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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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a2df44da7d
Observed Intel GPU driver crash when multiple decoders are configured in a process. It might be because of frequent command queue alloc/free or too many in-flight decoding commands. In order to make command queue persistent and limit the number of in-flight command lists, holds global decoding command queue. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7019>
95 lines
3.2 KiB
C
95 lines
3.2 KiB
C
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d12/gstd3d12_fwd.h>
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G_BEGIN_DECLS
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enum GstD3D12WAFlags
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{
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GST_D3D12_WA_NONE = 0,
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GST_D3D12_WA_DECODER_RACE = (1 << 0),
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};
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DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WAFlags);
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struct GstD3D12CopyTextureRegionArgs
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{
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D3D12_TEXTURE_COPY_LOCATION dst;
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guint dst_x;
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guint dst_y;
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guint dst_z;
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D3D12_TEXTURE_COPY_LOCATION src;
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const D3D12_BOX * src_box;
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};
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GST_D3D12_API
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gboolean gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
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guint num_args,
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const GstD3D12CopyTextureRegionArgs * args,
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GstD3D12FenceData * fence_data,
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ID3D12Fence * fence_to_wait,
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guint64 fence_value_to_wait,
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D3D12_COMMAND_LIST_TYPE command_type,
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guint64 * fence_value);
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GST_D3D12_API
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gboolean gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
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GstD3D12FenceData ** fence_data);
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GST_D3D12_API
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void gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device,
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GstMemory * mem);
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GST_D3D12_API
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void gst_d3d12_device_d3d12_debug (GstD3D12Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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GST_D3D12_API
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IUnknown * gst_d3d12_device_get_11on12_handle (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_11on12_lock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_11on12_unlock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_check_device_removed (GstD3D12Device * device);
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GST_D3D12_API
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GstD3D12CommandQueue * gst_d3d12_device_get_decode_queue (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_decoder_lock (GstD3D12Device * device);
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GST_D3D12_API
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void gst_d3d12_device_decoder_unlock (GstD3D12Device * device);
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GST_D3D12_API
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GstD3D12WAFlags gst_d3d12_device_get_workaround_flags (GstD3D12Device * device);
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G_END_DECLS
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