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04b8dfa391
Note that AYUV and AYUV64 formats will be used to expand format support, especially some packed YUV formats (e.g., Y410, YUY2) are common DXGI formats used for hardware decoder/encoder on Windows but those formats cannot be used as a render target. We need to handle them differently without pixel shader help, using compute shader for example. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
113 lines
5.2 KiB
C
113 lines
5.2 KiB
C
/* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_PRIVATE_H__
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#define __GST_D3D11_PRIVATE_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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#include "gstd3d11format.h"
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G_BEGIN_DECLS
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void gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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void gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
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if (obj) { \
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(obj)->Release (); \
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(obj) = NULL; \
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} \
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} G_STMT_END
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#define MAKE_FORMAT_MAP_YUV(g,d,r0,r1,r2,r3) \
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{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
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{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
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{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
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(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
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#define MAKE_FORMAT_MAP_YUV_FULL(g,d,r0,r1,r2,r3,f) \
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{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
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{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
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{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
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(D3D11_FORMAT_SUPPORT) (f) }
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#define MAKE_FORMAT_MAP_RGB(g,d) \
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{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
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{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
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{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
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(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
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static const GstD3D11Format _gst_d3d11_default_format_map[] = {
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MAKE_FORMAT_MAP_RGB (BGRA, B8G8R8A8_UNORM),
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MAKE_FORMAT_MAP_RGB (RGBA, R8G8B8A8_UNORM),
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MAKE_FORMAT_MAP_RGB (BGRx, B8G8R8A8_UNORM),
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MAKE_FORMAT_MAP_RGB (RGBx, R8G8B8A8_UNORM),
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MAKE_FORMAT_MAP_RGB (RGB10A2_LE, R10G10B10A2_UNORM),
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MAKE_FORMAT_MAP_RGB (RGBA64_LE, R16G16B16A16_UNORM),
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MAKE_FORMAT_MAP_YUV (AYUV, UNKNOWN, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (AYUV64, UNKNOWN, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (VUYA, AYUV, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (NV12, NV12, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (NV21, UNKNOWN, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (P010_10LE, P010, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (P012_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (P016_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (I420, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (YV12, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (I420_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (I420_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (Y42B, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (I422_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (I422_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (Y444, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (Y444_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (Y444_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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MAKE_FORMAT_MAP_YUV (Y444_16LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
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/* GRAY */
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/* NOTE: To support conversion by using video processor,
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* mark DXGI_FORMAT_{R8,R16}_UNORM formats as known dxgi_format.
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* Otherwise, d3d11 elements will not try to use video processor for
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* those formats */
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MAKE_FORMAT_MAP_RGB (GRAY8, R8_UNORM),
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MAKE_FORMAT_MAP_RGB (GRAY16_LE, R16_UNORM),
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MAKE_FORMAT_MAP_YUV_FULL (Y410, Y410, R10G10B10A2_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
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D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
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};
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#undef MAKE_FORMAT_MAP_YUV
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#undef MAKE_FORMAT_MAP_YUV_FULL
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#undef MAKE_FORMAT_MAP_RGB
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#define GST_D3D11_N_FORMATS G_N_ELEMENTS(_gst_d3d11_default_format_map)
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G_END_DECLS
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#endif /* __GST_D3D11_PRIVATE_H__ */
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