channels are mixed together at the same level to a
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* virtual single mono channel. For `n` input channels, the virtual output
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* sample value is computed as:
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* `output_sample[MONO] = (1/n) x ∑ input_sample_for_channel(i)` with
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* `0 <= i < n`. A concrete usage for this configuration is, for example,
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* when importing audio from an array of multiple mono microphones and you
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* want to use them as a unique mono channel.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_ALTERNATE: reorder all input
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* channels to FRONT_LEFT and FRONT_RIGHT channels alternately (or MONO if
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* there is only one input channel available). All left input channels are
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* mixed together, at the same level, to a single FRONT_LEFT virtual
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* channel and all right input channels are mixed together to a single
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* FRONT_RIGHT virtual channel. For `2n` input channels the FRONT_LEFT and
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* FRONT_RIGHT virtual output samples are computed as:
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* `output_sample[FRONT_LEFT] = (1/n) x ∑ input_sample_for_channel(2i)` and
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* `output_sample[FRONT_RIGHT] = (1/n) x ∑ input_sample_for_channel(2i+1)`
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* with `0 <= i < n` (in case of an odd number of input channels the
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* principle is the same but with an extra input left channel). A concrete
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* usage for this configuration is, for example, when importing audio from
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* an array of multiple stereo microphones and you want to use them as a
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* simple pair of stereo channels.
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*
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* Input audio channels reordering configurations.
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*
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* It defines different ways of reordering input audio channels when they are
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* not positioned by GStreamer. As a general matter, channels are always ordered
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* in the @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_GST order and the
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* `channel-mask` field in the audio caps allows specifying which channels are
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* active.
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*
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* Depending on the selected mode (see:
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_UNPOSITIONED), input channels
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* can be automatically positioned when the `channel-mask` is not specified or
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* equals 0. In this case, all input channels will be positioned according to
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* the selected reordering configuration and the index of each input channel.
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* This can be useful when importing audio from an array of independent
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* microphones for example.
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*
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* The reordering configuration can also be forced (see:
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_FORCE) to reposition all
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* input channels according to each channel index. In this case the
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* `channel-mask` will be totally ignored and input channels will be reordered
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* just like if they were unpositioned. This can be useful when importing
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* multi-channels audio with errors in the channels positioning.
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*
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* For any of the former configurations, when the reordering is applied
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* (input channels are unpositioned or the "force" mode is active):
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* - When there is only one input channel available, it is positioned to MONO
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* always, independently of the selected configuration.
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* - When there are 2 input channels available, they are positioned to
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* FRONT_LEFT and FRONT_RIGHT (except for the
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MONO configuration where all
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* input channels are positioned to MONO).
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*
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* Since: 1.26
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*/
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typedef enum {
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_GST = 0,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_SMPTE,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_CINE,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_AC3,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_AAC,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MONO,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_ALTERNATE
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} GstAudioConvertInputChannelsReorder;
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/**
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* GstAudioConvertInputChannelsReorderMode:
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_NONE: never reorder the input
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* channels. If input channels are unpositioned and there are, at least, 3
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* input channels, an error will be generated.
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_UNPOSITIONED: automatically
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* reorder the input channels according to the selected
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* #GstAudioConvertInputChannelsReorder configuration when, and only when,
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* they are unpositioned (the `channel-mask` equals 0 or is not specified
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* in the input caps).
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* @GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_FORCE: always reorder the
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* input channels according to the selected
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* #GstAudioConvertInputChannelsReorder configuration. The `channel-mask`
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* value in the input caps is completely ignored. Input channels are always
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* reordered as if they were unpositioned independently of the input caps.
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*
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* The different usage modes of the input channels reordering configuration.
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*
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* Independently of the selected mode, the explicit definition of a mix matrix
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* takes precedence over the reorder configuration. In this case, the provided
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* mix matrix will override the reorder configuration.
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*
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* Since: 1.26
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*/
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typedef enum {
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_NONE = 0,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_UNPOSITIONED,
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GST_AUDIO_CONVERT_INPUT_CHANNELS_REORDER_MODE_FORCE
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} GstAudioConvertInputChannelsReorderMode;
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#define GST_TYPE_AUDIO_CONVERT (gst_audio_convert_get_type())
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G_DECLARE_FINAL_TYPE (GstAudioConvert, gst_audio_convert,
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GST, AUDIO_CONVERT, GstBaseTransform);
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/**
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* GstAudioConvert:
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*
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* The audioconvert object structure.
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*/
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struct _GstAudioConvert
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{
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GstBaseTransform element;
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/* properties */
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GstAudioDitherMethod dither;
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guint dither_threshold;
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GstAudioNoiseShapingMethod ns;
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GValue mix_matrix;
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gboolean mix_matrix_is_set;
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GstAudioConvertInputChannelsReorder input_channels_reorder;
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GstAudioConvertInputChannelsReorderMode input_channels_reorder_mode;
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GstAudioInfo in_info;
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GstAudioInfo out_info;
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GstAudioConverter *convert;
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};
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GST_ELEMENT_REGISTER_DECLARE (audioconvert);
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#endif /* __GST_AUDIO_CONVERT_H__ */
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