mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
320 lines
13 KiB
Markdown
320 lines
13 KiB
Markdown
Gapless and instant URI switching in playback elements
|
|
===
|
|
|
|
This document explains the various changes and improvements to the playback
|
|
elements in order to support gapless playback and instantaneous URI switching.
|
|
|
|
Last Update: November 23rd 2022
|
|
|
|
|
|
# Background
|
|
|
|
The new `playbin3` element and its components (`uridecodebin3`, `decodebin3` and
|
|
`urisourcebin`) are replacements to the legacy `playbin2` and `decodebin2`
|
|
elements.
|
|
|
|
The goals of these new elements are to both allow new use-cases and improve
|
|
performance (lower memory/cpu/io usage, lower latency). One of the key
|
|
principles is also to re-use elements as much as possible. For example, when
|
|
switching audio tracks the decoder can be re-used (if compatible).
|
|
|
|
The separation of roles was also more clearly split up into various new elements
|
|
(from lowest-level to highest-level):
|
|
|
|
* `urisourcebin` handles choosing the right source elements for the given URI,
|
|
and handles buffering (via `queue2`) if needed (for network sources for example).
|
|
|
|
* `parsebin` takes an input stream and figures out which demuxer, parsers and/or
|
|
payloaders are needed to provide timed elementary streams.
|
|
|
|
* `decodebin3` internally uses `parsebin` to handle any input stream and will
|
|
handle the decoding, inter-stream muxing interleave, stream selection and
|
|
switching. It can also handle multiple inputs (such as an audio/video file and
|
|
a separate subtitle file).
|
|
|
|
* `uridecodebin3` wraps `urisourcebin`s and `decodebin3` for any use-cases where
|
|
one wishes to have decoded streams from given URIs.
|
|
|
|
* Finally `playbin3` combines `uridecodebin3` and `playsink` for providing a
|
|
high-level convenience pipeline for playing back content.
|
|
|
|
|
|
This design has received many improvements over time:
|
|
|
|
* `decodebin3` was able to detect input changes (caps changes) and reconfigure
|
|
the associated `parsebin` if incompatible. This allows use-cases where
|
|
upstream is an HLS/DASH stream where codecs are different across bitrates. The
|
|
playback remains seamless if the decoders are compatible.
|
|
|
|
* `decodebin3` was able to bypass the usage of `parsebin` altogether if the
|
|
incoming stream is pull-based, provides a `GstStreamCollection` and is
|
|
compatible with the decoders or output caps.
|
|
|
|
* `urisourcebin` can handle sources that handle buffering internally, avoiding
|
|
dual-buffering.
|
|
|
|
* A new core query `GST_QUERY_SELECTABLE` was added so that (source) elements
|
|
could notify `decodebin3` that they can handle stream selection and switching
|
|
themselves.
|
|
|
|
* Several improvements were made to `playbin3` to allow complete stream type
|
|
changes (such as going from playing audio+video to just audio or just video,
|
|
and back), This allows temporarily disabling whole chains of elements when not
|
|
needed.
|
|
|
|
|
|
# Limitation/Issue
|
|
|
|
Two limitations existed though, which are both related:
|
|
|
|
* Changing URI required bringing `playbin3` (and all contained elements) down to
|
|
`GST_STATE_READY`, setting the uri, and then bringing all elements back to
|
|
`GST_STATE_PAUSED`.
|
|
* This meant that all elements contained within were either discarded
|
|
(decoders, demuxers, parsers, sources, ...) or reset (sinks)... despite
|
|
potentially being 100% compatible (ex: going from h264/aac to h264/aac).
|
|
|
|
* Gapless playback (i.e. automatically switching from one source to another, and
|
|
removing any potential gap in the data arriving to the sinks) was implemented by
|
|
pre-rolling a full `uridecodebin3` for the next item to play and switching the
|
|
inputs to `playsink` when the original `uridecodebin3` was EOS.
|
|
* This meant that none of the existing elements (demuxers, parsers, decoders,
|
|
..) contained in the original `uridecodebin3` were re-used.
|
|
|
|
Those two use-cases are the same thing: We want to change the URI
|
|
(i.e. `urisourcebin`) but re-use as much as possible of existing elements
|
|
(i.e. `decodebin3` and `playsink`). The only difference between the two
|
|
use-cases is that changing URI should happen instantaneously in the first case,
|
|
whereas in the second case it happens when the initial source is done (EOS).
|
|
|
|
Fixing this will allow:
|
|
|
|
* Reducing memory and cpu usage (no duplicate elements)
|
|
|
|
* Lowering latency (no longer re-instantiate/reconfigure elements and re-use
|
|
compatible ones as fast as possible).
|
|
|
|
Another issue which is related, is figuring out the *optimal* time at which the
|
|
next item should be prepared so that it has enough data to playback immediately:
|
|
* This shouldn't be too early, some URIs expire after a given time, or the user
|
|
might change their mind in between
|
|
* This shouldn't be too late, otherwise we risk not having enough data to
|
|
playback seamlessly.
|
|
|
|
|
|
# Changes
|
|
|
|
## parsebin in urisourcebin
|
|
|
|
In order to figure out the *optimal* time at which a switch should happen
|
|
(i.e. a given amount of "time" before the end of the previous play entry), this
|
|
can only be done on "timed" data (i.e. parsed elementary streams).
|
|
|
|
There is therefore a new option on `urisourcebin` : `parse-streams`, which if
|
|
set to `TRUE` (non-default) will add a `parsebin` (if and where needed) so that
|
|
`urisourcebin` only outputs elementary streams. A `multiqueue` will also be
|
|
present to handle any interleave present (i.e. only queue up what is needed to
|
|
offer coherent streams downstream).
|
|
|
|
If buffering is activated on `urisourcebin`, the `multiqueue` present after the
|
|
`parsebin` will be configured in order to handle it (and post the appropriate
|
|
buffering messages).
|
|
|
|
This offers the following benefits:
|
|
* `about-to-finish` can be emitted by `urisourcebin` as soon as `EOS` enters
|
|
those `multiqueue`, which will be more precise than the previous usage (before
|
|
`queue2` on non-timed data)
|
|
|
|
* buffering is much closer to the actual buffering amount (in time) which is
|
|
specified on the properties.
|
|
|
|
* *ALL* scheduling downstream of `urisourcebin` is push-based, removing a lot of
|
|
issues when trying to change scheduling modes (push vs pull) dynamically.
|
|
|
|
The `parse-streams` property is set to `TRUE` when used in `uridecodebin3`
|
|
|
|
|
|
## Only use a single uridecodebin3 in playbin3
|
|
|
|
Only a single `uridecodebin3` is in use in `playbin3` and the source pads it
|
|
provides are directly linked to `playsink`.
|
|
|
|
There can only be at most one stream of each stream type (audio, video, text) on
|
|
the output side of `uridecodebin3`. The exception to this is if the user/application
|
|
configured a specific multi-sinkpad combiner element for a given stream type,
|
|
in which case all streams of that given stream type are linked to that.
|
|
|
|
All uri-related properties are forwarded directly to `uridecodebin3`, which will
|
|
handle switching the sources to the single `decodebin3` it contains.
|
|
|
|
|
|
## uridecodebin3 URI and source handling
|
|
|
|
The URI for a given entry are handled in a `GstPlayItem` structure which
|
|
controls (via intermediary structures):
|
|
|
|
* The `urisourcebin` associated with the specified URI (and optional subtitle
|
|
URI)
|
|
|
|
* The pads provided by those sources, and which states they are in (eos,
|
|
blocked, ...) and the associated GstStream (if present)
|
|
|
|
* The buffering messages posted by those sources.
|
|
|
|
|
|
At any given point there is:
|
|
|
|
* A `input_play_item`, which is the play item currently feeding data into
|
|
`decodebin3`
|
|
|
|
* A `output_play_itm`, which is the play item currently being outputted by
|
|
`decodebin3`
|
|
|
|
Most of the time those two will be the same. But when switching play items
|
|
(going from one URI to another, whether gapless or not) this switch will happen
|
|
asynchronously.
|
|
|
|
|
|
## Switching inputs to decodebin3
|
|
|
|
The high-level goal is to add to `uridecodebin3` the capability of being able to
|
|
change `GstPlayItem` with the same `decodebin3` either:
|
|
|
|
* When the previous `GstPlayItem` has finished and there is a pending next
|
|
`GstPlayItem`. This is the "gapless" scenario.
|
|
|
|
* Or immediately switch to the given `GstPlayItem` *without* having to change
|
|
state. This is the "instantaneous URI switch" scenario.
|
|
|
|
For this, the following points need to be solved:
|
|
|
|
1. both scenarios: Add a way for "next" `GstPlayItem` to be pre-rolled
|
|
2. gapless: Determining when the switch can happen
|
|
3. instant-uri: pre-roll next `GstPlayItem` and flush downstream (to make the
|
|
switch as quick as possile)
|
|
4. both scenarios: Do the actual switch
|
|
|
|
|
|
### pre-rolling play items
|
|
|
|
In order to be able to re-use the same decoders (within `decodebin3`) as much as
|
|
possible from the outside, we need to ensure that we feed the ideal
|
|
"replacement" stream to the same `decodebin3` sink pad.
|
|
|
|
For example, if we are switching from an audio+video HLS source to another
|
|
audio+video DASH source, we want to make sure we link the new `urisourcebin`
|
|
source pad providing video to the `decodebin3` pad that was previously consuming
|
|
the old video stream.
|
|
|
|
In order to do this, the `urisourcebin` we wish to switch to needs to be
|
|
pre-rolled (set to PAUSED, new pads are set to be blocked, and we wait for a
|
|
buffer/GAP to arrive on at least one of the pads).
|
|
|
|
At that point we will know the streams which are present in the new and old
|
|
`urisourcebin`s and can unlink/relink compatible pads. If new sink pads are
|
|
required they will be requested, and if old pads are no longer needed (for
|
|
example switching from two streams to a single one) they will be removed.
|
|
|
|
> Note: Doing this also has the benefit that "replacing" the inputs to
|
|
> `decodebin3` are done from a new streaming thread, and not the old
|
|
> `urisourcebin` streaming thread which could cause deadlocks.
|
|
|
|
> Note: This "waiting" is only done when "switching", i.e. on sources which
|
|
> aren't in the current input play item. If the pads are from the current play
|
|
> entry they are linked/unlinked as soon as they are added/removed.
|
|
|
|
The moment at which the next play item is pre-rolled is done:
|
|
|
|
* When the current play item has posted `about-to-finish` and the
|
|
user/application has set a new play item.
|
|
|
|
* When a new play item has been set and the `instant-uri` property has been set
|
|
to TRUE.
|
|
|
|
When a play item is pre-rolled, it is marked as "active". There can only be one
|
|
"active" play item in addition to the input play item.
|
|
|
|
|
|
### gapless: determining when the switch can happen
|
|
|
|
For gapless use-cases, we want to know the earliest time we can switch from one
|
|
play item to another.
|
|
|
|
Since all streams coming from `urisourcebin parse-streams=True` are push-based,
|
|
this is when the last EOS has been pushed through all pads of the source.
|
|
|
|
|
|
### Instantaneous URI switching
|
|
|
|
In order to be able to switch URI as soon as possible while re-using as many
|
|
existing elements as possible, there is a new `instant-uri` boolean property on
|
|
`uridecodebin3`/`playbin3`. The default value is FALSE.
|
|
|
|
If it is set to TRUE, the following happens whenever the `uri` property is set:
|
|
|
|
* On all pads of the current input play item:
|
|
* `FLUSH_START` is sent to the downstream peer pads
|
|
* The pad is made blocking
|
|
* The pad is marked as EOS (i.e. as if EOS had been seen)
|
|
|
|
* And then again on all pads:
|
|
* `FLUSH_STOP` is sent to the downstream peer pads
|
|
|
|
* Finally the new play item for the new URI is activated (pre-rolled).
|
|
* Once it is pre-rolled it will switch over
|
|
|
|
This ensures all downstream elements are kept and are ready to receive the new
|
|
data.
|
|
|
|
|
|
### Switching play items
|
|
|
|
Switching play items requires special attention since it needs to be done
|
|
"atomically". We need to ensure it is done by a single thread. This is done by
|
|
having a lock (`play_items_lock`) which is taken whenever we need to modify the
|
|
list of play items and which play item is the current input/output.
|
|
|
|
We need to ensure the streaming thread(s) that were previously used are
|
|
stopped. Since we are only dealing with push-based sources this is simple: we
|
|
wait for the moment EOS is pushed on the last pad of the play item.
|
|
|
|
Another important consideration is that we need to ensure the thread that does
|
|
the switch is not the previous streaming thread (it needs to be stopped).
|
|
|
|
In order to solve those issues, the actual replacement of the inputs will always
|
|
happen from the streaming thread of the *new* play item, i.e. the one we wish to
|
|
make the current input. This is done in a pad block probe on the new item source
|
|
pad. Whenever a buffer (or GAP event) is received, we check whether we can
|
|
switch:
|
|
|
|
* If the current input play item is completely EOS, the switch can happen
|
|
immediately. This will always be the case in instant-uri scenario and if the
|
|
current input play item is pull-based.
|
|
|
|
* If the current input play item is not completely EOS, the probe waits on the
|
|
`GCond input_source_drained`. This is the case that will commonly happen in
|
|
gapless push-based scenarios, since we are waiting for the current input play
|
|
item to be finished.
|
|
|
|
Once the switch can happen, we unlink all pads from `decodebin3` and attempt to
|
|
match compatible new source pads from `urisourcebin` to `decodebin3`. If new
|
|
sink pads are required they are requested, and if some sink pads are no longer
|
|
needed or do not match they are released.
|
|
|
|
Once all pads are linked, the new play item is set as the current play item.
|
|
|
|
|
|
## uridecodebin3 handles `about-to-finish` signalling
|
|
|
|
In regards to gapless playback, the API does not change. Users are still
|
|
expected to listen to `about-to-finish` and set the next URI to play back.
|
|
|
|
One thing that needs to be taken care of is making sure we don't emit
|
|
`about-to-finish` for play items which aren't currently used. This would end up
|
|
in a situation where `about-to-finish` would cause a snowball effect of pending
|
|
play items emitting it, which would cause a future entry to be created,
|
|
prerolled and emitting it again.
|
|
|
|
For that reason, if a play item emits that signal but isn't the input or output
|
|
play item, then it is just stored and not propagated upstream. When that play
|
|
entry becomes the new input entry it will be propagated.
|