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c12e795dec
Original commit message from CVS: Move plugin example code to new location, and put it into build system. Add work on firstplugin chapter of pwg. Fix typo in quotes. Add @'s before commands in manuals.mak
216 lines
5.2 KiB
Text
216 lines
5.2 KiB
Text
<!DOCTYPE book PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.0//EN" "" [
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<!ENTITY TITLEPAGE SYSTEM "titlepage.sgml">
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<!ENTITY INTRO SYSTEM "intro.sgml">
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<!ENTITY CONCEPTS SYSTEM "concepts.sgml">
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<!ENTITY FIRSTPLUGIN SYSTEM "firstplugin.sgml">
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<!ENTITY TESTAPP SYSTEM ".sgml">
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<!ENTITY LOOPBASED SYSTEM ".sgml">
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<!ENTITY TYPESNPROPS SYSTEM ".sgml">
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<!ENTITY BUFFERS SYSTEM ".sgml">
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<!ENTITY SRCNSINK SYSTEM ".sgml">
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<!ENTITY STATEMANAGE SYSTEM ".sgml">
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<!ENTITY CHECKLIST SYSTEM ".sgml">
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]>
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<book id="index">
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&TITLEPAGE;
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<!-- ############# part ############### -->
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<part id="introduction"><title>Introduction</title>
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<partintro>
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<para>
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<application>GStreamer</application> is a framework for creating
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streaming media applications. It is extremely powerful and versatile,
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and this versatility stems in part from its modularity, and its ability
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to incorporate new modules seamlessly into its framework.
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This document describes how to extend the capabilities of
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<application>GStreamer</application> by creating new plugins.
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</para>
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<para>
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It first describes the concepts required and the ways in which
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<application>GStreamer</application> can be extended. It then goes
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through a worked example of how to write a simple filter (for data
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processing), and how to test and debug it. More advanced concepts are
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then introduced, with worked examples of each. Next, writing source
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and sink elements (for performing input and output) is discussed.
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Finally, checklists of things to be sure to do when extending
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<application>GStreamer</application> are presented.
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</para>
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</partintro>
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&INTRO;
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</part>
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<!-- ############ part ############# -->
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<part id="basic-concepts"><title>Basic concepts</title>
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<partintro>
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<para>
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This section introduces the basic concepts required to understand the
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issues involved in extending <application>GStreamer</application>
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</para>
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</partintro>
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&CONCEPTS;
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</part>
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<!-- ############ part ############# -->
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<part id="first-plugin"><title>Building our first plugin</title>
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<partintro>
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<para>
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We are now have the neccessary concepts to build our first plugin.
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We are going to build an element which has a single input pad and
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a single output pad, and simply passes anything it reads on
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the input pad through and out on the output pad. We will also
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see where we could add code to convert this plugin into something
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more useful.
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</para>
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<para>
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The example code used in this section can be found in
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<filename>examples/plugins/</filename>
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</para>
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</partintro>
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&FIRSTPLUGIN;
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</part>
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<!-- ############ part ############# -->
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<part id="test-app"><title>Building a simple test application</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&TESTAPP;
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Initialization
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Instantiating the plugins
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(NOTE: we really should have a debugging Sink)
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Connecting them
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Running the pipeline
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</part>
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<!-- ############ part ############# -->
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<part id="loopbased"><title>Loop-based Elements</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&LOOPBASED;
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How scheduling works, aka pushing and pulling
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How a loopfunc works, aka pulling and pushing
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Adding a second output
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Identity is now a tee
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Modifying the test application
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</part>
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<!-- ############ part ############# -->
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<part id="typesnprops"><title>Types and Properties</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&TYPESNPROPS;
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Building a simple format for testing
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A simple MIME type
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Type properties
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Typefind functions and autoplugging
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</part>
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<!-- ############ part ############# -->
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<part id="buffersnmeta"><title>Buffers and Metadata</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&BUFFERS;
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Anatomy of a Buffer
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Refcounts and mutability
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Metadata
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How Properties work efficiently
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Metadata mutability
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(FIXME: this is an unsolved problem)
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</part>
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<!-- ############ part ############# -->
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<part id="srcnsink"><title>Sources and Sinks</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&SRCNSINK;
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Writing a source
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Pull vs loop based
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Region pulling
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(NOTE: somewhere explain how filters use this)
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Writing a sink
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Gee, that was easy
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</part>
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<!-- ############ part ############# -->
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<part id="statemanage"><title>State management</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&STATEMANAGE;
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What are states?
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Mangaging filter state
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</part>
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<!-- ############ part ############# -->
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<part id="checklist"><title>Checklist</title>
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<partintro>
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<para>
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</para>
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</partintro>
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&CHECKLIST;
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Things to check when writing a filter
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Things to check when writing a source or sink
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</part>
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</book>
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=====
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Omega: a chain-based element has chain functions on each sink pad, the
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connected source pad may directly call (i.e. on the stack) the chain
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function
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Omega: each chain function is responsible for doing something useful,
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generally processing the buffer and pushing out the other end
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Omega: a loop-based element has a single function attatched to the element
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(not tha pads) that spins in a loop calling gst_pad_pull(sinkpad),
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do stuff, gst_pad_push(srcpad)
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