gstreamer/subprojects/gst-plugins-bad/sys/d3d12/plugin.cpp
Seungha Yang 44cb3025ff d3d12: Add gst_d3d12_flush_all_devices() method
... and removing implicit flushing behavior on GstD3D12Device::finalize

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7929>
2024-11-20 15:44:58 +00:00

204 lines
6.5 KiB
C++

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* plugin-d3d12:
*
* Since: 1.24
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "gstd3d12plugin-config.h"
#include <gst/gst.h>
#include <gst/d3d12/gstd3d12.h>
#include "gstd3d12pluginutils.h"
#include "gstd3d12convert.h"
#include "gstd3d12videosink.h"
#include "gstd3d12testsrc.h"
#include "gstd3d12compositor.h"
#include "gstd3d12screencapturedevice.h"
#include "gstd3d12screencapturesrc.h"
#include "gstd3d12mpeg2dec.h"
#include "gstd3d12h264dec.h"
#include "gstd3d12h264enc.h"
#include "gstd3d12h265dec.h"
#include "gstd3d12vp8dec.h"
#include "gstd3d12vp9dec.h"
#include "gstd3d12av1dec.h"
#include "gstd3d12ipcclient.h"
#include "gstd3d12ipcsrc.h"
#include "gstd3d12ipcsink.h"
#include "gstd3d12swapchainsink.h"
#include "gstd3d12mipmapping.h"
#include <windows.h>
#include <versionhelpers.h>
#include <wrl.h>
#include <glib/gi18n-lib.h>
#ifdef HAVE_GST_D3D11
#include "gstd3d12memorycopy.h"
#include <gst/d3d11/gstd3d11.h>
#include <gst/d3d11/gstd3d11device-private.h>
#include <d3d11_4.h>
#else
#include "gstd3d12download.h"
#include "gstd3d12upload.h"
#endif
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
static void
plugin_deinit (gpointer data)
{
gst_d3d12_ipc_client_deinit ();
gst_d3d12_flush_all_devices ();
}
static gboolean
plugin_init (GstPlugin * plugin)
{
if (!IsWindows8OrGreater ()) {
gst_plugin_add_status_warning (plugin,
N_("This plugin requires at least Windows 8 or newer."));
return TRUE;
}
guint sink_rank = GST_RANK_NONE;
guint decoder_rank = GST_RANK_NONE;
bool have_video_device = false;
if (gst_d3d12_is_windows_10_or_greater ())
decoder_rank = GST_RANK_PRIMARY + 2;
/* Enumerate devices to register decoders per device and to get the highest
* feature level */
/* AMD seems to be supporting up to 12 cards, and 8 for NVIDIA */
for (guint i = 0; i < 12; i++) {
GstD3D12Device *device = nullptr;
ID3D12Device *device_handle;
ComPtr < ID3D12VideoDevice > video_device;
HRESULT hr;
gboolean d3d11_interop = FALSE;
device = gst_d3d12_device_new (i);
if (!device)
break;
device_handle = gst_d3d12_device_get_device_handle (device);
hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device));
if (FAILED (hr)) {
gst_object_unref (device);
continue;
}
#ifdef HAVE_GST_D3D11
gint64 luid;
g_object_get (device, "adapter-luid", &luid, nullptr);
auto device11 = gst_d3d11_device_new_for_adapter_luid (luid,
D3D11_CREATE_DEVICE_BGRA_SUPPORT);
if (device11 && gst_d3d11_device_d3d12_import_supported (device11)) {
auto device11_handle = gst_d3d11_device_get_device_handle (device11);
ComPtr < ID3D11Device5 > device11_5;
hr = device11_handle->QueryInterface (IID_PPV_ARGS (&device11_5));
if (SUCCEEDED (hr)) {
ComPtr < ID3D11DeviceContext > context11;
ComPtr < ID3D11DeviceContext4 > context11_4;
device11_5->GetImmediateContext (&context11);
hr = context11.As (&context11_4);
if (SUCCEEDED (hr))
d3d11_interop = TRUE;
}
}
gst_clear_object (&device11);
#endif
have_video_device = true;
gst_d3d12_mpeg2_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_h264_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_h265_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_vp8_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_vp9_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_av1_dec_register (plugin, device, video_device.Get (),
decoder_rank, d3d11_interop);
gst_d3d12_h264_enc_register (plugin, device, video_device.Get (),
GST_RANK_NONE);
gst_object_unref (device);
}
if (gst_d3d12_is_windows_10_or_greater () && have_video_device)
sink_rank = GST_RANK_PRIMARY + 1;
gst_element_register (plugin,
"d3d12convert", GST_RANK_NONE, GST_TYPE_D3D12_CONVERT);
gst_element_register (plugin,
"d3d12colorconvert", GST_RANK_NONE, GST_TYPE_D3D12_COLOR_CONVERT);
gst_element_register (plugin,
"d3d12scale", GST_RANK_NONE, GST_TYPE_D3D12_SCALE);
gst_element_register (plugin,
"d3d12download", GST_RANK_NONE, GST_TYPE_D3D12_DOWNLOAD);
gst_element_register (plugin,
"d3d12upload", GST_RANK_NONE, GST_TYPE_D3D12_UPLOAD);
gst_element_register (plugin,
"d3d12videosink", sink_rank, GST_TYPE_D3D12_VIDEO_SINK);
gst_element_register (plugin,
"d3d12testsrc", GST_RANK_NONE, GST_TYPE_D3D12_TEST_SRC);
gst_element_register (plugin,
"d3d12compositor", GST_RANK_NONE, GST_TYPE_D3D12_COMPOSITOR);
gst_element_register (plugin, "d3d12screencapturesrc", GST_RANK_NONE,
GST_TYPE_D3D12_SCREEN_CAPTURE_SRC);
gst_device_provider_register (plugin,
"d3d12screencapturedeviceprovider", GST_RANK_PRIMARY,
GST_TYPE_D3D12_SCREEN_CAPTURE_DEVICE_PROVIDER);
gst_element_register (plugin,
"d3d12ipcsrc", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SRC);
gst_element_register (plugin,
"d3d12ipcsink", GST_RANK_NONE, GST_TYPE_D3D12_IPC_SINK);
gst_element_register (plugin,
"d3d12swapchainsink", GST_RANK_NONE, GST_TYPE_D3D12_SWAPCHAIN_SINK);
gst_element_register (plugin,
"d3d12mipmapping", GST_RANK_NONE, GST_TYPE_D3D12_MIP_MAPPING);
g_object_set_data_full (G_OBJECT (plugin),
"plugin-d3d12-shutdown", (gpointer) "shutdown-data",
(GDestroyNotify) plugin_deinit);
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
d3d12,
"Direct3D12 plugin",
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)